Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nekomata(S) + (When main card is God, receive 3% less damage at all times)
- Goth Cat + (When main card is Lino, boosts her damage by 10%)
- Haunted Mail + (When main card is Lino, boosts her skill by 10%)
- Marionetta + (When main card is Lino, receive 3% less damage at all times)
- Battle Neko + (When main card is Million Arthur or Battle Cat type, boosts its skill by 7%)
- Neko + (When main card is Million Arthur or Battle Cat type, boosts its damage by 5%)
- Tank Neko + (When main card is Million Arthur or Battle Cat type, receive 1% less damage)
- Leviathan + (When main card is NOT Girl and activates skill, sometimes add +1 to ATK or DEF)
- Nimue (Wife) + (When main card is NOT Girl, boosts its damage by 15%)
- Chelsea + (When main card is NOT Girl, boosts its damage by 20%)
- Don Koala + (When main card is NOT girl, boosts its damage by 15% (25% on straight+))
- Alcoholic Tanuki + (When main card is Ninja, receive 3% less damage at all times)
- Hugimuni + (When main card is Odin, boosts his damage by 10% (Skill changes on evolution))
- Geri and Freki + (When main card is Odin, boosts his skill by 10% (skill changes on evolution))
- Sleipnir + (When main card is Odin, receive 3% less damage at all times (skill changes on evolution))
- Corpse of Boiling Sand + (When main card is Pharaoh or Bastet, boosts its damage by 10%)
- Abyssinyan + (When main card is Pharaoh or Bastet, boosts its skill by 10%)
- Pharaoh Cobra + (When main card is Pharaoh or Bastet, receive 3% less damage at all times)
- Metal Crab + (When main card is Robot, receive 3% less damage at all times)
- Chloe + (When main card is Sirona, boosts her skill by 50%)
- Tsukuyomi (Wood) + (When main card is Tsukuyomi (Water), boosts its skill by 15% and removes Status on activation)
- Manatee Boatswain + (When main card is Undead, receive 3% less damage at all times)
- Urchin Boy + (When main card is Water element, boosts its damage against Wood enemies by 20%)
- Delice + (When main card is Water element, boosts its damage against Wood enemies by 35%)
- Delice (Ravenous) + (When main card is Water element, boosts its damage against Wood enemies by 35%)
- Green Soldier + (When main card is Water element, boosts its damage by 4%)
- Balloon Dinosaur + (When main card is Water, chance of adding a Bite attack on skill activation.)
- Mini Hippo + (When main card is Water-type and skill activates, increase DEF. (Increase DEF for entire party when DEF is +5))
- Mini Mermaid + (When main card is Water-type, reduce damage from Water-types by 5%. (If main card is both Water-type and Ace, receive 15% damage reduction.))
- Gulldos (Ravenous) + (When main card is Wood element, boosts its damage against Fire enemies by 35%)
- Gulldos + (When main card is Wood element, boosts its damage against Fire enemies by 35%)
- Garlic Boy + (When main card is Wood element, boosts its damage against Fire enemies by 20%)
- Naughty Jolly + (When main card is Wood, chance of adding a Hit attack on skill activation.)
- Mini Harpy + (When main card is Wood-type and skill activates, increase AGI. (Increase AGI for entire party when AGI is +5))
- Mini Gorilla + (When main card is Wood-type, reduce damage from Wood-types by 5%. (15% damage reduction if main card is both Wood-type and Ace))
- Gevurah + (When main card is fire-type, boost card's skill efficacy by 15% and reduced damage taken by 3% at all times (If main card is attack-skill, skill efficacy increased by 20% instead))
- Gehenna + (When main card is on 4, grants 35% Damage Boost and 10% Damage Reduction)
- Hesed + (When main card is water-element, boost card's skill efficacy by 15% and reduced damage taken by 3% at all times (If main card is a buff or debuff skill, skill efficacy increased by 20% instead))
- Netzah + (When main card is wood-element, boost card's skill efficacy by 15% and reduced damage taken by 3% at all times (If main card is status-skill, skill efficacy increased by 20% instead))
- Falco + (When main card's Attack skill activates and HP is above 80%, add 1x Slash attack)
- Tengu + (When main card's Attack skill activates and on four card+, add 2x Stab attack)
- Lino (Halloween) + (When main card's Attack skill activates, add Lifesteal)
- Cracker Doll + (When main card's Attack skill activates, small chance to lower target's DEF)
- Nikita + (When main card's Attack skill activates, chance to inflict -1 AGI to target)
- Tsukuyomi + (When main card's Attack skill activates, small chance to inflict Darkness)
- Charlotte + (When main card's Attack skill activates, chance to give -1 ATK/DEF to enemy)
- Merry + (When main card's Heal skill activates, small chance to boost it by 50%)
- Behemoth + (When main card's attack skill activates, skill efficacy +10-25% (small chance to reduce incoming damage by 5%))
- Satan + (When main card's attack skill triggers, skill efficacy +15% (On Full House+ OR if self is Taunted, skill efficacy +35%))
- Cronos + (When main card's skill activates, +1 ATK (effect increases when HP is low))
- Plantina + (When main card's skill activates, add 1x Wood attack and Lifesteal 20% damage)
- Sirona & Chloe + (When main card's skill activates, chance for it to activate twice instead, and follow with a shout...!?)
- Recette + (When main card's skill activates, recover 5% HP (If Choux Crimson/Soprano Mousse/Pafferu are also subbed to the same card, cleanse negative status effects))
- Loki + (When main card's skill activates, small chance that it activates twice instead)
- Kumaffy + (When main card's skill activates, small chance to AOE charm (only applicable in dungeons))
- Flamigo + (When main card's skill is Heal, Shield or Enhance, boosts it by 7%)
- Marjo + (When main card's skill is shield, heal, buff, or debuff type, boost skill power by 7% for each girl type (including self) in played hand)
- Norn + (When main is A and HP is below 25%, small chance to receive much less damage)
- Fuujin + (When main is Water type or Raijin, on Straight+, increase damage by 25% (when Raijin, adds Non-Elemental damage and chance of Paralysis))
- Leviathan (Halloween) + (When main skill activates, 20% chance of removing debuffs)
- Soot + (When main skill triggers, +1 DEF and take damage equal to 5% of current HP)
- War Head + (When main skill triggers, heal 2% of max HP (When target is less than 50% max HP, heal 5% of max HP instead))
- Gene P + (When main's attack skill triggers, +15% skill efficacy (If your HP is below 50%, +25% skill efficacy instead))
- Nadja + (When self is Poisoned, boosts main card's damage by 35%)
- Noel + (When self is paralyzed, boosts main card's damage by 35%)
- Mandrill + (When self is under Status, boosts main card's damage by 25%)
- Belphegor (Halloween) + (When skill activates, 20% chance to give +1 to all stats)
- Tanosuke + (When skill activates, 50% chance to recover 5% of HP)
- Gemini + (When skill is activated, gives +1 ATK or +1 DEF (Low chance to buff both ATK and DEF as well))
- Hrist + (When skill triggers, +1 AGI (If AGI is negative, +2 AGI instead))
- Penguin + (When target is a Girl-type, grants 25% Damage Boost)
- Devil + (When the Main Card is a Demon, grants 25% Skill Boost, but self-inflicts Seal (When there is at least one Demon card in the played hand other than your own, grants 30% Skill Boost instead and clears Status Effects))
- Eibon + (When the main card is green, applies a +1 AGI buff and +10% skill efficacy increase (add +3% to the increase for every +1 AGI))
- Belphegor + (When you are Asleep, grants 50% Damage Reduction)
- Bruto + (When you are Blinded, grants 35% Damage Boost)
- Wuru + (When you are Confused, grants 35% Damage Boost)
- Mami + (When you are Sealed, grants 35% Damage Boost)
- Phoenix + (When your HP is below 15%, boosts Main Card's Heal Skill by 35%)
- Coyote + (When your HP is below 25%, grants 40% Damage Boost)
- Alberich + (When your Total Stat Value is Positive, grants 15% Skill Boost)
- Surgut + (While equipped to a Fire skill main, skill power 20% up (and another 5% for every other red card in the hand))
- Argonaut + (While equipped to a Water skill main, skill power 20% up (and another 5% for every other blue card in the hand))