| Urashima Taro|
| Dragon, Youkai|
| Max Stats
|Lv:120 HP:2833 ATK:1537 DEF:1509|
| Main Skill (スキル)|
| 5x Claw attack with chance to inflict Paralysis|
| Sub Skill (子分スキル)|
| When Main Card has Claw Skill, grants 35% Skill Boost (When you target a single foe, grants 40% Skill Boost but self-inflicts 10% HP Recoil damage)|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Has a split Evolution at GOD; can evolve to Urashima Taro (Dragon).
Can also evolve to Urashima Taro (Dragon) if already at GOD and at Lv120.
In a surprising twist, Urashima comes in with a 5x Claw attack with absolutely no downsides attached. On top of that, he can also inflict Paralysis with his attacks. While the chances of infliction are pretty low (35% per attack at SL7), with 5 attacks, there's a fairly good chance it may stick. Barring that, it makes Urashima a fairly strong Green Claw card, though against more heavily armored foes, he'll likely need a boost to bust through their Defenses (especially as his normal Attack maxes at just 1567).
Urashima Tarō is the protagonist of a Japanese fairy tale (otogi banashi), who in a typical modern version is a fisherman who is rewarded for rescuing a turtle, and carried on its back to the Dragon Palace (Ryūgū-jō) which lies beneath the sea. There he is entertained by the princess Otohime as reward. He spends what he believes to be a few short days, but upon his return to his home village, he finds himself 100 years in the future. When he opens the box (tamatebako) he was told never to open, he turns into an old man.