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The Thunder God cometh! Thor's been around for a while, being a pretty solid choice for a Green Hit card. Prior to GOD, Thor wasn't terribly impressive, though with GOD came a noticeable skill improvement that allowed him to do some fairly impressive 1-3x Hit attacks (with varying power) with an extra hit and chance to Paralyze. But with Awakening, Thor became a complete monster with a massive stat boost, turning him from fairly decent to really good! Skill-wise, not much changes except on a Straight+ where the extra hit becomes AoE with a chance of Paralysis.
Sub-wise, Thor was not much more than a Damage Boost, though it did get significantly more powerful (35%) if you or your target was Taunted. Awakening makes it a bit better by turning it into a Skill Boost, making it a little better to use. At the very least, he's excellent against targets vulnerable to Taunt.
Stat-wise, Awakened Thor is pretty solid all the way around. The 34 cost is a bit much, but with over 1760 Attack, Thor's gonna put a nice dent in any Water card (more so if they're weak to Hit skills). If you've got the mats to Awaken him, definitely try to make the effort to do so. You won't be disappointed.
Skill Level 1-5: 1x Hit attack (chance to add 1x non-elemental attack). <br>
Skill Level 6+: 1-3x Hit attack (Plus 1x non-elemental attack and chance to Paralyze)
!|DMG (1 HIT)
!|DMG (2 HIT)
!|DMG (3 HIT)
*From SLv1-5, the Extra Hit has a 66% Chance of occurring.
*For SLv6+, the chances of attacks are as follows:
Damage-wise, nothing changes for Thor, but getting a Straight+ allows the Extra Hit to hit all enemies with a chance to Paralyze them.
Pretty much a straight 15% Damage Boost, though it increases to 35% if you or your target is Taunted. Decent, but nothing amazing.
Thor's sub skill becomes considerably better, swapping out the Damage Boost for a Skill Boost.
Thor grants you +1 ATK at the start of battle.
In Norse mythology, Thor is a hammer-wielding god associated with thunder, lightning, storms, as well as the son of Odin.
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