Starter Guide

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Picking Your Starter

After dropping in your name, you're prompted with three buttons that correspond to the game's three elements, each with two different starters. All of these units are things that you can roll out of the rare gachapon normally, so you shouldn't feel bad about any of the choices.

Startersfire.pngStarterswater.pngStarterswood.png

Fire Starters: Fire Element traditionally priorizies Offensive-oriented Skills
Little Witch Flamme: Fuses with herself and another card to execute "Blazing Line", a higher damage AOE.
Flame Lizard: Has the highest ATK of the starters, fuses with itself and some other Bite cards to execute "Dual Fang", a multi-hit Bite attack.

Water Starters: Water Element traditionally prioritizes Support-oriented Skills
Little Witch Merrow: Doesn't do much on her own, but fuses with copies of herself and a multitude of other cards to execute "Healing Rain", which heals everybody in the party for a large amount of HP. Often a safe pick as she is common among many low-level player teams.
Octopus: Bulky attacker with high HP, his skill gives him a decent Hit attack against a single enemy.

Wood Starters: Wood Element traditionally prioritizes Defense-oriented Skills
Little Witch Pillon: Also not very notable, but fuses with herself and another card to execute "Flower Circle", which is an acceptable AOE.
Gang Sheep: Sturdy attacker with high DEF. All sheep-esque monsters fuse together to execute "Counting Sheep", which disables enemies by putting them to sleep.

  • If you want things to be easier on you for the first few weeks, pick one of the witches, because they offer greater support early on but will not ever be useful as subcards unless you get some really specific gachapon monsters.
  • If you're fine with the idea of a time investment or think you can get lucky early, grab one of the monsters instead, as those will transition into sub cards much more easily/quickly when your deck is better off.

Play Guide

This is the shortest and quickest look at the first three screens you will encounter in the game. It's not everything, but it should be enough to familiarize you with what the relevant UI elements pertain to.

Battle Screen

After mashing through the prompts that the Game Master spews at you, you'll end up looking at the Battle Screen. He won't let you touch all of the buttons, but they'll be broken down here first anyway as it's the first thing you see in the tutorial.

Playguide1.png

  1. Playguide1l1.pngPlayguide1l1e.png
    Tapping the Menu Button will let you either return to the Home Menu, check the Hand Tier List, or quickly reference the elemental rock-paper-scissors triangle.

  2. Playguide1l2.png
    This is the party list. When it's your turn, the timer will appear over your nameplate. During this time, you will be able to press your nameplate to check the buff/debuff status of all allies and enemies in the round, play a card (see 3), use SP skills (see 4), and Bet (see 5).

  3. Playguide1l3.png
    When it's your turn, you automatically draw four cards from your set of thirteen. These four cards will never be the same four that you ended the last turn with. Additionally, the cardinal value of each card is fixed once you've started the dungeon (eg for the rest of the level, the 2, 3, 5, and 9 cards shown in the image will always have those cardinals). If you press and hold, you can see a dialogue box that will show which sub skills from your equipped sub cards are inherently active on the main card. To play a card, just drag it up to the nameplate area and it will be sent up into the hand. If you are holding a card when the timer runs out, that is the card that will be selected (otherwise the game will select a random card). In the lower left, your current accumulated Gold is totaled. In the lower right is the amount of cards in your binder and max amount you can have (this will turn red when you exceed your limit).

  4. Playguide1l4.png
    When you acquire SP Skills, this button is what you can use to activate them during your turn. SP is regenerated by completing hands during turns, the amount recovered varies based on the hand completed. SP is retained between dungeons, and a common tactic when you are much higher level is to run a newbie dungeon for a cheaper refill before tackling something more intensive.

  5. Playguide1l5.png
    During your turn, you can bet Gold once per "wave" for an amount up to 10x of the initial wager (though this can be altered by certain SP/Monster skills). You cannot bet once there are more than 3 cards played into the hand. The payoff you receive is dependent on the hand you execute that turn.

  6. Playguide1l6.png
    Your Rank-EXP and remaining Stamina are shown here. Every time a monster is defeated in a wave, you immediately earn their Gold and Rank-EXP. Unlike other games in this genre (like P&D), your Stamina is subtracted by the quotient of the total stam cost to the number of waves in the level. This means that every wave of a normal dungeon level (eg three waves) in a 15-Stam cost tier will only subtract 5 stamina upon the start of each wave. This allows you quit before the start of the following wave, you can exit with whatever spoils you had earned without expending additional stamina. This would also allow you to join up with friends mid-level for a reduced stamina cost!

  7. Playguide1l7.png Nico Spam

Home Menu

This is the screen where you access everything else from. It's not as busy as it looks, but this section will have pictures of each element with translations where necessary.

Playguide2.png

  1. Playguide2l1.png
    On the left side is your current profile name, Rank, and Total/Max number of cards in your binder. In the center is the cumulative HP of every card in your deck (which serves as your health in dungeons), your Rank-EXP, and your current total stamina (which recharges at a rate of 1 Stamina every 5 Minutes). On the right is your current Gold, your Dragon Stone count, and how full your SP meter is.

  2. Playguide2l2.png
    This is just a social leaderboard. Your deck power (shown at the bottom) is compared against all 30 of your friends and you're ranked based on it. Doesn't amount to a lot, but helps give you an idea of where you might want to be to start hitting the same content as your higher Rank friends. Pressing the green cycle button switches it to Colosseum friend rankings, which rates you based on the amount of medals you have managed to accumulate for that week. The strip immediately below this is the news ticker, which will mean nothing to you if you can't read japanese.

  3. Playguide2l3.png
    This series of buttons, in order, are for News, Promotions, Treasure Objectives, Gift Box, Pending Friend Requests, and the whale button for buying more Dragon Stones and binder space.

  4. Playguide2l4.png
    The Dungeon button takes you to the dungeon map, but on the home menu this button will show when a Guerilla Bonus is active for the hour. The next button is for Special Dungeons, it will be green when one is active. The third button is for the Colosseum, it will be red when open.

  5. Playguide2l5.png
    Playguide2l5e.png
    Pressing 'Home' will call a manual refresh, good for updating the status of your friends in dungeons. 'Dungeon' will simply do the same thing the big button above does. See Card Management, Gachapon, Social, and Menu for what each of the following respective buttons are for.

Dungeon

This is the dungeon map, where you access levels and events.

Playguide3.png Playguide3e.png

  1. Playguide3l1.png
    This is the regular level select button, it is for publicly queueing up into dungeons with the rest of the userbase who are doing the same.
    Playguide3l1e.png
    This is the "Queue with Friends" button. If you see an exclamation point on it or on your mini dungeon button, it means you have friends currently in dungeons that you can join.
    1. (cont) Playguide3l1.2.png
      The top button is to check the status of friends in dungeons. Hit the back button and this button again to refresh this list. The bottom button is to create a lobby for Friends/Friends-of-Friends only.

  2. Playguide3l2.png
    This button takes you to the currently active Special Dungeons.

  3. Playguide3l3.png
    This shows whether you are seeking to join/create a Public (red) or Friends (purple) game lobby.

  4. Playguide3l4.png
    These are the available levels within a tier. Shown is the primary element for that level (the color of the banner), whether you have successfully cleared it, the total stamina cost, and the number of waves.
    1. (cont) Playguide3l4.2.png This shows whether you have or have not obtained the Treasure for that level.
    2. (cont) Playguide3l4.3.png See Super Weekday Dungeon for more information about this.

  5. Playguide3l5.png
    These are whale buttons, each one costs a stone to use and is typically ill-advised. The first one activates SP Boost for your whole party for the following 15 minutes. The second one activates a self-only double-EXP multiplier for 15 minutes. The third button will double the amount of Event Points you receive at the end of a Special Dungeon run (used to roll the relevant feeder material gachapons) for 15 minutes.

  6. Playguide3l6.png
    The top button takes you to your Treasure Objectives. The bottom button is for editing your custom Nico Spam.

Extended Play Guide

This page has the very basic overview, but there's still a fair amount more for you to read before you are really "done" with the whole game overview.

  1. Hand Tier List
  2. Card Management
  3. Gachapon
  4. Treasure Objectives
  5. SP Skills
  6. Super Weekday Dungeon
  7. Colosseum
  8. Menu
  9. Promotions

Game Mechanics in a Nutshell

Most of these are explained in greater detail on their own pages.