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A list of all pages that have property "Has sub skill description(en)" with value "When Main Card's Attack Skill activates, small chance to inflict Seal". Since there have been only a few results, also nearby values are displayed.

Showing below up to 125 results starting with #1.

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List of results

  • Girim  + (When Main Card is Red and has Attack Skill, grants 35% Skill Boost and 20% chance to inflict Taunt on all targets on Straight+)
  • Ra  + (When Main Card is Red and has Attack Skill, grants 30-40% Skill Boost (For every +5 Stat Total the target has, increases the Minimum Skill Boost by +3%))
  • Rico  + (When Main Card is Red and has Attack Skill, grants +1 ATK on Skill Activation (For every +1 ATK, grants +8% Skill Boost and +2% Accuracy))
  • Asura  + (When Main Card is Red and has Attack Skill, grants 35% Skill Boost on Straight+ (For every Red card in the played hand, grants additional +1% Skill Boost; When 3 or more Red cards are present, grants +1 ATK))
  • Brutal D  + (When Main Card is Red and has Attack Skill, grants 20-40% Skill Boost)
  • Dark Ifrina  + (When Main Card is Red and is Subbed alongside a Blue and Green Card, grants 1% Damage Reduction; When Main Card also has Attack Skill, grants 40% Skill Boost)
  • Dark Zeus  + (When Main Card is Red and this Card is subbed alongside a Blue and Green Card, grants +1% Damage Reduction (When the Main Card also has Stab Skill, grants 38-45% Skill Boost))
  • Zadkiel  + (When Main Card is Red or Angel-type, increases ATK or DEF on Skill Activation (When Main Card is Red and Angel-type, grants 20% Skill Boost))
  • Gabriel  + (When Main Card is Red or Angel-type, remove Status Effects (When Main Card is Red and Angel-type, increases ATK by 1.))
  • Toki  + (When Main Card is Red, 10% Skill Boost and 33% chance to give +1 ATK)
  • Colt (Surprise)  + (When Main Card is Red, grants 10% Skill Boost (When Subbed alongside Surprise, 50% chance to Prevent Enhance Linking))
  • Tichelle (Swimsuit)  + (When Main Card is Red, grants 10% Skill Boost (50% chance to grant +1 ATK))
  • Vesty  + (When Main Card is Red, grants 10% Skill Boost and +1 ATK (Adds +3% Skill Boost for every +1 ATK))
  • Elanor  + (When Main Card is Red, grants 10% Skill Boost (If you have 2 Robot Cards also subbed on the same card, grants 20% Skill Boost instead))
  • Draco  + (When Main Card is Red, grants 15% Skill Boost (On Full House+, increases to 20%))
  • Tsuchigumo  + (When Main Card is Red, grants 15-20% Skill Boost (50% chance to grant +1 AGI: further 50% chance to grant +2 AGI instead))
  • Dancing Human Anatomical Model  + (When Main Card is Red, grants 15-25% Skill Boost (50% Chance to grant +1 ATK; Further 50% Chance to grant +2 ATK instead))
  • FlameMan  + (When Main Card is Red, grants 15-30% Skill Boost. If all Subs on the Main Card are Red, 20-30% Skill Boost instead.)
  • Bahamut (Dragon)  + (When Main Card is Red, grants 20% Skill Boost (When subbed alongside 2 other Red cards, grants +1 ATK))
  • Garnet (New Year)  + (When Main Card is Red, grants 20% Skill Boost (For every God card in the played hand, grants +2% Skill Boost))
  • Ran  + (When Main Card is Red, grants 20% Skill Boost on Straight+)
  • Scarlet (Tropical)  + (When Main Card is Red, grants 20% Skill Boost and Heals 3% HP (For every 30% HP lost, grants additional +3% Skill Boost and +2% HP Heal))
  • Elsa (Bikini)  + (When Main Card is Red, grants 20% Skill Boost and 20% chance to apply Sustained Buff effect that increases ATK/AGI for 2 turns)
  • Bugbear (Danmachi)  + (When Main Card is Red, grants 20-25% Skill Boost (When subbed alongside 2 other Red Cards, grants 20-30% Skill Boost instead))
  • Judas  + (When Main Card is Red, grants 20-25% Skill Boost (Increases to 20-30% when there are 3 Red Cards in the played hand including your own))
  • Sessai  + (When Main Card is Red, grants 20-25% Skill Boost and +1 ATK (When Subbed alongside 2 other Youkai cards, grants 20-35% Skill Boost))
  • Red Samurai  + (When Main Card is Red, grants 20-30% Skill Boost and -1% Status Avoidance (If all other Sub Cards alongside this one are Red, grants +1% Status Avoidance))
  • Chocolatte  + (When Main Card is Red, grants 25% Skill Boost (When Subbed alongside a Blue & Green Card, grants 30% Skill Boost instead))
  • Ran & Akane (New Year)  + (When Main Card is Red, grants 25-30% Skill Boost (When you have an active Shield effect, grants 30% Skill Boost instead))
  • White King  + (When Main Card is Red, grants 25-35% Skill Boost (On Full House+, increases Minimum Skill Boost by +5%))
  • Jay Father  + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside a Blue and Green card, grants 35% Skill Boost instead))
  • Emilia (Bride)  + (When Main Card is Red, grants 30% Skill Boost (When you target a single foe, grants 30-35% Skill Boost instead, but incur 5% HP Recoil damage))
  • Dark Norn  + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside a Blue & Green Card, grants 35% Skill Boost and when your HP is not at 100%, grants 2% Damage Reduction))
  • Gaia  + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside 2 other God & Girl Cards, grants 35% Skill Boost instead))
  • Scorpion  + (When Main Card is Red, grants 30% Skill Boost; When all Subs are Outlaw-type, grants 30-35% Skill Boost instead (Colosseum Only: If your HP is 50% or less, grants 2% Damage Reduction))
  • Xiao (Little)  + (When Main Card is Red, grants 30% Skill Boost (When Subbed alongside a Blue and Green Card, grants +1 to all Stats))
  • Mephisto (B)  + (When Main Card is Red, grants 30-35% Skill Boost but incur 5% HP Recoil damage)
  • Mephisto (Demon)  + (When Main Card is Red, grants 30-35% Skill Boost but incur 5% HP Recoil damage)
  • Gawain (Baseball)  + (When Main Card is Red, grants 30-35% Skill Boost (For every Red card in the played hand, increases the Minimum Skill Boost by +1%))
  • Altair  + (When Main Card is Red, grants 31% Skill Boost (When Subbed alongside 2 other Galaxy cards, clears Status Effects))
  • Ifrit  + (When Main Card is Red, grants 35% Skill Boost (For every -1 ATK, grants +1% Skill Boost; If ATK is -3 or less, grants +1 ATK to the Party))
  • Conductor  + (When Main Card is Red, increases Healing received by 3%; 25% Skill Boost on Straight+)
  • Green Samurai  + (When Main Card is Robot and has Attack Skill, grants 30% Skill Boost and +1 ATK, but self-inflicts 5% HP Recoil damage (For every +1 ATK, grants +2% Skill Boost))
  • Vile (MMX)  + (When Main Card is Robot and has Attack Skill, grants 35% Skill Boost and +2 DEF (When your DEF is +5, attacks are guaranteed to hit))
  • Machine Father  + (When Main Card is Robot and has Attack Skill, grants 30% Skill Boost (If Subbed alongside Queen Mother, grants 35% Skill Boost and clears your Status Effects instead))
  • Queen Lady  + (When Main Card is Robot, grants 20-30% Skill Boost (For each Robot card in the played hand including your own, increases the Minimum Skill Boost by +2%))
  • Demon Pilgrim  + (When Main Card is Senjuu, boost damage by 10%.)
  • Jizo Imp  + (When Main Card is Senjuu, grant 3% Damage Reduction.)
  • Demon Shisa  + (When Main Card is Senjuu, grants 10% Skill Efficiency.)
  • Buzzcock  + (When Main Card is Slash and you or your target is Taunted, grants 40% Skill Boost)
  • Millis  + (When Main Card is Slash, grants 35% Skill Boost on Straight+; when a Dragon card is in the played hand, clears your Status Effects)
  • Emperor  + (When Main Card is Slash, grants 35% Skill Boost on Straight+; if your Stat Total is >= +1 and the target's Stat Total is negative, grants 40% Skill Boost instead)
  • Crow  + (When Main Card is Stab, grants 30% Skill Boost (Adds +2% Skill Boost for every Red card in the played hand including your own))
  • Sink & Karula  + (When Main Card is Undead and has Attack Skill, grants 35% Skill Boost (When subbed alongside 2 other Undead cards, increases to 38%))
  • Nero  + (When Main Card is Undead and has Attack Skill, grants 35% Skill Boost (When target is Undead, grants 35-40% Skill Boost; 33% chance to reduce target's DEF by 1))
  • Undead Knight (KonoSuba)  + (When Main Card is Undead and has Attack Skill, grants 30-40% Skill Boost (When all 3 Subs are Undead, increases the Minimum Skill Boost by +5%))
  • Chrome  + (When Main Card is Undead and has Attack Skill, grants 35-40% Skill Boost; For every 30% HP lost, gain additional 2% Lifesteal)
  • Former Shopkeeper  + (When Main Card is Undead, 10% Skill Boost)
  • Licker  + (When Main Card is Undead, 20% chance for its Skill to become AoE)
  • Melissa  + (When Main Card is Undead, grants 20% Damage Boost)
  • Indigo Silky  + (When Main Card is Water-element, boost Skill Power by 10% with a chance to recover HP.)
  • Urd  + (When Main Card is Water-type and status total is 3 or more, grants 20% Skill Boost.)
  • Silky (Swimsuit)  + (When Main Card is Wood, 50% chance to grant +1 AGI (50% chance to grant +2 AGI instead))
  • Klaus  + (When Main Card is Wood, grants 15% Skill Boost)
  • Raijin  + (When Main Card is Wood-element or Fuujin, on Straight+, grants 25% Damage Boost (when Fuujin, increase AGI with a chance of a larger AGI boost))
  • Gazon Silky  + (When Main Card is Wood-element, boost Skill Power by 10% with a chance to recover HP.)
  • Skuld  + (When Main Card is Wood-type and status total is 3 or more, grants 20% Skill Boost.)
  • Kijo Momiji  + (When Main Card is Youkai and has Attack Skill, grants 35% Skill Boost (For every Youkai Card subbed, grants +1% Skill Boost; maxes at 38%))
  • Yoshimoto  + (When Main Card is Youkai and has Attack Skill, grants 30-40% Skill Boost (When subbed alongside two other Youkai cards, grants +1 to all Stats; For every +5 Stat Total you have, increases the Minimum Skill Boost by +3%))
  • Shuten-doji (Chief)  + (When Main Card is Youkai and has Attack Skill, grants 35% Skill Boost (When Subbed alongside 2 other Youkai cards, Heals 5% HP and clears Status Effects))
  • Shuten-doji (Strange)  + (When Main Card is Youkai and has Attack Skill, grants 35% Skill Boost (Also grants +1 ATK/AGI if there is another Youkai card subbed alongside this one))
  • Momo  + (When Main Card is Youkai and has Attack Skill, grants 30-40% Skill Boost (When Subbed alongside Momotaro, increases the Minimum Skill Boost by +5%))
  • Nurikabe  + (When Main Card is Youkai, grants 20% Skill Boost and 33% chance to grant +1 DEF to the Party)
  • Nue  + (When Main Card is Youkai, grants 20% Skill Boost and 33% chance to grant +1 AGI to the Party)
  • Furaribi  + (When Main Card is Youkai, grants 20% Skill Boost and 33% chance to grant +1 ATK to the Party)
  • Nekomata  + (When Main Card is Youkai, grants 20-30% Skill Boost (When subbed alongside two other Youkai cards, grants 30% Skill Boost))
  • Darkness (Vanir Possessed)  + (When Main Card is a Demon and has Attack Skill, grants 35% Skill Boost and 1% Damage Reduction (For every 30% HP lost, grants +2% Skill Boost and +1% Damage Reduction))
  • Belial  + (When Main Card is a Demon, grants 10% Skill Boost (For every Demon card in the played hand, grants +5% Skill Boost))
  • Rosalia  + (When Main Card is a Demon, grants 25% Skill Boost (20% Chance to self-apply Sustained Buff effect that increases DEF for 2 turns; When your DEF reaches +5, 50% chance to apply Iron Wall))
  • Dark Elf (No Makeup)  + (When Main Card is a Girl and has Attack Skill, grants 30% Skill Boost and increases any negative Stats by +1 (If your Stat Total is -1 or less, grants 30-40% Skill Boost))
  • Daji  + (When Main Card is a Girl and has Attack Skill, grants 35% Skill Boost on Straight+; 40% on Full House+; 20% chance to inflict Charm, but inflicts 5% HP Recoil damage)
  • Izanami (Wrestler)  + (When Main Card is a Girl and has Attack Skill, grants 35% Skill Boost and +1 ATK (When your ATK is +3 or higher, grants 37% Skill Boost instead; When your ATK is +5 or higher, grants 40% Skill Boost and +1 AGI))
  • Emeraldes  + (When Main Card is a Girl and has an Attack Skill, grants 20-40% Skill Boost and grants +1 AGI (For every +1 AGI, the minimum Skill Boost increases by +3%))
  • Spica (Festival)  + (When Main Card is a Girl, 50% chance to grant 40% Skill Boost)
  • Marumo  + (When Main Card is a Girl, gives 10% Damage Boost.)
  • Ishishi  + (When Main Card is a Girl, gives 10% Skill Boost)
  • Chocolat  + (When Main Card is a Girl, grants +1 ATK or AGI on Skill Activation (When Main Card is NOT a Girl, clears Status Effects instead))
  • Vermouth (BIOHAZARD)  + (When Main Card is a Girl, grants 20-30% Skill Boost (When your HP falls below 30%, grants 30% Skill Boost))
  • Kagerou  + (When Main Card is a Girl, grants 30-35% Skill Boost and +1 to all Stats (20% chance to grant +2 to all Stats instead))
  • Lovers  + (When Main Card is a Girl, heals 8% HP on Skill Activation (If there is a Red and Blue card in the played hand other than your own, clears Status Effects))
  • Kintaro  + (When Main Card is a God and has Attack Skill, grants 35% Skill Boost (If subbed alongside 2 other God Cards, increases to 38%))
  • Aqua (KonoSuba)  + (When Main Card is a God and has Attack Skill, grants 35% Skill Boost (When target is either Undead or Demon, increases to 40%))
  • Medjed (Wrestler)  + (When Main Card is a God or a Wrestler, grants 36% Skill Boost (If all Subs are Gods or Wrestlers, grants 41% Skill Boost instead))
  • Hestia  + (When Main Card is a God, grants 10% Skill Boost (Grants +5% Skill Boost for every God Card in the played hand except your own))
  • Parallel Freya  + (When Main Card is a Hero and has Slash Skill, grants 36% Skill Boost (If all Subs are Hero-type, grants 41% Skill Boost instead))
  • Oto Tachibana-Hime  + (When Main Card is a Hero, grants 25-35% Skill Boost (For every Hero card in the played hand, increases the Minimum Skill Boost by +2%))
  • Jolly Roger Boys  + (When Main Card is a Knight or Undead, grants 31% Skill Boost (If all Subbed Cards are either Knights or Undead, grants 31-35% Skill Boost instead))
  • Kisaragi Saemon  + (When Main Card is a Ninja and has an Attack Skill, grants 35% Skill Boost on Straight+ (When Subbed alongside Okoi, removes the Straight+ requirement))
  • Okoi  + (When Main Card is a Ninja and has an Attack Skill, grants 35% Skill Boost on Straight+ (When Subbed alongside Kisaragi Saemon, removes the Straight+ requirement))
  • Sigma Virus  + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost (When NOT inflicted with a Status Effect, grants 40% Skill Boost but self-inflicts Taunt))
  • El Topo  + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost on Straight+ (If you target an enemy, grants 20% Skill Boost and recovers 3% HP for the Party on Straight+))
  • Tick Tock Man  + (When Main Card is a Robot and has Attack Skill, grants 30% Skill Boost; 50% chance to grant 40% Skill Boost instead and Steal +1 ATK from the target)
  • Sergeant (Mecha)  + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost (If Subbed alongside another Robot card, grants +1 ATK/DEF))
  • Neo Sigma  + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost (When all 3 Subs are Robots, grants +1 to all Stats))
  • Vermillion  + (When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost and +1 to all Stats)
  • Cronos type-0  + (When Main Card is a Robot and has an Attack Skill, grants 30% Skill Boost and +1 to all Stats (Adds +2% Skill Boost for every +3 Stats))
  • Gold Lightan  + (When Main Card is a Robot or has Stab Skill, grants +1 ATK/DEF on Skill Activation)
  • Iris (MMX)  + (When Main Card is a Robot, activates Skill 2x on Straight+; On Full House+, activates Skill 2x with a 33% chance to activate it 3x instead (When Main Card is A and Robot, grants 15% Damage Reduction))
  • Mecha Soldier  + (When Main Card is a Robot, grants 15% Skill Boost)
  • Guardian (Wrestler)  + (When Main Card is a Wrestler and has Attack Skill, grants 30% Skill Boost (When the target is a Wrestler, grants 35% Skill Boost))
  • Nure-onna  + (When Main Card is a Youkai and has an Attack Skill, grants 30-35% Skill Boost and 20% chance to inflict Confusion)
  • Karakasa-obake  + (When Main Card is a Youkai, clears Status Effects on Skill Activation (Increases DEF or AGI for every Youkai card in the played hand))
  • Oboro-guruma  + (When Main Card is a Youkai, grants 15% Skill Boost)
  • White Uribo  + (When Main Card is a Youkai, grants 20% Skill Boost (Every 2 Turns, increases the Skill Boost by +2%; Maxes at 30% after 10 Turns))
  • Barachiel  + (When Main Card is an Angel, grants 31% Skill Boost (If all of the Subbed Cards are either all Demon or Angel-type, grants 31-35% Skill Boost instead))
  • Chaotic Four  + (When Main Card is an Eldritch and has Bite Skill, grants 35% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 40% Skill Boost instead))
  • Lady of Black Flames  + (When Main Card is an Eldritch, grants 31% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 31-35% Skill Boost instead))
  • Phantom of Greed  + (When Main Card is an Outlaw, grants 30% Skill Boost (Grants +1% Skill Boost for every Outlaw Subbed on the Main Card))
  • Agent Fuwano  + (When Main Card is an Outlaw, grants 30% Skill Boost (Grants +1% Skill Boost for every Outlaw card in the played hand))
  • Zemu  + (When Main Card is non-Girl and its Attack Skill activates, grants +7% Skill Boost for each non-Girl card in the played hand.)
  • Seraph  + (When Main Card is not Demon-type, increases ATK and DEF on Skill Activation (If Main Card is Demon-type, increases ATK and AGI))
  • Hephaestus  + (When Main Card's Attack Skill Activates, grants 15% Skill Boost (On Straight+, 30-40% Skill Boost instead))
  • Nine Tail  + (When Main Card's Attack Skill Activates, grants 20% Skill Boost but self-inflicts Confusion (When you are Confused, grants 20-40% Skill Boost instead))
  • Zombie Cop  + (When Main Card's Attack Skill activates, 25% chance to inflict Zombify)
  • Wanyudo  + (When Main Card's Attack Skill activates, increases AGI by +1~2.)
 (When Main Card's Attack Skill activates, small chance to inflict Seal)
  • Heltares  + (When Main Card's Attack Skill activates, small chance to inflict Seal.)
  • Tsathoggua  + (When Main Card's Attack Skill activates, rare chance to steal either of the target's ATK or DEF buffs)
  • Apricot  + (When Main Card's Attack Skill activates, grants 25% Skill Boost and 10% Lifesteal)
  • Cthulhu  + (When Main Card's Attack Skill activates, grants 15% Skill Boost and chance to execute a Non-elemental attack to all targets)
  • Galvin  + (When Main Card's Attack Skill activates, grants 20% Skill Boost, but has chance to give -1 ATK/DEF to self)
  • Angelica  + (When Main Card's Attack Skill activates, chance to inflict Zombify (If target is a Boss, 10% Skill Boost))
  • Fenrir  + (When Main Card's Attack Skill activates, grants 20% Skill Boost (If target is God-type, chance to increase ATK and AGI))
  • Zhu Bajie  + (When Main Card's Attack Skill activates, grants 20% Skill Boost and executes a Bite attack (If your HP is <= 50%, gives +1 to all Stats))
  • Gashadokuro  + (When Main Card's Attack Skill activates, grants 35% Skill Boost, but inflicts Zombify on self.)
  • Mary  + (When Main Card's Attack Skill activates, add 1x Hit attack (damage increased when self's HP is high))
  • Ippon-datara  + (When Main Card's Attack Skill activates, (25%) chance to reduce target's DEF by 1.)
  • Valentine  + (When Main Card's Attack Skill triggers, 20% chance to afflict all enemies with Charm (Cardify Rate increased by 2.5x)(+2% chance for every Girl card in the hand other than your own))
  • Vermouth  + (When Main Card's Attack skill activates, small chance to Charm)
  • Isis  + (When Main Card's Heal Skill activates, chance to survive one fatal attack to self)
  • Alice  + (When Main Card's Heal skill activates, chance to add damage reduction)
  • Beat  + (When Main Card's Hit Skill activates, applies Counter Shield)
  • Ada  + (When Main Card's Hit Skill activates, grants 35% Skill Boost on Straight+; 10% chance to steal +1 of each Stat)
  • Chicking  + (When Main Card's Shield Skill activates, Heals some HP (6%))
  • Aniolowski  + (When Main Card's Skill Activates, 33% Chance to activate it 3x (When Subbed alongside 2 other Eldritch Cards, adds additional 33% Chance to active Main Card's Skill 2x))
  • Wendy Oldbag  + (When Main Card's Skill Activates, 33% Chance to Prevent Enhance Linking (On Full House+, chance increases to 40%))
  • Tweedle Twins  + (When Main Card's Skill Activates, 33% Chance to Prevent Enhance Linking (When Main Card is NOT a Girl, increases Chance to 40%))
  • Kibitsuhiko  + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill 2x; When Subbed alongside 2 other Red cards, grants additional 40% chance to activate Skill 3x instead)
  • Tofu-kozo  + (When Main Card's Skill Activates, 33% chance to clear Status Effects and apply a Status Immunity Shield (If target already has Status Immunity Shield applied, 10% chance to apply one that can't be broken))
  • Oz  + (When Main Card's Skill Activates, 33% chance to not link with Enhance cards (On Full House+, grants 20-30% Skill Boost))
  • Vermillion (Scrapper)  + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill twice; When subbed alongside 2 other Robot cards, adds 40% chance to activates Skill three times instead)
  • The Seven Sins (A)  + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill 2x; When Subbed alongside 2 other Demon cards, grants additional 40% chance to activate Skill 3x instead)
  • Sherry (Christmas)  + (When Main Card's Skill Activates, 33% chance each to Heal 5% HP, clear Status Effects, and/or apply Iron Wall)
  • Sonia  + (When Main Card's Skill Activates, 33% chance to clear Status Effects)
  • Vermouth (Agent)  + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill 2x; When Subbed alongside 2 other Red & Blue Girl cards, grants additional 40% chance to activate Skill 3x instead)
  • Nyarlathotep (B)  + (When Main Card's Skill Activates, 33% chance to activate Main Card's Skill twice; When 3 Eldritch cards are subbed, adds 40% chance to activates Skill three times instead)
  • Josie  + (When Main Card's Skill Activates, 33% chance to apply an Absorption Shield (based on the element of the Main Card) that absorbs 20% of the next single attack)
  • Victoria  + (When Main Card's Skill Activates, 33% chance to not link with Enhance cards (On Straight+, grants 15% Skill Boost))
  • Espada  + (When Main Card's Skill Activates, 50% chance to give +1 AGI (When Main Card is Victoria, 33% chance to clear Status Effects when Skill Activates))
  • Count Mecha  + (When Main Card's Skill Activates, 50% chance to grant +1 to any negative Stat (On Full House+, grants +1 to all Stats))
  • Kreutz  + (When Main Card's Skill Activates, 50% chance to give +1 DEF (When Main Card is Victoria, 33% chance to give Iron Wall when Skill activates))
  • Karo  + (When Main Card's Skill Activates, 50% chance to grant +1 ATK (If Main Card is Victoria, 33% chance for Skill to trigger twice))
  • Jill  + (When Main Card's Skill Activates, 50% to clear Status Effects and apply Status Immunity)
  • Tanya  + (When Main Card's Skill Activates, 80% chance to grant +1 ATK (If Schwartz is subbed on the same card, grants 10% Skill Boost))
  • Schwartz  + (When Main Card's Skill Activates, 80% chance to grant +1 AGI (When Tanya is subbed on the same card, grants 10% Skill Boost))
  • Mitama  + (When Main Card's Skill Activates, Heals 5% HP and grants +1 DEF (Heal increases by +2% for every God card in the played hand))
  • Siegfried  + (When Main Card's Skill Activates, Heals 8% HP; When target does not have a Shield effect active, 20% chance to apply 1-tick Iron Wall)
  • Cerberus (BIOHAZARD)  + (When Main Card's Skill Activates, grants +1 AGI)
  • Ancient Mage  + (When Main Card's Skill Activates, grants 1.2x Power UP effect)
  • Prometheum  + (When Main Card's Skill Activates, grants +1 ATK (For every +1 ATK, grants +6% Skill Boost and +1% Status Avoidance))
  • Chris  + (When Main Card's Skill Activates, grants +1 AGI; At +5 AGI, applies a strong Counter + Damage Reduction (50%) Shield.)
  • Betobeto-san  + (When Main Card's Skill Activates, grants +1 AGI (When AGI is +5, applies Iron Wall))
  • Leon (BIOHAZARD)  + (When Main Card's Skill Activates, grants 10% Skill Boost and +1 AGI (Grants extra 3% Skill Boost for every +1 AGI))
  • Warning Girls  + (When Main Card's Skill Activates, grants +1 DEF (For every +1 DEF, grants +1% Increased Healing Received))
  • Hercules  + (When Main Card's Skill Activates, heals 8% HP and increases any negative Stats by 1 (When target's HP is 50% or less, heal increases to 10% instead))
  • Clover  + (When Main Card's Skill activates, 20% chance to recover 5% HP to the Party)
  • Miles Edgeworth  + (When Main Card's Skill activates, 33% Chance to activate Skill 3x (On Straight+, chance increases to 37%; 40% on Full House+))
  • Sumire  + (When Main Card's Skill activates, Heals 5% HP; If HP is below 30%, applies 1-tick Iron Wall Shield)
  • Franken  + (When Main Card's Skill activates, chance to apply 1-tick Counter Shield)
  • Merlin  + (When Main Card's Skill activates, chance to grant +1 ATK/AGI.)
  • Asmodeus  + (When Main Card's Skill activates, chance to Charm all enemies (upon Charming, chance to severely reduce user’s own ATK))
  • Metatron  + (When Main Card's Skill activates, clears Status Effects if target is inflicted with a Status Effect (If Status Effects are cleared, grants +1 DEF))
  • Xebec  + (When Main Card's Skill activates, grants +1 DEF (+2 DEF when HP is low))
  • Magician  + (When Main Card's Skill activates, grants 10% Skill Boost and 33% chance not to link with Enhance cards.)
  • Mammon  + (When Main Card's Skill activates, grants 20% Skill Boost, but self-inflicts -1 ATK)
  • Zashiki  + (When Main Card's Skill activates, grants +1 DEF or AGI (Rare chance to increase both))
  • Chariot  + (When Main Card's Skill activates, grants +1 DEF; If target does not have a Shield active, 50% chance to apply 20% Damage Reduction Shield)
  • Easy Ill  + (When Main Card's Skill activates, heals 3% HP)
  • Door Dragon Guarder  + (When Main Card's Skill activates, increases DEF (When subbed on the same card with Volks, Delice, or Gulldos, grant 25% Skill Boost))
  • Regulus  + (When Main Card's Skill activates, increase ATK or AGI (rare chance to increase both))
  • Choux Crimson  + (When Main Card's Skill activates, recovers 3% HP. (If Soprano Mousse or Parfait are subbed on the same card, also grants +1 ATK))
  • Arcadia  + (When Main Card's Skill activates, recover 8% HP and (33%) chance of nullifying next single instance of damage taken.)
  • Parfait  + (When Main Card's Skill activates, recovers 3% HP. (If Soprano Mousse or Choux Crimson are subbed on the same card, also grants +1 AGI))
  • Soprano Mousse  + (When Main Card's Skill activates, recovers 3% HP. (If Choux Crimson or Parfait are subbed on the same card, also grants +1 DEF))
  • Priscilla  + (When Main Card's Skill activates, small chance for +1 ATK/DEF)
  • Blackbeard  + (When Main Card's Skill is NOT Enhance, grants 10-25% Skill Boost)
  • Makura-gaeshi  + (When Main Card's skill activates, chance of doing one of the following: small heal, recover status ailments, or stat boost.)
  • Latio  + (When Main Card's skill activates, heal for 8% HP. (If target's combined buff/debuff total is less than or equal to -5, increase all stats by 1.))
  • Jumelles (Christmas)  + (When Main Card's skill triggers, +1 ATK (If played hand contains a Red, Blue, and Green card, +1 to all stats instead))
  • Eliel  + (When Main Card’s Attack Skill activates, grants 10% Skill Boost (For every buff the enemies have, grants an extra +6% Skill Boost, up to 40% maximum))
  • Yatterman  + (When Main Card’s Attack Skill activate, Skill Efficacy +35% (+1 to all stats on straight+))
  • Otter Otter  + (When Main Skill activates, 33% chance to activate Skill 3x. (When there are 2 Blue Cards in the played hand including your own, increases chance to 37%; When there are 3 or more Blue Cards in the played hand including your own, increases chance to 40%))
  • Nana (Halloween)  + (When Main Skill activates, Heals 8% of max HP and 20% chance to cleanse Status Effects)
  • Shuten-doji  + (When Main Skill activates, recovers (# of cards in played hand x 2%) HP.)
  • Torte  + (When Main's skill triggers, 33% chance for +1 ATK/+1 DEF/+1 AGI (When stat totals are negative, chance to buff is 100%))
  • Rosa  + (When Main's skill triggers, 33% chance to Cleanse Status Effects)
  • Kidomaru  + (When Red Main's skill triggers, +1 ATK (For each +ATK buff on self, grant +4% Skill Efficacy up to a max of +20%))
  • Justice  + (When Skill activates, 33% chance to give +1 ATK, DEF, AGI each when Stat Total is negative; When HP is 80% or below, heals 8% HP.)
  • Sieg & Vermo (Genesis)  + (When a Hero and Girl card are Subbed alongside this card, grants 35% Skill Boost (When there isn't a Hero or Girl card Subbed alongside this card and the Main Card is a Dragon with an Attack Skill, grants 35% Skill Boost))
  • Grizzly  + (When at 100% HP and on Straight+, grants 35% Damage Boost)
  • Churanda  + (When attached to A or Merc Storia main, reduces damage taken at all times by 3%)
  • Kesesera  + (When attached to A or Merc Storia main, increases damage by 10%)
  • Cater  + (When attached to A or Merc Storia main, increases skill efficacy +10%)
  • Seiryu  + (When attached to Bite skill, +15% skill efficacy (On straight+, +35% skill efficacy instead))
  • Yuu  + (When attached to Blue or Merc Storia main, Skill Efficacy +15% and increases Healing received by 3%)
  • Stella  + (When attached to Blue or Merc Storia main, skill efficacy +10%)
  • Ruby  + (When attached to Buff skill, skill efficacy increases by 15% (20% on straight+))
  • Fam Taos  + (When attached to Claw main card, +35% skill power on Straight+. If target has higher DEF buffs than your own, +40% skill power instead.)
  • Hell Bolg  + (When attached to Demon, Skill Efficacy +20% and reduce damage received by 3% at all times (If there is another Demon card in played hand, Skill Efficacy +30% instead))
  • Throne  + (When attached to Girl, grants 10-30% Skill Boost)
  • Cherub  + (When attached to God or Angel, Skill Efficacy +15% (On Straight+, Skill Efficacy +20%))
  • Mini Pigeon  + (When attached to Green card, Skill Efficacy +20% (Skill Efficacy +35% when attached to Green attacker))
  • Dryad (Christmas)  + (When attached to Green main, +20% Skill Boost (On Straight+, also recover 5% HP))
  • Filia  + (When attached to Green or Merc Storia main, skill efficacy +10%)
  • Topaz  + (When attached to Heal or Shield main, +18% skill efficacy on Staight (+25% instead on Full House+))
  • Seraphinite  + (When attached to Heal skill, skill efficacy increases by 15% (On straight+ 20%))
  • Sietto  + (When attached to Main Card with an Attack Skill, Skill Efficacy +20% (If attached to Attacker and Merc Storia main, Skill Efficacy +35% instead))
  • Fuu  + (When attached to Merc Storia or Angel-type, AGI +1 on skill activation (On Full House+, AGI +2 instead))
  • Gerald  + (When attached to Merc Storia or Robot-type, Skill Efficacy +15% (On Straight+, Skill Efficacy +20% instead))
  • TS808  + (When attached to Red and Attacker main, +20~40% skill efficacy and -2 AGI (If Brutal D is also attached, then +2 AGI also, for a net total of +0 AGI))
  • Aphoom-Zhah  + (When attached to Red card, Skill Efficacy +15% (If Fthaggua is also subbed to the same card, +25% Skill Efficacy instead))
  • Fthaggua  + (When attached to Red card, Skill Efficacy +15% (If Aphoom-Zhah is also subbed to the same card, +25% Skill Efficacy instead))
  • Alec  + (When attached to Red or Merc Storia main, skill efficacy +10%)
  • Eruha  + (When attached to Slash Main, +25% Skill Efficacy on Straight+ (+30% Skill Efficacy instead on Full House+))
  • Ruriha  + (When attached to Stab Main, +25% Skill Efficacy on Straight+ (+30% Skill Efficacy instead on Full House+))
  • Giovanni  + (When attached to Undead main, skill efficacy increases by 15% (Increases skill efficacy further for every Undead-type card in played hand))
  • Persephone  + (When attached to a card with Red, Blue, and Green Sub Cards, Skill Efficacy +30%)
  • Adramelech  + (When attached to a card with Red, Blue, and Green subcards, grants +1 to all Stats on Skill Activation)
  • Genbu  + (When attached to a non-Girl Main card, gives +1 DEF on skill activation (If already at +5 DEF, then grants a 1 tick 25% damage reduction shield))
  • Rambunctious Dragon Girls  + (When attached to a non-Girl card, recover 8% HP and +1 ATK on skill activation)
  • Harushuto  + (When attached to a non-Merc Storia or non-Girl type, Skill Efficacy +15% (50% chance for Skill Efficacy +25% instead))
  • Byakko  + (When attached to attack skill, deal additional Claw attack (Damage increases on Full House+))
  • Pluto (Tezuka)  + (When attached to attacker skill, skill efficacy +15% and increase ATK by 1 (For each +ATK buff, further increase skill efficacy by +5% each))
  • Hyakkimaru  + (When attached to attacking skill, heals 10% HP on skill activation)
  • Astro Boy  + (When attached to attacking skill, increases skill efficacy by 20%, also receive 10% recoil damage)
  • Liar  + (When attached to enhance, heal, or shield, skill power increases by 10% (Skill power increases depending on hand played, up to 35%))
  • Faboras  + (When attached to fire card, skill efficacy +15% (For every other fire card in played hand, increase skill efficacy by 5% each for a max of +35%))
  • Doctor Kiriko  + (When attached to green Ace, skill efficacy +15% and 50% chance to increase AGI on skill activation)
  • Anna Allen (Zombie)  + (When attached to main with Bite skill, skill efficacy +20% (Further increases as your own HP or enemy's HP is lower, up to +38%))
  • Elsa Allen (Zombie)  + (When attached to main with Bite skill, skill efficacy +35% but deals recoil damage to self)
  • Emma  + (When attached to main with Claw skill, +18% skill efficacy (On Straight+, +35% skill efficacy instead))