Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has main skill description(en)" with value "Chance to apply Iron Wall to the Party and wipe their Debuffs". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Basilisk  + (Chance to Petrify)
  • Balloon Fish  + (Chance to Poison)
  • Herba Knight  + (Chance to Seal)
  • Flame Shaman  + (Chance to Seal)
  • Mandrill  + (Chance to activate Counterattack for next 1-3 received attacks)
  • Hidaruman  + (Chance to activate Counterattack for next received attack)
  • Bird Shipman  + (Chance to activate Counterattack for next received attack)
  • Tank Neko  + (Chance to activate Iron Wall for next received attack)
  • Lava Frog  + (Chance to activate Iron Wall for next received attack)
  • Heavy Dragon  + (Chance to add +DEF, on straight+ extends to all allies.)
  • Arthur  + (Chance to apply 1-tick Counter Shield to the Party (On Straight+, adds Damage Reduction to Shield))
  • Shizuka Gozen  + (Chance to apply 1-tick Evasion Shield to the Party, then Heals the Party's HP and chance to wipe their Debuffs (As the Party's Stat Total decreases, Shield Chance, Heal Strength, and Debuff Wipe Chance increases))
  • King Arthur (Holy Sword)  + (Chance to apply 1-tick Iron Wall + Strong Counter Shield to Party with a chance to wipe all negative Debuffs (When the target's Stat Total is Negative, increases # of Shield ticks to 2))
  • Nyarlathotep (Mascot)  + (Chance to apply 1-tick Iron Wall + Strong
    Chance to apply 1-tick Iron Wall + Strong Counter Shield to Party; Self-applies Sustained Heal effect that Heals the Party's HP (When the Sustained Heal effect activates, if any target Healed doesn't have a Shield active, chance to apply 1-tick Iron Wall + Strong Counter Shield)
    1-tick Iron Wall + Strong Counter Shield))
  • Griamore  + (Chance to apply 1-tick Iron Wall to Party; Shield Chance increases as your HP decreases)
  • Kidomaru (Reincarnate)  + (Chance to apply 1-tick Strong Counter + Damage Reduction Shield to Party; The higher your Stat Total, the greater the Counter Strength is (As your HP gets lower, Damage Reduction decreases and the # of Shield Ticks increases))
  • Kohaku  + (Chance to apply 1.5x Damage UP effect and Seal to all targets (When you target a single foe, Damage UP and Seal Chance increased))
  • Kidomaru (Stray)  + (Chance to apply 1.5x Damage UP to all targets and 50% chance to wipe all targets' Buffs (When you target a single foe, Damage UP chance increases))
  • Cherub  + (Chance to apply 3 tick damage reduction Shield on all allies (Damage reduction of Shield increases with lower HP))
  • Whale  + (Chance to apply 3-tick Damage Reduction Shield to Self (On Straight+, chance to apply 3-tick Damage Reduction Shield to Party))
  • Mini Mandrill  + (Chance to apply Counter Shield to all allies, with a chance of receiving 20% of current HP in recoil damage.)
  • Kirara  + (Chance to apply Damage Reduction Shield to self that has a chance to reduce damage received for 3 turns)
  • Forest Lord  + (Chance to apply Iron Wall and a weak Counterattack. On Straight+, Counterattack's damage increases (Chance to fail))
  • Conductor  + (Chance to apply Iron Wall to Party (Iron Wall is guaranteed to apply if target already has a Shield effect active))
  • Draco  + (Chance to apply Iron Wall to Party; increases ATK)
  • Duran (New Year)  + (Chance to apply Iron Wall to the Party and wipe their Debuffs)
  • Damiel  + (Chance to apply Iron Wall to the Party; if an ally has a negative Stat Total, then Debuffs are removed)
  • Gashadokuro  + (Chance to apply Resolve status to the Party.)
  • Darkness (KonoSuba)  + (Chance to apply Strong Counter + Damage Reduction Shields to the Party for the Turn and Heals their HP (As the target's HP decreases, Damage Reduction, Counter Strength, and Heal Strength increases))
  • Scathach  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that attempts to inflict Seal and Debuffs their ATK at the end of the turn for 3 turns (If target is Sealed, inflicts -3 ATK) Apply Sustained Buff effect to yourself that increases your ATK/AGI every turn for 3 turns.
    eases your ATK/AGI every turn for 3 turns.)
  • Farnese  + (Chance to apply Sustained Debuff effect th
    Chance to apply Sustained Debuff effect that inflicts -2 DEF every turn for 3 turns; also executes additional Non-Elemental Slash attack (When you target a single enemy, Sustained Debuff effect inflicts -3 DEF every turn instead and Non-Elemental Slash damage increases)
    and Non-Elemental Slash damage increases))
  • Ribitta & ToadMan  + (Chance to apply Sustained Debuff effect to all targets that has a chance to decrease their ATK/DEF and inflict Paralysis every turn for 3 turns (If target is already Paralyzed on Skill Activation, executes additional Non-Elemental attack))
  • Asohime  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that has a chance to inflict Paralysis and reduce the target's ATK every turn for 3 turns. (When the Sustained Debuff effect activates and the target is Paralyzed, executes additional Non-Elemental Bite attack; When you target a single foe, affects that foe only and increases the chance of applying the Sustained Debuff, as well as the Paralysis Chance, ATK Debuff, and Bite damage)
    lysis Chance, ATK Debuff, and Bite damage))
  • Index  + (Chance to apply Sustained Debuff effect to all targets that has a chance to inflict Seal and decrease the target's ATK/AGI at the end of the Turn for 3 Turns (On Skill Activation, if target is Sealed, wipes their DEF Buffs))
  • Taro Band (B)  + (Chance to apply Sustained Debuff effect to all targets that reduces their DEF/AGI every turn for 3 Turns; Also applies Sustained Buff effect to the Party that increases their ATK/AGI every turn for 3 Turns)
  • Vivian  + (Chance to apply Sustained Debuff effect to all targets that inflicts -1 ATK/AGI at the end of every turn for 3 turns (If a specific foe is targeted, the Sustained Debuff effect increases to -2 ATK/AGI every turn instead))
  • Decoration  + (Chance to apply Sustained Debuff effect on all targets (that Debuffs the target's AGI by 1 every turn for 3 turns) and inflicts Non-Elemental Damage (Sustained Debuff chance increases if target is inflicted with a Status Effect))
  • Kaguya  + (Chance to apply Sustained Debuff effect to all targets that reduces their ATK/DEF at the end of the Turn for 3 Turns (If the target has a Shield active when the Sustained Debuff effect triggers, chance to grant +1 ATK to the Party))
  • Shiranui  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that Debuffs their ATK & AGI each turn for 3 turns (Self-applies Sustained Buff effect that increases your DEF and applies a Status Immunity Shield to allies that do not have a Shield or are not inflicted with Status Effects)
    or are not inflicted with Status Effects))
  • Carol  + (Chance to apply Sustained Debuff effect to all targets that decreases AGI and inflicts Taunt at the end of the turn for 3 turns (When target has a Shield, breaks it and increases Sustained Debuff chance and AGI Debuff Strength))
  • Kidomaru  + (Chance to apply a 3-tick Counter + Damage Reduction Shield to entire party (For each Youkai card in played hand, grant +1 ATK buff to party, up to a maximum of +5))
  • Leonidas (Mogul)  + (Chance to apply a 3-tick Damage Reduction Shield on the Party (On Straight+, increase ATK and DEF))
  • Clover  + (Chance to apply a 3-tick Damage Reduction Shield with increased Healing Effects to the Party (Shield application is guaranteed if a target already has a Shield effect active))
  • Ishishi  + (Chance to deal X% HP damage to the target.)
  • Opal  + (Chance to decrease DEF of all enemies (on Full House+, Debuff amount increases and all allies get an ATK boost))
  • Goki  + (Chance to decrease all targets' AGI (When you target a single foe, affects only that foe and increases Debuff Strength, but incur 5% HP Recoil damage))
  • Lunaluna  + (Chance to decrease all targets' AGI and inflict Confusion (When a target is Confused, inflicts -1 ATK))
  • Nure-onna  + (Chance to decrease all targets' AGI and inflict Confusion)
  • Izanami  + (Chance to decrease all targets' ATK and DEF (If target has a Shield, removes the Shield and increases debuff strength))
  • Tcho-Tcho Person  + (Chance to decrease all targets' ATK and inflict Blindness)
  • Hipopo (Bare)  + (Chance to decrease all targets' ATK and inflict Charm)