| Max Stats
|Lv:120 HP:2708 ATK:1602 DEF:1570|
| Main Skill (スキル)|
| 4x Hit attack, chance to inflict Paralysis (When target is Paralyzed, Skill Power increases and chance to inflict Paralysis to all targets)|
| Sub Skill (子分スキル)|
| When Main Card has Hit Skill, grants 35% Skill Boost and executes additional Hit attack (For every Hit card in the hand, grants additional +1% Skill Boost and increases additional Hit attack damage)|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
|DMG (Paralyzed Target)||0.80×||0.85×||0.90×||0.95×||1.00×||1.05×||1.10×|
|Paralysis Chance (AoE)||25%||28%||30%||32%||34%||37%||40%|
Takemikazuchi comes in as a Green Hit card that specializes in Paralysis, taking some cues from Asmodeus. By default, he's just a 4x attacker but if Takemikazuchi manages to Paralyze a target, then his damage increases and he attempts to Paralyze all targets.
It's a little hard not to draw comparisons to Thor though, given both are Green Hit cards and both can Paralyze. Of course, unlike Thor, Takemikazuchi has a chance to deliver Paralysis with each of his attacks, so both have their different uses. The AoE Paralysis can be quite useful for Colosseum and Duel Match, giving you a chance to Paralyze all your enemies. Of course, against an enemy who can't be Paralyzed, then Takemikazuchi has to compete with the various other 4x Green Hit cards like Iris, Awakened Gorilla, and Canon.
Takemikazuchi fortunately has a fantastic Sub for any Hit card, granting a 35% Skill Boost and executing an additional Hit attack.
For every Hit card in the hand, Takemikazuchi grants an additional +1% Skill Boost and the additional Hit attack damage increases.
You really can't go wrong with Subbing Takemikazuchi.
Takemikazuchi is a deity in Japanese mythology, considered a god of thunder and sword god. He also competed in what is considered the first sumo wrestling match recorded in mythology.