Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has main skill description(en)" with value "Chance to inflict Darkness". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Zenon (Counterattack)  + (Breaks all targets' Shields with chance to reduce their ATK/DEF; Also executes 1x AoE Non-Elemental attack (For every Robot card Subbed, Skill Power and Non-Elemental Damage increases))
  • Ms. Bunny  + (Breaks all targets' Shields with chance to reduce their AGI)
  • King (Human)  + (Breaks all targets' Shields; Chance to decrease all targets' ATK/DEF and executes an AoE Non-Elemental Stab attack (If target is inflicted with a Status Effect, Non-Elemental damage increases))
  • Mage Family (Staff)  + (Buff all of the Party's Stats with a chance to decrease all of the enemy targets' Stats)
  • Petronius  + (Buffs ATK/DEF for all allies, chance on Straight+ to apply Damage Reduction shield.)
  • Marrone Fighter  + (Buffs all of the Party's Stats and Heals HP)
  • Yuki (Yakuza)  + (Buffs the Party's Stats based on the Cards
    Buffs the Party's Stats based on the Cards in the played hand other than your own (+ATK for Red, +DEF for Blue, +AGI for Green) and Heals the Party's HP; Also clears Status Effects and applies 2-tick Status Reflect Shields (Status Reflect ticks increase the more this Skill is used)
    icks increase the more this Skill is used))
  • Eru  + (Chance for +1 ATK to party (on straight+, add +1 DEF))
  • Emily  + (Chance for party to gain a damage-reducing Counter, providing one Counterattack (Increase the rate of success, damage reduction, and potency of counterattack when target's HP is low))
  • Mini Walrus  + (Chance of decreasing ATK and DEF of all enemies by 1, but also chance of decreasing own AGI by 1.)
  • Iris (MMX)  + (Chance to Buff all Stats for the Party; also clears Status Effects and applies Status Reflect Shields for the Party (Buff Strength increases as the number of Turns Elapsed increases; Status Reflect ticks increase as ally target's Stat Total increases))
  • White Uribo  + (Chance to Buff all of the Party's Stats; Also breaks all Enemy targets' Shields)
  • Scorching Gamblers with Vampire  + (Chance to Buff the Party's ATK/AGI and Heals their HP; Applies 2-6 tick Status Reflect Shield to the Party (When ATK & AGI are at least +1, increases Minimum Shield Ticks to 3; When ATK & AGI are at least +4, increases Minimum Shield Ticks to 4))
  • Scorching Gamblers  + (Chance to Buff the Party's ATK/AGI and Heals their HP; 80% Chance to apply 1-tick Evasion Shield (When ATK & AGI are at least +1, increases Shield Chance to 90%; When ATK & AGI are at least +4, increases Shield Chance to 100%))
  • Devil Phantom (Vacation)  + (Chance to Charm all targets and apply a Sustained Debuff effect that decreases the target's ATK/AGI every turn for 3 turns (If a target is Charmed when the Sustained Debuff activates, Heals 5% HP for the Party))
  • Storm Eagle  + (Chance to Confuse)
  • Marionetta  + (Chance to Paralyze)
  • Sasuke  + (Chance to Paralyze target)
  • Basilisk  + (Chance to Petrify)
  • Balloon Fish  + (Chance to Poison)
  • Herba Knight  + (Chance to Seal)
  • Flame Shaman  + (Chance to Seal)
  • Mandrill  + (Chance to activate Counterattack for next 1-3 received attacks)
  • Hidaruman  + (Chance to activate Counterattack for next received attack)
  • Bird Shipman  + (Chance to activate Counterattack for next received attack)
  • Tank Neko  + (Chance to activate Iron Wall for next received attack)
  • Lava Frog  + (Chance to activate Iron Wall for next received attack)
  • Heavy Dragon  + (Chance to add +DEF, on straight+ extends to all allies.)
  • Arthur  + (Chance to apply 1-tick Counter Shield to the Party (On Straight+, adds Damage Reduction to Shield))
  • Shizuka Gozen  + (Chance to apply 1-tick Evasion Shield to the Party, then Heals the Party's HP and chance to wipe their Debuffs (As the Party's Stat Total decreases, Shield Chance, Heal Strength, and Debuff Wipe Chance increases))
  • King Arthur (Holy Sword)  + (Chance to apply 1-tick Iron Wall + Strong Counter Shield to Party with a chance to wipe all negative Debuffs (When the target's Stat Total is Negative, increases # of Shield ticks to 2))
  • Nyarlathotep (Mascot)  + (Chance to apply 1-tick Iron Wall + Strong
    Chance to apply 1-tick Iron Wall + Strong Counter Shield to Party; Self-applies Sustained Heal effect that Heals the Party's HP (When the Sustained Heal effect activates, if any target Healed doesn't have a Shield active, chance to apply 1-tick Iron Wall + Strong Counter Shield)
    1-tick Iron Wall + Strong Counter Shield))
  • Griamore  + (Chance to apply 1-tick Iron Wall to Party; Shield Chance increases as your HP decreases)
  • Kidomaru (Reincarnate)  + (Chance to apply 1-tick Strong Counter + Damage Reduction Shield to Party; The higher your Stat Total, the greater the Counter Strength is (As your HP gets lower, Damage Reduction decreases and the # of Shield Ticks increases))
  • Kohaku  + (Chance to apply 1.5x Damage UP effect and Seal to all targets (When you target a single foe, Damage UP and Seal Chance increased))
  • Kidomaru (Stray)  + (Chance to apply 1.5x Damage UP to all targets and 50% chance to wipe all targets' Buffs (When you target a single foe, Damage UP chance increases))
  • Cherub  + (Chance to apply 3 tick damage reduction Shield on all allies (Damage reduction of Shield increases with lower HP))
  • Whale  + (Chance to apply 3-tick Damage Reduction Shield to Self (On Straight+, chance to apply 3-tick Damage Reduction Shield to Party))
  • Mini Mandrill  + (Chance to apply Counter Shield to all allies, with a chance of receiving 20% of current HP in recoil damage.)
  • Kirara  + (Chance to apply Damage Reduction Shield to self that has a chance to reduce damage received for 3 turns)
  • Forest Lord  + (Chance to apply Iron Wall and a weak Counterattack. On Straight+, Counterattack's damage increases (Chance to fail))
  • Conductor  + (Chance to apply Iron Wall to Party (Iron Wall is guaranteed to apply if target already has a Shield effect active))
  • Draco  + (Chance to apply Iron Wall to Party; increases ATK)
  • Athena  + (Chance to apply Iron Wall to the Party (Chance of success higher as target's HP decreases; When target's HP is below a certain point, adds Heal effect))
  • Duran (New Year)  + (Chance to apply Iron Wall to the Party and wipe their Debuffs)
  • Damiel  + (Chance to apply Iron Wall to the Party; if an ally has a negative Stat Total, then Debuffs are removed)
  • Gashadokuro  + (Chance to apply Resolve status to the Party.)
  • Darkness (KonoSuba)  + (Chance to apply Strong Counter + Damage Reduction Shields to the Party for the Turn and Heals their HP (As the target's HP decreases, Damage Reduction, Counter Strength, and Heal Strength increases))
  • Scathach  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that attempts to inflict Seal and Debuffs their ATK at the end of the turn for 3 turns (If target is Sealed, inflicts -3 ATK) Apply Sustained Buff effect to yourself that increases your ATK/AGI every turn for 3 turns.
    eases your ATK/AGI every turn for 3 turns.)
  • Farnese  + (Chance to apply Sustained Debuff effect th
    Chance to apply Sustained Debuff effect that inflicts -2 DEF every turn for 3 turns; also executes additional Non-Elemental Slash attack (When you target a single enemy, Sustained Debuff effect inflicts -3 DEF every turn instead and Non-Elemental Slash damage increases)
    and Non-Elemental Slash damage increases))
  • Ribitta & ToadMan  + (Chance to apply Sustained Debuff effect to all targets that has a chance to decrease their ATK/DEF and inflict Paralysis every turn for 3 turns (If target is already Paralyzed on Skill Activation, executes additional Non-Elemental attack))
  • Asohime  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that has a chance to inflict Paralysis and reduce the target's ATK every turn for 3 turns. (When the Sustained Debuff effect activates and the target is Paralyzed, executes additional Non-Elemental Bite attack; When you target a single foe, affects that foe only and increases the chance of applying the Sustained Debuff, as well as the Paralysis Chance, ATK Debuff, and Bite damage)
    lysis Chance, ATK Debuff, and Bite damage))
  • Index  + (Chance to apply Sustained Debuff effect to all targets that has a chance to inflict Seal and decrease the target's ATK/AGI at the end of the Turn for 3 Turns (On Skill Activation, if target is Sealed, wipes their DEF Buffs))
  • Taro Band (B)  + (Chance to apply Sustained Debuff effect to all targets that reduces their DEF/AGI every turn for 3 Turns; Also applies Sustained Buff effect to the Party that increases their ATK/AGI every turn for 3 Turns)
  • Vivian  + (Chance to apply Sustained Debuff effect to all targets that inflicts -1 ATK/AGI at the end of every turn for 3 turns (If a specific foe is targeted, the Sustained Debuff effect increases to -2 ATK/AGI every turn instead))
  • Decoration  + (Chance to apply Sustained Debuff effect on all targets (that Debuffs the target's AGI by 1 every turn for 3 turns) and inflicts Non-Elemental Damage (Sustained Debuff chance increases if target is inflicted with a Status Effect))
  • Kaguya  + (Chance to apply Sustained Debuff effect to all targets that reduces their ATK/DEF at the end of the Turn for 3 Turns (If the target has a Shield active when the Sustained Debuff effect triggers, chance to grant +1 ATK to the Party))
  • Shiranui  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that Debuffs their ATK & AGI each turn for 3 turns (Self-applies Sustained Buff effect that increases your DEF and applies a Status Immunity Shield to allies that do not have a Shield or are not inflicted with Status Effects)
    or are not inflicted with Status Effects))
  • Carol  + (Chance to apply Sustained Debuff effect to all targets that decreases AGI and inflicts Taunt at the end of the turn for 3 turns (When target has a Shield, breaks it and increases Sustained Debuff chance and AGI Debuff Strength))
  • Kidomaru  + (Chance to apply a 3-tick Counter + Damage Reduction Shield to entire party (For each Youkai card in played hand, grant +1 ATK buff to party, up to a maximum of +5))
  • Leonidas (Mogul)  + (Chance to apply a 3-tick Damage Reduction Shield on the Party (On Straight+, increase ATK and DEF))
  • Clover  + (Chance to apply a 3-tick Damage Reduction Shield with increased Healing Effects to the Party (Shield application is guaranteed if a target already has a Shield effect active))
  • Ishishi  + (Chance to deal X% HP damage to the target.)
  • Opal  + (Chance to decrease DEF of all enemies (on Full House+, Debuff amount increases and all allies get an ATK boost))
  • Meister Monica  + (Chance to decrease all target's Stats; If target has an active Shield effect, inflicts 1.5x Damage UP effect and Skill Power increases)
  • Goki  + (Chance to decrease all targets' AGI (When you target a single foe, affects only that foe and increases Debuff Strength, but incur 5% HP Recoil damage))
  • Lunaluna  + (Chance to decrease all targets' AGI and inflict Confusion (When a target is Confused, inflicts -1 ATK))
  • Nure-onna  + (Chance to decrease all targets' AGI and inflict Confusion)
  • Izanami  + (Chance to decrease all targets' ATK and DEF (If target has a Shield, removes the Shield and increases debuff strength))
  • Tcho-Tcho Person  + (Chance to decrease all targets' ATK and inflict Blindness)
  • Hipopo (Bare)  + (Chance to decrease all targets' ATK and inflict Charm)
  • Dancing Human Anatomical Model  + (Chance to decrease all targets' ATK and inflict Paralysis)
  • Tsuchigumo  + (Chance to decrease all targets' ATK and inflict Seal)
  • Oto Tachibana-Hime  + (Chance to decrease all targets' ATK/AGI and inflict Seal (If the target is already Sealed, also decreases the target's DEF and applies Damage UP effect))
  • Scarecrow  + (Chance to decrease all targets' ATK/AGI and inflict Blindness (Executes additional AoE Non-Elemental attack which Skill Power increases as more targets are Blinded))
  • The Seven Sins (A)  + (Chance to decrease all targets' ATK/AGI with 50% Chance to inflict Damage UP effect (If the target is already inflicted with Damage UP, applies Sustained Debuff effect that has a chance to reduce all Stats and inflict Seal for 3 Turns))
  • Vhuzompha (AW)  + (Chance to decrease all targets' ATK/AGI and inflict Paralysis (Skill Power increases as more targets are Paralyzed on Skill Activation; Steals +1 of all Stats from any targets that is Paralyzed))
  • Captive Ganymedian  + (Chance to decrease all targets' ATK/AGI and inflict Deep Sleep (When target is NOT inflicted with a Status Effect, Deep Sleep Chance increases; If the target is Asleep, inflicts -2 to all Stats))
  • Lady of Black Flames  + (Chance to decrease all targets' ATK/AGI an
    Chance to decrease all targets' ATK/AGI and inflict Blindness (When target is NOT infilcted with a Status Effect, Blind Chance increases; When you target a single foe, affects that foe only and breaks their Shield, but this Skill will not inflict Blindness)
    but this Skill will not inflict Blindness))
  • Devil Eyes Black Demon  + (Chance to decrease all targets' ATK/AGI and inflict Deep Sleep; If targets are Asleep, also decreases their DEF (When you target a single foe, Skill Power increases and will break Shields, but will no longer inflict Deep Sleep))
  • Altair  + (Chance to decrease all targets' ATK/AGI and inflict Confusion (If target is NOT Confused, Confuse Chance increases; When you target a single foe, affects only that foe and Confuse Chance increases further))
  • Cthugha (Black Flames)  + (Chance to decrease all targets' ATK/AGI and inflict Blindness (If your AGI is Negative, wipes the Party's Negative AGI debuffs))
  • Ema Skye  + (Chance to decrease all targets' ATK/AGI and inflict Seal (When target is Sealed, inflicts 1.5x Damage UP effect and increases Debuff Strength))
  • Kagerou  + (Chance to decrease all targets' ATK/AGI; If the target is not inflicted with a Status Effect, high chance to inflict Strong Poison (If the target is already inflicted with a Status Effect, Skill Power increases))
  • Alia (MMX)  + (Chance to decrease all targets' ATK/DEF with a chance to inflict Paralysis (As the target's Stat Total increases, Debuff Strength and Paralysis Chance increases))
  • Wicked Witch (Circus)  + (Chance to decrease all targets' ATK/DEF and inflict Confusion (When any target is Confused, executes a Non-Elemental attack; Damage increases as more targets are Confused))
  • Shuten-doji (Chief)  + (Chance to decrease all targets' ATK/DEF and executes additional AoE Non-Elemental Bite attack (As your Stat Total decreases, Non-Elemental Bite damage increases))
  • Shuten-doji (Strange)  + (Chance to decrease all targets' ATK/DEF with a chance to inflict Paralysis (If target is not inflicted with a Status Effect, executes additional Non-Elemental Bite attack))
  • Last Order  + (Chance to decrease all targets' ATK/DEF and inflict Paralysis (If a target is Paralyzed, Debuff Strength increases; For every target Paralyzed, decreases all targets' AGI by 1))
  • Meiling (Succubus)  + (Chance to decrease all targets' ATK/DEF; Recovers your HP, clears your Status Effects, and increases your ATK (On Straight+, ATK Buff spreads to Party))
  • Ragnarok  + (Chance to decrease all targets' ATK/DEF; Chance to reverse the Party's Negative Debuffs (Debuff Reversal Chance increases the lower the Party's Stat Total is))
  • Daji  + (Chance to decrease all targets' ATK/DEF; If target has a Shield active, chance to apply 1.5x Damage UP effect (When you aim at a single foe, Debuff Strength and Damage UP Chance increases but only affects that target))
  • Mage (Jailer)  + (Chance to decrease all targets' DEF and inflict Confusion)
  • Patricia (Detective)  + (Chance to decrease all targets' DEF/AGI (If the target is not inflicted with a Status Effect, executes 1x Hit attack with a chance to inflict Sleep))
  • Myrrh  + (Chance to decrease target's ATK, but has a chance to reduce your AGI by 1)
  • Four (Pierrot)  + (Chance to decrease target's ATK/DEF, chance to apply 1.5x Damage UP effect for the duration of the Turn)
  • Golem  + (Chance to gain Iron Wall for next received attack)
  • Urn Crab  + (Chance to gain Iron Wall for next received attack)
  • Kreutz  + (Chance to give +1 DEF and Iron Wall to the Party)
  • Amnelia  + (Chance to give -ATK to all targets, grants +DEF to all allies, and a chance to grant Iron Wall to all allies (When self's HP is low, all skill effects increase in potency))
  • Shield Locust  + (Chance to give self Iron Wall)
  • Floppa  + (Chance to grant +1 DEF)
  • Lino & Nana  + (Chance to greatly decrease a target's ATK and inflict Charm)
  • Nekomata  + (Chance to greatly decrease all targets' ATK and inflict Sleep (When target is Asleep, 33% chance to Steal +1 of the target's DEF))
  • Ruin  + (Chance to greatly increase the Party's ATK with a chance to wipe all enemies' Buffs (ATK Buff and Buff Wipe Chance increases the greater the Hand made))
  • Mahiru (Circus)  + (Chance to greatly increase the Party's ATK, chance to apply 1-2 tick Damage Reduction + Counter Shield (The higher the target's ATK, the greater the Damage Reduction and Counter Strength increases))
  • Medicina  + (Chance to greatly increase the Party's ATK (ATK Buff increases as your ATK is lower) and Heals HP; Self-applies Sustained Buff effect that increases the Party's ATK every turn for 3 Turns (ATK Buff increases by +1 every turn))
  • Astaroth  + (Chance to increase ATK & DEF for the Party (For every Demon-type card subbed, increase buff value by +0.30))
  • Dryad (Christmas)  + (Chance to increase ATK and AGI for all allies, 80% chance to absorb one hit of the next Wood attack (Buff strength increases as targets' HP lowers))
  • Whispering Reporter  + (Chance to increase DEF & AGI for the Party (When target's total stats are negative, base boost value increases by 0.3 per -5 to stats))
  • Torte (Christmas)  + (Chance to increase Party's ATK/DEF and clear their Status Effects (80% chance to apply Sustained Heal effect to self that Heals the Party's HP at the end of the turn for 3 turns))
  • MIA  + (Chance to increase all of the Party's Stats by +1 (When your HP is 50% or lower, grants +1 to all Stats to the Party and applies 1-tick Iron Wall Shield))
  • Easy Ill  + (Chance to increase any one stat for the Party)
  • Lily Bulb  + (Chance to increase the Party's AGI)
  • Elanor  + (Chance to increase the Party's ATK (Buff Strength increases on Full House+))
  • Nurikabe  + (Chance to increase the Party's ATK/DEF)
  • Woglinde  + (Chance to increase the Party's DEF (Buff Strength increases on Full House+))
  • Safi  + (Chance to increase the Party's DEF or AGI (On Straight+, chance to clear Status Effects))
  • Neuru  + (Chance to inflict -1 DEF)
  • Garlic Boy  + (Chance to inflict Blindness)
  • Agent Fuwano  + (Chance to inflict Damage UP and Confusion to all targets (For every target that is Confused, increases the Party's AGI by +1 and decreases all targets' ATK by -1))
  • Phantom of Greed  + (Chance to inflict Damage UP and Confusion to all targets (When target has a Shield effect, Steals +1 of all Stats))
  • Mephisto  + (Chance to inflict Damage UP effect to all targets as well as inflict Sleep (For every target Asleep, grants +1 ATK to the Party and chance to decrease all targets' DEF by -1))
  • Mephisto (Demon)  + (Chance to inflict Damage UP effect to all targets as well as inflict Deep Sleep (When the target has an active Shield and any of its Stats are Positive, Steals ALL of their Buffs))
  • Mephisto (B)  + (Chance to inflict Damage UP effect to all targets as well as inflict Deep Sleep (When the target has an active Shield and all of its Stats are Positive, Steals ALL of their Buffs))
  • Kraken  + (Chance to inflict Darkness)
  • Fortune Cat  + (Chance to inflict Sleep)
  • Aphrodite (New Year)  + (Chance to inflict Sleep and Sustained Debu
    Chance to inflict Sleep and Sustained Debuff effect to all targets that decreases the target's ATK by 2 at the end of every turn for 3 turns (When the target is Asleep, Sustained Debuff effect Chance increases; If the target is Asleep when the Sustained Debuff effect activates, inflicts -3 ATK)
    Debuff effect activates, inflicts -3 ATK))
  • Mun Mun  + (Chance to receive damage reduction shield on allies (For every other girl card played in hand, adds additional ticks of shield))
  • Urchin Boy  + (Chance to receive less damage from next attack and perform Counterattack)
  • Valenti  + (Chance to reduce all targets' AGI and inflict Charm (If target's AGI is at -5, Heals the target for 5% HP))
  • General Jinjur  + (Chance to reduce all targets' AGI and inflict Blindness)
  • Kresha  + (Chance to reduce all targets' AGI and inflict Paralysis)
  • Wendy Oldbag  + (Chance to reduce all targets' AGI and inflict Seal)
  • Princess Iron Fan  + (Chance to reduce all targets' ATK)
  • Libra  + (Chance to reduce all targets' ATK (For each extra Red card in played hand, increases potency of ATK debuff. If there is a Blue card in played hand, chance to debuff -1 DEF also. If there is a Green card in played hand, chance to debuff -1 AGI also.)
  • Humpty Dumpty  + (Chance to reduce all targets' ATK (When you target a single foe, reduces that target's ATK only with increased Debuff Strength, but incur 5% HP Recoil damage))
  • Makura-gaeshi  + (Chance to reduce all targets' ATK and AGI, chance to reverse negative stats if Party's stat total is negative.)
  • Otohime (Christmas)  + (Chance to reduce all targets' ATK and inflict Charm; also Heals Enemy targets' HP (Enemy Heal increases as more Turns elapse; Maxes at 11 Turns. When you target a single foe, Debuff Strength and Chance increases, but enemy targets are not Healed))
  • Magical Beasts  + (Chance to reduce all targets' ATK and inflict Sleep)
  • Ame no Uzume  + (Chance to reduce all targets' ATK, as well as DEF on Straight+ (If any target has a Shield, remove it and increase debuff success rate))
  • Hanged Man  + (Chance to reduce all targets' ATK/AGI (If inflicted with a Status Effect, clears it and chance to reflect it back towards all targets))
  • Kibitsuhiko  + (Chance to reduce all targets' ATK/AGI and inflict Paralysis (If target is Paralyzed, inflicts 1.5x Damage UP effect; If target is NOT Paralyzed, Paralysis Chance increases))
  • Everlasting Summer Magical Girls  + (Chance to reduce all targets' ATK/AGI and inflict Charm; Also Heals all Enemy Targets' HP (Debuff Chance and Skill Power increases the more this Skill is used))
  • Loki & Thor (The End)  + (Chance to reduce all targets' ATK/AGI and inflict Taunt (If a target is already Taunted, inflicts 1.5x Damage UP effect))
  • Erika (Resort)  + (Chance to reduce all targets' ATK/AGI and inflict Charm (If a target is Charmed, 33% chance to steal +1 ATK))
  • Gambler (Young)  + (Chance to reduce all targets' ATK/AGI; If the target has an active Shield, 50% Chance to inflict 1.5x Damage UP effect (When all Subs contain Red, Blue, and Green Cards, Debuff Strength and Damage UP Chance increases))
  • Girim  + (Chance to reduce all targets' ATK/DEF and inflict Taunt (If target is Taunted, Debuff Chance increases))
  • Tower  + (Chance to reduce all targets' ATK/DEF and inflict Paralysis; executes AoE Non-Elemental attack)
  • Yoshimoto  + (Chance to reduce all targets' ATK/DEF and inflict Blindness (When you target a single foe, affects that target only and applies a Sustained Debuff effect that reduces the target's DEF & AGI by -1 every turn for 3 turns))
  • Vermillion (Scrapper)  + (Chance to reduce all targets' ATK/DEF; If target has a Shield effect, chance to apply 1.5x Damage UP effect (Every time this Skill is used, Skill Power and Damage UP Chance increases; Maxes at 5 uses))
  • Dr. Motorov  + (Chance to reduce all targets' DEF (When you target a single foe, Debuff Strength increases, but you incur 5% HP Recoil damage))
  • Capricorn  + (Chance to reduce all targets' DEF and inflict Seal (On Straight+, Debuff strength increases; If target is Sealed, Debuff accuracy is increased))
  • Frankumastein (New Year)  + (Chance to reduce all targets' DEF and inflict Taunt)
  • Sphinx  + (Chance to reduce all targets' DEF/AGI and inflict Confusion (When targeting a single foe, Debuff Strength increases))
  • Aria (Debuff)  + (Chance to reduce enemy ATK or DEF)
  • Churanda  + (Chance to reduce target AGI)
  • Kesesera  + (Chance to reduce target ATK)
  • Seraph  + (Chance to reduce target's ATK and AGI and Charm them (1.5x Cardify rate up) (On Straight+, attempts to Charm all targets.))
  • Medea  + (Chance to reduce target's ATK/DEF/AGI (As your HP decreases, Debuff Strength increases))
  • Pisces  + (Chance to reduce targets' ATK/DEF and inflict Paralysis (When you target a single foe, increases Debuff Strength and Paralysis Chance))
  • Diamond  + (Chance to remove Party's Debuffs, clear Status Effects and apply Status Immunity (chance for Status Immunity increased when HP is low))
  • Orange  + (Chance to remove Status and activate Status Immunity)
  • Zaroichi  + (Chance to self-apply Counter + Iron Wall Shield for 2-4 Turns (50% Chance for Shield to activate))
  • Chicking  + (Chance to self-apply Counter Shield that lasts 3 Turns (50% chance to Shield to activate per attack))
  • Four (Fallen Angel)  + (Chance to transfer your Buffs/Debuffs to the target)
  • Devilunlun  + (Charm all enemies, reduce their AGI (if targets are already charmed, increase own AGI))
  • Aria (Shield)  + (Cleanse Status Effects on all allies, chance to grant Status Immunity (Chance increases with lower HP))
  • Throne  + (Cleanse Status Effects on allies, and chance to apply a 1-5 tick Damage Reduction Shield on allies (For every other God card in played hand, minimum number of shield ticks increases by 1))
  • Clare (Wrestler)  + (Clear the Party's Status Effects and Heals their HP with a 50% Chance to Wipe all Enemy targets' Buffs (When you target a single foe, Status Effects will NOT be cleared, but Buff Wipe Chance becomes 100%))
  • Star  + (Clears Party's Status Effects and applies Sustained Heal effect to self that Heals HP for the Party for 3 turns (If an Ally isn't inflicted with a Status Effect, applies Status Reflect Shield after the Heal; Number of Shield Ticks increases every turn))
  • Betobeto-san  + (Clears Party's Status Effects and chance to apply Status Immunity + Damage Reduction Shield to Party (As more allies have Status Effects, Shield Chance and Damage Reduction increases as well as healing the Party's HP))
  • Cassiel  + (Clears Party's Status Effects and chance to apply Status Immunity (Also grants Damage Reduction based on target's HP%; If Status Effects are cured on a target, the Status Immunity Shield becomes Unbreakable))
  • Isabella  + (Clears Party's Status Effects and chance to apply Status Immunity Shield with 1.2x Increased Healing Received (Increased Healing Received effect increases as target's HP decreases))
  • Iroha  + (Clears Party's Status Effects and chance to apply 2-4x Status Reflect Shield (Heals HP, grants +ATK and/or +DEF depending on the color of the cards played in the hand other than your own))
  • Karakasa-obake  + (Clears Party's Status Effects, chance to apply Counter + Iron Wall to Party (The more Green cards in the hand other than your own, Counter Strength increases and grants +AGI to the Party))
  • Lancelot (Holy Grail)  + (Clears Status Effects and Heals the Party's HP; As the target's HP decreases, Healing increases (Chance to self-apply Sustained Buff effect that grants +1 ATK/DEF to the Party every turn for 3 turns))
  • Cat Sith (New Year)  + (Clears Status Effects for the Party and se
    Clears Status Effects for the Party and self-applies Sustained Buff effect that increases the Party's ATK at the end of the Turn for 3 Turns (If a target is not inflicted with a Status Effect when the Sustained Buff effect activates, applies a Status Reflect Shield; The higher your ATK, the more ticks the Shield will have)
    ATK, the more ticks the Shield will have))
  • High Priestess  + (Clears Status Effects for the Party and chance to apply 1-tick Status Reflect (Number of ticks increase as your HP decreases))
  • Aqua (Pajamas)  + (Clears the Party's Status Effects and Heals their HP; Also applies 3-tick Status Reflect + Damage Reduction Shield (The lower the ally target's HP, Heal Strength, Damage Reduction, and # of Shield Ticks increases))
  • Nirvana (Yuria)  + (Clears the Party's Status Effects and Heals their HP with a 50% chance to wipe the Party's Debuffs and wipe all enemy targets' Buffs)
  • Kukurihime  + (Clears the Party's Status Effects and Heals the Party's HP; also applies 3-tick Status Reflect Shields (Heal Strength and Status Reflect ticks increase the more you use this Skill))
  • Oboro  + (Clears the Party's Status Effects and Heal
    Clears the Party's Status Effects and Heals their HP; Also breaks Enemy targets' Shields and chance to wipe all Enemy targets' Buffs (When you target a single foe, 100% chance to wipe the target's Buffs and break their Shield, but this Skill will NOT Heal or clear Status Effects)
    ill will NOT Heal or clear Status Effects))
  • Amabie  + (Clears the Party's Status Effects and Heals them; Also self-applies Sustained Heal effect that Heals the Party's HP for 3 Turns (If an ally target is inflicted with a Status Effect on Skill Activation, applies Status Immunity Shield))
  • Maetel  + (Clears the Party's Status Effects and Heals their HP (If Status Effects are cleared on a target, increases their ATK/AGI))
  • Pio  + (Clears the Party's Status Effects and Heals their HP (The lower the target's HP, the more the healing increases; 80% chance to self-apply Sustained Heal effect that Heals the Party's HP for 3 turns.))
  • Four (Explorer)  + (Clears the Party's Status Effects and also Heals their HP)
  • Destroyer (KonoSuba)  + (Clears the Party's Status Effects and chance to apply 1-3 tick Status Reflect Shields)
  • Elven Mage  + (Clears the Party's Status Effects and chance to apply Status Immunity + Damage Reduction Shield to the Party (Damage Reduction increases as more allies have Status Effects; If the entire Party is inflicted with Status Effects, also wipes all Debuffs))
  • Dr. Watson  + (Clears the Party's Status Effects and chance to apply Status Immunity Shields)
  • Elizabeth & Hawk  + (Clears the Party's Status Effects and self-applies a Sustained Heal effect that Heals the Party every turn for 3 turns (When Sustained Heal effect triggers, chance to wipe the Party's Negative Debuffs))
  • Zashiki  + (Clears the Party's Status Effects with a chance of applying a 1-tick Status Reflect Shield (When RGB is present in the hand, increases Shield Chance and # of Shield Ticks))
  • Four (Beast)  + (Clears the Party's Status Effects with chance to apply 1-tick Status Reflect Shield; Also Heals your HP)
  • Maya Fey  + (Clears the Party's Status Effects, Heals their HP, and self-applies Sustained Heal effect that Heals the Party's HP for 3 Turns (Heal Strength increases as more allies are inflicted with Status Effects))
  • Akane (Angel)  + (Clears the Party's Status Effects, Heals their HP, and applies 2-4 tick Status Reflect Shields (When the Stat Total of a Healed target is Negative, wipes their Debuffs))
  • Azrael  + (Clears the Party's Status Effects, Heals their HP, and Buffs all Stats (As an ally target's HP decreases, Skill Power increases))
  • Murasaki Shikibu  + (Clears the Party's Status Effects, Heals them, and applies Status Immunity Shields (When you target a single foe, applies 3-tick Status Reflect Shields to the Party instead))
  • Ran & Akane (New Year)  + (Clears the Party's Status Effects, Heals their HP, and applies a 3-tick Status Reflect Shield (When you target a single foe, applies Status Immunity Shields to the Party instead))
  • Barachiel  + (Clears the Party's Status Effects, Heals their HP (Scales based on ally HP), and applies 4-tick Status Reflect + Damage Reduction Shield to the Party (Damage Reduction and Status Reflect ticks increase the lower the ally target's HP is))
  • Angel Face  + (Clears the Party's Status Effects, Heals their HP, and applies Status Immunity + Damage Reduction Shields (Damage Reduction increases as the target's HP decreases; If the target's Stat Total is Negative, wipes their Debuffs))
  • Dark Diana  + (Clears the Party's Status Effects, Heals them, and Buffs all Stats (On Skill Activation, Heal Strength increases the lower the ally target's HP is; The lower the ally target's Stat Total is, the stronger the Buff))
  • Willy  + (Clears the Party's Status Effects, Heals their HP, and applies 1-6 tick Status Reflect Shield (Minimum # of Status Reflect ticks increases as more allies are inflicted with Status Effects at the start of the Hand))
  • Arcadia  + (Cures all Status Ailments for the Party and heals the Party for X% HP. (The lower the target's HP, the more the healing increases.))
  • Gatchaman  + (Deal 1-5x fire hit type damage, but user also takes damage. More hits = more recoil damage)
  • Marjo  + (Deal a non-elemental attack against all enemies with a chance to blind (blind chance increases if target is girl))
  • Gawain  + (Deals 1x Slash attack and raises your Attack level (increases Skill Power as Attack level is raised, and further raises it at full HP))
  • Faboras  + (Deals 1x strong fire attack, 50% chance to apply 50% damage reduction shield)
  • Oulial  + (Deals 1x strong water attack, 50% chance to cleanse status and apply status immunity)
  • Foreba  + (Deals 1x strong wood attack, 50% chance to apply counterattack)
  • Tin Knight  + (Deals 2x slash damage, with a chance of reducing the next single instance of damage taken.)
  • Eibon  + (Deals 2x strong Wood-element attacks. (When equipped with Book of Eibon, changes Skill to Linked Skill).)
  • Dokurobey  + (Deals AoE non-elemental damage with a chance to inflict Poison, Taunt, or Blindness.)
  • Balloon Dinosaur  + (Deals large Bite damage, but causes recoil damage to user.)
  • Naughty Jolly  + (Deals large Hit damage, but user takes recoil damage.)
  • Babe-chan  + (Deals large Stab damage, but user takes recoil damage.)
  • Surgut  + (Deals strong Fire damage to the enemy, with a chance of paralyzing (adds another hit for each other red card in the hand))
  • Argonaut  + (Deals strong Water damage to the enemy, with a chance of blinding (adds another hit for each other blue card in the hand))
  • Sierra  + (Decreases all targets' ATK/AGI; executes Fire-elemental attack on all targets with a chance to inflict Seal (When 3 or more Red cards are in the played hand, Fire-elemental attack Skill Power increases))
  • Emeth  + (Destroys all targets' Shields and chance to apply Sustained Debuff effect to all targets that may decrease their ATK/DEF at the end of the turn for 3 turns (When a target has a Shield broken by this Skill, chance to reduce their DEF))
  • Mi-Go  + (Does a 2x Stab attack with a chance to Poison.)
  • Four (Kimono)  + (Enhances a linked card with a random effect of Power Up, AOE, or Multiply)
  • Little Match Girl  + (Execute 1-3 fire-element Claw attacks, grants counter to self (add damage reduction to counter if under 40% HP))
  • Suzaku  + (Execute 1-5 Stab attacks, heal allies for number of attacks * 8% HP (if your own HP is at 100%, attacks gain strong fire element))
  • Eliel  + (Execute 1~5 Hit attacks and gain +ATK for the number of attacks executed. (When you have +5 ATK, attacks become Fire-imbued))
  • Hyakkimaru  + (Execute 2-4 Slash-attacks that ignore defense skills)
  • Mermaid  + (Execute 3x non-elemental attacks, chance to inflict Sleep (this sleep greatly increases damage against the target))
  • Astro Boy  + (Execute 6 Hit-attacks that have a 50% accuracy, when target is under 40% HP attacks will not miss)
  • Gevurah  + (Execute a Hit-attack with chance to Taunt self (damage increases if self is Taunted))
  • Phantom  + (Execute a strong Fire-element attack)
  • Casshern  + (Execute a strong Water-Element Slash-attack, but lower attack/defense (the higher your reduction is at time of usage the stronger this attack is))
  • Sheeto  + (Execute a strong Water-element attack)
  • Crove  + (Execute a strong Wood-element attack)
  • Genbu  + (Executes 1-3 Hit attacks, applies a shield to self with x% damage reduction and ticks equal to the amount of attacks)
  • Dororo  + (Executes 1-3x strong Fire-attack)
  • Professor Ochanomizu  + (Executes 1-3x strong Water-attack)
  • Doctor Kiriko  + (Executes 1-3x strong Wood-attack)
  • Alouette & Galina  + (Executes 3x Hit attack, with 50% chance to inverse any positive DEF buff on target)
  • Leopard (Tatsunoko)  + (Executes 3x Stab attack, when three or more cards are in played hand give ATK buff to entire team (Skill's attack power also increases with higher team buff total))
  • Hydra  + (Executes 3x non-elemental attacks that will inflict Poison to targets, with a chance to reduce targets' ATK)
  • Formless Spawn  + (Executes a Bite attack with a chance to reduce the target's Defense.)
  • Medjed  + (Executes a random Skill from any Skill at the same Skill Level)
  • Pillon (Halloween)  + (Give yourself Iron Wall with a huge pumpkin! But is there a prank as well...?)
  • Kamome  + (Greatly decreases all targets' AGI and chance to inflict Blindness (If your AGI is negative, removes all negative AGI Debuffs from the Party))
  • Ceres  + (Heal Party for x% HP, grants Buffs depending on other cards in played hand other than your own (+ATK for Red, +DEF for Blue, +AGI for Green))
  • Tofu-kozo  + (Heal Party's HP, 50% chance to negate or reverse negative Stat Debuffs (For every 20% HP lost, heal increases by +5% each))
  • Mini Mermaid  + (Heal X% HP for entire party, but put self to sleep for 1 turn.)
  • Seraphinite  + (Heal all allies for x% HP (For every other Wood card in played hand, heal strength increases))
  • Konohana No Sakuya  + (Heal entire party for x% HP, 50% chance to remove negative stat debuffs (For every 20% HP lost, heal increases by +5% each))
  • Gigas  + (Heal for X% HP, grants +1 DEF, and chance to give Iron Wall (On Straight+, grants +1 DEF to party, chance to give party Iron Wall))
  • Filia  + (Heal self for x% of max HP)
  • Michelia  + (Heal the Party's HP and chance to apply Damage Reduction Shield for the turn (As your Stat Total increases, Shield Chance and Damage Reduction increases))