== Rules ==
* A base skill Skill can only be enhanced by one card (this includes certain subcards that give an Enhance-type effect).* Enhance skills that have not been Skill Guaranteed will only proc if no other Enhance skill in the hand has proc'd.* An enhance Enhance skill that has been Double Guaranteed activated via W-Link will induce, at lowest priority, other unguaranteed cards to activate.
== Common Enhance Cards ==
===Power-Up==={{ShowCardImage|Ifrina}}{{ShowCardImage|Four}}{{ShowCardImage|Subaru (ReZero)}}{{ShowCardImage| class="wikitable"! Name! Type! LV1! LV2! LV3! LV4! LV5! LV6! LV7White King}}{{ShowCardImage|-Black Riding Hood (Maid)}}{{ShowCardImage| [[Undine]]Ouka}}{{ShowCardImage| AOELaila}}{{ShowCardImage| 0.6xGawain (Baseball)}}{{ShowCardImage| 0.7xMercurius}}{{ShowCardImage| 0.8xFuu}}{{ShowCardImage| 0.9xGuinevere}}{{ShowCardImage| 1.0xScheherazade}}{{ShowCardImage| 1.1xWizard}}{{ShowCardImage| 1.2xEris (KonoSuba)}}{{ShowCardImage|-Billy the Kid}}{{ShowCardImage| [[Snow White]]Rikou Takitsubo}}{{ShowCardImage| AOEMurasaki no Kimi}}{{ShowCardImage| 0.6xDemeter}}{{ShowCardImage| 0.7xReika}}{{ShowCardImage| 0.8xIron Monkey}}{{ShowCardImage| 0.9xDarkness (Pajamas)}}{{ShowCardImage| 1.0xPrince of Evil}}{{ShowCardImage| 1.1xDark Snow White}}| 1.2x|*Subaru, Reika, Scheherazade, Ouka, Darkness, and Wizard are Hybrid Power-Up/Multiply Enhancers.| [[Peridot]]| x3 ===Multiply==={{ShowCardImage| 0.4xGambler}}{{ShowCardImage| 0.45xHierophant}}{{ShowCardImage| 0.5xCaptain Santa}}{{ShowCardImage| 0.55xAmaterasu (Sunbathing)}}{{ShowCardImage| 0.6xBlack King}}{{ShowCardImage| 0.7xHaruka Sawamura}}{{ShowCardImage| 0.8xLancelot (Baseball)}}{{ShowCardImage|-Liar}}{{ShowCardImage| [[Gambler]]Erika}}{{ShowCardImage| Rand[6] MultiplyTin Woodman}}{{ShowCardImage| 0.4xBlack Bishop}}{{ShowCardImage| 0.45xNebula Queen}}{{ShowCardImage| 0.5xSeimei}}{{ShowCardImage| 0.55xOwadatsumi}}{{ShowCardImage| 0.6xPeridot}}{{ShowCardImage| 0.7xFool}}{{ShowCardImage| 0.8xTaro Band}}{{ShowCardImage|-Cutie Teachers}}{{ShowCardImage| [[Ifrina]]Elven Archer}}| *Nebula Queen is a Hybrid Mutliply/Power-Up| 1Enhancer.2x| 1.35x| 1.5x===AoE==={{ShowCardImage| 1.65xHestia}}{{ShowCardImage| 1.8xJasmine}}{{ShowCardImage| 1.9xLilliluka Arde (Danmachi)}}{{ShowCardImage| 2.0xAkeginu}}{{ShowCardImage|-Undine}}{{ShowCardImage| [[Mercurius]]Rosemary}}{{ShowCardImage| Power-UpWhite Bishop}}{{ShowCardImage| 1.2xEros}}{{ShowCardImage| 1.35xPied Piper of Hamelin}}{{ShowCardImage| 1.5xSnow White}}{{ShowCardImage| 1.65xTemperance}}{{ShowCardImage| 1.8xRobin Hood}}{{ShowCardImage| 1.9xAxl (MMX)}}{{ShowCardImage| 2.0xGodot}}{{ShowCardImage|-Kuroyurihime}}{{ShowCardImage| [[Nimue & Nyanko]]Hastur (Prince of Evil)}}| <span style="color: green;">3x *Robin Hood, Kuroyurihime, and Akeginu are Hybrid AoE/Multiply<Enhancers.*Eros is a Hybrid AoE/span> OR<br> <span style="color: red;">Power-Up</span>Enhancer. | <span style="color: green;">0= Which Enhance Cards Should I Use for What Situation? ==Depending on the situation, some Enhance Cards fare better than others.4x</span><br><span style="color: red;">1That said, it helps to know which ones are best to use for what situation to get the best mileage out of them.2x</span>| <span style="color: green* '''Power-Up (威力UP)''' - Best used against single enemies;">0Power-Up Enhance cards can greatly increase a Card's Skill from more than 3-4x when properly subbed.45x</span><br><span style="color: red;">1You'll mostly be using these to deal massive damage against Bosses or to greatly enhance Support Cards. They're particularly useful against Bosses who have lots of Defense and love to stay Buffed up constantly.35x</span>| <span style="color: green* '''Multiply (複数化)''' - Typically best used against multiple targets but effective vs single targets;">0Multiply is pretty useful for launching multiple attacks against either a single foe or several foes. It can also be useful for Support cards to greatly increase the chances of their Skills working or activate several times to magnify their effects. Also effective if you need a certain Status Effect to hit.5x</span><br><span style="color: red(The notable difference vs single-targets is that the initial Attack Skill will take a hit in damage, but launch more attacks;">1depending on the enemy, this could result in less damage dealt as opposed to using a Power-Up Enhancer. However, against foes with no Physical Weakness, Multiply Enhancers work quite well for Elemental Attackers.5x</span>)| <span style="color: green* '''Area-of-Effect (AOE) (全体化)''' - Best used against multiple targets;">0AoE is highly effective in Colosseum and Duel Match as you'll be facing multiple foes. It's also very useful against Bosses with recurring minions as it allows a Card's Attack to hit all enemies.55x</span><br><span style="color: red;">1It can also be quite useful for certain Support cards, though this isn't really optimal.65x</span>| <span style="color: green;">0Generally..6x</span><br><span style="color: red;">1.8x</span>| -*Vs. Single Foes: Power-Up or Multiply*Vs. Multiple Foes: AoE or Multiply| --|}Something to keep in mind is that Enhance Cards take a hit in Skill Power in Colosseum and Duel Match. Despite this, they're still incredibly powerful to utilize.
== Enhance Skill Priority ==
Without Player 5's intervention, Athena would have linked with Snow for an AOE shield. But now the two Athenas will fuse instead, which in this case provides a much greater benefit than the Snow enhance. Snow will now link with Blades instead.
 
However...keep in mind that SG takes priority over Super Fusion now. So long as one of the Cards in the Super Fusion have been SG'd, the Super Fusion will not activate.
<br />
Two SG enhance, two SG skills. This works the same way as Situation two, so it'll be random as to who enhance 3 and who enhances A. However, following the basic rules, 3 will fire first, then A. If 4 was also SG, then it would go 3, 4, A, so A would have no enhance.
<br />
 
'''6. W-Link and its Properties'''
 
The last thing to go over is the W-Link SP Skill and how it factors in with the rules placed. First off, W-Link allows you link '''two''' cards with your played Enhance card. This can be very powerful if utilized correctly (otherwise, you just wasted a lot of SP). At worse, W-Link will activate any two cards in the hand if none are SG'd. Otherwise, it will link the first two cards that are SG'd. As noted, the aforementioned rules are still observed.
 
*Cards that have Subs that prevent Enhance Linking can eat up one of the possible links. For example, only two cards have SG activated; one has Subs that prevent Enhance Linking and will eat one of the Links. However, say if all cards in the hand are SG'd; Then the previous card that had Subs that prevent Enhance Linking would be ignored.
*True Double Link: If somebody plays W-Link and at least one other card in the hand has been SG'd, you can SG another Enhance card and every card in the played hand will be Linked (regardless if the remaining two cards are SG'd or not). W-Link will induce two cards, the SG Enhancer will get the other card. This can be extremely powerful to utilize if the situation presents itself.
*Know when to play W-Link! This is particularly important as W-Link is an expensive SP Skill (100 SP normally; 50 SP during SP Boost). Don't try to just throw it out there without thinking!
==Preventing Enhance Link==
As mentioned above, a number of cards can grant an Enhance-like effect when used as Subs. When used in this fashion, the card whose Skill is activated will prevent Enhance Linking.
This can be very useful to utilize when you have cards that you don't want to link with Enhance Cards (like Shield or Sustain Skills for example). Listed below is a list of some most of the cards that offer this unique function. Check the cards' pages for more detailed information.
These come in 4 types:*'''Enhance Block''': Prevents Linking with Enhance Cards. Best used for cards that can activate their effect once or don't benefit much from Skill Boosts.*[[Loki]]'''Multiple Activations''': When Attempts to activate the Main Card's skill activates, chance that Skill Multiple times (2x-3x); Prevents Enhance Linking when it activates 2-3 . Useful for Cards to activate their Skills multiple times insteadsuch as Heal or Buff Cards. Skills will normally operate at 0.8x Skill Power (0.5x in Colosseum)*[[Ham Han]]'''Power-UP Effect''': 20% chance Attempts to apply activate the Main Card's Skill with a 1.5x Power-Up Enhance effect to the Main Card's ; Prevents Enhance Linking when it activates. Similar use cases for Enhance Block but with Cards that actually benefit from SkillBoosts.*[[Yata no Kagami]]'''AoE Effect''': On Straight+, activates Attempts to activate the Main Card's Skill twicewith an AoE effect, allowing it to affect all enemy or ally targets; Prevents Enhance Linking when it activates. Useful for Cards that normally only affect a single enemy or yourself. ===Enhance Block===*[[The_Monstrosity_That_Dwells_In_The_Darkness#Worn_Tomes_and_the_Books_of_Eibon|Books of EibonDuran]]+ Phaser Gun/Hadron Pod + Dark Matter: Prevents linking with Enhance cards when subbed. (See Duran's Page for more details. )
*[[Magician]]: When Main Card's Skill activates, grants 10% Skill Boost and 33% chance not to link with Enhance cards.
*[[Victoria]]: When Main Card's Skill Activates, 33% chance to not link with Enhance cards (On Straight+, grants 15% Skill Boost)
*[[Dream_Wonderland#Queen.27s_Pudding|Queen's Pudding]]: When Main Card's Skill Activates, Heals (4/6/8%) HP and grants +1 (ATK/DEF/AGI). If subbed alongside Victoria, (20/25/33%) chance to not link with Enhance cards.
*[[Wheel of FortuneMinette]]: On Skill Activation When Main Card is A and Blue, heals 5grants 15% HP Damage Reduction and 33% chance not to activate link with Enhance cards.*[[Poire]]: When Main Card's is Green and its Skill twice.Activates, 33% chance to not link with Enhance Cards (Increases to 50% when your HP is 50% or less)
*[[Strength]]: When Main Card has a Sustain Skill, 50% chance to not link with Enhance cards.
*[[Duran]] + Phaser Gun/Hadron Pod + Dark Matter: Prevents linking with Enhance cards when subbed. (See Duran's Page for more details.)
*[[Thor (New Year)]] + [[Dragon_Poker_Year-End_Party#Sub_Equipment|Banquet Tassel]]: When Main Card's Skill Activates, (20/25/33%) Chance to prevent linking with Enhance Cards. When subbed alongside Thor (New Year) on the same card, chance increases to (60/80/100%)
*[[Dragon_Poker_Year-End_Party_2019#Sub_Equipment|Banquet Tassel]] (GOD): When subbed alongside Thor (New Year) on the same card, Prevents Enhance Linking (Grants 10% Skill Boost and rarely activates Deca Shout)
*[[Farnese]]: When Main Card has Sustain, Heal, or Shield Skill, 33% chance to not link with Enhance Cards (If subbed alongside a Red and Green card, grants 20% Skill Boost)
*[[Emilia (ReZero)]]: When Main Card has Heal Skill, 33% Chance to Prevent Enhance Linking (Heals 5% HP and grants +1 DEF/AGI; When HP is 40% or lower, Heals for 10% HP instead)
*[[Youkai_Island_Onigashima#Special_Sub_Cards|Magic Hammer]] + [[Momotaro]]: When Main Card's Skill Activates, grants (+1/1/2) ATK (When subbed alongside Momotaro, grants (0/33/50%) Chance to not Link with Enhance Cards)
*[[Oz]]: When Main Card's Skill Activates, 33% chance to not link with Enhance cards (On Full House+, grants 20-30% Skill Boost)
*[[Mayl & Roll]]: On Skill Activation, 33% chance to Prevent Enhance Linking (On Straight+, grants 25-35% Skill Boost)
*[[Elizabeth & Hawk]]: When Main Card has Heal Skill, grants 0-20% Skill Boost and 50% chance to Prevent Enhance Linking
*[[Jiang Ziya]]: When Main Card is Blue, chance to Prevent Enhance Linking based on the Hand made (25% by default, 33% on Straight+, 50% on Full House+, 100% on Four Card+)
*[[Colt (Surprise)]]: When Main Card is Red, grants 10% Skill Boost (When Subbed alongside [[Surprise]], 50% chance to Prevent Enhance Linking)
*[[Hanako]]: On Skill Activation, 50% chance to Prevent Enhance Linking and 33% chance to activate Skill 2x (When you have at least 1 Friend in the party, grants 10% Skill Boost)
*[[Mikuru (New Year)]]: On Skill Activation, 33% chance to Prevent Enhance Linking; then additionally Heal 5% HP, clear Status Effects and 33% chance to grant +1 to all Stats
*[[Mage Family (Staff)]] + Ac Figure (3rd Anniversary): Prevent Enhance Linking when Subbed. (See [[Mage Family (Staff)]] for details.)
*[[Danmachi_-_Familia_Myth_II#Special_Sub_Cards|Hestia's Hair Ornament]]: When Main Card is Blue and its Skill Activates, 33% Chance to Prevent Enhance Linking
*[[Danmachi_-_Familia_Myth_II#Special_Sub_Cards|Hestia's Hair Ornament]] + [[Hestia's Bowtie]]: When Main Card is Blue and its Skill Activates, 100% Chance to Prevent Enhance Linking and grants 10% Skill Boost
*[[Kungfu_Dragon#Special_Sub_Cards|Chinese Cookware]] + [[Eight Drunken Immortals]]: Grants (10/15/20%) Skill Boost + 100% Chance to Prevent Enhance Linking
*[[FIGHTING_GO!_Dragon_Pokers#Special_Sub_Cards|Shuffle Disk]] + [[Marrone Fighter]]: Grants (10/15/20%) Skill Boost + 100% Chance to Prevent Enhance Linking
*[[Takeru_Battle_Record#Special_Sub_Cards|Princess' Secret Artifacts]] + [[White Uribo]]: Grants (10/15/20%) Skill Boost + 100% Chance to Prevent Enhance Linking
*[[Four_and_the_Seven_Dragons#Special_Sub_Cards|Four's Important Picture Book]]: Grants (10/15/20%) Skill Boost; When Subbed alongside [[Four (Explorer)]], 100% Chance to Prevent Enhance Linking
 
===Multiple Activations===
*[[Loki]]: When Main Card's skill activates, chance that it activates 2-3 times instead
*[[Yata no Kagami]]: On Straight+, activates Main Card's Skill twice
*[[Sirona & Chloe]]: When main card's skill activates, chance for it to activate twice instead, and follow with a shout...!?
*[[The_Monstrosity_That_Dwells_In_The_Darkness#Worn_Tomes_and_the_Books_of_Eibon|Eibon's Book (Green)]]: 33% Chance to make Green Card's Skill activate 3x (0.5x)
*[[Wheel of Fortune]]: On Skill Activation, heals 5% HP and 33% chance to activate Main Card's Skill twice.
*[[Koropokkuru]]: When Main Card has Heal Skill, 33% chance to activate its Main Skill twice (If under a Status Effect, will activate three times instead)
*[[Nyarlathotep (B)]]: When Main Card's Skill Activates, 33% chance to activate Main Card's Skill twice; When 3 Eldritch cards are subbed, adds 40% chance to activate Skill three times instead.
*[[Kotone]]: When Main Card has Buff Skill, 33% Chance to activate Skill twice on Skill Activation (Activates Skill three times if inflicted with a Status Effect)*[[Berserk_-_Tower_of_Conviction#Behelit|Behelit]]: When Main Card's Skill Activates, (20/25/33%) Chance to activate Skill (1/2/3) times.*[[Kohaku]]: When Main Card has Shield Skill, 33% chance to activate Skill twice (Chance increases by +2% for every 30% HP lost)*[[Tsukuyomi (Moonlight)]]: When Main Card is Blue, 33% Chance to activate skill 2x; (On Full House+, activates Skill 3x instead; If Main Card is also a God, activation chance increases to 50%)*[[Scarecrow]]: When Main Card has Debuff Skill, 33% chance to activate Main Skill twice (Chance increases by +4% for every -5 Stat Total you have)*[[Emerald_City_of_Oz#Special_Sub_Cards|Magical Brain Food]]: When Main Card has Debuff Skill, (15/25/33%) Chance to activate Skill twice (50% chance to inflict 5% HP Recoil damage) *[[Emerald_City_of_Oz#Special_Sub_Cards|Magical Brain Food (GOD)]]: When Main Card has Debuff or Heal Skill, 33% Chance to activate Skill 2x (When Subbed alongside Red and Blue cards, adds additional 20% chance to activate Skill 3x instead)*[[Nyarlathotep (Mascot)]]: On Skill Activation, 33% Chance to activate Main Card's Skill twice (On Full House+, grants 40% Skill Boost; When Subbed alongside 2 other Eldritch Cards, clears Status Effects)*[[Dorapo_Studio_Tour#Special_Sub_Cards|Nyarlu Doll]]: When Main Card is Blue, Heals (1/3/5%) HP and (20/25/33%) chance to activate Main Card's Skill three times *[[Seven_Deadly_Sins#Special_Sub_Cards|Demon Sword Lostvayne]]: Grants 0-40% Skill Boost (33% Chance to activate Main Card's Skill twice) *[[Chupacabra]]: On Skill Activation, 33% chance to activate Skill twice (If subbed alongside two other UMA cards, adds an extra 40% chance to activate Skill three times instead)*[[Kinmamon]]: When Main Card is A, grants 15% Damage Reduction (When Main Card is A, Red, and has Heal Skill, activates Skill 2x on Straight+)*[[Tensen Nyannyan]]: When Main Card is A, grants 15% Damage Reduction (When Main Card is A, Green and has Heal Skill, activates its Skill 2x on Straight+)*[[Asohime]]: When Main Card is A, grants 15% Damage Reduction (When Main Card also has Sustain Skill, activates Skill 2x on Straight+)*[[Iris (MMX)]]: When Main Card is a Robot, activates Skill 2x on Straight+; On Full House+, activates Skill 2x with a 33% chance to activate it 3x instead (When Main Card is A and Robot, grants 15% Damage Reduction)*[[KonoSuba - Let's Conquer Keele's Dungeon|Vanir's Mask]]: When Main Card's Skill Activates, 33% Chance to activate Skill 2x. On Straight+, Chance increases to 50%; 100% on Full House+ *[[Shizuka Gozen]]: When Main Card has Shield Skill, 33% chance to activate Skill 2x (When subbed alongside a Red and Green card, increases chance to 50%)*[[Nirvana (Yuria)]]: When Main Card is Blue, 33% chance to activate its Skill 2x (Chance increases by +2% for every ally inflicted with a Status Effect; If 3 or more allies are inflicted with Status Effects, clears Status Effects)*[[Black Riding Hood]]: When Main Card has Buff or Debuff Skill, 33% chance to activate its Main Skill twice (On Straight+, grants 10-30% Skill Boost)*[[Last Order]]: When Main Card has Debuff Skill, 33% chance to activate Main Skill 2x (If inflicted with a Status Effect, activates 3x instead)*[[Estelle]]: On Skill Activation, 33% chance to activate Skill 2x; On Straight+, grants +1 ATK (When your ATK is Positive, grants an additional 40% chance to activate Skill 3x)*[[Merlin (SDS)]]: On Skill Activation, Heals 3% HP and 33% chance to activate Skill 2x (50% Chance to grant +1 DEF)*Aqua Fan: When Main Card has Heal Skill, (10/25/33%) Chance to activate Skill 3x and grant +1 DEF *[[Vermouth (Agent)]]: When Main Card's Skill Activates, 33% chance to activate Main Card's Skill 2x (When Subbed alongside 2 other Red & Blue Girl cards, grants additional 40% chance to activate Skill 3x instead)*[[Magical Rod of Angels]]: When Main Card is Red, Heals self for (1/3/5%) HP and (20/25/33%) Chance to activate Main Card's Skill 3x*[[Senjuu's_Vajra_Barrier_-_Reincarnation_Sutra#Special_Sub_Cards|Monthly DMR]]: Grants 10-20% Skill Boost and 33% Chance to activate Main Card's Skill 2x*[[The_Mirror_World_of_Wonderland#Special_Sub_Cards|Demonic Beast's Mirror]]: On Straight+, 20/25/33% Chance to activate Main Card's Skill 2x (SSS Only: When Subbed alongside [[Humpty Dumpty]], increases Chance to 100% and removes the Straight+ requirement) *[[Cowboy Hat]]: When Main Card is Red, Heals Party for (0/1/2%) HP and (20/25/33%) Chance to activate Main Card's Skill (1x/2x/3x)*[[Aniolowski]]: When Main Card's Skill Activates, 33% Chance to activate it 3x (When Subbed alongside 2 other Eldritch Cards, adds additional 33% Chance to active Main Card's Skill 2x)*[[Okuni (Hostess)]]: On Skill Activation, 33% Chance to activate Skill 2x (When Subbed alongside 2 other Green Cards, adds additional 40% Chance to activate Skill 3x instead)*[[The_Tale_of_Genji#Special_Sub_Cards|The Tale of Genji Scroll]]: When Main Card is Green, Heals the Party for (0/1/2%) HP and (20/25/33%) Chance to activate Main Card's Skill (1x/2x/3x)*[[Basilisk_-_The_Kouga_Ninja_Scrolls#Special_Sub_Cards|Oboro's Hand Fan]]: When Main Card is a Ninja, Heals self for (1/3/5%) HP and (20/25/33%) to activate Main Card's Skill 3x*[[Jailbreakers#Special_Sub_Cards|Prisoner's Iron Ball]]: On Straight+, (20/25/33%) Chance to activate Main Card's Skill 2x (SSS Only: When Subbed alongside [[Captive Boss & Kitty]], increases Chance to 100% and removes the Straight+ requirement) ===Power-Up Effect===*[[The_Monstrosity_That_Dwells_In_The_Darkness#Worn_Tomes_and_the_Books_of_Eibon|Eibon's Book (Red)]]: 33% Chance to make Red Card's Skill gain a Power-Up Effect (1.2x)*[[Ham Han]]: 20%/50% chance to apply a 1.5x Power-Up Enhance effect to the Main Card's Skill.* Box of Darkness: When Main Card is A, prevents Enhance Linking and randomly increases Skill Power by 0.3x/0.7x/1.0x/1.2x/1.6x (100% Chance)*[[Iroha]]: When Main Card has Shield Skill, 33% Chance to grant 1.1x Power-Up Enhance effect*[[Ancient Mage]]: When Main Card's Skill activates, applies a 1.2x Power-Up Enhance effect.(100% Chance)*[[War Against the Witch's Cult|Subaru's Phone]]: When Main Card's Skill Activates, 25% Chance to grant 1.2x Power-Up effect. (On Straight+, Chance increases to 33%; 40% on Full House+) ===AoE Effect===*[[The_Monstrosity_That_Dwells_In_The_Darkness#Worn_Tomes_and_the_Books_of_Eibon|Eibon's Book (Blue)]]: 33% Chance to make Blue Card's Skill AoE (0.6x)*[[Licker]]: When Main Card is Undead, 20% chance for its Skill to become AoE*[[Petronius (Gig)]]: When Main Card is [[Emily (Gig)]] or [[Monica (Gig)]], makes their Main Skill AoE on Straight+*[[Nimue & Nyanko]]: When Main Card is A, small chance for Skill to become AoE on Skill Activation.*[[Constellation_Convoy_Zodiac_1#Special_Sub_Cards|Commander's Hat]]: On Skill Activation, (20/25/33/40%) Chance to make Main Card's Skill AoE (Skill Activates at 1.0x Skill Power)
===Enhance Block Probability===
For 33% Subs (or any other Chance-based Sub for that matter), the percentages are actually '''multiplicative ''' (NOT additive) when stacked.
*1 Sub: 33%
*2 Subs: 55.11%
Awakened [[Loki]] is slightly more complex, since he can do 2-3x. (33% for 2x, 22.1% for 3x; the initial number for calculating would be 55.1%)
*1 Sub: 55.1%
*2 Subs: 79.8%
*3 Subs: 90.9%
 
For [[Nyarlathotep (B)]] and similar cards, this comes out to 59.8% (33% for 2x, 40% for 3x).
*1 Sub: 59.8%
*2 Subs: 83.8%
*3 Subs: 93.5%
 
Sub Order DOES matter when it comes to these Subs. Place Cards with a higher Chance% in higher Sub Slots for better chances of them going off.
For Nyarlathotep (B)===The Mirror Bug===Some Cards' Skills are NOT affected by any decreases/increases in Skill Power boosts when combined with Sub Cards like the Mirror or the Ancient Mage. <br>Supposedly, this comes out to 59bug in particular only affects Cards whose Skills have extra Skill Boost modifiers that are triggered by things such as HP% Condition, Shield Destruction, Status Effects, etc.8% <br>Conditions that don't trigger the bug include things such as Enemy Targeting (33% for 2xAim), 40% for 3xX# of Cards in the Played Hand (Colors/Type/Etc.), and Party Total Stat Value. This also includes Random Skill Power and certain Hand Conditions.
== References ==
*[https://docs.google.com/document/d/1LmQvuE6f03OIdSS6I7py4jrc4sZ-at772i55V-9gUGI/edit?pli=1#heading=h.3apwtdqkezdv Dragon Poker English Miniguide]
*[http://www.mukuchi-no-kai.com/1351 無口の会]
*[[https://wikiwiki.jp/dragonpoker/%E5%90%88%E4%BD%93%E5%9B%9E%E9%81%BF JP Wiki Enhance Avoidance]]
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