Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Girim + (When Main Card is Red and has Attack Skill, grants 35% Skill Boost and 20% chance to inflict Taunt on all targets on Straight+)
- Ra + (When Main Card is Red and has Attack Skill, grants 30-40% Skill Boost (For every +5 Stat Total the target has, increases the Minimum Skill Boost by +3%))
- Rico + (When Main Card is Red and has Attack Skill, grants +1 ATK on Skill Activation (For every +1 ATK, grants +8% Skill Boost and +2% Accuracy))
- Asura + (When Main Card is Red and has Attack Skill, grants 35% Skill Boost on Straight+ (For every Red card in the played hand, grants additional +1% Skill Boost; When 3 or more Red cards are present, grants +1 ATK))
- Brutal D + (When Main Card is Red and has Attack Skill, grants 20-40% Skill Boost)
- Dark Ifrina + (When Main Card is Red and is Subbed alongside a Blue and Green Card, grants 1% Damage Reduction; When Main Card also has Attack Skill, grants 40% Skill Boost)
- Dark Zeus + (When Main Card is Red and this Card is subbed alongside a Blue and Green Card, grants +1% Damage Reduction (When the Main Card also has Stab Skill, grants 38-45% Skill Boost))
- Zadkiel + (When Main Card is Red or Angel-type, increases ATK or DEF on Skill Activation (When Main Card is Red and Angel-type, grants 20% Skill Boost))
- Gabriel + (When Main Card is Red or Angel-type, remove Status Effects (When Main Card is Red and Angel-type, increases ATK by 1.))
- Toki + (When Main Card is Red, 10% Skill Boost and 33% chance to give +1 ATK)
- Colt (Surprise) + (When Main Card is Red, grants 10% Skill Boost (When Subbed alongside Surprise, 50% chance to Prevent Enhance Linking))
- Tichelle (Swimsuit) + (When Main Card is Red, grants 10% Skill Boost (50% chance to grant +1 ATK))
- Vesty + (When Main Card is Red, grants 10% Skill Boost and +1 ATK (Adds +3% Skill Boost for every +1 ATK))
- Elanor + (When Main Card is Red, grants 10% Skill Boost (If you have 2 Robot Cards also subbed on the same card, grants 20% Skill Boost instead))
- Draco + (When Main Card is Red, grants 15% Skill Boost (On Full House+, increases to 20%))
- Tsuchigumo + (When Main Card is Red, grants 15-20% Skill Boost (50% chance to grant +1 AGI: further 50% chance to grant +2 AGI instead))
- Dancing Human Anatomical Model + (When Main Card is Red, grants 15-25% Skill Boost (50% Chance to grant +1 ATK; Further 50% Chance to grant +2 ATK instead))
- FlameMan + (When Main Card is Red, grants 15-30% Skill Boost. If all Subs on the Main Card are Red, 20-30% Skill Boost instead.)
- Bahamut (Dragon) + (When Main Card is Red, grants 20% Skill Boost (When subbed alongside 2 other Red cards, grants +1 ATK))
- Garnet (New Year) + (When Main Card is Red, grants 20% Skill Boost (For every God card in the played hand, grants +2% Skill Boost))
- Ran + (When Main Card is Red, grants 20% Skill Boost on Straight+)
- Scarlet (Tropical) + (When Main Card is Red, grants 20% Skill Boost and Heals 3% HP (For every 30% HP lost, grants additional +3% Skill Boost and +2% HP Heal))
- Elsa (Bikini) + (When Main Card is Red, grants 20% Skill Boost and 20% chance to apply Sustained Buff effect that increases ATK/AGI for 2 turns)
- Bugbear (Danmachi) + (When Main Card is Red, grants 20-25% Skill Boost (When subbed alongside 2 other Red Cards, grants 20-30% Skill Boost instead))
- Judas + (When Main Card is Red, grants 20-25% Skill Boost (Increases to 20-30% when there are 3 Red Cards in the played hand including your own))
- Sessai + (When Main Card is Red, grants 20-25% Skill Boost and +1 ATK (When Subbed alongside 2 other Youkai cards, grants 20-35% Skill Boost))
- Red Samurai + (When Main Card is Red, grants 20-30% Skill Boost and -1% Status Avoidance (If all other Sub Cards alongside this one are Red, grants +1% Status Avoidance))
- Chocolatte + (When Main Card is Red, grants 25% Skill Boost (When Subbed alongside a Blue & Green Card, grants 30% Skill Boost instead))
- Ran & Akane (New Year) + (When Main Card is Red, grants 25-30% Skill Boost (When you have an active Shield effect, grants 30% Skill Boost instead))
- White King + (When Main Card is Red, grants 25-35% Skill Boost (On Full House+, increases Minimum Skill Boost by +5%))
- Jay Father + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside a Blue and Green card, grants 35% Skill Boost instead))
- Emilia (Bride) + (When Main Card is Red, grants 30% Skill Boost (When you target a single foe, grants 30-35% Skill Boost instead, but incur 5% HP Recoil damage))
- Dark Norn + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside a Blue & Green Card, grants 35% Skill Boost and when your HP is not at 100%, grants 2% Damage Reduction))
- Gaia + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside 2 other God & Girl Cards, grants 35% Skill Boost instead))
- Scorpion + (When Main Card is Red, grants 30% Skill Boost; When all Subs are Outlaw-type, grants 30-35% Skill Boost instead (Colosseum Only: If your HP is 50% or less, grants 2% Damage Reduction))
- Xiao (Little) + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside a Blue and Green Card, grants +1 to all Stats))
- Mephisto (B) + (When Main Card is Red, grants 30-35% Skill Boost but incur 5% HP Recoil damage)
- Mephisto (Demon) + (When Main Card is Red, grants 30-35% Skill Boost but incur 5% HP Recoil damage)
- Gawain (Baseball) + (When Main Card is Red, grants 30-35% Skill Boost (For every Red card in the played hand, increases the Minimum Skill Boost by +1%))
- Altair + (When Main Card is Red, grants 31% Skill Boost (When Subbed alongside 2 other Galaxy cards, clears Status Effects))
- Ifrit + (When Main Card is Red, grants 35% Skill Boost (For every -1 ATK, grants +1% Skill Boost; If ATK is -3 or less, grants +1 ATK to the Party))
- Conductor + (When Main Card is Red, increases Healing received by 3%; 25% Skill Boost on Straight+)
- Green Samurai + (When Main Card is Robot and has Attack Skill, grants 30% Skill Boost and +1 ATK, but self-inflicts 5% HP Recoil damage (For every +1 ATK, grants +2% Skill Boost))
- Vile (MMX) + (When Main Card is Robot and has Attack Skill, grants 35% Skill Boost and +2 DEF (When your DEF is +5, attacks are guaranteed to hit))
- Machine Father + (When Main Card is Robot and has Attack Skill, grants 30% Skill Boost (If Subbed alongside Queen Mother, grants 35% Skill Boost and clears your Status Effects instead))
- Queen Lady + (When Main Card is Robot, grants 20-30% Skill Boost (For each Robot card in the played hand including your own, increases the Minimum Skill Boost by +2%))
- Demon Pilgrim + (When Main Card is Senjuu, boost damage by 10%.)
- Jizo Imp + (When Main Card is Senjuu, grant 3% Damage Reduction.)
- Demon Shisa + (When Main Card is Senjuu, grants 10% Skill Efficiency.)
- Buzzcock + (When Main Card is Slash and you or your target is Taunted, grants 40% Skill Boost)
- Millis + (When Main Card is Slash, grants 35% Skill Boost on Straight+; when a Dragon card is in the played hand, clears your Status Effects)
- Emperor + (When Main Card is Slash, grants 35% Skill Boost on Straight+; if your Stat Total is >= +1 and the target's Stat Total is negative, grants 40% Skill Boost instead)
- Crow + (When Main Card is Stab, grants 30% Skill Boost (Adds +2% Skill Boost for every Red card in the played hand including your own))
- Sink & Karula + (When Main Card is Undead and has Attack Skill, grants 35% Skill Boost (When subbed alongside 2 other Undead cards, increases to 38%))
- Nero + (When Main Card is Undead and has Attack Skill, grants 35% Skill Boost (When target is Undead, grants 35-40% Skill Boost; 33% chance to reduce target's DEF by 1))
- Undead Knight (KonoSuba) + (When Main Card is Undead and has Attack Skill, grants 30-40% Skill Boost (When all 3 Subs are Undead, increases the Minimum Skill Boost by +5%))
- Chrome + (When Main Card is Undead and has Attack Skill, grants 35-40% Skill Boost; For every 30% HP lost, gain additional 2% Lifesteal)
- Former Shopkeeper + (When Main Card is Undead, 10% Skill Boost)
- Licker + (When Main Card is Undead, 20% chance for its Skill to become AoE)
- Melissa + (When Main Card is Undead, grants 20% Damage Boost)
- Indigo Silky + (When Main Card is Water-element, boost Skill Power by 10% with a chance to recover HP.)
- Urd + (When Main Card is Water-type and status total is 3 or more, grants 20% Skill Boost.)
- Silky (Swimsuit) + (When Main Card is Wood, 50% chance to grant +1 AGI (50% chance to grant +2 AGI instead))
- Klaus + (When Main Card is Wood, grants 15% Skill Boost)
- Raijin + (When Main Card is Wood-element or Fuujin, on Straight+, grants 25% Damage Boost (when Fuujin, increase AGI with a chance of a larger AGI boost))
- Gazon Silky + (When Main Card is Wood-element, boost Skill Power by 10% with a chance to recover HP.)
- Skuld + (When Main Card is Wood-type and status total is 3 or more, grants 20% Skill Boost.)
- Kijo Momiji + (When Main Card is Youkai and has Attack Skill, grants 35% Skill Boost (For every Youkai Card subbed, grants +1% Skill Boost; maxes at 38%))
- Yoshimoto + (When Main Card is Youkai and has Attack Skill, grants 30-40% Skill Boost (When subbed alongside two other Youkai cards, grants +1 to all Stats; For every +5 Stat Total you have, increases the Minimum Skill Boost by +3%))
- Shuten-doji (Chief) + (When Main Card is Youkai and has Attack Skill, grants 35% Skill Boost (When Subbed alongside 2 other Youkai cards, Heals 5% HP and clears Status Effects))
- Shuten-doji (Strange) + (When Main Card is Youkai and has Attack Skill, grants 35% Skill Boost (Also grants +1 ATK/AGI if there is another Youkai card subbed alongside this one))
- Momo + (When Main Card is Youkai and has Attack Skill, grants 30-40% Skill Boost (When Subbed alongside Momotaro, increases the Minimum Skill Boost by +5%))
- Nurikabe + (When Main Card is Youkai, grants 20% Skill Boost and 33% chance to grant +1 DEF to the Party)
- Nue + (When Main Card is Youkai, grants 20% Skill Boost and 33% chance to grant +1 AGI to the Party)
- Furaribi + (When Main Card is Youkai, grants 20% Skill Boost and 33% chance to grant +1 ATK to the Party)
- Nekomata + (When Main Card is Youkai, grants 20-30% Skill Boost (When subbed alongside two other Youkai cards, grants 30% Skill Boost))
- Darkness (Vanir Possessed) + (When Main Card is a Demon and has Attack Skill, grants 35% Skill Boost and 1% Damage Reduction (For every 30% HP lost, grants +2% Skill Boost and +1% Damage Reduction))
- Belial + (When Main Card is a Demon, grants 10% Skill Boost (For every Demon card in the played hand, grants +5% Skill Boost))
- Rosalia + (When Main Card is a Demon, grants 25% Skill Boost (20% Chance to self-apply Sustained Buff effect that increases DEF for 2 turns; When your DEF reaches +5, 50% chance to apply Iron Wall))
- Dark Elf (No Makeup) + (When Main Card is a Girl and has Attack Skill, grants 30% Skill Boost and increases any negative Stats by +1 (If your Stat Total is -1 or less, grants 30-40% Skill Boost))
- Daji + (When Main Card is a Girl and has Attack Skill, grants 35% Skill Boost on Straight+; 40% on Full House+; 20% chance to inflict Charm, but inflicts 5% HP Recoil damage)
- Izanami (Wrestler) + (When Main Card is a Girl and has Attack Skill, grants 35% Skill Boost and +1 ATK (When your ATK is +3 or higher, grants 37% Skill Boost instead; When your ATK is +5 or higher, grants 40% Skill Boost and +1 AGI))
- Emeraldes + (When Main Card is a Girl and has an Attack Skill, grants 20-40% Skill Boost and grants +1 AGI (For every +1 AGI, the minimum Skill Boost increases by +3%))
- Spica (Festival) + (When Main Card is a Girl, 50% chance to grant 40% Skill Boost)
- Marumo + (When Main Card is a Girl, gives 10% Damage Boost.)
- Ishishi + (When Main Card is a Girl, gives 10% Skill Boost)
- Chocolat + (When Main Card is a Girl, grants +1 ATK or AGI on Skill Activation (When Main Card is NOT a Girl, clears Status Effects instead))
- Vermouth (BIOHAZARD) + (When Main Card is a Girl, grants 20-30% Skill Boost (When your HP falls below 30%, grants 30% Skill Boost))
- Kagerou + (When Main Card is a Girl, grants 30-35% Skill Boost and +1 to all Stats (20% chance to grant +2 to all Stats instead))
- Lovers + (When Main Card is a Girl, heals 8% HP on Skill Activation (If there is a Red and Blue card in the played hand other than your own, clears Status Effects))
- Kintaro + (When Main Card is a God and has Attack Skill, grants 35% Skill Boost (If subbed alongside 2 other God Cards, increases to 38%))
- Aqua (KonoSuba) + (When Main Card is a God and has Attack Skill, grants 35% Skill Boost (When target is either Undead or Demon, increases to 40%))
- Medjed (Wrestler) + (When Main Card is a God or a Wrestler, grants 36% Skill Boost (If all Subs are Gods or Wrestlers, grants 41% Skill Boost instead))
- Hestia + (When Main Card is a God, grants 10% Skill Boost (Grants +5% Skill Boost for every God Card in the played hand except your own))
- Parallel Freya + (When Main Card is a Hero and has Slash Skill, grants 36% Skill Boost (If all Subs are Hero-type, grants 41% Skill Boost instead))
- Oto Tachibana-Hime + (When Main Card is a Hero, grants 25-35% Skill Boost (For every Hero card in the played hand, increases the Minimum Skill Boost by +2%))
- Jolly Roger Boys + (When Main Card is a Knight or Undead, grants 31% Skill Boost (If all Subbed Cards are either Knights or Undead, grants 31-35% Skill Boost instead))
- Kisaragi Saemon + (When Main Card is a Ninja and has an Attack Skill, grants 35% Skill Boost on Straight+ (When Subbed alongside Okoi, removes the Straight+ requirement))
- Okoi + (When Main Card is a Ninja and has an Attack Skill, grants 35% Skill Boost on Straight+ (When Subbed alongside Kisaragi Saemon, removes the Straight+ requirement))
- Sigma Virus + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost (When NOT inflicted with a Status Effect, grants 40% Skill Boost but self-inflicts Taunt))
- El Topo + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost on Straight+ (If you target an enemy, grants 20% Skill Boost and recovers 3% HP for the Party on Straight+))
- Tick Tock Man + (When Main Card is a Robot and has Attack Skill, grants 30% Skill Boost; 50% chance to grant 40% Skill Boost instead and Steal +1 ATK from the target)
- Sergeant (Mecha) + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost (If Subbed alongside another Robot card, grants +1 ATK/DEF))
- Neo Sigma + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost (When all 3 Subs are Robots, grants +1 to all Stats))
- Vermillion + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost and +1 to all Stats)
- Cronos type-0 + (When Main Card is a Robot and has an Attack Skill, grants 30% Skill Boost and +1 to all Stats (Adds +2% Skill Boost for every +3 Stats))
- Gold Lightan + (When Main Card is a Robot or has Stab Skill, grants +1 ATK/DEF on Skill Activation)
- Iris (MMX) + (When Main Card is a Robot, activates Skill 2x on Straight+; On Full House+, activates Skill 2x with a 33% chance to activate it 3x instead (When Main Card is A and Robot, grants 15% Damage Reduction))
- Mecha Soldier + (When Main Card is a Robot, grants 15% Skill Boost)
- Guardian (Wrestler) + (When Main Card is a Wrestler and has Attack Skill, grants 30% Skill Boost (When the target is a Wrestler, grants 35% Skill Boost))
- Nure-onna + (When Main Card is a Youkai and has an Attack Skill, grants 30-35% Skill Boost and 20% chance to inflict Confusion)
- Karakasa-obake + (When Main Card is a Youkai, clears Status Effects on Skill Activation (Increases DEF or AGI for every Youkai card in the played hand))
- Oboro-guruma + (When Main Card is a Youkai, grants 15% Skill Boost)
- White Uribo + (When Main Card is a Youkai, grants 20% Skill Boost (Every 2 Turns, increases the Skill Boost by +2%; Maxes at 30% after 10 Turns))
- Barachiel + (When Main Card is an Angel, grants 31% Skill Boost (If all of the Subbed Cards are either all Demon or Angel-type, grants 31-35% Skill Boost instead))
- Chaotic Four + (When Main Card is an Eldritch and has Bite Skill, grants 35% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 40% Skill Boost instead))
- Lady of Black Flames + (When Main Card is an Eldritch, grants 31% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 31-35% Skill Boost instead))
- Phantom of Greed + (When Main Card is an Outlaw, grants 30% Skill Boost (Grants +1% Skill Boost for every Outlaw Subbed on the Main Card))
- Agent Fuwano + (When Main Card is an Outlaw, grants 30% Skill Boost (Grants +1% Skill Boost for every Outlaw card in the played hand))
- Zemu + (When Main Card is non-Girl and its Attack Skill activates, grants +7% Skill Boost for each non-Girl card in the played hand.)
- Seraph + (When Main Card is not Demon-type, increases ATK and DEF on Skill Activation (If Main Card is Demon-type, increases ATK and AGI))
- Hephaestus + (When Main Card's Attack Skill Activates, grants 15% Skill Boost (On Straight+, 30-40% Skill Boost instead))
- Nine Tail + (When Main Card's Attack Skill Activates, grants 20% Skill Boost but self-inflicts Confusion (When you are Confused, grants 20-40% Skill Boost instead))
- Zombie Cop + (When Main Card's Attack Skill activates, 25% chance to inflict Zombify)
- Wanyudo + (When Main Card's Attack Skill activates, increases AGI by +1~2.)
- Heltares + (When Main Card's Attack Skill activates, small chance to inflict Seal.)
- Tsathoggua + (When Main Card's Attack Skill activates, rare chance to steal either of the target's ATK or DEF buffs)
- Apricot + (When Main Card's Attack Skill activates, grants 25% Skill Boost and 10% Lifesteal)
- Cthulhu + (When Main Card's Attack Skill activates, grants 15% Skill Boost and chance to execute a Non-elemental attack to all targets)
- Galvin + (When Main Card's Attack Skill activates, grants 20% Skill Boost, but has chance to give -1 ATK/DEF to self)
- Angelica + (When Main Card's Attack Skill activates, chance to inflict Zombify (If target is a Boss, 10% Skill Boost))
- Fenrir + (When Main Card's Attack Skill activates, grants 20% Skill Boost (If target is God-type, chance to increase ATK and AGI))
- Zhu Bajie + (When Main Card's Attack Skill activates, grants 20% Skill Boost and executes a Bite attack (If your HP is <= 50%, gives +1 to all Stats))
- Gashadokuro + (When Main Card's Attack Skill activates, grants 35% Skill Boost, but inflicts Zombify on self.)
- Mary + (When Main Card's Attack Skill activates, add 1x Hit attack (damage increased when self's HP is high))
- Ippon-datara + (When Main Card's Attack Skill activates, (25%) chance to reduce target's DEF by 1.)
- Valentine + (When Main Card's Attack Skill triggers, 20% chance to afflict all enemies with Charm (Cardify Rate increased by 2.5x)(+2% chance for every Girl card in the hand other than your own))
- Vermouth + (When Main Card's Attack skill activates, small chance to Charm)
- Isis + (When Main Card's Heal Skill activates, chance to survive one fatal attack to self)
- Alice + (When Main Card's Heal skill activates, chance to add damage reduction)
- Beat + (When Main Card's Hit Skill activates, applies Counter Shield)
- Ada + (When Main Card's Hit Skill activates, grants 35% Skill Boost on Straight+; 10% chance to steal +1 of each Stat)
- Chicking + (When Main Card's Shield Skill activates, Heals some HP (6%))
- Aniolowski + (When Main Card's Skill Activates, 33% Chance to activate it 3x (When Subbed alongside 2 other Eldritch Cards, adds additional 33% Chance to active Main Card's Skill 2x))
- Wendy Oldbag + (When Main Card's Skill Activates, 33% Chance to Prevent Enhance Linking (On Full House+, chance increases to 40%))
- Tweedle Twins + (When Main Card's Skill Activates, 33% Chance to Prevent Enhance Linking (When Main Card is NOT a Girl, increases Chance to 40%))
- Kibitsuhiko + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill 2x; When Subbed alongside 2 other Red cards, grants additional 40% chance to activate Skill 3x instead)
- Tofu-kozo + (When Main Card's Skill Activates, 33% chance to clear Status Effects and apply a Status Immunity Shield (If target already has Status Immunity Shield applied, 10% chance to apply one that can't be broken))
- Oz + (When Main Card's Skill Activates, 33% chance to not link with Enhance cards (On Full House+, grants 20-30% Skill Boost))
- Vermillion (Scrapper) + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill twice; When subbed alongside 2 other Robot cards, adds 40% chance to activates Skill three times instead)
- The Seven Sins (A) + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill 2x; When Subbed alongside 2 other Demon cards, grants additional 40% chance to activate Skill 3x instead)
- Sherry (Christmas) + (When Main Card's Skill Activates, 33% chance each to Heal 5% HP, clear Status Effects, and/or apply Iron Wall)
- Sonia + (When Main Card's Skill Activates, 33% chance to clear Status Effects)
- Vermouth (Agent) + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill 2x; When Subbed alongside 2 other Red & Blue Girl cards, grants additional 40% chance to activate Skill 3x instead)
- Nyarlathotep (B) + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill twice; When 3 Eldritch cards are subbed, adds 40% chance to activates Skill three times instead)
- Josie + (When Main Card's Skill Activates, 33% chance to apply an Absorption Shield (based on the element of the Main Card) that absorbs 20% of the next single attack)
- Victoria + (When Main Card's Skill Activates, 33% chance to not link with Enhance cards (On Straight+, grants 15% Skill Boost))
- Espada + (When Main Card's Skill Activates, 50% chance to give +1 AGI (When Main Card is Victoria, 33% chance to clear Status Effects when Skill Activates))
- Count Mecha + (When Main Card's Skill Activates, 50% chance to grant +1 to any negative Stat (On Full House+, grants +1 to all Stats))
- Kreutz + (When Main Card's Skill Activates, 50% chance to give +1 DEF (When Main Card is Victoria, 33% chance to give Iron Wall when Skill activates))
- Karo + (When Main Card's Skill Activates, 50% chance to grant +1 ATK (If Main Card is Victoria, 33% chance for Skill to trigger twice))
- Jill + (When Main Card's Skill Activates, 50% to clear Status Effects and apply Status Immunity)
- Tanya + (When Main Card's Skill Activates, 80% chance to grant +1 ATK (If Schwartz is subbed on the same card, grants 10% Skill Boost))
- Schwartz + (When Main Card's Skill Activates, 80% chance to grant +1 AGI (When Tanya is subbed on the same card, grants 10% Skill Boost))
- Mitama + (When Main Card's Skill Activates, Heals 5% HP and grants +1 DEF (Heal increases by +2% for every God card in the played hand))
- Siegfried + (When Main Card's Skill Activates, Heals 8% HP; When target does not have a Shield effect active, 20% chance to apply 1-tick Iron Wall)
- Cerberus (BIOHAZARD) + (When Main Card's Skill Activates, grants +1 AGI)
- Ancient Mage + (When Main Card's Skill Activates, grants 1.2x Power UP effect)
- Prometheum + (When Main Card's Skill Activates, grants +1 ATK (For every +1 ATK, grants +6% Skill Boost and +1% Status Avoidance))
- Chris + (When Main Card's Skill Activates, grants +1 AGI; At +5 AGI, applies a strong Counter + Damage Reduction (50%) Shield.)
- Betobeto-san + (When Main Card's Skill Activates, grants +1 AGI (When AGI is +5, applies Iron Wall))
- Leon (BIOHAZARD) + (When Main Card's Skill Activates, grants 10% Skill Boost and +1 AGI (Grants extra 3% Skill Boost for every +1 AGI))
- Warning Girls + (When Main Card's Skill Activates, grants +1 DEF (For every +1 DEF, grants +1% Increased Healing Received))
- Hercules + (When Main Card's Skill Activates, heals 8% HP and increases any negative Stats by 1 (When target's HP is 50% or less, heal increases to 10% instead))
- Clover + (When Main Card's Skill activates, 20% chance to recover 5% HP to the Party)
- Miles Edgeworth + (When Main Card's Skill activates, 33% Chance to activate Skill 3x (On Straight+, chance increases to 37%; 40% on Full House+))
- Sumire + (When Main Card's Skill activates, Heals 5% HP; If HP is below 30%, applies 1-tick Iron Wall Shield)
- Franken + (When Main Card's Skill activates, chance to apply 1-tick Counter Shield)
- Merlin + (When Main Card's Skill activates, chance to grant +1 ATK/AGI.)
- Asmodeus + (When Main Card's Skill activates, chance to Charm all enemies (upon Charming, chance to severely reduce user’s own ATK))
- Metatron + (When Main Card's Skill activates, clears Status Effects if target is inflicted with a Status Effect (If Status Effects are cleared, grants +1 DEF))
- Xebec + (When Main Card's Skill activates, grants +1 DEF (+2 DEF when HP is low))
- Magician + (When Main Card's Skill activates, grants 10% Skill Boost and 33% chance not to link with Enhance cards.)
- Mammon + (When Main Card's Skill activates, grants 20% Skill Boost, but self-inflicts -1 ATK)
- Zashiki + (When Main Card's Skill activates, grants +1 DEF or AGI (Rare chance to increase both))
- Chariot + (When Main Card's Skill activates, grants +1 DEF; If target does not have a Shield active, 50% chance to apply 20% Damage Reduction Shield)
- Easy Ill + (When Main Card's Skill activates, heals 3% HP)
- Door Dragon Guarder + (When Main Card's Skill activates, increases DEF (When subbed on the same card with Volks, Delice, or Gulldos, grant 25% Skill Boost))
- Regulus + (When Main Card's Skill activates, increase ATK or AGI (rare chance to increase both))
- Choux Crimson + (When Main Card's Skill activates, recovers 3% HP. (If Soprano Mousse or Parfait are subbed on the same card, also grants +1 ATK))
- Arcadia + (When Main Card's Skill activates, recover 8% HP and (33%) chance of nullifying next single instance of damage taken.)
- Parfait + (When Main Card's Skill activates, recovers 3% HP. (If Soprano Mousse or Choux Crimson are subbed on the same card, also grants +1 AGI))
- Soprano Mousse + (When Main Card's Skill activates, recovers 3% HP. (If Choux Crimson or Parfait are subbed on the same card, also grants +1 DEF))
- Priscilla + (When Main Card's Skill activates, small chance for +1 ATK/DEF)
- Blackbeard + (When Main Card's Skill is NOT Enhance, grants 10-25% Skill Boost)
- Makura-gaeshi + (When Main Card's skill activates, chance of doing one of the following: small heal, recover status ailments, or stat boost.)
- Latio + (When Main Card's skill activates, heal for 8% HP. (If target's combined buff/debuff total is less than or equal to -5, increase all stats by 1.))
- Jumelles (Christmas) + (When Main Card's skill triggers, +1 ATK (If played hand contains a Red, Blue, and Green card, +1 to all stats instead))
- Eliel + (When Main Card’s Attack Skill activates, grants 10% Skill Boost (For every buff the enemies have, grants an extra +6% Skill Boost, up to 40% maximum))
- Yatterman + (When Main Card’s Attack Skill activate, Skill Efficacy +35% (+1 to all stats on straight+))
- Otter Otter + (When Main Skill activates, 33% chance to activate Skill 3x. (When there are 2 Blue Cards in the played hand including your own, increases chance to 37%; When there are 3 or more Blue Cards in the played hand including your own, increases chance to 40%))
- Nana (Halloween) + (When Main Skill activates, Heals 8% of max HP and 20% chance to cleanse Status Effects)
- Shuten-doji + (When Main Skill activates, recovers (# of cards in played hand x 2%) HP.)
- Torte + (When Main's skill triggers, 33% chance for +1 ATK/+1 DEF/+1 AGI (When stat totals are negative, chance to buff is 100%))
- Rosa + (When Main's skill triggers, 33% chance to Cleanse Status Effects)
- Kidomaru + (When Red Main's skill triggers, +1 ATK (For each +ATK buff on self, grant +4% Skill Efficacy up to a max of +20%))
- Justice + (When Skill activates, 33% chance to give +1 ATK, DEF, AGI each when Stat Total is negative; When HP is 80% or below, heals 8% HP.)
- Sieg & Vermo (Genesis) + (When a Hero and Girl card are Subbed alongside this card, grants 35% Skill Boost (When there isn't a Hero or Girl card Subbed alongside this card and the Main Card is a Dragon with an Attack Skill, grants 35% Skill Boost))
- Grizzly + (When at 100% HP and on Straight+, grants 35% Damage Boost)
- Churanda + (When attached to A or Merc Storia main, reduces damage taken at all times by 3%)
- Kesesera + (When attached to A or Merc Storia main, increases damage by 10%)
- Cater + (When attached to A or Merc Storia main, increases skill efficacy +10%)
- Seiryu + (When attached to Bite skill, +15% skill efficacy (On straight+, +35% skill efficacy instead))
- Yuu + (When attached to Blue or Merc Storia main, Skill Efficacy +15% and increases Healing received by 3%)
- Stella + (When attached to Blue or Merc Storia main, skill efficacy +10%)
- Ruby + (When attached to Buff skill, skill efficacy increases by 15% (20% on straight+))
- Fam Taos + (When attached to Claw main card, +35% skill power on Straight+. If target has higher DEF buffs than your own, +40% skill power instead.)
- Hell Bolg + (When attached to Demon, Skill Efficacy +20% and reduce damage received by 3% at all times (If there is another Demon card in played hand, Skill Efficacy +30% instead))
- Throne + (When attached to Girl, grants 10-30% Skill Boost)
- Cherub + (When attached to God or Angel, Skill Efficacy +15% (On Straight+, Skill Efficacy +20%))
- Mini Pigeon + (When attached to Green card, Skill Efficacy +20% (Skill Efficacy +35% when attached to Green attacker))
- Dryad (Christmas) + (When attached to Green main, +20% Skill Boost (On Straight+, also recover 5% HP))
- Filia + (When attached to Green or Merc Storia main, skill efficacy +10%)
- Topaz + (When attached to Heal or Shield main, +18% skill efficacy on Staight (+25% instead on Full House+))
- Seraphinite + (When attached to Heal skill, skill efficacy increases by 15% (On straight+ 20%))
- Sietto + (When attached to Main Card with an Attack Skill, Skill Efficacy +20% (If attached to Attacker and Merc Storia main, Skill Efficacy +35% instead))
- Fuu + (When attached to Merc Storia or Angel-type, AGI +1 on skill activation (On Full House+, AGI +2 instead))
- Gerald + (When attached to Merc Storia or Robot-type, Skill Efficacy +15% (On Straight+, Skill Efficacy +20% instead))
- TS808 + (When attached to Red and Attacker main, +20~40% skill efficacy and -2 AGI (If Brutal D is also attached, then +2 AGI also, for a net total of +0 AGI))
- Aphoom-Zhah + (When attached to Red card, Skill Efficacy +15% (If Fthaggua is also subbed to the same card, +25% Skill Efficacy instead))
- Fthaggua + (When attached to Red card, Skill Efficacy +15% (If Aphoom-Zhah is also subbed to the same card, +25% Skill Efficacy instead))
- Alec + (When attached to Red or Merc Storia main, skill efficacy +10%)
- Eruha + (When attached to Slash Main, +25% Skill Efficacy on Straight+ (+30% Skill Efficacy instead on Full House+))
- Ruriha + (When attached to Stab Main, +25% Skill Efficacy on Straight+ (+30% Skill Efficacy instead on Full House+))
- Giovanni + (When attached to Undead main, skill efficacy increases by 15% (Increases skill efficacy further for every Undead-type card in played hand))
- Persephone + (When attached to a card with Red, Blue, and Green Sub Cards, Skill Efficacy +30%)
- Adramelech + (When attached to a card with Red, Blue, and Green subcards, grants +1 to all Stats on Skill Activation)
- Genbu + (When attached to a non-Girl Main card, gives +1 DEF on skill activation (If already at +5 DEF, then grants a 1 tick 25% damage reduction shield))
- Rambunctious Dragon Girls + (When attached to a non-Girl card, recover 8% HP and +1 ATK on skill activation)
- Harushuto + (When attached to a non-Merc Storia or non-Girl type, Skill Efficacy +15% (50% chance for Skill Efficacy +25% instead))
- Byakko + (When attached to attack skill, deal additional Claw attack (Damage increases on Full House+))
- Pluto (Tezuka) + (When attached to attacker skill, skill efficacy +15% and increase ATK by 1 (For each +ATK buff, further increase skill efficacy by +5% each))
- Hyakkimaru + (When attached to attacking skill, heals 10% HP on skill activation)
- Astro Boy + (When attached to attacking skill, increases skill efficacy by 20%, also receive 10% recoil damage)
- Liar + (When attached to enhance, heal, or shield, skill power increases by 10% (Skill power increases depending on hand played, up to 35%))
- Faboras + (When attached to fire card, skill efficacy +15% (For every other fire card in played hand, increase skill efficacy by 5% each for a max of +35%))
- Doctor Kiriko + (When attached to green Ace, skill efficacy +15% and 50% chance to increase AGI on skill activation)
- Anna Allen (Zombie) + (When attached to main with Bite skill, skill efficacy +20% (Further increases as your own HP or enemy's HP is lower, up to +38%))
- Elsa Allen (Zombie) + (When attached to main with Bite skill, skill efficacy +35% but deals recoil damage to self)
- Emma + (When attached to main with Claw skill, +18% skill efficacy (On Straight+, +35% skill efficacy instead))