Difference between revisions of "Susanoo"

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(Main Skill)
(Main Skill)
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A standard for 1x hit skills, Susanoo's attack is mostly powerful based off of his amazing attack skill- but breaking a defense will make Susan's multiplier reach an incredibly high number, as well as clear that defense unlike Yomi.
 
A standard for 1x hit skills, Susanoo's attack is mostly powerful based off of his amazing attack skill- but breaking a defense will make Susan's multiplier reach an incredibly high number, as well as clear that defense unlike Yomi.
  
Susanoo's attack is mostly utility for clearing defense at a point, but it can put out some pretty scary numbers on a good Susanoo. Respect the Susanoo, but not too much.
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Susanoo's attack is mostly just sheer numbers in a single blow, and can only clear a defense once in a round, so the best pair for the biggest numbers known to man would be an Ifrina or Mercury.
  
 
==Sub Skill==
 
==Sub Skill==

Revision as of 17:38, 13 August 2014


Susanoo
Slash.png

スサノオ
SusanooSSP.png
Nicknames Susano, Susie
Rarity (レア) SS+.pngGOD.png
Types
種族
God
Max Stats
ステータス情報
Lv:120 HP:2014 ATK:1653 DEF:1252
Cost/Orbs
(コスト/オーブ)
28/
Main Skill (スキル)
Totsuka-no-Tsurugi
十束の剣
1x Slash attack (when enemy has activated Shield or Counter skill, ignores that skill and increases damage)
敵に斬属性のダメージを与える(敵が盾・迎撃スキル発動中のとき、破壊して大ダメージ)
Sub Skill (子分スキル)
The Violent God
荒ぶる神
Boosts main card's Attack skill by 20%, chance to Enrage self
親分の攻撃スキルの威力を20%UPするが、確率で自分が怒り状態になる
Awoken Main Skill (スキル)
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Awoken Sub Skill (子分スキル)
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Awoken Skill (覚醒スキル)
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S.Awoken Main Skill (スキル)
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S.Awoken Sub Skill (子分スキル)
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S.Awoken Skill (覚醒スキル)
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Super Fusion (超合体)
Certain Death! Dance with Abandon!
必殺!キリキリ舞い!!

Julienne Sharkcard.png  Kagutsuchicard.png  Susanoocard.png  Wind Mantiscard.png  Zaroichicard.png 
Shared by (合体カード): Julienne Shark, Kagutsuchi, Susanoo, Wind Mantis, Zaroichi

Overview

The former owner of the Highest Attack in the game, before Noel's bloody arrival to the top of the ladder, Susanoo is a card that is mostly mediocre outside of his designated dungeon (Amaterasu). However, it would be wrong to completely underestimate him, as he can still deal a great amount of damage off his rather absurd attack and solid multiplier.

Susanoo's main gimmick is his ability to break through defenses, which are only usually available in PVP if someone screws the pooch on the enemy side by deciding 'hey red is a good card to play on this snow right'. However, when he does, he gains a huge multiplier for a single attack, which multiplied by his fantastic attack stat, equals to someone's face getting melted. This is also incredibly useful for annoying PVE bosses who have say, a huge amount of counters on their face, as that is the default mode for PVE counter. Even without a defense to break, Susanoo's stats just simply means he can deal a lot of damage. Which is okay.

However, his subskill is rather mediocre and his stats are kinda the definition of glass cannon to make his killer attack, and he exists in one of the best attacking colors in the game. His super fusion is mostly without merit, as well.

Sadly, this means Susanoo is not a very priority card, but luckily still a very good slot, especially in a sword week in colosseum, or during an event that requires defense clearing.

Main Skill

SL1 SL2 SL3 SL4 SL5 SL6 SL7
DMG 1.2× 1.3× 1.4× 1.55× 1.7× 1.9× 2.1×
DMG (Defense Break) 1.44x 1.56x 1.68x 1.86x 2.04x 2.28x 2.52x

A standard for 1x hit skills, Susanoo's attack is mostly powerful based off of his amazing attack skill- but breaking a defense will make Susan's multiplier reach an incredibly high number, as well as clear that defense unlike Yomi.

Susanoo's attack is mostly just sheer numbers in a single blow, and can only clear a defense once in a round, so the best pair for the biggest numbers known to man would be an Ifrina or Mercury.

Sub Skill

Recommended Subcards