Stargazer
Contents
Dungeon Summary
Cardify Skills are disabled in this Dungeon.
First two waves consist of the various Event cards and Fodder.
The bosses Queen Mother, Queen Lady, and Nebula Queen are weak to
Queen Lady & Nebula Queen replaces Queen Mother as the Boss from Demon difficulty onwards.
For the 3rd Run, the amount of available Difficulties has been reduced.
Mechanics Changes
Unlike other Dungeons, this one has some changes in Mechanics. Notably, the BET Button has been replaced with an Item Button. For this Dungeon, you can carry three different Items to help assist you against the enemies you face. You can select one Item for use when your Turn comes up.
- NK Bomb: A powerful but inaccurate Bomb that deals heavy Gravity damage (Inflicts 30% Max HP damage to all foes; Damage & Accuracy increases if Party Members use theirs simultaneously) against foes. You can only carry one NK Bomb into the Dungeon, so it's best to save it for the Boss where it can inflict Massive Damage. However, as noted, it has a relatively high chance to miss; make sure your allies use theirs at the same time for better success!
- Flash Grenade: A useful item that lowers enemies' AGI by -2. This item also has two additional purposes: the first is to keep the normal enemies from reviving on the first two waves (applicable in the Queen Mother dungeon). The second is to keep the Queen Mother's clones from respawning. You can only carry five Flash Grenades into the Dungeon, so use them wisely. These have no additional effects if used simultaneously.
- Aid Kit: A First Aid Kit that heals a wounded ally. More specifically, it'll heal the lowest HP ally for ~20% HP. You can carry a fair number of these into the Dungeon, so use them as necessary.
You can earn additional Items from drops in the Dungeon or by purchasing them with Points.
Some things to note:
- The NK Bombs can deal a LOT of damage if used correctly. However, be aware it can trigger negative reactions if used against Queen Lady and Nebula Queen.
- In the 2nd Run, the NK Bombs were heavily nerfed down to 10% Gravity Damage. This has since been revised and put back to its original value for the 3rd Run.
- For higher Difficulty Dungeons, you may not be able to use some or any Items at all against the Bosses! (Only applicable for TDK/SDE Dungeons.)
Strategy
Waves 1 & 2
- Machine Father & one of Rico, Josie, Sergeant, or Giga Bivouac will appear on Wave 1.
- If you manage to defeat Machine Father and leave the other target alive, they'll Heal/Buff you!
- Machine Father appears again alone on Wave 2.
Bosses
Queen Lady
- Queen Lady uses her Preemptive Attack to summon Clones.
- On lower difficulties, the Clones aren't much of a threat at all and can be ignored.
- On higher difficulties, they can be pretty annoying as they hit decently hard and can inflict Status Effects (Paralysis or Taunt)
- The Clones will be destroyed once Queen Lady is defeated. (Unless you induce Runaway Spirit; in that case, they remain until you defeat them.)
- Queen Lady can inflict either Paralysis or Taunt on the Party.
- You'll want to clear any Status Effects pretty quick, since she does extra damage to targets inflicted with them. This hurts quite a bit on higher difficulties.
- She'll also occasionally apply Damage Reduction Shields on herself and her Clones.
- Queen Lady has two different types of Release attacks to be aware of:
- Queen Charge (クイーンチャージ - Blue Aura): Queen Lady will prepare a Charge and on the next turn, unleash a strong Release attack that breaks Shields. This continues until the Charge is cancelled. (Can be evaded with Evasion Shields.)
- This can be cancelled by defeating both her Clones. It'll just cause her to use a much weaker attack instead. However, Queen Lady will respawn the Clones pretty quickly within a Turn or so.
- The Respawn Timing for the Clones begins after one of them is defeated. So if one is still left alive, don't bother trying to kill it unless you need to cancel the Release attack.
- Runaway Spirit (精神暴走 - Red Aura): Queen Lady will prepare a Charge and will attack the Party (inflicting Taunt) and then unleash a strong Release attack that breaks Shields and inflicts Taunt. This continues every turn until she's defeated.
- Runaway Spirit appears if you use an NK Bomb or Flash Grenade; Essentially, if you choose to use those Items, you'll make the fight considerably more difficult since she'll be nuking you every turn.
- And just to really edge in that Point, Queen Lady WILL switch Charges if you use an NK Bomb or Flash Grenade on her. Beware!
- One caveat to inducing Runaway Spirit is that if the Clones are destroyed, Queen Lady won't respawn them.
- Essentially, Queen Lady will become much more aggressive and change her attack pattern if you use an NK Bomb or Flash Grenade on her.
- Generally, avoid using Items for a somewhat easier time. However, the NK Bomb can deal decent damage if used correctly...just beware of the Queen Lady's wrath!
- Queen Charge (クイーンチャージ - Blue Aura): Queen Lady will prepare a Charge and on the next turn, unleash a strong Release attack that breaks Shields. This continues until the Charge is cancelled. (Can be evaded with Evasion Shields.)
Nebula Queen
- Very similar to Queen Lady pretty much except she can inflict Blindness. Watch out for that!
- Like Queen Lady, using Items on Nebula Queen will induce Runaway Spirit (Red Aura) causing her to attack and Nuke the Party every turn until defeated!
- Her Nuke attack will bypass Evasion Shields as it can't Miss.
- If you try to draw out the fight too long, Nebula Queen will gain a different Red Aura and begin constantly Attacking and trying to Seal the Party.
True Dragon King
There are two Dungeons for TDK this time. One with Queen Mother as the Boss (a return of the 1st Run's TDK) and another one with Queen Lady as the Boss.
- In addition, you cannot use the NK Bombs in the TDK Dungeons, so good luck!
Queen Mother
- The Queen Mother will open with a Preemptive Attack in which she summons clones and attacks the Party. This also breaks Shields and may inflict Petrification.
- The Clones will continually attack the Party and attempt to inflict Petrification. They will be destroyed when you defeat the Queen Mother.
- In addition, if you destroy both Clones, you can use Flash Grenades on the Queen Mother to prevent her from respawning them.
- It may be advantageous to try to destroy the Clones to give you a bit of a breather. However, she will resummon them in 2 Turns.
- Queen Mother will often try to inflict Petrification with her attacks; make sure to clear it ASAP or they'll take ~20% HP damage and may have their Buffs stolen!
- Status Reflect can help a lot to prevent getting Petrified. However, Queen Mother can occasionally break Shields, so they won't keep you safe for long.
Queen Lady or Nebula Queen
- The TDK Dungeon isn't terribly much different than previous difficulties but there are a few changes:
- Three Machine Fathers will appear on Wave 2.
- Queen Lady or Nebula Queen will appear as the Boss. They remain mostly the same, with some minor differences:
- They actually has a real Preemptive Attack now where she'll attack the Party, break your Shields, and Debuff you -3 to all Stats.
- They'll hold off on doing their Queen Charge until they fall under 50% HP. In the meantime, they'll attack the Party and Debuff you with their attacks.
- The Clones are still present, but you may opt to ignore them to end the fight quicker by focusing on Queen Lady or Nebula Queen. (However, it can make things a little bit easier since you won't have to deal with the Clones for a Turn or two.)
Super Dragon Emperor
- All Item Use is Disabled.
- 3 Machine Fathers appear on the 1st Wave (Preemptive)
- These hit pretty hard, so either Debuff them or try and thin their numbers quickly.
- Queen Lady appears on the 2nd Wave (Preemptive)
- Pretty similar to the Boss Fight on Dragon King difficulty. The same strategy applies.
- Nebula Queen appears as the Boss.
- Basically a harder version of the TDK Boss Fight. Not really any major changes for this fight surprisingly.
- She's a bit more heavy on the Shield Breaking, so Status Reflect won't be able to fully protect you. (Evasion Shields can work, but it's difficult to keep them up.)
Recommended Cards
- Fire Skill: Rico, Kisshouten, Surgut, Brigid etc.
- Shield Breaker: Rico (Mecha), Volks, Homura
- Status Reflect/Immunity
Event Cards
Point Cards
Reward | Points Needed |
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50,000 |
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50,000 |
![]() ![]() |
20,000 |
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20,000 |
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20,000 |
Special Sub Cards
When you clear the Dungeon, one of two Sub Cards may drop from the Dungeon Chest.
You'll need 12 copies each to evolve one fully to from SS to SSS.
Card | Sub Skill Description |
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Grants (10-20/15-25/20-30%) Skill Boost and +1 (any Stat/two Stats/all Stats) |
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When Main Card has Attack Skill, grants (15-20/20-25/30-35%) Skill Boost (When Main Card is a Robot, grants (20/25/35%) Skill Boost; When your ATK is +5, grants 3% Accuracy) |
- The Star Quartz is of note since not only does it provide a pretty good Skill Boost at SSS, it can also grant +1 to all Stats. It's worth trying to get one to SSS at the very least!
- The Missile Pod is no slouch itself boasting a strong 30-35% Skill Boost for ANY Attack Card (with extra effects for Robots). Pretty good if you're lacking unconditional Attack Subs.
Fodder
Fodder are Parasitic Eggs; they give 2x EXP to all Event Cards + Rico, Josie, Sergeant (Mecha), and Bivouac.
They also act as Skill-Up Fodder for ,
,
Skills (Skill Fairy Equivalent)
Special Missions
There's a Special Mission for this Dungeon that you can complete to get a special Title.
Reward | Condition |
"Rico's Regiment" | Clear the Boss Fight on TDK Difficulty in 3 Turns. |
"Sergeant's Regiment" | Defeat Queen Mother on Old TDK Difficulty in 3 Turns. |
- Despite seeming like a daunting task, this isn't super hard. Just requires a bit of luck and the right hands.
- You'll obviously need powerful Fire cards like Rico & Kisshouten, as well as strong Enhance cards like Wizard and Reika.
- If you can pull it off, this is completely doable in 1-2 turns!
Point Rewards
Reward | Points | Notes |
3 Black Medals | 10,000 | Obtainable up to 3 times. |
150 Dragon Medals | 7,500 | Obtainable up to 3 times. |
SS Fodder Set x7 | 100,000 | Can be obtained repeatedly. Has a total of 21 Cards. |
SS Fodder Set x35 | 500,000 | Can be obtained repeatedly. Has a total of 105 Cards. |
- While rolling the Event Fodder Gacha will give you more Fodder mats on average, the Fodder Sets give a pretty generous amount of Fodder mats and makes it easier to go through Points.
Treasure Rewards & Points Earned
Difficulty | Points Earned | Treasure Reward |
Elementary 初級 (24 STP) |
3000 | N/A |
Intermediate 中級 (42 STP) |
5500 | N/A |
Advanced 上級 (60 STP) |
8000 | 10 Black Medals |
Demon 鬼級 (72 STP) |
10000 | 200 Dragon Medals |
Thunder 雷級 (84 STP) |
12500 | 10 Black Medals |
Dragon 竜級 (96 STP) |
15000 | 200 Dragon Medals |
God 神級 (114 STP) |
30000 | 10 Black Medals |
Dragon King 竜王級 (132 STP) |
45000 | 3x Goddess Fairies |
True Dragon King 真・竜王級 (150 STP) |
60000 | 10 Black Medals 10 Black Medals |
3rd Run
Difficulty | Points Earned | Treasure Reward |
Elementary 初級 (24 STP) |
3000 | N/A |
Advanced 上級 (60 STP) |
8000 | 10 Black Medals |
Demon 鬼級 (72 STP) |
10000 | 200 Dragon Medals |
Dragon 竜級 (96 STP) |
15000 | 200 Dragon Medals |
Dragon King 竜王級 (132 STP) |
45000 | 3x Goddess Fairies |
True Dragon King 真竜王級 (150 STP) |
60000 | 10 Black Medals |
Old True Dragon King 旧真竜王級 (150 STP) |
60000 | 10 Black Medals |
Super Dragon Emperor 超竜皇級 (168 STP) |
120000 | Forehead Jewel |