Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Elizabeth & Hawk + (When Main Card has Heal Skill, grants 0-20% Skill Boost and 50% chance to Prevent Enhance Linking)
- Oboro + (When Main Card has Heal Skill, grants 10-30% Skill Boost and 50% chance to Prevent Enhance Linking)
- Pio + (When Main Card has Heal Skill, grants 20-30% Skill Boost and Heals 5% HP on Straight+ (For every 20% HP missing, the minimum Skill Boost is increased by +2%))
- Lancelot (Holy Grail) + (When Main Card has Heal Skill, grants 25-35% Skill Boost (Increases the minimum Skill Boost by +2% for every Heal card in the played hand including your own))
- Sanae + (When Main Card has Heal Skill, grants 25-35% Skill Boost (When Subbed alongside 2 other Red & Girl Cards, grants 30-35% Skill Boost and +1 to all Stats))
- Murasaki Shikibu + (When Main Card has Heal Skill, grants 25-35% Skill Boost (When all Subs are Girls & Green, grants 30-35% Skill Boost and +1 to all Stats))
- Amabie (B) + (When Main Card has Heal Skill, grants 25-35% Skill Boost (When Subbed alongside 2 other Youkai cards, grants 30-35% Skill Bosot and +1 to all Stats instead))
- Crowne & Acrobatic Troupe + (When Main Card has Heal Skill, grants 30% Skill Boost (Heals 5% HP * the # of Halloween cards Subbed on the Main Card))
- Elven Healer + (When Main Card has Heal Skill, grants 30% Skill Boost (When Subbed with Red & Green cards, grants 35% Skill Boost instead; Colosseum Only: Grants +1% Damage Reduction))
- Dark Diana + (When Main Card has Heal Skill, grants 35% Skill Boost (When Subbed alongside a Red & Green card, grants 35-40% Skill Boost and when your HP is 50% or less, grants 2% Damage Reduction))
- Iroha (Summer) + (When Main Card has Heal or Buff Skill and there are Red, Blue, and Green Cards subbed on the Main Card, grants 25-35% Skill Boost and 50% chance to grant +1 to all Stats)
- Maetel + (When Main Card has Heal or Buff Skill, grants +1 AGI on Skill Activation; For every +1 AGI, grants +7% Skill Boost)
- Diana (Christmas) + (When Main Card has Heal or Buff Skill, grants 20-30% Skill Boost (If a target has a Status Effect, grants 30-35% Skill Boost))
- Willy (Bastard Child) + (When Main Card has Heal or Shield Skill, grants 30% Skill Boost (When target is inflicted with a Status Effect, grants 30-35% Skill Boost instead))
- Marigold + (When Main Card has Heal, Buff, or Shield Skill, grants 15% Skill Boost and Heals 3% HP (For every 20% HP lost, grants additional +5% Skill Boost and +1% HP Heal))
- Pearl + (When Main Card has Heal, Shield or an Enhance Skill, grants 18% Skill Boost on Straight+)
- Scorching Gamblers with Vampire + (When Main Card has Heal, Shield, or Buff Skill, grants 30% Skill Boost (When all Subs are Outlaw or Undead cards, grants 30-35% instead))
- Scorching Gamblers + (When Main Card has Heal, Shield, or Buff Skill, grants 25-35% Skill Boost (For every +15 Stat Total the Party has, increases the Minimum Skill Boost by +1%))
- Woglinde + (When Main Card has Heal, Shield, or Buff Skill, grants 15% Skill Boost on Straight+)
- Dorothy + (When Main Card has Heal, Shield, or Buff Skill, grants 25% Skill Boost on Straight+ (Every 2 Turns, gain +2% Skill Boost up to a max of 10%))
- Sherry (Dress) + (When Main Card has Heal, Shield, or Debuff Skill, grants 25-35% Skill Boost (Every 2 Turns, increases the Minimum Skill Boost by +1%; Maxes at 5%))
- Clare (Wrestler) + (When Main Card has Heal, Shield, or Debuff Skill, grants 25-35% Skill Boost (When you target a single foe, increases the Minimum Skill Boost to 30%, but self-inflicts 5% HP Recoil Damage))
- Mega Man X (Ultimate) + (When Main Card has Hit Skill and this Card is Subbed alongside a Red and Green Card, grants 40% Skill Boost)
- Policeman + (When Main Card has Hit Skill and you Sub this card alongside a Blue and Green card, grants 40% Skill Boost and 3% Accuracy)
- Alex + (When Main Card has Hit Skill, 50% chance to grant 50% Skill Boost)
- Shizuri Mugino + (When Main Card has Hit Skill, grants 0-50% Skill Boost and attacks are guaranteed to hit (For every 20% HP lost, increases the Minimum Skill Boost by +5%; Maxes at 20-50%))
- Campaign Girl Pirates + (When Main Card has Hit Skill, grants 0-50% Skill Boost and attacks are guaranteed to hit (For every +25 Stat Total the Party has, increases the Minimum Skill Boost by +5%))
- Xiao + (When Main Card has Hit Skill, grants 0-60% Skill Boost and guarantees all attacks will hit)
- Calamity Jane + (When Main Card has Hit Skill, grants 0-60% Skill Boost and attacks are guaranteed to hit (When Main Card is also an Outlaw, grants 0-70% Skill Boost instead))
- Kiryu & Haruka + (When Main Card has Hit Skill, grants 0-70% Skill Boost and attacks are guaranteed to hit (When your HP is at 100%, increases the Minimum Skill Boost to 20%, but incur 5% HP Recoil damage))
- Taurus + (When Main Card has Hit Skill, grants 15% Skill Boost (On Straight+, grants 35% Skill Boost instead))
- Diane + (When Main Card has Hit Skill, grants 20-40% Skill Boost and +2 DEF, but self-inflicts -1 AGI (For every +1 DEF, the Minimum Skill Boost is increased by +4%))
- Canodumb + (When Main Card has Hit Skill, grants 25% Skill Boost (30% on Straight+))
- Sakon + (When Main Card has Hit Skill, grants 25% Skill Boost on Straight+ (On Full House+, grants +1 AGI))
- Fasolt + (When Main Card has Hit Skill, grants 25% Skill Boost on Straight+; gives -1 DEF/AGI but grants +2 ATK)
- Alchemy Devil + (When Main Card has Hit Skill, grants 25% Skill Boost (Grants additional +3% Skill Boost for every Hit card in the played hand including your own))
- Aliche + (When Main Card has Hit Skill, grants 25-45% Skill Boost (For every +5 Stat Total you have, increases the Minimum Skill Boost by +5%))
- Ryujin + (When Main Card has Hit Skill, grants 25-35% Skill Boost and 20% chance to self-apply Iron Wall (When you have a Shield active, increases the Minimum Skill Boost by +10%))
- Deus Ex Machina + (When Main Card has Hit Skill, grants 30% Skill Boost (For every +1 ATK, grant +2% Skill Boost & +1% Accuracy))
- Volklingen (Wrestler) + (When Main Card has Hit Skill, grants 30% Skill Boost (When Main Card has Hit Skill and the target is a Robot, grants 35% Skill Boost))
- Mozgus + (When Main Card has Hit Skill, grants 30% Skill Boost and 20% chance to reduce target's DEF by 2 (For every +3 Stat Total the target has, grants +2% Skill Boost & DEF Debuff chance increases by 5%))
- Ban + (When Main Card has Hit Skill, grants 30-40% Skill Boost and 2% Increased Healing Received (For every 20% HP lost, increases the Minimum Skill Boost by +2%))
- Cave Thieves + (When Main Card has Hit Skill, grants 30-35% Skill Boost (If target is inflicted with a Status Effect, grants 35% Skill Boost))
- Mandrill (Bare) + (When Main Card has Hit Skill, grants 30-35% Skill Boost (When attack target is inflicted with a Status Effect, grants 35% Skill Boost instead))
- Gorilla (Crazy) + (When Main Card has Hit Skill, grants 30-40% Skill Boost but self-inflicts Confusion (When you are Confused, increases the Minimum Skill Boost to 35%))
- Siegfried (New Year) + (When Main Card has Hit Skill, grants 30-40% Skill Boost but self-inflicts Taunt (When Taunted, increases Minimum Skill Boost to 35%))
- Dwarven Warrior + (When Main Card has Hit Skill, grants 30-40% Skill Boost (If attack target's HP is 90% or higher, attacks are guaranteed to hit))
- Susanoo (Wrestler) + (When Main Card has Hit Skill, grants 30-40% Skill Boost (When your HP is 20% or less, grants 5% Damage Reduction))
- Beowulf (Wrestler) + (When Main Card has Hit Skill, grants 30-40% Skill Boost on Straight+ (For every Wrestler Card subbed except for this card, increases the Minimum Skill Boost by +5%))
- Hanako (Christmas) + (When Main Card has Hit Skill, grants 30-40% Skill Boost and clears Status Effects (Every 2 Turns, increases the Minimum Skill Boost by +1%; Maxes after 10 Turns))