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A list of all pages that have property "Has awoken skill description(en)" with value "On Skill Activation, grants +1 ATK". Since there have been only a few results, also nearby values are displayed.

Showing below up to 124 results starting with #1.

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List of results

     (On Skill Activation, grants +1 ATK)
    • Susanoo  + (Upon Skill Activation, 80% chance to increase your ATK by +1.)
    • Vulcan  + (On Skill Activation, grants 3% Skill Boost × the # of Red cards in the hand)
    • Sfatlicllp  + (On Skill Activation, grants 3% Skill Boost x the # of Claw Cards in the played hand)
    • Wind Tiger  + (On Skill Activation, grants 3% Skill Boost × the number of Green cards in the played hand)
    • Gerbert  + (On Skill Activation, grants 3% Skill Boost × the number of Green cards in the played hand)
    • Aqua Lord  + (On Skill Activation, grants 3% Skill Boost × the number of Blue cards in the played hand)
    • Nabu  + (On Skill Activation, grants 3% Skill Boost × the number of Blue cards in the played hand)
    • Kay  + (On Skill Activation, grants 3% Skill Boost × the # of Blue cards in the played hand)
    • Leopard  + (On Skill Activation, grants 3% Skill Boost * the # of Blue cards in the played hand)
    • Aquila  + (On Skill Activation, grants 3% Skill Boost × the # of Red cards in the played hand)
    • Volklingen  + (On Skill Activation, grants 3% Skill Boost * the # of Red cards in the played hand)
    • Flame Lord  + (On Skill Activation, grants 3% Skill Boost × the number of Red cards in the played hand)
    • Brulee  + (On Skill Activation, grants 3% Skill Boost × the number of Red cards in the played hand)
    • Apollo  + (On Skill Activation, grants 3% Skill Boost x the # of Stab cards in the played hand.)
    • Zeus  + (Skill Power is increased by 5% for each GOD-rarity card in the played hand.)
    • Spica  + (This Card is Immune to the effects of Paralysis)
    • Phoenix  + (This Card is immune to the effects of Paralysis)
    • Gemini  + (This Card is immune to the effects of Paralysis)
    • Amaterasu  + (Upon Skill Activation, 50% chance to increase all stats by 1 for the Party)
    • Mami  + (Upon Skill Activation, grants Skill Boost determined by the number of cards in the played hand x 3)
    • Bruto  + (Upon Skill Activation, grants Skill Boost determined by the number of cards in the played hand x 3.)
    • Wuru  + (Upon Skill Activation, grants Skill Boost determined by the number of cards in the played hand x 3.)
    • Karin  + (Upon receiving damage during the turn, 20% chance to give +1 AGI (When AGI is +5, grants 15% Skill Boost))
    • Ranmaru  + (Upon receiving damage during the turn, 20% chance to give +1 ATK (When ATK is +5, grants 15% Skill Boost))
    • Merry  + (Upon receiving damage during the turn, 33% chance to increase AGI by 1.)
    • Vermouth  + (Upon receiving damage during the turn, 33% chance to increase AGI by 1.)
    • Gehenna  + (Upon receiving damage during the turn, 33% chance to increase AGI by 1.)
    • Santa  + (Upon receiving damage during the turn, 33% chance to increase ATK by 1.)
    • Priscilla  + (Upon receiving damage during the turn, 33% chance to increase DEF by 1.)
    • Stingray X  + (When Skill activates, grants 3% Skill Boost × the # of Claw cards in the hand)
    • Xebec  + (When Skill activates, grants 5% Skill Boost × the # of Undead cards in the played hand)
    • Qued  + (When at least one Green card other than your own is in the played hand, grants 15% Skill Boost)
    • Ham Han  + (When entering Boss Wave, applies Iron Wall)
    • Garnet  + (When entering Boss round, applies Iron Wall to yourself)
    • Canna  + (When entering Boss round, applies Iron Wall to yourself)
    • Mandrill  + (When entering Boss round, gain Iron Wall status)
    • Cassiel  + (When entering a Boss Fight, applies Iron Wall)
    • Ifrina  + (When entering boss round, gain Iron Wall status)
    • Jade  + (When entering boss round, gain Iron Wall status)
    • Lapis Lazuli  + (When inflicted with Paralysis, this card is not subjected to the effects of Paralysis.)
    • Hipopo  + (When inflicted with Paralysis, this card is not subjected to the effects of Paralysis.)
    • Raduga  + (When inflicted with a Status Effect, grants 15% Skill Boost)
    • Zaroichi  + (When played in a Hand and you take damage, grants 5% Damage Reduction and 20% Chance to grant +1 AGI)
    • Beelzebub  + (When played in a Hand and you take damage during the Turn, 33% Chance to grant +1 ATK to the Party)
    • Baphomet  + (When played in a hand and user takes damage, 33% chance to give +1 ATK)
    • Hydra  + (When played in a hand and user takes damage, 33% chance to give +1 DEF)
    • Sinbad  + (When played in a hand and you receive damage during the turn, 33% chance to grant +1 ATK (When your ATK is +5, grants 10% Skill Boost))
    • Coeurl Wolf  + (When played in a hand and you receive damage during the turn, grants 5% Damage Reduction and 33% chance to grant +1 ATK)
    • Mercurius  + (When played in a hand and you take damage during the turn, grants 5% Damage Reduction and 20% chance to give +1 DEF)
    • Duran  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 DEF/AGI)
    • Mammon  + (When played in a hand and you take damage during the Turn, 20% chance to grant +1 ATK (When your ATK is +5, grants 15% Skill Boost))
    • Batista  + (When played in a hand and you take damage during the Turn, 20% chance to grant +1 ATK (When your ATK is +5, grants 15% Skill Boost))
    • Hanzou  + (When played in a hand and you take damage during the turn, 33% chance to absorb the next single Water attack)
    • Harpy  + (When played in a hand and you take damage during the turn, grants 5% Damage Reduction and offers a 20% chance to grant +1 AGI)
    • Izanami  + (When played in a hand and you take damage during the Turn, 50% chance to Heal the Party for 5% HP)
    • Pearl  + (When played in a hand and you take damage during the turn, 50% chance to heal the Party for 3% HP)
    • Namahage  + (When played in a hand and you take damage during the turn, 20% Chance to grant +1 ATK (When your ATK is +5, grants 15% Skill Boost))
    • Sasuke  + (When played in a hand and you take damage during the turn, 33% chance to absorb the next single Wood attack)
    • Pinoko  + (When played in a hand and you take damage during the turn, 50% chance to heal Party for 3% HP)
    • Unicorn  + (When played in a hand and you take damage during the turn, 50% chance to heal Party for 3% HP)
    • Safi  + (When played in a hand and you take damage during the turn, 50% chance to heal Party for 3% HP)
    • Pigeon  + (When played in a hand and you take damage during the turn, 50% chance to heal Party for 3% HP)
    • Isis  + (When played in a hand and you take damage during the turn, 50% chance to heal Party for 3% HP)
    • Fimbul  + (When played in a hand and you take damage, 20% chance to grant +1 DEF (When your DEF is at +5, grants 15% Skill Boost))
    • Emily  + (When played in a hand and you take damage during the turn, 33% chance to grant +1 ATK to the Party)
    • Aladdin  + (When played in a hand and you take damage during the turn, 33% chance to grant +1 ATK to the Party)
    • Johann  + (When played in a hand and you take damage during the turn, 33% chance to grant +1 ATK to the Party)
    • Rouge  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 AGI (When your AGI is +5, grants 15% Skill Boost))
    • Lucifer  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 ATK & AGI)
    • Saizou  + (When played in a hand and you take damage during the turn, 33% chance to absorb the next single Fire attack)
    • Eliel  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 ATK (When your ATK is +5, grants 15% Skill Boost))
    • Galahad  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 ATK/AGI)
    • Anubis  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 ATK/AGI)
    • Ariel  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 ATK/AGI)
    • Kumaffy  + (When played in a hand and you take damage during the turn, 25% Chance to Heal the Party for 3% HP and grant +1 DEF)
    • Little Red Riding Hood  + (When played in a hand and you take damage during the turn, 33% chance to grant +1 ATK (When ATK is at +5, grants 10% Skill Boost))
    • Yuu  + (When played in a hand and you take damage during the turn, 33% chance to heal the Party for 5% HP)
    • Belphegor  + (When played in a hand and you take damage during the turn, 33% chance to grant +1 DEF)
    • Dryad  + (When played in a hand and you take damage during the turn, 33% chance to grant +1 DEF to the Party)
    • Blackbeard  + (When played in a hand and you take damage during the Turn, 20% Chance to grant +1 ATK/AGI)
    • Damiel  + (When played in a hand and you take damage during the turn, grants 5% Damage Reduction and 20% Chance to grant +1 DEF)
    • Lumiere  + (When played in a hand and you take damage during the turn, 50% chance to Heal 3% HP for the Party)
    • Kirara  + (When played in a hand and you take damage during the turn, 50% chance to heal the Party for 5% HP)
    • Ran  + (When played in a hand and you take damage during the turn, grants 5% Damage Reduction and 20% Chance to grant +1 ATK)
    • Cthulhu  + (When played in a hand and you take damage during the turn, 33% Chance to grant +1 ATK (When your ATK is +5, grants 10% Skill Boost))
    • Four  + (When played in a hand and you take damage during the turn, grants 5% Damage Reduction and 20% Chance to grant +1 AGI)
    • Franken  + (When played in a hand and you take damage during the turn, 20% chance to grant +1 ATK (When you have +5 ATK, grants 10% Skill Boost))
    • Whale  + (When played in a hand and you take damage during the turn, 33% chance to give +1 DEF to the Party.)
    • Eirene  + (When played in a hand and you take damage during the turn, 33% chance to grant +1 ATK (When your ATK is +5, grants 10% Skill Boost))
    • Amnelia  + (When played in a hand and you take damage during the turn, 50% Chance to Heal the Party for 5% HP)
    • Monica  + (When played in a hand and you take damage during the turn, 33% to grant +1 AGI (At +5 AGI, grants 10% Skill Boost))
    • Crowne  + (When played in a hand and you take damage during the turn, 25% chance to heal 3% HP and grant +1 ATK to the Party)
    • Klaus  + (When played in a hand, 50% increased chance to avoid Status Effects)
    • Snow White  + (When played in a hand, 50% increased chance to avoid Status Effects)
    • Gambler  + (When played in a hand, grants 3% Damage Reduction and 30% Status Avoidance)
    • Ataxia  + (When played in a hand, grants 3% Damage Reduction and 30% Status Avoidance)
    • Cat Sith  + (When played in a hand, grants 3% Damage Reduction and 30% increased chance to avoid Status Effects)
    • Sirona  + (When played in a hand, grants 5% Damage Reduction)
    • Chloe  + (When played in a hand, grants 5% Damage Reduction)
    • Nadja  + (When played in a hand, grants 5% Skill Boost to Claw cards other than your own and 30% Status Avoidance)
    • Liar  + (When played in a hand, grants 50% Status Avoidance)
    • Uranus  + (When played in a hand, grants 50% Status Avoidance)
    • Hera  + (When played in a hand, grants 50% less chance of receiving Status Effects)
    • Laguna  + (When target is Dragon-type, grants 15% Skill Boost)
    • Azzurro  + (When target is Dragon-type, grants 15% Skill Boost)
    • Odin  + (When target is under a Status Effect, grants 15% Skill Boost)
    • Beryl  + (When the target's Stat Total is +5 or more, grants 10% Skill Boost)
    • Sumire  + (When there is at least one Blue card in the played hand other than your own, grants 15% Skill Boost)
    • Volks (Ravenous)  + (When there is more than one Fire-element card in the played hand other than your own, 15% Skill Boost)
    • Volks  + (When there is more than one Fire-element card in the played hand other than your own, 15% Skill Boost)
    • Kisshouten  + (When there is more than one Red card in the played hand other than your own, grants 15% Skill Boost)
    • Pharaoh  + (When there is more than one Red card in the played hand other than your own, grants 15% Skill Boost)
    • Delice  + (When there is more than one Water-element card in the played hand other than your own, 15% Skill Boost)
    • Delice (Ravenous)  + (When there is more than one Water-element card in the played hand other than your own, 15% Skill Boost)
    • Gulldos (Ravenous)  + (When there is more than one Wood-element card in the played hand other than your own, 15% Skill Boost)
    • Gulldos  + (When there is more than one Wood-element card in the played hand other than your own, 15% Skill Boost)
    • Zashiki  + (When this card is in the played hand and you take damage during the turn, grants 5% Damage Reduction and 20% Chance to grant +1 AGI)
    • Noel  + (When you are Paralyzed, grants 10% Skill Boost)
    • Mermaid  + (When you are asleep, 30% chance to act during the turn)
    • Ns-L'yi  + (When you or the target is inflicted with a Status Effect, grants 15% Skill Boost)
    • Vhuzompha  + (When you or the target is inflicted with a Status Effect, grants 15% Skill Boost)
    • Colt  + (When you or the target is inflicted with a Status Effect, grants 15% Skill Boost)
    • Izanagi  + (When your Stat Total is +10 or higher, grants 5% Skill Boost)
    • Demeter  + (Where there is at least one God-type card present in the hand other than your own, grants 5% Skill Boost)