| Max Stats
| Lv:120 HP:2600 ATK:1625 DEF:1304|
Lv:120 HP:3120 ATK:1950 DEF:1565 (Awoken)
| 30/1 |
| Main Skill (スキル)|
| 2x Hit attack and then execute an additional Non-Elemental attack that has a chance to inflict Taunt. (On Full House+, attacks become Fire-imbued and the additional Non-Elemental attack will hit all enemy targets)|
| Sub Skill (子分スキル)|
Demon of Wrath
| When main card's attack skill triggers, skill efficacy +15% (On Full House+ OR if self is Taunted, skill efficacy +35%)|
| Awoken Main Skill (スキル)|
| 2x Hit attack and then executes an additional AoE Non-Elemental attack that has a chance to inflict Taunt (50% chance to imbue Hit attacks with Fire; 100% on Full House+)|
| Awoken Sub Skill (子分スキル)|
| When Main Card has Attack Skill, grants 30% Skill Boost (On Full House+ or if you're Taunted, 35% Skill Boost instead)|
| Awoken Skill (覚醒スキル)|
Demon of Frenzy
| Grants 5% Skill Boost to all Demon cards in the played hand including yourself|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Part of the Seven Deadly Sins series.
Much like the other Demon-type cards before him, Satan is an absurdly powerful card with monstrous attack and an even more terrifying skill.
The best comparison would be with Heltares albeit with some differences.
Satan's Main Skill is a technical 3-hit attack (2x Hit, 1x Extra) and gets even stronger on a Full House+ where the main 2x Hit becomes Fire-elemental and the additional attack becomes AoE. And of course, it also has a chance to Taunt enemies on top of all of that.
That said, Satan can be an absolute terror in PvE and PvP (where Taunt can be especially debilitating) and is almost sure to pump out some major damage when set up right.
|DMG (Extra Hit)||0.70×||0.80×||0.95×||1.05×||1.20×||1.35×||1.50×|
- On Full House+, main 2x Hit Attack becomes Fire-imbued. Elemental Modifier is 1.75x
- On Full House+, the Extra Hit becomes AoE and hits all targets with a chance to Taunt them.
|DMG (Extra Hit)||1.50×|
- 50% chance to imbue Hit attacks with Fire; 100% on Full House+ (Elem Mod is 1.75x)
Awakening does much to improve Satan, blessing him with a juicy Stat Boost and making some nice changes to his Skill. Now Satan's attacks have a 50% chance to be Fire-imbued (guaranteed on Full House+) and the Extra Hit is now naturally AoE as well as having its Taunt Chance increased to 80%. And with his monstrous 1950 Attack (increased to over 2100+ with his 3 Orb Slots), Satan becomes an absurdly strong Red Hit card! He's well worth Awakening if you have him!
By default, it's basically a 15% Skill Boost to Attack Skills.
However, if you manage to get a Full House+ hand or become Taunted, this increases to 35%.
Not bad, but the conditions for the additional boost can be a bit tricky to get sometimes.
Awakening increases the Skill Boost to 30% by default. As before, if you manage to get a Full House+ hand or become Taunted, this increases to 35%.
This now makes him a relatively good Unconditional Sub for any Attack Card; particularly Demon cards like Baal, who can take advantage of Demon Subs.
Satan (also referred to as The Devil) was originally an Angel who eventually turned and rebelled against God before being cast down into Hell.