Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- +ATK to party, chance to give -DEF and -AGI to enemy party (effects scale with missing HP) +
- - +
- -ATK/AGI to target; on Straight+, applies to entire enemy party (chance of success increased when target has high HP) +
- 1-2x AoE Bite attack with chance to inflict Taunt; When target is Taunted, chance to apply 1.5x Damage UP effect for the duration of the turn +
- 1-2x AoE Bite attack with chance to inflict Paralysis (When target is Paralyzed, chance to apply 1.5x Damage UP effect) +
- 1-2x AoE Claw attack with chance to inflict Sleep; If target is Asleep, Steals +1 AGI from them (When you target a single foe, affects that foe only, Skill Power increases and Steals +2 AGI from a Sleeping target instead) +
- 1-2x AoE Non-Elemental Slash attack that breaks Shields; Skill Power increases with each activation up to 4 times (When you target a single foe, executes 1x Non-Elemental Slash attack instead with greatly increased Skill Power) +
- 1-2x AoE Non-Elemental attack with chance to inflict Seal or Taunt (Skill Power randomly increases) +
- 1-2x AoE Slash attack (50% chance to imbue attacks with Water) +
- 1-2x AoE Stab Attack (Guaranteed 2x on Full House+), executes additional Non-Elemental attack with chance to inflict Taunt (When you target a single enemy, Skill Power and Taunt Chance increases) +
- 1-2x AoE Stab attack (Adds additional Non-Elemental attack with chance to inflict Blindness) +
- 1-2x AoE Stab attack; also executes AoE Strong Water attack with a chance to decrease all targets' DEF (When Subbed with 3 Robot Cards, the Stab attacks are guaranteed to hit) +
- 1-2x AoE Water-elemental Slash attack (When your HP is 50% or less, Skill Power increases) +
- 1-2x Stab attack +
- 1-3x AoE Bite attack with chance to inflict Taunt (When the target is Taunted, attacks are guaranteed to hit and have a 50% chance to inflict 1.5x Damage UP effect) +
- 1-3x AoE Claw attack that breaks Shields (When your HP is at 100%, increases Minimum # of attacks to 2; When the Party's HP is at 100%, attacks become Water-imbued) +
- 1-3x AoE Claw attack that breaks Shields (Skill Power increases as the target's AGI decreases; On Shield Destruction, greatly decreases the target's AGI) +
- 1-3x AoE Claw attack with chance to inflict Paralysis; When the target is Paralyzed, Skill Power increases (On Full House+, executes 2-3x AoE Claw attack instead) +
- 1-3x AoE Hit attack that breaks Shields (W … 1-3x AoE Hit attack that breaks Shields (When your HP is less than 80%, increases the Minimum # of attacks to 2; When your HP is less than 30%, increases the Minimum # of attacks to 3; When you target a single foe, executes a 6x Hit attack instead with reduced Accuracy)Hit attack instead with reduced Accuracy) +
- 1-3x AoE Slash attack with a chance to inflict Seal. +
- 1-3x AoE Slash attack with chance to inflict Charm (If there is at least 1 Charmed target when the Hand is made, increases the Minimum # of attacks by 1; When you target a single foe, executes a 3x Slash attack instead on that foe) +
- 1-3x AoE Slash attack with chance to inflict Seal (When a target is Sealed at the start of the hand, increases the Minimum # of attacks by 1; When you target a single foe, executes 3x Slash attack instead) +
- 1-3x AoE Stab attack that breaks Shields; Grants +1 ATK/AGI for every target attacked (When your ATK & AGI are at +5, attacks become imbued with the Element the target is weak against) +
- 1-3x AoE Stab attack with chance to infilct Paralysis (When target is Paralyzed, 50% Chance to Steal +2 of all Stats) +
- 1-3x AoE Stab attack with chance to inflict Paralysis (When your HP is 99% or lower, increases Min. # of attacks to 2; If at least 1 ally is also inflicted with a Status Effect, increases Min. # of attacks to 3 instead) +
- 1-3x AoE Strong Water attack with chance to wipe the Party's Negative Debuffs and all enemies' Positive Buffs +
- 1-3x Bite attack +
- 1-3x Claw attack +
- 1-3x Fire-elemental Slash attack, executes an additional Slash attack for every Slash Card in the played hand except your own +
- 1-3x Hit attack +
- 1-3x Hit attack (executes 1x Non-Elemental attack with chance to inflict Paralysis) +
- 1-3x Hit attack and give yourself Iron Wall (If you single-target an enemy, executes a 4x Hit attack instead) +
- 1-3x Hit attack, increase AGI for every attack executed +
- 1-3x Hit attacks and self cleanse status effects. Give Reflect Shield with amount of ticks equal to number of attacks +
- 1-3x Non-Elemental Slash attack with chance to inflict Paralysis (If you are inflicted with a Status Effect, # of attacks executed becomes 3x; If target is Paralyzed, Skill Power increases) +
- 1-3x Non-Elemental Slash attacks, chance to apply Wood Absorption Shield to the Party that absorbs 20% of Wood Attacks (When you target a specific foe, # of Attacks becomes 1 and Skill Power increases) +
- 1-3x Slash attack +
- 1-3x Slash attack, grants +1 to all Stats for each enemy defeated (When your ATK/DEF/AGI are at +5, attack becomes AOE) +
- 1-3x Wood-elemental Slash attack. Additional Strong Wood attack if there is another Girl or Dragon card in played hand +
- 1-3x Wood-elemental Stab attack +
- 1-3x Wood-elemental Stab attack, 80% chance to self-apply 1-tick Evasion Shield (If you have an Evasion Shield applied, minimum number of attacks executed will be 2x) +
- 1-5x Bite attack; If you have any Negative Stats (ATK/DEF/AGI), 50% chance to transfer them to the target +
- 1-5x Claw attack with chance to inflict Seal +
- 1-5x Claw-attack, grants +1 AGI for each attack executed (Minimum number of attacks is based on current level of AGI) +
- 1-5x Hit attack that breaks Shields (When the # of attacks is 5, imbues attacks with Fire) +
- 1-5x Hit attack, chance to self-apply Counter Shield for the Turn +
- 1-5x Slash attack (Minimum # of attacks increases by 1 for every Blue card in the played hand) +
- 1-5x Slash attack with 50% chance to imbue attacks with Fire +
- 1-5x Slash attack, chance to inflict Seal +
- 1-5x Slash attacks, +1 AGI to self per attack (Strength increases with current amount of +AGI) +