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{| class="wikitable" !||SL1||SL2||SL3||SL4||SL5||SL6||SL7 |- !|DMG (Less than Straight) |0.65×||0.70×||0.75×||0.80×||0.85×||0.90×||0.95× |- !|DMG (Straight+) |0.70×||0.75×||0.80×||0.85×||0.90×||0.95×||1.00× |- !|DMG (Full House+) |0.75×||0.80×||0.85×||0.90×||0.95×||1.00×||1.05× |- !|Sleep Chance |10%||15%||20%||25%||30%||35%||40% |- !|AoE Sleep Chance (Full House+) |25%||28%||30%||32%||34%||37%||40% |- |} *Each attack has 50% Accuracy. Detective Sherry isn't too far removed from the original version. She has a 6x Hit attack with a chance to inflict Sleep per attack. But as with most 6x attackers, Sherry's attacks have pitiful accuracy, meaning you'll need to make up the difference with AGI Buffs and Sub Cards to make sure most of her attacks will hit. (Sherry only has 1 Orb Slot, so that's sadly not an option.) Her attacks also vary in power based on the hand made, though the power is about typical for 6x attacks. Additionally, getting a Full House+ will attempt to apply Sleep on all targets. Based on all of this, Sherry can be strong, but requires some pretty good cards/buffs to maximize her potential or most of her attacks will miss otherwise. If you happen to have [[Xiao]] as a Sub, Sherry can greatly benefit to keep her attacks from missing!
Not much to say here; an excellent sub for any Hit card. <br> If the target happens to be asleep, Sherry gives a little extra boost and a minor Accuracy increase.
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