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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has sub skill description(en)" with value "When main card's skill is Heal, Shield or Enhance, boosts it by 7-". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Naughty Jolly  + (When main card is Wood, chance of adding a Hit attack on skill activation.)
  • Mini Harpy  + (When main card is Wood-type and skill activates, increase AGI. (Increase AGI for entire party when AGI is +5))
  • Mini Gorilla  + (When main card is Wood-type, reduce damage from Wood-types by 5%. (15% damage reduction if main card is both Wood-type and Ace))
  • Gevurah  + (When main card is fire-type, boost card's skill efficacy by 15% and reduced damage taken by 3% at all times (If main card is attack-skill, skill efficacy increased by 20% instead))
  • Gehenna  + (When main card is on 4, grants 35% Damage Boost and 10% Damage Reduction)
  • Hesed  + (When main card is water-element, boost card's skill efficacy by 15% and reduced damage taken by 3% at all times (If main card is a buff or debuff skill, skill efficacy increased by 20% instead))
  • Netzah  + (When main card is wood-element, boost card's skill efficacy by 15% and reduced damage taken by 3% at all times (If main card is status-skill, skill efficacy increased by 20% instead))
  • Falco  + (When main card's Attack skill activates and HP is above 80%, add 1x Slash attack)
  • Tengu  + (When main card's Attack skill activates and on four card+, add 2x Stab attack)
  • Lino (Halloween)  + (When main card's Attack skill activates, add Lifesteal)
  • Cracker Doll  + (When main card's Attack skill activates, small chance to lower target's DEF)
  • Nikita  + (When main card's Attack skill activates, chance to inflict -1 AGI to target)
  • Tsukuyomi  + (When main card's Attack skill activates, small chance to inflict Darkness)
  • Charlotte  + (When main card's Attack skill activates, chance to give -1 ATK/DEF to enemy)
  • Merry  + (When main card's Heal skill activates, small chance to boost it by 50%)
  • Behemoth  + (When main card's attack skill activates, skill efficacy +10-25% (small chance to reduce incoming damage by 5%))
  • Satan  + (When main card's attack skill triggers, skill efficacy +15% (On Full House+ OR if self is Taunted, skill efficacy +35%))
  • Cthulhu  + (When main card's attack-skill activates, increase skill efficacy by 15% and have a chance to deal non-elemental damage to all enemies)
  • Cronos  + (When main card's skill activates, +1 ATK (effect increases when HP is low))
  • Plantina  + (When main card's skill activates, add 1x Wood attack and Lifesteal 20% damage)
  • Sirona & Chloe  + (When main card's skill activates, chance for it to activate twice instead, and follow with a shout...!?)
  • Recette  + (When main card's skill activates, recover 5% HP (If Choux Crimson/Soprano Mousse/Pafferu are also subbed to the same card, cleanse negative status effects))
  • Loki  + (When main card's skill activates, small chance that it activates twice instead)
  • Kumaffy  + (When main card's skill activates, small chance to AOE charm (only applicable in dungeons))
  • Flamigo  + (When main card's skill is Heal, Shield or Enhance, boosts it by 7%)
 (When main card's skill is Heal, Shield or Enhance, boosts it by 7-)
  • Marjo  + (When main card's skill is shield, heal, buff, or debuff type, boost skill power by 7% for each girl type (including self) in played hand)
  • Norn  + (When main is A and HP is below 25%, small chance to receive much less damage)
  • Fuujin  + (When main is Water type or Raijin, on Straight+, increase damage by 25% (when Raijin, adds Non-Elemental damage and chance of Paralysis))
  • Leviathan (Halloween)  + (When main skill activates, 20% chance of removing debuffs)
  • Soot  + (When main skill triggers, +1 DEF and take damage equal to 5% of current HP)
  • War Head  + (When main skill triggers, heal 2% of max HP (When target is less than 50% max HP, heal 5% of max HP instead))
  • Gene P  + (When main's attack skill triggers, +15% skill efficacy (If your HP is below 50%, +25% skill efficacy instead))
  • Nadja  + (When self is Poisoned, boosts main card's damage by 35%)
  • Noel  + (When self is paralyzed, boosts main card's damage by 35%)
  • Mandrill  + (When self is under Status, boosts main card's damage by 25%)
  • Belphegor (Halloween)  + (When skill activates, 20% chance to give +1 to all stats)
  • Tanosuke  + (When skill activates, 50% chance to recover 5% of HP)
  • Gemini  + (When skill is activated, gives +1 ATK or +1 DEF (Low chance to buff both ATK and DEF as well))
  • Hrist  + (When skill triggers, +1 AGI (If AGI is negative, +2 AGI instead))
  • Penguin  + (When target is a Girl-type, grants 25% Damage Boost)
  • Devil  + (When the Main Card is a Demon, grants 25% Skill Boost, but self-inflicts Seal (When there is at least one Demon card in the played hand other than your own, grants 30% Skill Boost instead and clears Status Effects))
  • Dagon  + (When the main card is blue, applies a +1 defense buff and +10% skill efficacy increase (add +3% to the increase for every +1 DEF))
  • Eibon  + (When the main card is green, applies a +1 AGI buff and +10% skill efficacy increase (add +3% to the increase for every +1 AGI))
  • Belphegor  + (When you are Asleep, grants 50% Damage Reduction)
  • Bruto  + (When you are Blinded, grants 35% Damage Boost)
  • Wuru  + (When you are Confused, grants 35% Damage Boost)
  • Mami  + (When you are Sealed, grants 35% Damage Boost)
  • Phoenix  + (When your HP is below 15%, boosts Main Card's Heal Skill by 35%)
  • Coyote  + (When your HP is below 25%, grants 40% Damage Boost)
  • Alberich  + (When your Total Stat Value is Positive, grants 15% Skill Boost)