Difference between revisions of "Tsukuyomi"
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Revision as of 17:50, 28 August 2014
| Girl, God|
| Max Stats
|Lv:120 HP:2254 ATK:1402 DEF:1352|
| Main Skill (スキル)|
Dance of the Hazy Moon
| 3x Slash attack (ignores enemy's Shield skills)|
| Sub Skill (子分スキル)|
| When main card's Attack skill activates, small chance to inflict Darkness|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
The Dark Eternal Night!
Former attacker queen of the colosseum, Yomi is a card that seems like she's had her days slightly gone past. With now unimpressive attacking stats, and a rather common attacking base with no frills to it, Yomi doesn't have a lot to offer with cards like the magnificent sheep around. However, underestimating Yomi is a sign for trouble- even if number inflation exists, with proper support and the signs aligned, Yomi will still wreck your shit along with the best. Coincidentally, she is still basically the best of her color/skill icon combination, boasting consistency over the only stronger attacker.
Yomi's main problems lie in her lackluster stats- While her subskill is very mediocre, blind is an excessively strong status effect and even some of the best will crumble before it. Her fusion, while clashing with the premier green sword card (Herself, in lime flavoring), is similarly saved by this- near 100% aoe blind is utterly terrifying, the only problem is unlike Belph, it only theoretically shuts down 1 hand, and that is also if the opponent can not defeat blind.
With her days past, Yomi is basically waiting for her time to completely pass- But she's putting up a hell of a fight.
Simple and no frills, eat a face full of sword damage. Again, coming off of Yomi's now below-average attack, not as impressive as other three-hits, and boasting no real side effect.
Well, technically a lie. Yomi's skill bypasses shield effects, such as counter and damage reduction- notably, bypasses, does not remove like Meiling and Susano. This is somewhat situational, but handy if you are facing a particularly painful boss with a shield effect- and custom built to step all over Amaterasu.
While the chance to proc seems to be very low, (20%?), the ability to blind the foe is admittedly a very nice perk, as blind is incredibly painful to deal with, especially if you've not been counting your cards. This also comes off of Yomi's Sl7 icon and GOD levels, making her a very nice stat-stick too. This is best used for colosseum, or perhaps when running normals for levels, as normal monsters are generally able to be blinded.