| Galaxy Boy Ren|
| Max Stats
|Lv:120 HP:2675 ATK:1609 DEF:1597|
| Main Skill (スキル)|
| 2x Hit attack that ignores Shields (When target has a Shield, chance to apply 1.5x Damage UP effect to all targets; If you don't have a Shield active, applies 1-tick Iron Wall)|
| Sub Skill (子分スキル)|
| When Main Card has Hit Skill, grants 35% Skill Boost and 33% chance to increase any Stat (When all Stats are at +5, grants 40% Skill Boost)|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
|Damage UP Chance||35%||36%||38%||40%||44%||47%||50%|
- 100% Chance to self-apply 1-tick Iron Wall if you don't already have a Shield effect active.
Ren comes in a Green Hit card who can bypass Shields pretty similar to Jane. He has a 2x Hit attack that bypasses Shields, but should the target have a Shield on, then Ren has a chance to apply Damage UP to ALL targets. While it won't come into play often in Dungeons (typically only with bosses with Shields and recurring minions), it can make him a terror in Colo/Duel Match if somebody happens to have a Shield on. But as noted, even at SL7, you only have a 50% chance to apply Damage UP, so it's not reliable by any means. An extra bonus is that if you don't have a Shield on, you'll gain a 1-tick Iron Wall; useful for warding off attacks.
A strong Sub for any Hit card. When your Main Card has Hit Skill, Ren grants a 35% Skill Boost and 33% chance to increase any Stat (ATK/DEF/AGI).
But when all your Stats are at +5, Ren grants a powerful 40% Skill Boost instead. The extra boost won't come into play much, but it does give you a little extra oomph if you manage to be fully Buffed.