| Max Stats
|Lv:120 HP:2874 ATK:1625 DEF:1465|
| Main Skill (スキル)|
'Double Charge Wave
| 2x Slash attack that ignores Shields (When target has a Shield active, attacks become imbued with the Element the target is weak against and executes a Strong Elemental attack that the target is weak against)|
| Sub Skill (子分スキル)|
| When Main Card has Slash Skill, grants 0-50% Skill Boost and attacks are guaranteed to hit (Every 2 Turns, increases the Minimum Skill Boost by +4%; Maxes at 20% after 10 Turns)|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Has a Split Evolution when evolving to GOD; Can evolve to Zero (Black).
|DMG (Elemental Attack)||1.00||1.00||1.00||1.00||1.00||1.00||1.00|
|ELEM MOD (Elemental Attack)||2.0x||2x||2.2x||2.2x||2.4x||2.7x||3x|
- When target has a Shield active, attacks become imbued with the Element the target is weak against. (Elem Mod is 1.75x)
- When target has a Shield active, also executes a Strong Elemental attack that the target is weak against.
A VERY random and unpredictable Sub for any Slash card. Zero gives a 0-50% Skill Boost to any Slash card.
On top of that, every 2 Turns, the Minimum Skill Boost increases by +4%, maxing at 20% after 10 Turns. (Meaning Zero eventually becomes a 20-50% Skill Boost)
However, the secondary effect is what makes this sub truly good. It allows any attacks executed to not miss their target.
As such, it's a bit of a godsend for cards like Sherry, Vermouth, and Girim (Circus).
They get a major boost in that their # of attacks become stable at the cost of a very random Skill Boost.
Also worth noting that the Skill Boost is randomized per attack, so your results will vary.