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The former owner of the Highest Attack in the game, before '''[[Noel|Noel's]]''' bloody arrival to the top of the ladder, Susanoo is a card that is mostly mediocre outside of his designated dungeon ('''[[Amaterasu]]'''). However, it would be wrong to completely underestimate him, as he can still deal a great amount of damage off his rather absurd attack and solid multiplier. Susanoo's main gimmick is his ability to break through defenses, which are only usually available in PVP if someone screws the pooch on the enemy side by deciding 'hey red is a good card to play on this snow right'. However, when he does, he gains a huge multiplier for a single attack, which multiplied by his fantastic attack stat, equals to someone's face getting melted. This is also incredibly useful for annoying PVE bosses who have say, a huge amount of counters on their face, as that is the default mode for PVE counter. Even without a defense to break, Susanoo's stats just simply means he can deal a lot of damage. Which is okay. However, his subskill is rather mediocre and his stats are kinda the definition of glass cannon to make his killer attack, and he exists in one of the best attacking colors in the game. His super fusion is mostly without merit, as well. Sadly, this means Susanoo is not a very priority card, but luckily still a very good slot, especially in a sword week in colosseum, or during an event that requires defense clearing. ===Awakening=== Luckily, Awakening breathes some new life into Susanoo, allowing him to take back his former hold over the highest Attack in the game, with a massive 1984 Attack (not to mention his 5 Orb slots which can increase his already ludicrous Attack even higher). <br> Unfortunately, his Main Skill got no changes, but did get some improvements for his Sub Skill and a pretty decent Awakening Skill that increases your ATK when you use Susanoo's Skill. <br>
{|class="wikitable" !||SL1||SL2||SL3||SL4||SL5||SL6||SL7 |- |DMG||1.20×||1.30×||1.40×||1.55×||1.70×||1.90×||2.10× |- |DMG (Shield Break)||1.44x||1.56x||1.68x||1.86x||2.04x||2.28x||2.52x |} A standard for 1x hit skills, Susanoo's attack is mostly powerful based off of his amazing attack skill- but breaking a defense will make Susan's multiplier reach an incredibly high number, as well as clear that defense unlike Yomi. Susanoo's attack is mostly just sheer numbers in a single blow, and can only clear a defense once in a round, so the best pair for the biggest numbers known to man would be an '''[[Ifrina]]''' or '''[[Mercurius]]'''. Unfortunately, Awakening does nothing to change Susanoo's Skill at all. ===S. Awakened=== {|class="wikitable" |- |DMG||2.10× |- |DMG (Shield Break)||2.52x |- |} *Elem Mod is 1.75x. *Attack is guaranteed to hit. Susanoo awakens even further, this time actually bringing some changes to his Skill. Now his attack can't miss and even becomes Fire-imbued! That said, his multipliers are still a little low compared to more recent Cards, but given his sky-high Attack Stat, he'll still pump out incredible damage. (Especially since he's got the highest Attack Stat in the game currently. Using Orb Slots can send it well near 2500 Attack!)
While not really impressive- Susanoo's subskill is actually a fairly okay multiplier for it's type. Theres no real restrictions, and it's skill boost instead of Damage. It's flexible, and sizable- especially on an SS card that will boast more stats than similar S cards, infact, he's arguably going to do more than most 25% S cards flat out! The problem is self-taunt is VERY nasty, and more importantly not avoidable, avoiding slotting Susanoo would be preferable, especially with a sizable and farmable list of sword subs. ===Awakened=== Awakening just adds a nice 35% Skill Boost if you're already Taunted, but otherwise the same as before. ===S.Awakened=== A notable improvement as the base Skill Boost jumps to 35%. However, should you be Taunted, it increases to a powerful 40-45% Skill Boost instead! That said, you still run the risk of self-Taunting, even if a 33% chance is relatively low. ==Awakening Skill== Overall, not too bad. It basically negates having an +ATK sub and only serves to make Susanoo hit even harder! <br> And with the 80% Activation Rate, you have a pretty good chance of activating it quite a bit. ===S. Awakening Skill=== An improvement as now the ATK Buff is guaranteed when you activate Susanoo's Skill.
[[File:Garnetcard.png|100px|link=Garnet]][[File:Berylcard.png|100px|link=Beryl]][[File:Linocard.png|100px|link=Lino]][[File:Falcocard.png|100px|link=Falco]]<br> [[File:Apollocard.png|100px|link=Apollo]][[File:Hildrcard.png|100px|link=Hildr]][[File:Mermancard.png|100px|link=Merman]][[File:Linscard.png|100px|link=Lins]]
In Japanese mythology, Susanoo, the powerful storm god, is the brother of Amaterasu, the goddess of the Sun, and of Tsukuyomi, the god of the Moon. All three were born from Izanagi, when he washed his face clean of the pollutants of Yomi, the underworld.
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