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A list of all pages that have property "Has main skill description(en)" with value "Chance to activate Counterattack for next received attack". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Fuu  + (Boosts linked card's Skill Efficacy (When linked card is Merc Storia or Angel-type, further increase Skill efficacy))
  • Tichelle  + (Boosts linked card's skill by X%)
  • Salamander  + (Boosts linked card's skill by X%)
  • Pyr  + (Boosts linked card's skill by X%)
  • Ifrina  + (Boosts linked card's skill by X%)
  • Mercurius  + (Boosts linked card's skill by X%)
  • Reika  + (Boosts linked card's skill by X% (Number of activations increase to 2 if card falls on an odd number; number of activations increase further to 3 if the card being linked is odd as well))
  • Four (Costume)  + (Boosts linked card's skill by X% (Skill Power increases as Stat Total increases))
  • Mini Ifrina  + (Boosts linked skill's power. Effect increases if self is afflicted by a status ailment.)
  • Fallen Angel Lucifer  + (Break all targets' Shields with chance to reduce their ATK/DEF; When target is inflicted with a Status Effect, Debuffs all Stats instead (When you target a single foe, this Skill no longer breaks Shields, but has a chance to inflict Deep Sleep instead))
  • Taurus (Captain)  + (Break all targets' Shields with chance to reduce their ATK/DEF; When target is inflicted with a Status Effect, Debuffs all Stats instead (When you target a single foe, this Skill no longer breaks Shields, but has a chance to inflict Confusion instead))
  • Jolly Roger Boys  + (Breaks all targets' Shields and chance to apply Sustained Debuff effect that reduces the target's AGI and has chance to inflict Charm for 3 Turns (On Shield Destruction, reduces all Stats and Charm Chance increases for the Sustained Debuff effect))
  • Okuni (Hostess)  + (Breaks all targets' Shields and chance to
    Breaks all targets' Shields and chance to apply Sustained Debuff effect that reduces the target's ATK and may inflict Confusion for 3 Turns (On Shield Destruction, the effects of the Sustained Debuff are increased and it also reduces the target's AGI as well)
    it also reduces the target's AGI as well))
  • Sandalphon  + (Breaks all targets' Shields and chance to
    Breaks all targets' Shields and chance to reduce their ATK/AGI; If a target's Shield is broken, also reduces their DEF (When you target a single foe and they have an active Shield effect, this Skill will NOT break Shields but will inflict Damage UP instead)
    hields but will inflict Damage UP instead))
  • Gaia  + (Breaks all targets' Shields and chance to decrease their ATK/AGI; Self-applies Sustained Buff effect that grants +2 ATK/AGI for the Party every Turn for 3 Turns (On Shield Destruction, Skill Power increases))
  • Casca  + (Breaks all targets' Shields and chance to decrease all targets' ATK and AGI (On Shield Destruction, Debuff Strength increases; If over 80% HP, Debuff Chance increases))
  • Petelgeuse (Priest)  + (Breaks all targets' Shields and chance to decrease their ATK/AGI (On Full House+, when targets' Shields are broken, decreases all of the targets' Stats with slightly reduced Skill Power but increased Debuff Chance))
  • Lady of the Lake  + (Breaks all targets' Shields and chance to
    Breaks all targets' Shields and chance to apply a Sustained Debuff effect that has a chance to reduce a target's ATK by -2 and inflict Taunt every turn for 3 turns (When the target has an active Shield and the Sustained Debuff effect is active on them, Taunt Chance increases)
    is active on them, Taunt Chance increases))
  • Legendary Outlaws  + (Breaks all targets' Shields and chance to decrease their ATK/AGI (Skill Power increases the more the Skill is used; When you target a single foe, also decreases the targets' DEF, but Skill Power reverts to default))
  • Capt. Santa & Lise  + (Breaks all targets' Shields and chance to decrease their ATK/AGI (When you target a single foe, also chance to decrease targets' DEF and inflict Sleep, but this Skill will no longer break Shields))
  • Walking Kinjiro Ninomiya  + (Breaks all targets' Shields and chance to decrease their DEF)
  • Jabberwock  + (Breaks all targets' Shields and inflicts S
    Breaks all targets' Shields and inflicts Sustained Debuff effect with chance to inflict Taunt; Sustain Debuff effect has a chance to inflict Taunt and decrease the target's Stats by -1 every Turn for 3 Turns (If a target is Taunted when this Skill activates, decreases all of their Stats by -1)
    vates, decreases all of their Stats by -1))
  • Akane (Fallen Angel)  + (Breaks all targets' Shields with a chance to decrease their ATK/AGI; Skill Power increases as the target's HP decreases (When the target has an active Shield, also decreases their DEF))
  • Eight Drunken Immortals  + (Breaks all targets' Shields with a chance to reduce their ATK)
  • Hel  + (Breaks all targets' Shields with chance to reduce their ATK/AGI (On Shield Destruction, Debuff Chance increases; For every ally inflicted with a Status Effect, Debuff Strength increases))
  • Black Riding Hood  + (Breaks all targets' Shields with chance to decrease their ATK/DEF/AGI (On Shield Destruction, Debuff Strength increases))
  • Amamikiyo  + (Breaks all targets' Shields with chance to reduce their ATK/AGI (On Shield Destruction, Skill Power increases; Heals the Party for 5% HP for every enemy target that has a Stat Total of -6 or less))
  • Zenon (Counterattack)  + (Breaks all targets' Shields with chance to reduce their ATK/DEF; Also executes 1x AoE Non-Elemental attack (For every Robot card Subbed, Skill Power and Non-Elemental Damage increases))
  • Ms. Bunny  + (Breaks all targets' Shields with chance to reduce their AGI)
  • King (Human)  + (Breaks all targets' Shields; Chance to decrease all targets' ATK/DEF and executes an AoE Non-Elemental Stab attack (If target is inflicted with a Status Effect, Non-Elemental damage increases))
  • Mage Family (Staff)  + (Buff all of the Party's Stats with a chance to decrease all of the enemy targets' Stats)
  • Petronius  + (Buffs ATK/DEF for all allies, chance on Straight+ to apply Damage Reduction shield.)
  • Marrone Fighter  + (Buffs all of the Party's Stats and Heals HP)
  • Yuki (Yakuza)  + (Buffs the Party's Stats based on the Cards
    Buffs the Party's Stats based on the Cards in the played hand other than your own (+ATK for Red, +DEF for Blue, +AGI for Green) and Heals the Party's HP; Also clears Status Effects and applies 2-tick Status Reflect Shields (Status Reflect ticks increase the more this Skill is used)
    icks increase the more this Skill is used))
  • Eru  + (Chance for +1 ATK to party (on straight+, add +1 DEF))
  • Athena  + (Chance for entire party to gain Iron Wall (chance of success higher as target's HP decreases; when target's HP is below X%, add Heal effect))
  • Emily  + (Chance for party to gain a damage-reducing Counter, providing one Counterattack (Increase the rate of success, damage reduction, and potency of counterattack when target's HP is low))
  • Mini Walrus  + (Chance of decreasing ATK and DEF of all enemies by 1, but also chance of decreasing own AGI by 1.)
  • Iris (MMX)  + (Chance to Buff all Stats for the Party; also clears Status Effects and applies Status Reflect Shields for the Party (Buff Strength increases as the number of Turns Elapsed increases; Status Reflect ticks increase as ally target's Stat Total increases))
  • White Uribo  + (Chance to Buff all of the Party's Stats; Also breaks all Enemy targets' Shields)
  • Scorching Gamblers with Vampire  + (Chance to Buff the Party's ATK/AGI and Heals their HP; Applies 2-6 tick Status Reflect Shield to the Party (When ATK & AGI are at least +1, increases Minimum Shield Ticks to 3; When ATK & AGI are at least +4, increases Minimum Shield Ticks to 4))
  • Scorching Gamblers  + (Chance to Buff the Party's ATK/AGI and Heals their HP; 80% Chance to apply 1-tick Evasion Shield (When ATK & AGI are at least +1, increases Shield Chance to 90%; When ATK & AGI are at least +4, increases Shield Chance to 100%))
  • Devil Phantom (Vacation)  + (Chance to Charm all targets and apply a Sustained Debuff effect that decreases the target's ATK/AGI every turn for 3 turns (If a target is Charmed when the Sustained Debuff activates, Heals 5% HP for the Party))
  • Storm Eagle  + (Chance to Confuse)
  • Marionetta  + (Chance to Paralyze)
  • Sasuke  + (Chance to Paralyze target)
  • Basilisk  + (Chance to Petrify)
  • Balloon Fish  + (Chance to Poison)
  • Herba Knight  + (Chance to Seal)
  • Flame Shaman  + (Chance to Seal)
  • Mandrill  + (Chance to activate Counterattack for next 1-3 received attacks)
  • Bird Shipman  + (Chance to activate Counterattack for next received attack)
  • Hidaruman  + (Chance to activate Counterattack for next received attack)
  • Tank Neko  + (Chance to activate Iron Wall for next received attack)
  • Lava Frog  + (Chance to activate Iron Wall for next received attack)
  • Heavy Dragon  + (Chance to add +DEF, on straight+ extends to all allies.)
  • Arthur  + (Chance to apply 1-tick Counter Shield to the Party (On Straight+, adds Damage Reduction to Shield))
  • Shizuka Gozen  + (Chance to apply 1-tick Evasion Shield to the Party, then Heals the Party's HP and chance to wipe their Debuffs (As the Party's Stat Total decreases, Shield Chance, Heal Strength, and Debuff Wipe Chance increases))
  • King Arthur (Holy Sword)  + (Chance to apply 1-tick Iron Wall + Strong Counter Shield to Party with a chance to wipe all negative Debuffs (When the target's Stat Total is Negative, increases # of Shield ticks to 2))
  • Nyarlathotep (Mascot)  + (Chance to apply 1-tick Iron Wall + Strong
    Chance to apply 1-tick Iron Wall + Strong Counter Shield to Party; Self-applies Sustained Heal effect that Heals the Party's HP (When the Sustained Heal effect activates, if any target Healed doesn't have a Shield active, chance to apply 1-tick Iron Wall + Strong Counter Shield)
    1-tick Iron Wall + Strong Counter Shield))
  • Griamore  + (Chance to apply 1-tick Iron Wall to Party; Shield Chance increases as your HP decreases)
  • Kidomaru (Reincarnate)  + (Chance to apply 1-tick Strong Counter + Damage Reduction Shield to Party; The higher your Stat Total, the greater the Counter Strength is (As your HP gets lower, Damage Reduction decreases and the # of Shield Ticks increases))
  • Kohaku  + (Chance to apply 1.5x Damage UP effect and Seal to all targets (When you target a single foe, Damage UP and Seal Chance increased))
  • Kidomaru (Stray)  + (Chance to apply 1.5x Damage UP to all targets and 50% chance to wipe all targets' Buffs (When you target a single foe, Damage UP chance increases))
  • Cherub  + (Chance to apply 3 tick damage reduction Shield on all allies (Damage reduction of Shield increases with lower HP))
  • Whale  + (Chance to apply 3-tick Damage Reduction Shield to Self (On Straight+, chance to apply 3-tick Damage Reduction Shield to Party))
  • Mini Mandrill  + (Chance to apply Counter Shield to all allies, with a chance of receiving 20% of current HP in recoil damage.)
  • Kirara  + (Chance to apply Damage Reduction Shield to self that has a chance to reduce damage received for 3 turns)
  • Forest Lord  + (Chance to apply Iron Wall and a weak Counterattack. On Straight+, Counterattack's damage increases (Chance to fail))
  • Conductor  + (Chance to apply Iron Wall to Party (Iron Wall is guaranteed to apply if target already has a Shield effect active))
  • Draco  + (Chance to apply Iron Wall to Party; increases ATK)
  • Duran (New Year)  + (Chance to apply Iron Wall to the Party and wipe their Debuffs)
  • Damiel  + (Chance to apply Iron Wall to the Party; if an ally has a negative Stat Total, then Debuffs are removed)
  • Gashadokuro  + (Chance to apply Resolve status to the Party.)
  • Darkness (KonoSuba)  + (Chance to apply Strong Counter + Damage Reduction Shields to the Party for the Turn and Heals their HP (As the target's HP decreases, Damage Reduction, Counter Strength, and Heal Strength increases))
  • Scathach  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that attempts to inflict Seal and Debuffs their ATK at the end of the turn for 3 turns (If target is Sealed, inflicts -3 ATK) Apply Sustained Buff effect to yourself that increases your ATK/AGI every turn for 3 turns.
    eases your ATK/AGI every turn for 3 turns.)
  • Farnese  + (Chance to apply Sustained Debuff effect th
    Chance to apply Sustained Debuff effect that inflicts -2 DEF every turn for 3 turns; also executes additional Non-Elemental Slash attack (When you target a single enemy, Sustained Debuff effect inflicts -3 DEF every turn instead and Non-Elemental Slash damage increases)
    and Non-Elemental Slash damage increases))
  • Ribitta & ToadMan  + (Chance to apply Sustained Debuff effect to all targets that has a chance to decrease their ATK/DEF and inflict Paralysis every turn for 3 turns (If target is already Paralyzed on Skill Activation, executes additional Non-Elemental attack))
  • Asohime  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that has a chance to inflict Paralysis and reduce the target's ATK every turn for 3 turns. (When the Sustained Debuff effect activates and the target is Paralyzed, executes additional Non-Elemental Bite attack; When you target a single foe, affects that foe only and increases the chance of applying the Sustained Debuff, as well as the Paralysis Chance, ATK Debuff, and Bite damage)
    lysis Chance, ATK Debuff, and Bite damage))
  • Index  + (Chance to apply Sustained Debuff effect to all targets that has a chance to inflict Seal and decrease the target's ATK/AGI at the end of the Turn for 3 Turns (On Skill Activation, if target is Sealed, wipes their DEF Buffs))
  • Taro Band (B)  + (Chance to apply Sustained Debuff effect to all targets that reduces their DEF/AGI every turn for 3 Turns; Also applies Sustained Buff effect to the Party that increases their ATK/AGI every turn for 3 Turns)
  • Vivian  + (Chance to apply Sustained Debuff effect to all targets that inflicts -1 ATK/AGI at the end of every turn for 3 turns (If a specific foe is targeted, the Sustained Debuff effect increases to -2 ATK/AGI every turn instead))
  • Decoration  + (Chance to apply Sustained Debuff effect on all targets (that Debuffs the target's AGI by 1 every turn for 3 turns) and inflicts Non-Elemental Damage (Sustained Debuff chance increases if target is inflicted with a Status Effect))
  • Kaguya  + (Chance to apply Sustained Debuff effect to all targets that reduces their ATK/DEF at the end of the Turn for 3 Turns (If the target has a Shield active when the Sustained Debuff effect triggers, chance to grant +1 ATK to the Party))
  • Shiranui  + (Chance to apply Sustained Debuff effect to
    Chance to apply Sustained Debuff effect to all targets that Debuffs their ATK & AGI each turn for 3 turns (Self-applies Sustained Buff effect that increases your DEF and applies a Status Immunity Shield to allies that do not have a Shield or are not inflicted with Status Effects)
    or are not inflicted with Status Effects))
  • Carol  + (Chance to apply Sustained Debuff effect to all targets that decreases AGI and inflicts Taunt at the end of the turn for 3 turns (When target has a Shield, breaks it and increases Sustained Debuff chance and AGI Debuff Strength))
  • Kidomaru  + (Chance to apply a 3-tick Counter + Damage Reduction Shield to entire party (For each Youkai card in played hand, grant +1 ATK buff to party, up to a maximum of +5))
  • Leonidas (Mogul)  + (Chance to apply a 3-tick Damage Reduction Shield on the Party (On Straight+, increase ATK and DEF))
  • Clover  + (Chance to apply a 3-tick Damage Reduction Shield with increased Healing Effects to the Party (Shield application is guaranteed if a target already has a Shield effect active))
  • Ishishi  + (Chance to deal X% HP damage to the target.)
  • Opal  + (Chance to decrease DEF of all enemies (on Full House+, Debuff amount increases and all allies get an ATK boost))
  • Goki  + (Chance to decrease all targets' AGI (When you target a single foe, affects only that foe and increases Debuff Strength, but incur 5% HP Recoil damage))
  • Lunaluna  + (Chance to decrease all targets' AGI and inflict Confusion (When a target is Confused, inflicts -1 ATK))
  • Nure-onna  + (Chance to decrease all targets' AGI and inflict Confusion)
  • Izanami  + (Chance to decrease all targets' ATK and DEF (If target has a Shield, removes the Shield and increases debuff strength))
  • Tcho-Tcho Person  + (Chance to decrease all targets' ATK and inflict Blindness)
  • Hipopo (Bare)  + (Chance to decrease all targets' ATK and inflict Charm)
  • Dancing Human Anatomical Model  + (Chance to decrease all targets' ATK and inflict Paralysis)
  • Tsuchigumo  + (Chance to decrease all targets' ATK and inflict Seal)
  • Oto Tachibana-Hime  + (Chance to decrease all targets' ATK/AGI and inflict Seal (If the target is already Sealed, also decreases the target's DEF and applies Damage UP effect))
  • Scarecrow  + (Chance to decrease all targets' ATK/AGI and inflict Blindness (Executes additional AoE Non-Elemental attack which Skill Power increases as more targets are Blinded))
  • The Seven Sins (A)  + (Chance to decrease all targets' ATK/AGI with 50% Chance to inflict Damage UP effect (If the target is already inflicted with Damage UP, applies Sustained Debuff effect that has a chance to reduce all Stats and inflict Seal for 3 Turns))