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A list of all pages that have property "Has sub skill description(en)" with value "When Main Card is Blue and has Attack Skill, grants 20P- Skill Boost". Since there have been only a few results, also nearby values are displayed.

Showing below up to 125 results starting with #1.

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List of results

  • Yakushiji Tenzen  + (When Main Card has Water Skill, grants 35-40% Skill Boost (For every 20% HP lost, increases the Maximum Skill Boost by +1%; Maxes at 35-44%))
  • Dawn  + (When Main Card has Water Skill, grants 35-40% Skill Boost (When Subbed alongside 2 other God cards, increases the Minimum Skill Boost by +3% and grants 2% Accuracy))
  • Tita  + (When Main Card has Water Skill, grants 36% Skill Boost and 3% Accuracy (For every Blue card Subbed aside from this one, grants +2% Skill Boost and Accuracy))
  • Medea (Hostess)  + (When Main Card has Water Skill, grants 35% Skill Boost; Also grants +2 ATK but self-inflicts -1 AGI (When your AGI is at -5, attacks are guaranteed to hit))
  • Yuri  + (When Main Card has Water Skill, grants 35% Skill Boost and grants additional +1% Skill Boost × the # of allies with Status Effects (When the entire Party is inflicted with Status Effects, clear your Status Effects))
  • Tamamo-no-Mae  + (When Main Card has Water Skill, grants 35% Skill Boost and +1% Accuracy for every Blue Card Subbed (Colosseum Only: When Subbed alongside a Red & Green Card, grants 1% Damage Reduction))
  • Rem (Bride)  + (When Main Card has Water Skill, grants 35-40% Skill boost (Every 2 Turns, increases the Minimum Skill Boost by +1%; Maxes at 40%))
  • Murasaki Shikibu (Christmas)  + (When Main Card has Water Skill, grants 35-40% Skill Boost (If your Stat Total is Negative, increases the Minimum Skill Boost by +2% and grants +3% Accuracy))
  • Rosalia of Despair  + (When Main Card has Water Skill, grants 36% Skill Boost (For every other Blue card subbed on the Main Card, grants +2% Skill Boost and Accuracy))
  • Kazuma (Jersey)  + (When Main Card has Water Skill, grants 30-40% Skill Boost (When the attack target's Stat Total is Negative, increases the Minimum Skill Boost by +5%))
  • Tsuchinoko  + (When Main Card has Water Skill, grants 30-40% Skill Boost and 1% Accuracy (For every Blue Card in the played hand other than your own, increases the Minimum Skill Boost by +2% and grants +1% Accuracy))
  • Gerbert  + (When Main Card has Wood Skill, grants 20% Skill Boost)
  • Chitose  + (When Main Card has Wood Skill, grants 20-30% Skill Boost on Straight+, 1% Damage Reduction against Wood attacks)
  • Bivouac  + (When Main Card has Wood Skill, grants 20% Skill Boost (Grants +5% Skill Boost for each Green card in the played hand))
  • Machika (Serenade)  + (When Main Card has Wood Skill, grants 30-40% Skill Boost (Every 2 Turns, increases Skill Boost by +2%; Maxes at 40%))
  • Yakushi  + (When Main Card has Wood Skill, grants 35% Skill Boost (On Straight+, grants +1 AGI; +2 AGI on Full House+))
  • Himiko  + (When Main Card has Wood Skill, grants 35% Skill Boost and +2 ATK (On Straight+, grants 36% Skill Boost instead; 38% on Full House+))
  • Meliodas  + (When Main Card has Wood Skill, grants 35-40% Skill Boost and +2 ATK but self-inflicts 5% HP Recoil damage)
  • Ram (ReZero)  + (When Main Card has Wood Skill, grants 35% Skill Boost (50% chance to inflict -1 DEF to target; 50% chance to grant +1 ATK))
  • Howzer  + (When Main Card has Wood Skill, grants 35% Skill Boost on Straight+ (Grants additional +1% Skill Boost for every +5 Stat Total you have))
  • Artemis (Robot)  + (When Main Card has Wood Skill, grants 36-40% Skill Boost (When Subbed alongside a Robot card other than this one, grants +3% Accuracy))
  • Hecate type-7  + (When Main Card has Wood Skill, grants 36% Skill Boost; If the Main Card is also a Robot, grants 40% Skill Boost instead)
  • Emeth  + (When Main Card has a Heal or Shield Skill, grants 20-30% Skill Boost (When subbed alongside a Red card, grants +1 ATK; When subbed alongside a Blue card, Heals 5% HP))
  • Suzaku  + (When Main Card has a Stab-type skill, grants 15% Skill Boost (on Straight+, 35% instead))
  • Strength  + (When Main Card has a Sustain Skill, 50% chance to not link with Enhance cards)
  • Vindale  + (When Main Card has an Attack Skill, Skill Efficiency +15% and increase DEF by 1 (For each +DEF buff, further increase Skill Efficacy by +5% each))
  • Dokurobey  + (When Main Card has an Attack Skill, Skill Efficiency +15% and increase AGI by 1 (For each +AGI buff, further increase Skill Efficacy by +5% each))
  • Mage (Jailer)  + (When Main Card has an Attack Skill, grants 30-40% Skill Boost on Straight+)
  • Four  + (When Main Card has an Attack Skill, if target has less than 40% HP, grants 35% Skill Boost.)
  • Yggdrasil  + (When Main Card ia A and you have Red, Blue, and Green Subs, grants 20% Damage Reduction against Water attacks)
  • Minette  + (When Main Card is A and Blue, grants 15% Damage Reduction and 33% chance not to link with Enhance cards.)
  • Ainrare  + (When Main Card is A and Blue, grants 15% Damage Reduction and 10% Skill Boost (When subbed alongside a Red and Green Card, grants 30% Skill Boost))
  • Index  + (When Main Card is A and Blue, grants 15% Damage Reduction, 5-10% Status Avoidance, and 5% Increased Healing Received)
  • Kuon  + (When Main Card is A and Blue, grants 15% Damage Reduction; 25% Skill Boost on Straight+ (If Main Card has Attack Skill, grants 35% Skill Boost instead))
  • Chamomile  + (When Main Card is A and Green, grants 15% Damage Reduction; On Straight+, grants 25% Skill Boost (If Main Card has Attack Skill, 35% Skill Boost instead))
  • Thouzer  + (When Main Card is A and Green, grants 15% Damage Reduction and +5% EXP earned (Dungeon Only) (When Main Card also has Attack Skill, grants 35% Skill Boost on Straight+))
  • Harlock  + (When Main Card is A and Green, grants 15% Damage Reduction; 25% Skill Boost on Straight+ (If Main Card has Attack Skill, grants 35% Skill Boost instead))
  • Batista  + (When Main Card is A and HP is above 80%, high chance of avoiding Status Effects)
  • Tripitaka  + (When Main Card is A and Red, grants 15% Damage Reduction; On Straight+, grants 25% Skill Boost (If Main Card has Attack Skill, 35% Skill Boost instead))
  • Guts  + (When Main Card is A and Red, grants 15% Damage Reduction; If also an Attack Skill, grants 35-40% Skill Boost, but 50% chance to inflict 5% HP Recoil damage)
  • Oguchi No Magami  + (When Main Card is A and Red, grants 20% Damage Reduction (If a Blue or Green card is subbed on the same card, grants 15% Damage Reduction instead))
  • Little Red Riding Hood (DH)  + (When Main Card is A and has Attack Skill, grants 15% Damage Reduction and 8% Skill Boost x the # of Red Cards in the played hand including your own)
  • Azi Dahaka  + (When Main Card is A and has Claw Skill, grants 15% Damage Reduction and 30-40% Skill Boost (For every Dragon card in the played hand, increases the minimum Skill Boost by +2% and grants +1% Accuracy))
  • White Bishop  + (When Main Card is A and has Enhance Skill, grants 15% Damage Reduction and 25% Skill Boost (For every ally inflicted with Status Effects, grants +2% Skill Boost; When your HP is 70% or lower, grants 5% Increased Healing Received))
  • Taro Band  + (When Main Card is A and has Enhance Skill, grants 15% Damage Reduction and 25% Skill Boost (For every 30% HP lost, grants +3% Skill Boost))
  • Gambler  + (When Main Card is A and has Enhance Skill, grants 10-25% Skill Boost)
  • Anubis  + (When Main Card is A and on Five Card+, grants 60% Damage Boost)
  • Shachiminator  + (When Main Card is A and on Four Card+, boosts main card's damage by 50%)
  • Sariel  + (When Main Card is A or Angel-type, grants 35% Skill Boost and 15% Increased Damage taken (When Main Card is A and Angel-type, 50% chance of Increased Damage effect occurring))
  • Robin  + (When Main Card is A or Debuff, grants 15% Skill Boost; If HP falls below 50%, grants 5% Damage Reduction)
  • Kurai  + (When Main Card is A or Girl, grants 2% Damage Reduction and 2% Status Avoidance)
  • Aria (Buff)  + (When Main Card is A or has Buff Skill, grants 20% Skill Boost and increase healing received by 5%)
  • Spica  + (When Main Card is A or has Buff Skill, grants 0-50% Skill Boost)
  • Aria (Debuff)  + (When Main Card is A or has Debuff Skill, grants 20% Skill Boost and increase healing received by 5%)
  • Aria (Heal)  + (When Main Card is A or has Heal Skill, grants 20% Skill Boost and increase Healing received by 5%)
  • Gilbert  + (When Main Card is A or has Shield Skill and you have 80% HP or less, grants 15% Damage Reduction (Colosseum Only))
  • Aria (Shield)  + (When Main Card is A or has Shield Skill, grants 20% Skill Boost and increase healing received by 5%)
  • Magnus  + (When Main Card is A, chance to prevent Status Effects; Chance increases the higher your ATK/DEF/AGI buffs are)
  • Ruin  + (When Main Card is A, earn 10% more Gold (Dungeons Only) (When Main Card is A and Girl, grants 15% Damage Reduction and 0-40% Skill Boost))
  • Konohana No Sakuya  + (When Main Card is A, grants 10% Damage Reduction and 5% Increased Healing Received (When your HP is at 100%, grants 15% Damage Reduction instead))
  • Death Worm Baby  + (When Main Card is A, grants 10% Damage Reduction (For every +1 DEF, grants +2% Increased Healing Received))
  • Medjed  + (When Main Card is A, grants 10% Damage Reduction (When Main Card is A and God-type, grants 15% Skill Boost and 10% Damage Reduction))
  • Izanami  + (When Main Card is A, grants 10% Damage Reduction (When Main Card is A and God-type, grants 10% Status Avoidance))
  • Whale  + (When Main Card is A, grants 10% Damage Reduction against Fire enemies)
  • Gigas  + (When Main Card is A, grants 10% Damage Reduction against Water enemies)
  • Chen Xiong  + (When Main Card is A, grants 10% Skill Boost and 3% Damage Reduction (For every +1 AGI, grants +3% Skill Boost and Damage Reduction))
  • Lino & Nana  + (When Main Card is A, grants 10-20% Damage Reduction (If one Girl card is subbed alongside this one, grants 5% Status Avoidance; Grants 10% Status Avoidance when there are 2 Girls))
  • Kazuma (KonoSuba)  + (When Main Card is A, grants 10-20% Damage Reduction; For every 20% HP lost, increases the Minimum Damage Reduction by +2% (Dungeon Only: Gain 5% More EXP and 10% More Gold earned))
  • Sphinx  + (When Main Card is A, grants 15% Damage Reduction (When Main Card is A and has Shield or Buff Skill, Heals 3% HP on Skill Activation; If your HP is 60% or less, Heal increases by +3% for every 20% HP lost))
  • Senjuu  + (When Main Card is A, grants 15% Damage Reduction and 5% Increased Healing Received (Damage Reduction and Increased Healing Received increase as your HP decreases))
  • Asohime  + (When Main Card is A, grants 15% Damage Reduction (When Main Card also has Sustain Skill, activates Skill 2x on Straight+))
  • Michael  + (When Main Card is A, grants 15% Damage Reduction (When Main Card is A and Angel, grants 20% Skill Boost and a chance to increase all stats by 1.))
  • Mikuru  + (When Main Card is A, grants 15% Damage Reduction (When Subbed alongside Red & Green cards, grants 15-20% Damage Reduction and 10-30% Skill Boost))
  • Canna  + (When Main Card is A, grants 15% Damage Reduction; For every 25% HP lost, grants +3% Increased Healing Received.)
  • Mint  + (When Main Card is A, grants 15% Damage Reduction; When inflicted with a Status Effect, grants 35% Skill Boost)
  • Aquarius  + (When Main Card is A, grants 15% Damage Reduction (If Main Card has a Water-type Skill, grants (6% x # of Water-type Skill cards in the played hand) Skill Boost))
  • Temperance  + (When Main Card is A, grants 15% Damage Reduction and Heals 8% HP when its Skill Activates (Heals an additional +2% HP for every 30% HP lost))
  • Dark Elf  + (When Main Card is A, grants 15% Damage Reduction (Grants 10% Skill Boost when Main Card is Red; Grants additional +5% for every other Red card in the played hand other than your own))
  • Raviol  + (When Main Card is A, grants 15% Damage Reduction (When Main Card is Angel or Merc Storia, grants 15% Skill Boost))
  • Kaguya  + (When Main Card is A, grants 15% Damage Reduction; When subbed alongside two other Green cards, grants 30% Skill Boost)
  • Tensen Nyannyan  + (When Main Card is A, grants 15% Damage Reduction (When Main Card is A, Green and has Heal Skill, activates its Skill 2x on Straight+))
  • Claire  + (When Main Card is A, grants 15% Damage Reduction and 5% Status Avoidance (For every 20% HP lost, grants additional 4% Status Avoidance))
  • Kinmamon  + (When Main Card is A, grants 15% Damage Reduction (When Main Card is A, Red, and has Heal Skill, activates Skill 2x on Straight+))
  • Hermit  + (When Main Card is A, grants 15% Damage Reduction and 6% Skill Boost × the # of Red cards in the hand including your own)
  • Dolores  + (When Main Card is A, grants 15% Damage Reduction (If you fall below 50% HP, grants 10% Increased Healing received))
  • Hel  + (When Main Card is A, grants 15% Damage Reduction; When Main Card also has Debuff Skill, grants 30% Skill Boost (Colosseum Only: When Subbed alongside a Red and Green Card, grants 20% Damage Reduction instead))
  • Madeline  + (When Main Card is A, grants 15% Damage Reduction (If inflicted with a Status Effect, increases to 20%))
  • Sagittarius  + (When Main Card is A, grants 15% Damage Reduction (When Main Card has Stab Skill, grants 6% Skill Boost x the # of Stab Cards in the played hand))
  • Umbrella Corps  + (When Main Card is A, grants 15% Damage Reduction (If Zombified, grants 20% Damage Reduction instead))
  • King  + (When Main Card is A, grants 15% Damage Reduction (When Main Card is A and has Attack Skill, grants 0-60% Skill Boost))
  • Mistress  + (When Main Card is A, grants 15% Damage Reduction; Earn 10% more Gold from Dungeons (Colosseum Only: 50% chance to grant 20% Damage Reduction instead))
  • Black King  + (When Main Card is A, grants 15% Damage Reduction; When Main Card is A and Debuff, grants 30% Skill Boost (Colosseum Only: For every 20% HP lost, grants +1% Damage Reduction))
  • Kagura  + (When Main Card is A, grants 15% Damage Reduction and 10% Skill Boost (Grants an additional 5% Skill Boost × the # of God-type cards in the played hand other than your own))
  • Death  + (When Main Card is A, grants 15% Damage Reduction and 20-30% Skill Boost, but receive 10% less Healing)
  • Erika (Resort)  + (When Main Card is A, grants 15% Damage Reduction; When Attack Skill activates, it is guaranteed to hit)
  • Hastur (B)  + (When Main Card is A, grants 15% Damage Reduction; If it also has an Attack Skill, grants 37% Skill Boost (If Subbed alongside 2 other Eldritch cards, grants +1 to all Stats on Skill Activation))
  • Pinoko (Valkyrie)  + (When Main Card is A, grants 15% Damage Reduction; also clears Status Effects on Skill Activation (If inflicted with a Status Effect, grants 30% Skill Boost))
  • Empress  + (When Main Card is A, grants 15% Damage Reduction and 5% Status Avoidance (When Main Card is A and NOT a Girl, increases Healing received by 5%))
  • Pharaoh  + (When Main Card is A, grants 15% Skill Boost and 20% Status Avoidance)
  • Parsley  + (When Main Card is A, grants 5-10% Damage Reduction)
  • Windy Leaf  + (When Main Card is A, receive 5% more EXP (EXP UP effect only active in Dungeons; When Main Card is Green, grants 10% Damage Reduction))
  • Fear Rare  + (When Main Card is A, receive 5% more EXP (EXP UP effect only active in Dungeons; When Main Card is Red, grants 10% Damage Reduction))
  • Wendy Ryui  + (When Main Card is A, receive 5% more EXP (EXP UP effect only active in Dungeons; When Main Card is Blue, grants 10% Damage Reduction))
  • Yatter Soldier A  + (When Main Card is A, reduce damage by 5-10%.)
  • Yatter Soldier B  + (When Main Card is A, reduce damage by 5-10%.)
  • Seram  + (When Main Card is Angel and has an Attack Skill, grants 35% Skill Boost (Heals Party for +1% HP for every Angel card other than your own in the played hand))
  • Valenti  + (When Main Card is Angel and its Skill Activates, clears Status Effects (On Full House+, 50% chance to grant +1 to all Stats))
  • Cassiel  + (When Main Card is Angel, grants 15% Skill Boost (When an Angel card other than your own is played in a hand, grants 20% Skill Boost and +1 AGI))
  • Damiel  + (When Main Card is Angel, grants 15% Skill Boost (When an Angel card other than your own is played in a hand, grants 20% Skill Boost and +1 DEF))
  • Michelia  + (When Main Card is Angel, grants 20% Skill Boost (When Main Card is Angel and has a Heal Skill, grants 25% Skill Boost))
  • Rabi  + (When Main Card is Beat or Kirara, increases DEF on Skill Activation)
  • Orpheus  + (When Main Card is Blue and Girl, grants 25% Skill Boost on Straight+)
  • Greed Sherry  + (When Main Card is Blue and Subbed alongside Red & Green cards, grants 1% Damage Reduction; When your HP is below 50%, grants 2% Damage Reduction instead (When Main Card is Blue has Claw Skill, grants 40% Skill Boost))
  • Nyarlathotep (Queen in Red)  + (When Main Card is Blue and Subbed alongside a Red & Green card, grants 1% Damage Reduction; When your HP falls below 50%, grants 2% Damage Reduction instead (When Main Card is Blue and also has Stab Skill, grants 40% Skill Boost))
  • Nirvana (Skyscraper)  + (When Main Card is Blue and Subbed alongside Red & Green cards, grants 1% Damage Reduction (When Main Card also has Stab Skill, grants 38-45% Skill Boost))
  • Iron Maiden  + (When Main Card is Blue and has Attack Skill, grants 30-40% Skill Boost (When you target a single foe, increases to 35-40% but self-inflicts 10% HP Recoil damage.))
  • Otohime (Christmas)  + (When Main Card is Blue and has Attack Skill, grants 30-40% Skill Boost (On Straight+, grants +1 ATK/AGI))
  • Rosemary  + (When Main Card is Blue and has Attack Skill, grants 30% Skill Boost and +1 ATK & AGI (When ATK is +1 or higher, grants 30-40% Skill Boost; When AGI is +1 or higher, grants 3% Lifesteal))
  • Daisy  + (When Main Card is Blue and has Attack Skill, grants 30% Skill Boost (For every +1 ATK, grants 2% Skill Boost and +1% Accuracy))
  • Shiage Hamazura  + (When Main Card is Blue and has Attack Skill, grants 35-40% Skill Boost (For every ally inflicted with a Status Effect, increases the Minimum & Maximum Skill Boost by +1%; Maxes at 40-45%))
  • Shera  + (When Main Card is Blue and has Attack Skill, grants 35% Skill Boost and +1 ATK (When all 3 Subs are Blue, 20% chance to spread ATK Buff to the Party))
  • Crystal Snail (MMX)  + (When Main Card is Blue and has Attack Skill, grants 30-40% Skill Boost (When you have an active Shield, increases the Minimum Skill Boost by +5%; When you don't have an active Shield, 50% chance to apply 1-tick Iron Wall))
  • Hyouka  + (When Main Card is Blue and has Attack Skill, grants 35% Skill Boost and 3% Accuracy (When target does NOT have an active Shield, grants 40% Skill Boost instead))
  • Sha Wujing  + (When Main Card is Blue and has Attack Skill, grants 20% Skill Boost (For every Blue card other than your own in the played hand, adds +5% Skill Boost))
  • Immortal Ninja  + (When Main Card is Blue and has Attack Skill, grants 20-50% Skill Boost)
 (When Main Card is Blue and has Attack Skill, grants 20P- Skill Boost)
  • Seimei  + (When Main Card is Blue and has Enhance Skill, grants 25-35% Skill Boost (Every 2 Turns, increases the Minimum Skill Boost by +1%; Maxes after 10 Turns))
  • Rei  + (When Main Card is Blue and has Slash Skill, grants 35% Skill Boost (When 3 or more Blue cards are in the played hand, grants +2% Skill Boost and +1 AGI))
  • Bell & Hestia (Danmachi)  + (When Main Card is Blue and has Slash Skill, grants 25-45% Skill Boost (Every 2 Turns, increases the Minimum Skill Boost by +3%; Maxes at 40-45% Skill Boost after 10 Turns))
  • Phoenix Wright & Mia Fey  + (When Main Card is Blue and has Stab Skill, grants 35-40% Skill Boost (When your HP is 50% or less, increases the Minimum Skill Boost to 38%))
  • Armageddon  + (When Main Card is Blue and is Subbed alongside Red & Green cards, grants 1% Damage Reduction (If Main Card is Blue and is a Dragon with Claw Skill, grants 38-45% Skill Boost))
  • Hanako (World Boundary)  + (When Main Card is Blue and is Subbed alongside Red & Green cards, grants 1% Damage Reduction (When Main Card is Blue and has Bite Skill, grants 38-45% Skill Boost))
  • Otohime (Everlasting)  + (When Main Card is Blue and is Subbed alongside Red & Green cards, grants 1% Damage Reduction (When the Main Card is Blue and has a Claw Skill, grants 38-45% Skill Boost))
  • Boundless Azathoth  + (When Main Card is Blue and is Subbed with Red and Green cards, grants +1% Damage Reduction (If Main Card is Blue, Eldritch, and has Claw Skill, grants 38-45% Skill Boost))
  • Timmy Boundless  + (When Main Card is Blue and is an Eldritch, and is Subbed with Red and Green cards, grants +1% Damage Reduction (If Main Card is Blue, Eldritch, and has Claw Skill, grants 40% Skill Boost))
  • Hanged Man  + (When Main Card is Blue and its Skill Activates, grants 5% Skill Boost × the # of allies with Status Effects; On Straight+, clears Status Effects)
  • Penguin (Circus)  + (When Main Card is Blue and its Skill Activates, grants +1 ATK/AGI (33% chance to grant +2 ATK/AGI))
  • Kirara  + (When Main Card is Blue and its Skill Activates, clears Status Effects)
  • Dark Athena  + (When Main Card is Blue and subbed alongide a Red & Green card, grants 1% Damage Reduction (When Main Card has Stab Skill and is also a God, grants 40% Skill Boost instead))
  • Dark Ran  + (When Main Card is Blue and this Card is Subbed alongside a Red and Green Card, grants 1% Damage Reduction; When Main Card also has Attack Skill, grants 40% Skill Boost)
  • Raphael  + (When Main Card is Blue or Angel-type, heals 8% HP on Skill Activation (When Main Card is Blue and Angel-type, 20% chance to increase all stats by 1.))
  • Kamael  + (When Main Card is Blue or Angel-type, increases ATK or AGI on Skill Activation (When Main Card is Blue and Angel-type, grants 20% Skill Boost))
  • Kuina  + (When Main Card is Blue, 10% Skill Boost and 33% chance to increase healing by 3%)
  • Tsukuyomi (Moonlight)  + (When Main Card is Blue, 33% Chance to activate skill 2x; (On Full House+, activates Skill 3x instead; If Main Card is also a God, activation chance increases to 50%))
  • Nirvana (Yuria)  + (When Main Card is Blue, 33% chance to activate its Skill 2x (Chance increases by +2% for every ally inflicted with a Status Effect; If 3 or more allies are inflicted with Status Effects, clears Status Effects))
  • Yuki-onna  + (When Main Card is Blue, 50% chance of Petrifying self for 1 turn on Skill Activation.)
  • Priquet (Swimsuit)  + (When Main Card is Blue, Heals 3% HP (50% chance to grant +1 DEF))
  • Sphinx (Throne)  + (When Main Card is Blue, Heals 5% HP on Skill Activation and grants +1-2 DEF (When HP is 50% or less, the Heal increases to 10%))
  • Jiang Ziya  + (When Main Card is Blue, chance to Prevent Enhance Linking based on the Hand made (25% by default, 33% on Straight+, 50% on Full House+, 100% on Four Card+))
  • Victoria (Swimming)  + (When Main Card is Blue, grants 0-40% Skill Boost (When you have Red, Blue, and Green cards Subbed, increases the minimum Skill Boost to 15%))
  • Mercurius (Cronos)  + (When Main Card is Blue, grants 10% Skill Boost (Grants additional 5% Skill Boost × the # of Blue cards other than your own in the played hand))
  • Natalia  + (When Main Card is Blue, grants 10% Skill Boost (When Sharon is also subbed alongside this card, grants 20% Skill Boost))
  • Dagon  + (When Main Card is Blue, grants 10% Skill Boost and +1 DEF (For every +1 DEF, grants additional +3% Skill Boost))
  • Ushiwakamaru  + (When Main Card is Blue, grants 10-20% Skill Boost)
  • Kresha  + (When Main Card is Blue, grants 15-25% Skill Boost (50% chance to grant +1 ATK; 50% chance to grant +2 ATK instead))
  • BubbleMan  + (When Main Card is Blue, grants 15-30% Skill Boost. If all Subs on the Main Card are Blue, 20-30% Skill Boost instead.)
  • Honami  + (When Main Card is Blue, grants 20% Skill Boost (For every Blue card in the played hand, grants +2% Skill Boost; When at least 4 Blue cards are present, clears Status Effects))
  • Hipopo (Bare)  + (When Main Card is Blue, grants 20-25% Skill Boost (When there are 3 Blue Cards in the played hand including your own, grants 20-30% Skill Boost instead))
  • Gambler (Halloween)  + (When Main Card is Blue, grants 20-30% Skill Boost (When you target a specific foe, grants 20-40% Skill Boost instead, but self-inflicts 10% HP Recoil damage))
  • Lino (Yukinko)  + (When Main Card is Blue, grants 20-30% Skill Boost and +1 DEF (Heals +2% HP for every Blue card in the played hand including your own))
  • Decoration  + (When Main Card is Blue, grants 25% Skill Boost (When subbed on the same card as Recette, grants 45% Skill Boost and clears Status Effects))
  • Bahamut  + (When Main Card is Blue, grants 25% Skill Boost (When all 3 Subs are Blue, Heals 6000 HP))
  • Lancelot (Lake)  + (When Main Card is Blue, grants 30% Skill Boost (When Subbed alongside a Red and Green Card, clears Status Effects))
  • Maya Fey  + (When Main Card is Blue, grants 30% Skill Boost (When Subbed alongside a Red and Green Card, clears Status Effects))
  • Queen in Red  + (When Main Card is Blue, grants 30% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 30-35% Skill Boost; Colosseum Only: If you HP is below 50%, grants 2% Damage Reduction))
  • Irene Adler  + (When Main Card is Blue, grants 30% Skill Boost (When you have an active Shield, grants 30-35% Skill Boost instead))
  • Taurus (Captain)  + (When Main Card is Blue, grants 30% Skill Boost (When Subbed alongside a Red and Green Card, grants +1 to all Stats))
  • Dark Tsukuyomi  + (When Main Card is Blue, grants 30% Skill Boost (When Subbed alongside a Red & Green Card, grants 35% Skill Boost and when your HP is 50% or less, grants 2% Damage Reduction))
  • Rikou Takitsubo  + (When Main Card is Blue, grants 35% Skill Boost but self-inflicts 5% HP Recoil damage)
  • Chicchi  + (When Main Card is Chicking or Aquila, increases ATK on Skill Activation)
  • Ena  + (When Main Card is Claw, grants 35% Skill Boost on Straight+; If the target is Asleep, attacks are guaranteed to hit.)
  • Opal  + (When Main Card is Debuff-type, 15% Skill Boost (20% on straight+))
  • Medicina  + (When Main Card is Demon and has Attack Skill, grants 30-40% Skill Boost with a 20% chance to inflict a Sustained Debuff effect that may inflict -1 DEF and a 33% chance to inflict Paralysis)
  • Sacher  + (When Main Card is Demon and has Attack Skill, grants 30-35% Skill Boost on Straight+ with a 20% chance to inflict Charm)
  • Monica (Gig)  + (When Main Card is Demon, grants 15% Skill Boost (20% on Straight+, 25% on Full House+))
  • Crow of Greed  + (When Main Card is Demon, grants 2% Damage Reduction and Status Avoidance (When there is another Demon card in the played hand, increases Damage Reduction and Status Avoidance to 3%))
  • Seere  + (When Main Card is Demon, grants 20% Skill Boost and 1% Accuracy (For every 30% HP lost, grants additional +5% Skill Boost and +1% Accuracy))
  • Berith  + (When Main Card is Demon, grants 20-25% Skill Boost and +1 DEF (For every +1 DEF, increases the Minimum and Maximum Skill Boost by +2%))
  • Astaroth  + (When Main Card is Demon-type and its Skill activates, increases AGI (Grants 4% Skill Boost for every +1 AGI))
  • Baal  + (When Main Card is Demon-type, grants 20% Skill Boost on Straight+.)
  • Fafnir (New Year)  + (When Main Card is Dragon and has Attack Skill, grants 30-35% Skill Boost and +1 ATK (For every +1 ATK, increases maximum Skill Boost by +1%))
  • Omega  + (When Main Card is Dragon and has Attack Skill, grants 35% Skill Boost (When Subbed alongside 2 other Dragon Cards, grants 40% Skill Boost instead))
  • Genesis  + (When Main Card is Dragon and has Attack Skill, grants 40% Skill Boost (When any Dragon cards other than your own are in the played hand, buffs any of your Stats))
  • Jormungandr  + (When Main Card is Dragon and has Attack Skill, grants 35-40% Skill Boost. (For every Dragon card in played hand including your own, increases the Minimum Skill Boost by +1%))
  • Superiora  + (When Main Card is Dragon and has Attack Skill, grants 35% Skill Boost (When subbed alongside 2 other Dragon Cards, grants 35-40% Skill Boost))
  • Fasolt (Dragon)  + (When Main Card is Dragon and has an Attack Skill, grants 30-40% Skill Boost and +1 AGI (Increases the minimum Skill Boost by +1% for every +1 AGI))
  • Fafnir  + (When Main Card is Dragon and has an Attack Skill, grants 30-40% Skill Boost and +1 DEF (Increases the minimum Skill Boost by +1% for every +1 DEF))
  • Dragonewt  + (When Main Card is Dragon with Attack Skill, grants 35% Skill boost. (When all Subs are Dragon Cards, grants 38% Skill boost; If there are also 2 or more Dragon Cards in the played hand including yourself, grants 40% Skill boost instead))
  • Ganymean Soldiers  + (When Main Card is Duran, assaults the enemy with a 3x Hit attack on Skill Activation)
  • Zed  + (When Main Card is Duran, increases any of ATK, DEF, or AGI by 1 on Skill Activation.)
  • Alpha 70  + (When Main Card is Duran, recovers 3% HP for the party on Skill Activation.)
  • Vhuzompha  + (When Main Card is Eldritch and has an Attack Skill, grants 20% Skill Boost)
  • Zhar  + (When Main Card is Eldritch, +20% Skill Boost on Straight+)
  • Bastard Child  + (When Main Card is Eldritch, grants 10% Damage Boost)
  • Deep One  + (When Main Card is Eldritch, grants 10% Skill Boost)
  • Byakhee  + (When Main Card is Eldritch, grants 20% Skill Boost (When Main Card is Eldritch and has Attack Skill, grants 35% Skill Boost))
  • Shoggoth  + (When Main Card is Eldritch, grants 3% Damage Reduction)
  • Petronius (Gig)  + (When Main Card is Emily (Gig) or Monica (Gig), makes their Main Skill AoE on Straight+)
  • Agate Silky  + (When Main Card is Fire-element, boost Skill Power by 10% with a chance to recover HP.)
  • Verdandi  + (When Main Card is Fire-type and status total is 3 or more, grants 20% Skill Boost.)
  • Bowan  + (When Main Card is Genie, grants 15% Damage Boost)
  • Elsa (ReZero)  + (When Main Card is Girl and has Attack Skill, grants 35% Skill Boost on Straight+; If below 70% HP, grants +1 ATK (If below 50% HP, grants +2 ATK; If below 30% HP, grants +1 AGI))
  • Diana  + (When Main Card is Girl and has Attack Skill, grants 30-40% Skill Boost (When 3 or more allies are inflicted with Status Effects, increases the minimum Skill Boost by +5% and clears the Party's Status Effects))
  • Kuroko Shirai  + (When Main Card is Girl and has Attack Skill, grants 30-40% Skill Boost and 33% chance to apply 1-tick Evasion Shield (If you already have an Evasion Shield active, increases the Minimum Skill Boost by +5%))
  • Meiling (Succubus)  + (When Main Card is Girl and has Attack Skill, grants 30-40% Skill Boost; Increases minimum Skill Boost by +1% for every Girl card in the played hand including your own)
  • Maria  + (When Main Card is Girl and has Attack Skill, grants 35% Skill Boost (For every Non-Girl card in the played hand, grants +1% Accuracy))
  • Namahage  + (When Main Card is Girl and has Attack Skill, grants 7% Skill Boost × the # of Girl Cards in the played hand including your own)
  • Cave  + (When Main Card is Girl and has Buff Skill, grants 25% Skill Boost and Heals 5% HP (For every +1 ATK, increases Heal by +1%))
  • Nohime  + (When Main Card is Girl and has Slash Skill, grants 25% Skill Boost and +1 ATK (For every +1 ATK, grants an additional +3% Skill Boost; After 5 Turns have passed, grants +2 ATK instead))
  • Neuruhaid  + (When Main Card is Girl or Merc Storia, grants +1 ATK)
  • Griamore  + (When Main Card is Girl, Heals 5% HP and grants +1 DEF on Skill Activation (For every 30% HP lost, increases Heal by +3%))
  • Sherry  + (When Main Card is Girl, clears Status Effects on Skill Activation (If Main Card is NOT Girl, grants +1 ATK & AGI on Skill Activation))
  • Bazuu  + (When Main Card is Girl, gives 3% Damage Reduction)
  • Freya  + (When Main Card is Girl, grants 20% Skill Boost on Straight+ (Grants additional +1% Skill Boost & Heals +2% HP for every Girl card in the played hand))
  • Demeter  + (When Main Card is Girl, grants 30% Damage Boost)
  • Eros  + (When Main Card is Girl, grants 30% Skill Boost; On Straight+, 33% chance to grant 35% Skill Boost instead (When Main Card has Attack Skill, 33% chance per attack executed to grant 35% Skill Boost))
  • Dragon Youth Corps  + (When Main Card is Girl, heal 8% HP and grant +1 DEF)
  • Shisa  + (When Main Card is God and has Attack Skill, grants 35% Skill Boost (When Subbed alongside a Blue and Green card, increases to 40%))
  • Raguhaku  + (When Main Card is God, grants 10% Skill Boost)
  • Suihaku  + (When Main Card is God-type and has Attack Skill, grants 15% Skill Boost)
  • Souhaku  + (When Main Card is God-type, heals 5% HP)
  • Felt (ReZero)  + (When Main Card is Green and A, grants 15% Damage Reduction; If also an Attack Card, grants 35% Skill Boost on Straight+ (For every 20% HP lost, gain additional +1% Skill Boost))
  • King Shahryar (Battlefield)  + (When Main Card is Green and Subbed alongside Red & Blue cards, grants 1% Damage Reduction (When Main Card is Green and has Slash Skill, grants 38-45% Skill Boost))
  • Vermouth the Slaughter  + (When Main Card is Green and Subbed alongside Red & Blue cards, grants 1% Damage Reduction (When Main Card is Green and has Claw Skill, grants 38-45% Skill Boost))
  • Murasame  + (When Main Card is Green and has Attack Skill, grants 30-40% Skill Boost (For every +5 Stat Total the target has, increases minimum Skill Boost by +3%))
  • Wizard (Halloween)  + (When Main Card is Green and has Attack Skill, grants 30-40% Skill Boost and 20% chance to inflict a Sustained Debuff effect that decreases a target's ATK/AGI by -1 every turn for 2 turns)
  • Larry Butz  + (When Main Card is Green and has Attack Skill, grants 30-35% Skill Boost (For every Green Card in the played hand including your own, increases the Minimum Skill Boost by +1%))
  • Vermouth (New Year)  + (When Main Card is Green and has Attack Skill, grants 30-40% Skill Boost (For every Girl card in the played hand, increases the Minimum Skill Boost by +2%))
  • Skeggjold  + (When Main Card is Green and has Attack Skill, grants 35% Skill Boost on Straight+ (If target's ATK is higher than yours, attacks are guaranteed to hit))
  • Accelerator (Black Wing)  + (When Main Card is Green and has Attack Skill, grants 35-40% Skill Boost (When you target a single foe, grants 40% Skill Boost but take 5% HP Recoil damage))
  • Shah Zaman  + (When Main Card is Green and has Attack Skill, grants 35% Skill Boost (For every other Green Card Subbed, grants +2% Accuracy))
  • Tsubame (Watermelon)  + (When Main Card is Green and has Attack Skill, grants 30% Skill Boost and +1 AGI (For every +1 AGI, grants additional +1% Skill Power and Accuracy))
  • Devil Phantom (Vacation)  + (When Main Card is Green and has Attack Skill, grants 30-40% Skill Boost; On Full House+, increases to 35-40%)
  • Don Koala (Circus)  + (When Main Card is Green and has Attack Skill, grants 20-40% Skill Boost; 30-40% on Full House+)
  • Sirona & Chloe (Shaman)  + (When Main Card is Green and has Attack Skill, grants 30-40% Skill Boost and +1 AGI (When your AGI is +5, applies 1-tick Evasion Shield))
  • Momotaro (Wandering)  + (When Main Card is Green and has Attack Skill, grants 35% Skill Boost (When Subbed alongside 2 other Green cards, grants 35-40% Skill Boost and a 20% chance to grant +1 ATK to the Party))
  • Umr At-Tawil  + (When Main Card is Green and has Attack Skill and is Subbed alongside a Red and Blue Card, grants 40% Skill Boost and +1 to all Stats (Colosseum Only: Grants 1% Damage Reduction))
  • Linda  + (When Main Card is Green and has Attack Skill, grants 28% Skill Boost and +1-2 AGI (For every +1 AGI, grants additional +2% Skill Boost and 1% Accuracy))
  • Wire Sponge (MMX)  + (When Main Card is Green and has Attack Skill, grants 30-35% Skill Boost (When your HP falls below 50%, grants 35-38% Skill Boost instead))
  • Dark Dryad  + (When Main Card is Green and is Subbed alongside a Red & Blue card, grants +1% Damage Reduction (When Main Card is Green and also has an Attack Skill, grants 40% Skill Boost))
  • Dark Night Ushiwakamaru  + (When Main Card is Green and is Subbed with Red, Blue, and Green cards, grants 1% Damage Reduction (When Main Card is Green and also has Slash Skill, grants 38-45% Skill Boost))
  • Poire  + (When Main Card is Green and its Skill Activates, 33% chance to not link with Enhance Cards (Increases to 50% when your HP is 50% or less))
  • Jane  + (When Main Card is Green and on a Straight+, increase Skill Efficiency by 7% for each Green card in the played hand.)
  • Qued  + (When Main Card is Green and the attack target is Green, grants 25% Damage Boost)
  • Uriel  + (When Main Card is Green or Angel, heals 8% HP on Skill Activation (When Main Card is Green and Angel, chance to wipe Negative Stat Debuffs))
  • Kanari  + (When Main Card is Green, 10% Skill Boost and 33% chance to heal 3% HP)
  • Sharon  + (When Main Card is Green, grants 10% Skill Boost (When Natalia is also subbed alongside this card, grants 20% Skill Boost))
  • Tristan  + (When Main Card is Green, grants 10-20% Skill Boost)
  • Skull Knight  + (When Main Card is Green, grants 15-25% Skill Boost; If 3 or more allies are inflicted with Status Effects, clears Status Effects (If 5 allies are inflicted with Status Effects, grants +1 ATK))
  • PlantMan  + (When Main Card is Green, grants 15-30% Skill Boost. If all Subs on the Main Card are Green, 20-30% Skill Boost instead.)
  • Vermouth (Halloween)  + (When Main Card is Green, grants 20% Skill Boost (Grants additional +2% Skill Boost × the number of allies inflicted with Status Effects))