For new players (or those looking to rake in some good EXP), Normal Dungeons are the place to be. <br>They can get you some much needed EXP, but are also helpful in getting additional Deck Cost, SP Skills, and unlocking higher difficulty Special Dungeons.
There are 3 waves in every dungeon including Special Dungeons. In the beginning two stages spawn 2~3 minions each. <br>The final stage spawns the boss which may contain additional minions in few of these normal dungeons.
For Normal Dungeons, you unlock the next tier of dungeons by clearing the highest available tier you have open.<br>
Until ★20, there are 6 Dungeons per tier, with 2 per element. <br>
From ★20 onwards, there are only 3 Dungeons per tier, but the difficulty increases significantly with R-rarity cards appearing as regular enemies and S-rarity cards showing up as bosses.
Additionally, each Dungeon will have Treasure. However, it is not guaranteed to drop when you complete the Dungeon.<br>
The Treasure Objectives for Normal Dungeons typically require you get Treasure from 3 different Dungeons (this can be checked in-game to find out what you need). <br>
It's highly recommended to at least complete a majority of the Treasure Objectives for the lower tiers, as they reward useful stuff including SP Skills, extra Deck Cost, and Dragon Stones.
Currently, Normal Dungeons go all the way up to ★40.
*-Total experience gained from a dungeon run may vary depending on which minions spawn on each stage. Old exp table - [http://i.imgur.com/k80pPXs.jpg Normals (missing 23*+)]
*If you clear a specific Normal Dungeon a number of times (typically every 10 clears), you can get additional rewards in your Gift Box.
*All enemies that appear CAN be Cardified; even the Bosses! However, the Bosses will be a bit more difficult to capture. Especially so once you progress past ★20.
*Once you've gotten to the higher-tier Dungeons (★30+), they can be a great source of Rank-EXP! Many prefer ★36/★37 with the [[Hungry Panda]] or [[Gang Sheep]] Bosses, as they're relatively easy to clear quickly.*Normal Dungeons from ★30 onwards may rarely drop Orbs when you complete them.*The ★40 Normal Dungeon Bosses are VERY difficult compared to the previous tiers (about on par with doing a 114/132 STP Special Dungeon Boss); they can hit incredibly hard and easily wipe out the unprepared.==Weekday & Super Weekday Dungeons==From ★2 up to ★20, there are special Weekday Dungeons that appear through out the weekdays. <br>These contain some cards that may appear in few other places as well as a chance for Rings to appear. <br>The dungeons that show up rotate throughout the week, with the element of the dungeon changing everyday. <br>
===Special Event Dungeons===
Typically, there will be a special Event Dungeon going on for usually 2-3 weeks at a time.
You can unlock higher difficulty dungeons for Special Event Dungeons by unlocking the appropriate Normal Dungeon tier.
| style="background:#f0f0f0;"|'''God'''<br>神級 (114 STP)||★20 || Hard
| style="background:#f0f0f0;"|'''Dragon King'''<br>竜王級 (132 STP)||★24 || Hard/Very Hard
| style="background:#f0f0f0;"|'''True Dragon King'''<br>真・竜王級 (150 STP)||★28 || Very Hard
However, keep in mind the difficulty for Special Event Dungeons is not entirely relative to the difficulty of Normal Dungeons. <br>(Typically for the Event Dungeons, they are much harder compared to the difficulty required to unlock them.)
*For the majority of Event Dungeons, when you clear a Dungeon, you'll earn Points. These can be typically used to get special Event Cards and roll for Fodder Material.*Many Event Dungeons also have Special Cards that may drop at the end of the Dungeon (typically Sub Cards).*Not every Event Dungeon is the same; some are much easier to deal with than others (often due to Boss Mechanics).*Like Normal Dungeons, Event Dungeons also have Treasure Rewards. However, they are not guaranteed to drop. (TDK Treasure is a near-guaranteed drop however.)**However, if you have truly bad luck, the Treasure is guaranteed to drop after clearing a Difficulty 10 times.*The first three difficulties are relatively Easy to beat. You shouldn't have much trouble beating them.
*From Demon difficulty, it gets a bit harder as the enemies start to gain more Attack and HP. You'll need to start having a well-rounded Deck.
*There's a significant gap between Dragon and God difficulty. The Bosses are significantly harder from God difficulty onwards, and you'll need a fully-powered up Deck to stand up to them!*True Dragon King is currently the hardest Difficulty. It typically offers beefed-up Bosses often with altered mechanics. Sometimes, you'll have to face several Bosses in a row (or together)!
[[:Category:Dungeons|List of Special Dungeons]]
[[:Category:Dungeons#Challenge_Dungeons|Challenge Dungeons]] are difficult fights against powerful opponents. Defeat them to obtain rare materials for Awakening! <br>Unlike other Dungeons, Challenge Dungeons requires a minimum Deck Power to enter.
They also have the following restrictions:*Each entry costs 1/6th of your max Stamina*SP Boost is not allowed.*There is only one round instead of the normal three so be prepared to face off against the boss immediately!*Because there is only one round, when hosting this dungeon, the game will wait 30 seconds before starting in order to allow players to join.
Upon defeating the Boss, you may receive one of several rewards:
*Book of Awakening (Awakening Material)
*Awakening Crystal (Awakening Material - Varies by Dungeon)
*SS Gem Marron
*SS Queen Skill Fairy
*10 Dragon Medals
*3 Black Medals
You also have a chance for an Orb to drop. Additionally, special Limited Orbs may drop that are specific to Challenge Dungeons.
The higher the difficulty you challenge, the better the rewards you can get!
Added in the 2.5.5 Update, you can also earn Points when you clear the Dungeon. The higher the difficulty you clear, the more Points you get. <br>*50P - Demon*100P - Dragon*150P - God*200P - Dragon KingThese can be used to buy specific Awakening Materials; helpful if you can't get that one Material to drop. *Book of Awakening - 1500P*Awakening Crystal - 3000P
===Club Bad Girls===[[Club Bad Girls]] is a recurring Special Dungeon that pops up on the weekends, offering chances at Gem Marrons and Skill Fairies that give EXP and Skill Ups! <br>Check the Link for more detailed information.
The [[Tower Dungeon]] is a high-difficulty Dungeon that consists of 100 Floors with powerful foes. <br>
Unlike most other Dungeons, the Tower Dungeon has greatly altered mechanics and is generally geared towards high-end Players. <br>
Check the Link for more detailed information.
[[:Category:Dungeons#Raid_Dungeons|Raid Dungeons]] are unique Dungeons where you compete with other Players to get a high Ranking and earn valuable Rewards!
== Boost Time ==
At 0800 and 1200 JST each day, SP Boost is activated, causing all SP Skill Costs to be halved. These bonuses may occasionally be disabled (for example, over the weekend when Club Bad Girls is active). <br>Other types of Boosts may occur throughout the day -- these are typically announced on the Dragon Poker [https://twitter.com/DragonPoker_aso Twitter].==Guerrilla Dungeons and Effects==Rarely, special Guerrilla Dungeons may appear for a limited time (usually an hour), allowing you to run a dungeon that may not normally be available at the current time.
There are also special Guerrilla Effects that can be applied to Dungeons when they're active, such as 2x EXP, 3x Gold, 2x EXP & Gold, increased Cardify rate, etc.
Guerrilla Boosts are generally random and may appear when you enter a Dungeon, however, there are set times where they are always active.
Keep an eye on the Dragon Poker Twitter for more details.
== Best Places To Get X ==
Healing Pixie - Various weekday dungeons (2*), Club Bad Girls
Skill-Up Fairies - Club Bad Girls: Fairy & Girls, Rare Material Gacha, Training (Common Reward)
Gem Marrons - Club Bad Girls: Gem & Girls, Rare Material Gacha, Training (Common Reward) [[Hilda]], [[Lins]], [[Muse]] (S-rank knight girls) - Club Bad Girls
“Gold” S Rings - 4* Ring Dungeon (one), 8* Ring Dungeon (two), 12* Ring Dungeon (one), Training (Uncommon Reward)