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1555

Property:Has sub skill description(en)

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Pages using the property "Has sub skill description(en)"

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A
Aardvark +-  +
Abyssinyan +When main card is Pharaoh or Bastet, boosts its skill by 10%  +
Accelerator +When Main Card has Attack Skill, grants 35% Skill Boost on Straight+; If you're inflicted with a Status Effect, clears it; If you're not inflicted with a Status Effect, applies 1-tick Status Reflect Shield instead  +
Accelerator (Black Wing) +When Main Card is Green and has Attack Skill, grants 35-40% Skill Boost (When you target a single foe, grants 40% Skill Boost but take 5% HP Recoil damage)  +
Acqua of the Back +When Main Card has Buff Skill, grants 20% Skill Boost and clears Status Effects  +
Ada +When Main Card's Hit Skill activates, grants 35% Skill Boost on Straight+; 10% chance to steal +1 of each Stat  +
Adramelech +When attached to a card with Red, Blue, and Green subcards, grants +1 to all Stats on Skill Activation  +
Agate Silky +When Main Card is Fire-element, boost Skill Power by 10% with a chance to recover HP.  +
Agent Fuwano +When Main Card is an Outlaw, grants 30% Skill Boost (Grants +1% Skill Boost for every Outlaw card in the played hand)  +
Agravain +When Main Card is Knight, grants +1 ATK on Skill Activation  +
Ainrare +When Main Card is A and Blue, grants 15% Damage Reduction and 10% Skill Boost (When subbed alongside a Red and Green Card, grants 30% Skill Boost)  +
Ais Wallenstein (Danmachi) +When Main Card has Slash Skill, grants 35% Skill Boost (When Subbed alongside a Red and Blue Card, grants 40% Skill Boost instead)  +
Akane +When Main Card has Attack Skill, grants 35% Skill Boost but self-inflicts Seal  +
Akane (Angel) +When Main Card has Fire Skill, grants 35% Skill Boost (When your HP is 50% or less, 50% chance to grant 40% Skill Boost instead)  +
Akane (BIOHAZARD) +When Main Card has Attack Skill, grants 35-40% Skill Boost on Straight+, but self-inflicts Zombify (When Zombified, reduces Healing received by 2%)  +
Akane (Fallen Angel) +When Main Card has Debuff Skill, grants 30% Skill Boost (When Subbed alongside a Blue and Green Card, 50% Chance to decrease all targets' Stats by -1)  +
Akaneko +When Main Card is Ninja and has Attack Skill, grants 35% Skill Boost; For every +1 ATK & AGI you have, grants +1% Skill Boost (When your ATK & AGI are +5, grants 2% Increased Healing Received)  +
Akeginu +When Main Card has Enhance Skill, grants 30% Skill Boost (When there's at least 1 Ninja card in the played hand, grants 30-35% Skill Boost instead  +
Akira Nishikiyama +When Main Card has Attack Skill, grants 30-40% Skill Boost on Straight+ (When your HP is 80% or less, increases the Minimum Skill Boost by +5%)  +
Aladdin +When enemy is Genie, boosts main card's skill by 25%  +
Alberich +When your Total Stat Value is Positive, grants 15% Skill Boost  +
Alchemy Devil +When Main Card has Hit Skill, grants 25% Skill Boost (Grants additional +3% Skill Boost for every Hit card in the played hand including your own)  +
Alcoholic Tanuki +When main card is Ninja, receive 3% less damage at all times  +
Alec +When attached to Red or Merc Storia main, skill efficacy +10%  +
Alex +When Main Card has Hit Skill, 50% chance to grant 50% Skill Boost  +
Ali Baba +When Main Card has Slash Skill, grants 35% Skill Boost (For every Red card in the played hand, grants +1% Accuracy)  +
Alia (MMX) +Receive +5% more EXP (Dungeons Only) When Main Card is Red, grants 30% Skill Boost; For every +15 Stat Total the Party has, grants +1% Skill Boost  +
Alice +When main card's Heal skill activates, chance to add damage reduction  +
Alice's Chess Knights +When Main Card has Bite Skill, grants 35-40% Skill Boost and clears your Status Effects (On Full House+, increases the Minimum Skill Boost by +3% and clears the Party's Status Effects)  +
Aliche +When Main Card has Hit Skill, grants 25-45% Skill Boost (For every +5 Stat Total you have, increases the Minimum Skill Boost by +5%)  +
Alouette & Galina +If Main Card is Even, increases ATK upon Skill activation (If Main Card is Odd, increases DEF instead.)  +
Alpha +When Main Card is Red and has Attack Skill, grants 35-40% Skill Boost on Straight+ and +1 to all Stats. If the played hand is less than a Straight, self-inflicts -1 to all Stats instead.  +
Alpha 70 +When Main Card is Duran, recovers 3% HP for the party on Skill Activation.  +
Altair +When Main Card is Red, grants 31% Skill Boost (When Subbed alongside 2 other Galaxy cards, clears Status Effects)  +
Amabie +Grants 30% Skill Boost (If you're inflicted with a Status Effect, grants 35% Skill Boost instead)  +
Amabie (B) +When Main Card has Heal Skill, grants 25-35% Skill Boost (When Subbed alongside 2 other Youkai cards, grants 30-35% Skill Bosot and +1 to all Stats instead)  +
Amamikiyo +When Main Card has Debuff Skill, grants 25-30% Skill Boost (When Subbed alongside a Red and Blue Card, grants 30% Skill Boost and 3% Increased Healing Received)  +
Amata Kihara +When Main Card is NOT a Girl, grants 25% Skill Boost and +1 to all Stats  +
Amaterasu +When main card is A, boosts its skill by 10% and receive 15% less damage at all times  +
Amaterasu (Sunbathing) +When Main Card has Enhance Skill, grants 20% Skill Boost (If there is 1 other Enhance Card in the played hand, increases to 30%; If there are 2 other Enhance Cards in the played hand, increases to 35%; If there are 3 other Enhance Cards in the played hand, increases to 45%)  +
Amaterasu (The Sun) +When Main Card has Fire Skill, grants 35% Skill Boost (Grants +1% Accuracy for every God card subbed including this one)  +
Amatsumikaboshi +When Main Card has Stab Skill, grants 35% Skill Boost (When Subbed alongside 2 other God Cards, grants 38% Skill Boost and an 80% Chance to reduce the target's AGI by -1)  +
Ame no Uzume +15% efficacy increase for Buff/Debuff skills.  +
Amnelia +When main card is A and HP is below 60%, small chance to greatly reduce damage received  +
Amon +15% Skill Boost (Grants additional 4% Skill Boost × the # of Demon cards in the played hand)  +
Ancient Mage +When Main Card's Skill Activates, grants 1.2x Power UP effect  +
Ancient Mage (Relative) +Grants 15-35% Skill Boost (When subbed alongside Ancient Mage, grants 25-35% Skill Boost)  +
Angel Face +When Main Card has Heal Skill, 40% Chance to activate its Skill 3x (When your HP is below 50%, increases Chance to 50%)  +
Angelica +When Main Card's Attack Skill activates, chance to inflict Zombify (If target is a Boss, 10% Skill Boost)  +
Aniolowski +When Main Card's Skill Activates, 33% Chance to activate it 3x (When Subbed alongside 2 other Eldritch Cards, adds additional 33% Chance to active Main Card's Skill 2x)  +
Anna (Swimsuit) +On Skill Activation, 33% chance to increase DEF/AGI, 33% chance to apply 1-tick 25% Damage Reduction Shield (Applies additional 5% Damage Reduction for every 20% HP lost)  +
Anna Allen +When attached to main with Slash skill, skill efficacy +20% (Further increases as your own HP or enemy's HP is lower, up to +38%)  +
Anna Allen (Zombie) +When attached to main with Bite skill, skill efficacy +20% (Further increases as your own HP or enemy's HP is lower, up to +38%)  +
Anne Bonny +When Main Card has Hit Skill, grants 35% Skill Boost and reduces the target's AGI by -1; Also executes additional Non-Elemental Hit attack (1.00) (For every -1 AGI the target has, increases additional Hit attack DMG by +0.10)  +
Antares ++15% skill efficacy (If your total buff value is negative or you have a Status Effect, +25% skill efficacy instead)  +
Anubis +When Main Card is A and on Five Card+, grants 60% Damage Boost  +
Anusaya +When Main Card has Bite Skill, grants 30% Skill Boost on Straight+ (On Full House+, grants +2 DEF)  +
Aphoom-Zhah +When attached to Red card, Skill Efficacy +15% (If Fthaggua is also subbed to the same card, +25% Skill Efficacy instead)  +
Aphrodite +When main card is Girl, boosts its skill by 15%  +
Aphrodite (New Year) +20% Skill Boost (When inflicted with a Status Effect, grants 25-30% Skill Boost)  +
Apollo +Boosts Fire main card's skill by 15%  +
Apricot +When Main Card's Attack Skill activates, grants 25% Skill Boost and 10% Lifesteal  +
Apsaras +Boosts main card's Enhance skill by 4%  +
Aqua (KonoSuba) +When Main Card is a God and has Attack Skill, grants 35% Skill Boost (When target is either Undead or Demon, increases to 40%)  +
Aqua (Pajamas) +Grants 30% Skill Boost (When there is at least one Undead or Demon card in the played hand including your own, grants 35% Skill Boost and +1 to all Stats)  +
Aqua Aile +-  +
Aqua Draco +Boosts Water main card's damage by 4%  +
Aqua Dragon +On straight+, boosts main card's Water skill by 25%  +
Aqua Lord +On straight+, boosts main card's Water skill by 35%  +
Aqua Silky +On straight+, boosts Heal skill by 15%  +
Aquarius +When Main Card is A, grants 15% Damage Reduction (If Main Card has a Water-type Skill, grants (6% x # of Water-type Skill cards in the played hand) Skill Boost)  +
Aquila +Boosts main card's Slash skill by 20%  +
Arc Angels +When Main Card has Hit Skill, grants 35-40% Skill Boost (If the target's AGI is higher than your own, increases the Minimum Skill Boost by +3%)  +
Arcadia +When Main Card's Skill activates, recover 8% HP and (33%) chance of nullifying next single instance of damage taken.  +
Argonaut +While equipped to a Water skill main, skill power 20% up (and another 5% for every other blue card in the hand)  +
Aria (Buff) +When attached to A or main with buff skill, +20% skill efficacy and increase healing received by 5%  +
Aria (Debuff) +When attached to A or main with debuff skill, +20% skill efficacy and increase healing received by 5%  +
Aria (Genesis) +When Main Card has Claw Skill, grants 35% Skill Boost and 5% Lifesteal (For every Claw card in the played hand, grants +1% Skill Boost)  +
Aria (Heal) +When attached to A or main with healing skill, +20% skill efficacy and increase healing received by 5%  +
Aria (Shield) +When attached to A or Shield main, +20% skill efficacy and increase healing received by 5%  +
Ariel +When Main Card has Attack Skill, grants 15% Skill Boost (Greater effect as HP decreases)  +
Aries +When Main Card is NOT a Girl, grants +1 AGI on Skill Activation  +
Artemis +When Main Card has Attack Skill and your HP is 50% or higher, grants 20% Skill Boost (Skill Boost increases as your HP increases, maxing out at 35%)  +
Arthur +When Main Card has Shield skill or is Million Arthur type, receive 4% less damage at all times  +
Ashurava +When Main Card has Hit Skill, grants 35% Skill Boost, but self-inflicts -1 DEF  +
Ashurava (Foreign) +When Main Card has Stab Skill, grants 30-40% Skill Boost (If target is inflicted with a Status Effect, increases the Minimum Skill Boost by +5%)  +
Asmodeus +When Main Card's Skill activates, chance to Charm all enemies (upon Charming, chance to severely reduce user’s own ATK)  +
Asohime +When Main Card is A, grants 15% Damage Reduction (When Main Card also has Sustain Skill, activates Skill 2x on Straight+)  +
Assault Penguin +-  +
Astaroth +When Main Card is Demon-type and its Skill activates, increases AGI (grants 4% Skill Boost for every +1 AGI)  +
Astro Boy +When attached to attacking skill, increases skill efficacy by 20%, also receive 10% recoil damage  +
Asura +When Main Card is Red and has Attack Skill, grants 35% Skill Boost on Straight+ (For every Red card in the played hand, grants additional +1% Skill Boost; When 3 or more Red cards are present, grants +1 ATK)  +
Ataxia +When main card is Dragon-type and activates skill, add a strong Fire attack  +
Athena +When HP is below 25% and main card is A, boosts damage by 25% and receive 15% less damage  +
Athena (Zeus) +When Main Card has Stab Skill, grants 30-35% Skill Boost (Grants +1 DEF and increases the Minimum Skill Boost by +1% for every God card in the hand including your own)  +
Axe Jack +Boosts Robot main card's skill by 10%  +
Axl (MMX) +When Main Card has Enhance Skill, grants 25% Skill Boost; When one ally is inflicted with a Status Effect, Heals 5% HP for the Party; When the entire Party is inflicted with Status Effects, clears them  +
Azathoth +When Main Card has Stab Skill, grants 35-40% Skill Boost and 20% chance to apply 1-tick (50%) Damage Reduction Shield (When Main Card is Eldritch, adds Counter to the Damage Reduction Shield)  +
Azazel +When Main Card has Stab Skill, grants 35% Skill Boost (Grants additional +1% Skill Boost and Accuracy for every Angel card in the played hand including your own)  +
Azi Dahaka +When Main Card is A and has Claw Skill, grants 15% Damage Reduction and 30-40% Skill Boost (For every Dragon card in the played hand, increases the minimum Skill Boost by +2% and grants +1% Accuracy)  +
Azrael +Grants 30% Skill Boost (When Subbed alongside 2 other Angel Cards, grants 35% Skill Boost instead)  +
Azzurro +When enemy is Dragon, boosts main card's skill by 25%  +
B
Baal +When Main Card is Demon-type, grants 20% Skill Boost on Straight+.  +
Babe-chan +When main card is Fire, chance of adding a Stab attack on skill activation.  +
Bahamut +When Main Card is Blue, grants 25% Skill Boost (When all 3 Subs are Blue, Heals 6000 HP)  +
Bahamut (Dragon) +When Main Card is Red, grants 20% Skill Boost (When subbed alongside 2 other Red cards, grants +1 ATK)  +
Balloon Dinosaur +When main card is Water, chance of adding a Bite attack on skill activation.  +
Balloon Fish +Boosts main card's Status skill by 4%  +
Ban +When Main Card has Hit Skill, grants 30-40% Skill Boost and 2% Increased Healing Received (For every 20% HP lost, increases the Minimum Skill Boost by +2%)  +
Banshee +When Attack Card's Skill Activates, 10% chance to Steal +1 AGI (When subbed on the same card as Wraith or Myrrh, grants 20% Skill Boost)  +
Baphomet +When main card is A, boosts main card's damage by 35% and increases damage received at all times by 15%  +
Barachiel +When Main Card is an Angel, grants 31% Skill Boost (If all of the Subbed Cards are either all Demon or Angel-type, grants 31-35% Skill Boost instead)  +
Basilisk +Boosts main card's Petrify skill by 7%  +
Bass +When Main Card is Red and has Attack Skill, grants 30% Skill Boost (Every 2 Turns, increases Skill Boost by +2%; Maxes at 40%)  +
Bastard Child +When Main Card is Eldritch, grants 10% Damage Boost  +
Bastard Children (Summer Camp) +When Main Card has Hit Skill, grants 36-40% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 36-45% Skill Boost instead)  +
Bastet +Boosts main card's Claw skill by 20%  +
Batista +When Main Card is A and HP is above 80%, high chance of avoiding Status Effects  +
Battle Neko +When main card is Million Arthur or Battle Cat type, boosts its skill by 7%  +
Bazuu +When Main Card is Girl, gives 3% Damage Reduction  +
Beat +When Main Card's Hit Skill activates, applies Counter Shield  +
Beatrice (ReZero) +When Main Card has Fire Skill, grants 35% Skill Boost (Grants +1% Accuracy for each Red Card Subbed on this Card)  +
Beelzebub +Boosts main card's Attack skill by 15% (chance for +1 ATK/DEF/AGI)  +
Behemoth +When main card's attack skill activates, skill efficacy +10-25% (small chance to reduce incoming damage by 5%)  +
Belial +When Main Card is a Demon, grants 10% Skill Boost (For every Demon card in the played hand, grants +5% Skill Boost)  +
Bell & Hestia (Danmachi) +When Main Card is Blue and has Slash Skill, grants 25-45% Skill Boost (Every 2 Turns, increases the Minimum Skill Boost by +3%; Maxes at 40-45% Skill Boost after 10 Turns)  +
Belle Starr +When Main Card has Hit Skill, grants 35% Skill Boost (When target has an active Shield effect, grants 40% Skill Boost and attacks are guaranteed to hit)  +
Belphegor +When you are Asleep, grants 50% Damage Reduction  +
Belphegor (Halloween) +When skill activates, 20% chance to give +1 to all stats  +
Beowulf +When HP is below 70%, boosts main card's damage by 30%  +
Berith +When Main Card is Demon, grants 20-25% Skill Boost and +1 DEF (For every +1 DEF, increases the Minimum and Maximum Skill Boost by +2%)  +
Beryl +Increase main card's Slash or Claw skill efficacy by 28% on a straight+  +
Betobeto-san +When Main Card's Skill Activates, grants +1 AGI (When AGI is +5, applies Iron Wall)  +
Billy the Kid +When Main Card has Enhance Skill, grants 20-35% Skill Boost (For every Outlaw Card Subbed on the Main Card including this one, increases the Minimum Skill Boost by +5%)  +
Bird Shipman +Boosts main card's Shield skill by 7%  +
Bishamonten +On Straight+, Skill Efficacy +15% and ATK +1  +
Bivouac +When Main Card has Wood Skill, grants 20% Skill Boost (Grants +5% Skill Boost for each Green card in the played hand)  +
Black Bishop +When Main Card has Enhance Skill, grants 20-35% Skill Boost but incur 5% HP Recoil damage (For every 20% HP lost, increases the Minimum Skill Boost by +3% and the Recoil Damage by +1%)  +
Black Jack +Healing skill power efficacy +15%  +
Black King +When Main Card is A, grants 15% Damage Reduction; When Main Card is A and Debuff, grants 30% Skill Boost (Colosseum Only: For every 20% HP lost, grants +1% Damage Reduction)  +
Black Knight +When Main Card has Stab Skill, grants 25-45% Skill Boost (For every +5 Stat Total you have, increases the Minimum Skill Boost by +5%)  +
Black Pawn +When Main Card has Slash Skill, grants 35% Skill Boost and +2 ATK (When your ATK is -3 or lower, grants 40% Skill Boost and wipes your ATK Debuff)  +
Black Queen +When Main Card has Slash Skill, grants 35% Skill Boost and clears Status Effects (When NOT inflicted with a Status Effect, grants 35-40% Skill Boost)  +
Black Riding Hood +When Main Card has Buff or Debuff Skill, 33% chance to activate its Main Skill twice (On Straight+, grants 10-30% Skill Boost)  +
Black Riding Hood (Maid) +Grants 20-30% Skill Boost (When Main Card is Red, increases the Minimum Skill Boost by +5%; When Subbed alongside 2 other Red Cards, grants 3% Status Avoidance)  +
Black Riding Hood (New Year) +When Main Card has Hit Skill, grants 35-40% Skill Boost (When your Stat Total is +5 or higher, grants 40% Skill Boost)  +
Black Rook +When Main Card has Attack Skill, grants 35% Skill Boost (33% chance per attack to increase Skill Boost to 45%)  +
Blackbeard +When Main Card's Skill is NOT Enhance, grants 10-25% Skill Boost  +
Blood-Sucking Rabbit +When Main Card has Buff Skill, grants 20-30% Skill Boost (For every +1 AGI, increases Minimum Skill Boost by +2%)  +
Blue Goblin +Boosts Water main card's damage by 4%  +
Blue Knight +Attack Skill Efficacy +10%  +
Blue Marron +-  +
Blue Onihiko +When Main Card has Attack Skill, grants 30-35% Skill Boost; For every +1 DEF you have, increases the Minimum Skill Boost by +1% (When Subbed alongside Red Onisuke, grants +2 DEF)  +
Blue Pixie +Boosts main card's Heal skill by 4%  +
Blue Soldier +Boosts Fire main card's damage by 4%  +
Blue Wyvern +Boosts Water main card's Attack skill by 6%  +
Bois de Justice +When Main Card has Debuff Skill, grants 25-35% Skill Boost (For every Debuff Card in the played hand including your own, increases the Minimum Skill Boost by +2%)  +
Bone Beast +Boosts Undead main card's damage by 6%  +
Bowan +When Main Card is Genie, grants 15% Damage Boost  +
Braiking Boss +When main card is A or Robot, grants 20% Skill Boost (Chance to increase all stats by 1)  +
Bream Cannon +Boosts Water main card's Attack skill by 6%  +
Brigid +When Main Card has Fire Skill, grants 35% Skill Boost and +1 ATK (For every +1 ATK, grant +1% Lifesteal)  +
Brulee +On Straight+, chance to inflict Poison and when Main Card's Skill Activates  +
Brutal D +When Main Card is Red and has Attack Skill, grants 20-40% Skill Boost  +
Bruto +When under Darkness, boosts main card's damage by 35%  +
Brynhildr +When attack skill triggers, give +1 DEF (For every DEF, skill efficacy +7%)  +
BubbleMan +When Main Card is Blue, grants 15-30% Skill Boost. If all Subs on the Main Card are Blue, 20-30% Skill Boost instead.  +
Bugbear (Danmachi) +When Main Card is Red, grants 20-25% Skill Boost (When subbed alongside 2 other Red Cards, grants 20-30% Skill Boost instead)  +
Bull Demon King +When Green Card's Skill activates, grants +1 ATK (If Princess Iron Fan is also subbed, grants +2 ATK instead)  +
Burn Kid +Boosts Robot main card's damage by 10%  +
Buzzcock +When Main Card is Slash and you or your target is Taunted, grants 40% Skill Boost  +
Byakhee +When Main Card is Eldritch, grants 20% Skill Boost (When Main Card is Eldritch and has Attack Skill, grants 35% Skill Boost)  +
Byakko +When attached to attack skill, deal additional Claw attack (Damage increases on Full House+)  +
C
COC Old Rulers +When Main Card has Attack Skill, grants 35% Skill Boost and 50% Chance to grant +1 to all Stats (Grants +1% Skill Boost for every +1 ATK/DEF/AGI Buff you have)  +
Cactus +-  +
Calamity Jane +When Main Card has Hit Skill, grants 0-60% Skill Boost and attacks are guaranteed to hit (When Main Card is also an Outlaw, grants 0-70% Skill Boost instead)  +
Calling Crab +-  +
Campaign Girl Pirates +When Main Card has Hit Skill, grants 0-50% Skill Boost and attacks are guaranteed to hit (For every +25 Stat Total the Party has, increases the Minimum Skill Boost by +5%)  +
Cancer +When Attack skill activates, if your Stat Total is Negative, 40% chance to reset your Stats to 0.  +
Canna +When Main Card is A, grants 15% Damage Reduction; For every 25% HP lost, grants +3% Increased Healing Received.  +
Canodumb +When Main Card has Hit Skill, grants 25% Skill Boost (30% on Straight+)  +
Canon +When Main Card has Hit Skill, grants 35% Skill Boost  +
Capricorn +On Skill Activation, Heals 5% HP and 33% chance to clear Status Effects and apply Status Immunity Shield.  +
Capt. Santa & Lise +When Main Card has Debuff Skill, grants 30% Skill Boost (When Subbed alongside 2 other Girl Cards, 50% Chance to inflict -1 to all Stats on the target)  +
Captain Santa +When Main Card has Enhance Skill, grants 20-30% Skill Boost (For every ally inflicted with Status Effects, the minimum Skill Boost increased by +2%)  +
Captain Tail +Boosts main card's Hit skill by 8%  +
Captive Boss & Kitty +Grants 15% Skill Boost (When there's another Outlaw card Subbed alongside this one, grants 20% Skill Boost instead)  +
Carbuncle +When main card is A, receive +5 SP on every hand (only applicable in dungeons)  +
Carmilla +When Main Card has Bite Skill, grants 35-40% Skill Boost but self-inflicts Charm  +
Carol +When Main Card has Attack Skill and is NOT Blue, grants 30-40% Skill Boost, 20% Chance to apply Sustained Debuff effect to target that attempts to inflict Taunt (33% chance) and and -1 AGI each turn for 2 turns  +
Casca +Grants 20% Skill Boost (For every 1 Turn that passes, grants additional +1% Skill Boost and Heals 2% HP; Maxes at 5 Turns for a 25% Skill Boost and 10% HP Heal)  +
Casshern +If main card is Robot-type or Slash-skill, give slight heal and have a chance to survive if damaged for more than current HP upon skill execution  +
Cassiel +When Main Card is Angel, grants 15% Skill Boost (When an Angel card other than your own is played in a hand, grants 20% Skill Boost and +1 AGI)  +
Cassowary +-  +
Cat Sith +Boosts main card's damage by 10-30%  +
Cat Sith (New Year) +When Main Card has Attack Skill, grants 0-60% Skill Boost  +
Cat Swordsman +Boosts main card's Slash skill by 8%  +
Cat Titan +When main card is A, boosts its skill by 10% and receive 3% less damage at all times (for every +ATK, add 3% to skill boost and damage reduction bonus)  +
Cater +When attached to A or Merc Storia main, increases skill efficacy +10%  +
Cattleya +When Main Card has Hit Skill, grants 35% Skill Boost and 2% Accuracy (When target's HP is 70% or lower, executes additional Hit attack; If 40% or lower, also executes additional Claw attack)  +
Cavai +Boosts God main card's damage by 15%  +
Cave +When Main Card is Girl and has Buff Skill, grants 25% Skill Boost and Heals 5% HP (For every +1 ATK, increases Heal by +1%)  +
Cave Thieves +When Main Card has Hit Skill, grants 30-35% Skill Boost (If target is inflicted with a Status Effect, grants 35% Skill Boost)  +
Cerberus +When Main Card has Bite Skill, grants 35% Skill Boost (When 3 or more Bite cards including your own are present in the Hand, grants 40% Skill Boost instead)  +
Cerberus (BIOHAZARD) +When Main Card's Skill Activates, grants +1 AGI  +
Ceres +20% Skill Efficacy when attached to Heal-skill Main Card  +
Chamomile +When Main Card is A and Green, grants 15% Damage Reduction; On Straight+, grants 25% Skill Boost (If Main Card has Attack Skill, 35% Skill Boost instead)  +
Chantico +When Main Card has Bite Skill, grants 0-60% Skill Boost and attacks are guaranteed to hit  +
Chaotic Four +When Main Card is an Eldritch and has Bite Skill, grants 35% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 40% Skill Boost instead)  +
Chariot +When Main Card's Skill activates, grants +1 DEF; If target does not have a Shield active, 50% chance to apply 20% Damage Reduction Shield  +
Charlotte +When main card's Attack skill activates, chance to give -1 ATK/DEF to enemy  +
Charming Otter +-  +
Chaud & ProtoMan +When Main Card has Slash Skill, grants 35% Skill Boost (Grants +1 ATK; At +5 ATK, grants 5% Accuracy)  +
Chelsea +When main card is NOT Girl, boosts its damage by 20%  +
Chelsea & Sherry (Beast Hunters) +When Main Card has Hit Skill, grants 35-40% Skill Boost (When the target has higher ATK than your own, increases the Minimum Skill Boost by +3%)  +
Chen Xiong +When Main Card is A, grants 10% Skill Boost and 3% Damage Reduction (For every +1 AGI, grants +3% Skill Boost and Damage Reduction)  +
Cherry Brothers +-  +
Cherub +When attached to God or Angel, Skill Efficacy +15% (On Straight+, Skill Efficacy +20%)  +
Chibiclops +15% Skill Boost (15-30% on Straight+, 20-30% on Full House+)  +
Chicchi +When Main Card is Chicking or Aquila, increases ATK on Skill Activation  +
Chicking +When Main Card's Shield Skill activates, Heals some HP (6%)  +
Chidori +When Main Card has Attack Skill, grants 25% Skill Boost (If Tsubame is subbed, grants an additional +3% Skill Boost per +1 AGI)  +
Chikuma Koshirou +When Main Card has Attack Skill, grants 30-40% Skill Boost on Straight+ (When the Main Card or attack target is a Ninja, increases the Minimum Skill Boost by +5%)  +
Chimera +Boosts main card's Claw skill by 15%  +
Chitose +When Main Card has Wood Skill, grants 20-30% Skill Boost on Straight+, 1% Damage Reduction against Wood attacks  +
Chloe +When main card is Sirona, boosts her skill by 50%  +
Chocolat +When Main Card is a Girl, grants +1 ATK or AGI on Skill Activation (When Main Card is NOT a Girl, clears Status Effects instead)  +
Chocolatte +When Main Card is Red, grants 25% Skill Boost (When Subbed alongside a Blue & Green Card, grants 30% Skill Boost instead)  +
Choux Crimson +When Main Card's Skill activates, recovers 3% HP. (If Soprano Mousse or Parfait are subbed on the same card, also grants +1 ATK)  +
Chris +When Main Card's Skill Activates, grants +1 AGI; At +5 AGI, applies a strong Counter + Damage Reduction (50%) Shield.  +
Chrome +When Main Card is Undead and has Attack Skill, grants 35-40% Skill Boost; For every 30% HP lost, gain additional 2% Lifesteal  +
Chun +When Main Card has Bite Skill, grants 35-40% Skill Boost (When the target's DEF is higher than your own, increases the Minimum Skill Boost by +3%)  +
Chupacabra +On Skill Activation, 33% chance to activate Skill twice (If subbed alongside two other UMA cards, adds an extra 40% chance to activate Skill three times instead)  +
Churanda +When attached to A or Merc Storia main, reduces damage taken at all times by 3%  +
Claire +When Main Card is A, grants 15% Damage Reduction and 5% Status Avoidance (For every 20% HP lost, grants additional 4% Status Avoidance)  +
Clare +When enemy is Undead, boosts main card's skill by 25%  +
Clare (Wrestler) +When Main Card has Heal, Shield, or Debuff Skill, grants 25-35% Skill Boost (When you target a single foe, increases the Minimum Skill Boost to 30%, but self-inflicts 5% HP Recoil Damage)  +
Clover +When Main Card's Skill activates, 20% chance to recover 5% HP to the Party  +
Cockatrice +-  +
Coco +When Main Card has Claw Skill, grants 35% Skill Boost (When 3 or more Claw cards including your own are present in the hand, grants 40% Skill Boost)  +
Coeurl Wolf +When HP is below 50%, boosts main card's damage by 30%  +
Colt +If main card is Blue, on straight+ increase skill efficacy per Blue card in hand (modifier = 7% * {number of blue cards})  +
Colt (Surprise) +When Main Card is Red, grants 10% Skill Boost (When Subbed alongside Surprise, 50% chance to Prevent Enhance Linking)  +
Conductor +When Main Card is Red, increases Healing received by 3%; 25% Skill Boost on Straight+  +
Corpse of Boiling Sand +When main card is Pharaoh or Bastet, boosts its damage by 10%  +
Count Mecha +When Main Card's Skill Activates, 50% chance to grant +1 to any negative Stat (On Full House+, grants +1 to all Stats)  +
Count Mecha's Subordinate +When Main Card has Attack Skill, grants 20% Skill Boost on Straight+ (On Full House+, grants +1 to all Stats)  +
Coyote +When your HP is below 25%, grants 40% Damage Boost  +
Crab Priest +When Main Card has Slash Skill, grants 30-35% Skill Boost (If target is inflicted with a Status Effect, grants 35% Skill Boost)  +
Crab-Type Nebula Dragon M1 +When Main Card has Attack Skill, grants 30-40% Skill Boost and +1 ATK  +
Cracker Doll +When main card's Attack skill activates, small chance to lower target's DEF  +
Crater +When Main Card has Attack Skill, grants 30% Skill Boost and 50% chance to reduce your DEF by 1 on Straight+  +
Creation Alchemists +When Main Card has Claw Skill, grants 35-40% Skill Boost (When you or the target is inflicted with a Status Effect, grants 40% Skill Boost instead)  +
Crocodile Pope +Boosts main card's Bite skill by 15%  +
Cronos +When main card's skill activates, +1 ATK (effect increases when HP is low)  +
Cronos type-0 +When Main Card is a Robot and has an Attack Skill, grants 30% Skill Boost and +1 to all Stats (Adds +2% Skill Boost for every +3 Stats)  +
Crove +When equipped to a Fire/Water/Wood elemental skill main card, decrease damage taken by 3% (Note: This is referring to the flame/droplet/leaf skill icons)  +
Crow +When Main Card is Stab, grants 30% Skill Boost (Adds +2% Skill Boost for every Red card in the played hand including your own)  +
Crow of Greed +When Main Card is Demon, grants 2% Damage Reduction and Status Avoidance (When there is another Demon card in the played hand, increases Damage Reduction and Status Avoidance to 3%)  +
Crowne +On Straight+, grants 0-30% Skill Boost  +
Crystal Snail (MMX) +When Main Card is Blue and has Attack Skill, grants 30-40% Skill Boost (When you have an active Shield, increases the Minimum Skill Boost by +5%; When you don't have an active Shield, 50% chance to apply 1-tick Iron Wall)  +
Cthugha +If Stat Total is greater than or equal to 0, grants 20% Skill Boost  +
Cthugha (Black Flames) +When Main Card has Debuff Skill, grants 30-35% Skill Boost; Increases the Minimum Skill Boost by +1% for every Eldritch card in the played hand  +
Cthulhu +When main card's attack-skill activates, increase skill efficacy by 15% and have a chance to deal non-elemental damage to all enemies  +
Cthulhu (Abyss) +When Main Card has Stab Skill, grants 35% Skill Boost and 5% Lifesteal (For every Stab card in the played hand, grants +1% Skill Boost)  +
Cutie Teachers +When Main Card is Green, grants 30% Skill Boost and +1 to all Stats (Colosseum Only: When Subbed alongside a Red & Blue Card and your Stat Total is +15, grants 1% Damage Reduction)  +
Cutter Papaya +-  +
Cyclops +Boosts main card's Hit skill by 8%  +
Cyclops (Castle) +When Main Card has Attack Skill, grants 30-35% Skill Boost on Straight+ (35-40% on Full House+)  +
D
Dagon +When the main card is blue, applies a +1 defense buff and +10% skill efficacy increase (add +3% to the increase for every +1 DEF)  +
Daisy +When Main Card is Blue and has Attack Skill, grants 30% Skill Boost (For every +1 ATK, grants 2% Skill Boost and +1% Accuracy)  +
Daji +When Main Card is a Girl and has Attack Skill, grants 35% Skill Boost on Straight+; 40% on Full House+; 20% chance to inflict Charm, but inflicts 5% HP Recoil damage  +
Damiel +When Main Card is Angel, grants 15% Skill Boost (When an Angel card other than your own is played in a hand, grants 20% Skill Boost and +1 DEF)  +
Dancing Human Anatomical Model +When Main Card is Red, grants 15-25% Skill Boost (50% Chance to grant +1 ATK; Further 50% Chance to grant +2 ATK instead)  +
Dark Athena +When Main Card is Blue and subbed alongide a Red & Green card, grants 1% Damage Reduction (When Main Card has Stab Skill and is also a God, grants 40% Skill Boost instead)  +
Dark Diana +When Main Card has Heal Skill, grants 35% Skill Boost (When Subbed alongside a Red & Green card, grants 35-40% Skill Boost and when your HP is 50% or less, grants 2% Damage Reduction)  +
Dark Dryad +When Main Card is Green and is Subbed alongside a Red & Blue card, grants +1% Damage Reduction (When Main Card is Green and also has an Attack Skill, grants 40% Skill Boost)  +
Dark Elf +When Main Card is A, grants 15% Damage Reduction (Grants 10% Skill Boost when Main Card is Red; Grants additional +5% for every other Red card in the played hand other than your own)  +
Dark Elf (No Makeup) +When Main Card is a Girl and has Attack Skill, grants 30% Skill Boost and increases any negative Stats by +1 (If your Stat Total is -1 or less, grants 30-40% Skill Boost)  +
Dark Ifrina +When Main Card is Red and is Subbed alongside a Blue and Green Card, grants 1% Damage Reduction; When Main Card also has Attack Skill, grants 40% Skill Boost  +
Dark Norn +When Main Card is Red, grants 30% Skill Boost (When Subbed alongside a Blue & Green Card, grants 35% Skill Boost and when your HP is not at 100%, grants 2% Damage Reduction)  +
Dark Ran +When Main Card is Blue and this Card is Subbed alongside a Red and Green Card, grants 1% Damage Reduction; When Main Card also has Attack Skill, grants 40% Skill Boost  +
Dark Scorpion +Boosts main card's Attack skill by 10%  +
Dark Tsukuyomi +When Main Card is Blue, grants 30% Skill Boost (When Subbed alongside a Red & Green Card, grants 35% Skill Boost and when your HP is 50% or less, grants 2% Damage Reduction)  +
Dark Zeus +When Main Card is Red and this Card is subbed alongside a Blue and Green Card, grants +1% Damage Reduction (When the Main Card also has Stab Skill, grants 38-45% Skill Boost)  +
Darkness (KonoSuba) +On Skill Activation, Heals 5% HP and clears Status Effects (For every 20% HP lost, increases HP Heal by +2%; When below 60% HP, grants +1 DEF; When below 40% HP, grants +2 DEF)  +
Darkness (Pajamas) +Grants 25-35% Skill Boost (For every Knight card in the played hand including your own, increases the Minimum Skill Boost by +2%)  +
Darkness (Vanir Possessed) +When Main Card is a Demon and has Attack Skill, grants 35% Skill Boost and 1% Damage Reduction (For every 30% HP lost, grants +2% Skill Boost and +1% Damage Reduction)  +
Dawn +When Main Card has Water Skill, grants 35-40% Skill Boost (When Subbed alongside 2 other God cards, increases the Minimum Skill Boost by +3% and grants 2% Accuracy)  +
Death +When Main Card is A, grants 15% Damage Reduction and 20-30% Skill Boost, but receive 10% less Healing  +
Death Worm +When Main Card has Hit or Bite Skill, grants 30-40% Skill Boost; 33% Chance to self-apply Iron Wall (Grants 40% Skill Boost when you have Iron Wall or a Damage Reduction Shield active)  +
Death Worm Baby +When Main Card is A, grants 10% Damage Reduction (For every +1 DEF, grants +2% Increased Healing Received)  +
Decoration +When Main Card is Blue, grants 25% Skill Boost (When subbed on the same card as Recette, grants 45% Skill Boost and clears Status Effects)  +
Deep One +When Main Card is Eldritch, grants 10% Skill Boost  +
Delice +When main card is Water element, boosts its damage against Wood enemies by 35%  +
Delice (Ravenous) +When main card is Water element, boosts its damage against Wood enemies by 35%  +
Demare +If main card is Dragon-type, increase its damage by 15%  +
Demare (Ravenous) +If main card is Dragon-type, increase its damage by 15%  +
Demeter +When Main Card is Girl, grants 30% Damage Boost  +
Demon King Nobunaga +When Main Card is Red and has Attack Skill, grants 30% Skill Boost (When the target's ATK is higher than your own, Steals +1 ATK from them; Grants additional +2% Skill Boost for every +1 ATK)  +
Demon Pilgrim +When Main Card is Senjuu, boost damage by 10%.  +
Demon Shisa +When Main Card is Senjuu, grants 10% Skill Efficiency.  +
Desert Fox +Boosts main card's Slash skill by 8%  +
Destroyer (KonoSuba) +Grants 20-30% Skill Boost (When you target a single foe, Minimum Skill Power increases to 25% but self-inflict 5% HP Recoil damage)  +
Deus Ex Machina +When Main Card has Hit Skill, grants 30% Skill Boost (For every +1 ATK, grant +2% Skill Boost & +1% Accuracy)  +
Devil +When the Main Card is a Demon, grants 25% Skill Boost, but self-inflicts Seal (When there is at least one Demon card in the played hand other than your own, grants 30% Skill Boost instead and clears Status Effects)  +
Devil Eyes Black Demon +When Main Card has Debuff Skill, grants 30% Skill Boost (On Full House+, 50% chance to decrease all of the targets' Stats by -1)  +
Devil Phantom +When Main Card has Hit Skill, grants 35% Skill Boost (For every +15 Stat Total the Party has, grants +1% Skill Boost and Accuracy)  +
Devil Phantom (Vacation) +When Main Card is Green and has Attack Skill, grants 30-40% Skill Boost; On Full House+, increases to 35-40%  +
Devilunlun +If boss is NOT God-Type, add minor heal on skill activation (stronger as target's hp is lower)  +
Diamond +On Straight+, grants 15% Skill Boost and +1 DEF or AGI  +
Diana +When Main Card is Girl and has Attack Skill, grants 30-40% Skill Boost (When 3 or more allies are inflicted with Status Effects, increases the minimum Skill Boost by +5% and clears the Party's Status Effects)  +
Diana (Christmas) +When Main Card has Heal or Buff Skill, grants 20-30% Skill Boost (If a target has a Status Effect, grants 30-35% Skill Boost)  +
Diane +When Main Card has Hit Skill, grants 20-40% Skill Boost and +2 DEF, but self-inflicts -1 AGI (For every +1 DEF, the Minimum Skill Boost is increased by +4%)  +
Dick Gumshoe & Missile +When Main Card has Bite Skill, grants 35% Skill Boost and +1 ATK; Also executes additional Bite attack (1.00x) (For every +1 ATK, increases the Bite attack Skill Power by 0.10x)  +
Doc Holliday +When Main Card has Attack Skill, grants 30-35% Skill Boost on Straight+ (When the target is inflicted with a Status Effect, grants 35% Skill Boost even if the Hand is less than Straight)  +
Doctor Kiriko +When attached to green Ace, skill efficacy +15% and 50% chance to increase AGI on skill activation  +
Dokurobey +When Main Card has an Attack Skill, Skill Efficiency +15% and increase AGI by 1 (For each +AGI buff, further increase Skill Efficacy by +5% each)  +
Dolores +When Main Card is A, grants 15% Damage Reduction (If you fall below 50% HP, grants 10% Increased Healing received)  +
Don Koala +When main card is NOT girl, boosts its damage by 15% (25% on straight+)  +
Don Koala (Circus) +When Main Card is Green and has Attack Skill, grants 20-40% Skill Boost; 30-40% on Full House+  +
Dongfang Bubai +When Main Card has Claw Skill, grants 35-40% Skill Boost (When your HP is at 100%, grants 38-40% Skill Boost instead; When your HP is 50% or lower, attacks become guaranteed to hit)  +
Door Dragon Guarder +When Main Card's Skill activates, increases DEF (When subbed on the same card with Volks, Delice, or Gulldos, grant 25% Skill Boost)  +
Doronjo +Chance to steal one of ATK/DEF/AGI from target when main card is Attack-skill  +
Dororo +When attached to red Ace, Skill Efficacy +15% and 50% chance to increase ATK on Skill Activation  +
Dorothy +When Main Card has Heal, Shield, or Buff Skill, grants 25% Skill Boost on Straight+ (Every 2 Turns, gain +2% Skill Boost up to a max of 10%)  +
Douglas +When Main Card has Attack Skill, grants 35% Skill Boost and 5% chance of avoiding Status Effects  +
Douman +Grants 25-30% Skill Boost (33% chance to grant 35% Skill Boost instead)  +
Dr. Hugo +15% Skill Boost, 3% increased Healing received  +
Dr. Hugo (New Year) +Grants 15-20% Skill Boost and 2% Increased Healing Received; On Straight+, clears Status Effects  +
Dr. Motorov +When Main Card has Debuff Skill, grants 25% Skill Boost (When your HP is 20% or less, grants 2% Increased Healing Received)  +
Dr. Watson +Grants 20% Skill Boost and 1% Status Avoidance  +
Draco +When Main Card is Red, grants 15% Skill Boost (On Full House+, increases to 20%)  +
Dragon Sisters +When Main Card has Hit Skill, grants 35% Skill Boost; When the target is NOT a Girl, attacks are guaranteed to hit  +
Dragon Sisters (Shaved Ice) +Grants 25% Skill Boost and clears Status Effects (When Subbed alongside a Red & Green card, grants 25-30% Skill Boost instead)  +
Dragon Youth Corps +When Main Card is Girl, heal 8% HP and grant +1 DEF  +
Dragonewt +When Main Card is Dragon with Attack Skill, grants 35% Skill boost. (When all Subs are Dragon Cards, grants 38% Skill boost; If there are also 2 or more Dragon Cards in the played hand including yourself, grants 40% Skill boost instead)  +
Dryad +On Straight+, boosts main card's Heal skill by 20%  +
Dryad (Christmas) +When attached to Green main, +20% Skill Boost (On Straight+, also recover 5% HP)  +
Dullahan +Grants 25% Skill Boost, but self-inflicts Zombify (When you are Zombified, grants 35% Skill Boost)  +
Duran +Increases Skill Efficacy by 15%, resist Status Effects by 5%  +
Duran (New Year) +Grants 15-20% Skill Boost and 2% Status Avoidance; On Straight+, Heals 8% HP  +
Dwarven Warrior +When Main Card has Hit Skill, grants 30-40% Skill Boost (If attack target's HP is 90% or higher, attacks are guaranteed to hit)  +
E
Easy Ill +When Main Card's Skill activates, heals 3% HP  +
Echidna +When Main Card has Bite Skill, grants 35% Skill Boost (When Subbed alongside all Girl Cards, grants 38% Skill Boost and +5% Accuracy instead)  +
Eibon +When the main card is green, applies a +1 AGI buff and +10% skill efficacy increase (add +3% to the increase for every +1 AGI)  +
Eight Drunken Immortals +When Main Card has Debuff Skill, grants 20% Skill Boost (When your HP is 20% or less, grants 5% Status Avoidance)  +
Eirene +If the hand that is played includes a Fire, Water, and Wood card, increase main card's damage by 30%  +
El Topo +When Main Card is a Robot and has Attack Skill, grants 35% Skill Boost on Straight+ (If you target an enemy, grants 20% Skill Boost and recovers 3% HP for the Party on Straight+)  +
Elanor +When Main Card is Red, grants 10% Skill Boost (If you have 2 Robot Cards also subbed on the same card, grants 20% Skill Boost instead)  +
Elephighter +Boosts main card's Slash skill by 8%  +
Eliel +When Main Card’s Attack Skill activates, grants 10% Skill Boost (For every buff the enemies have, grants an extra +6% Skill Boost, up to 40% maximum)  +
Elizabeth & Hawk +When Main Card has Heal Skill, grants 0-20% Skill Boost and 50% chance to Prevent Enhance Linking  +
Elsa (Bikini) +When Main Card is Red, grants 20% Skill Boost and 20% chance to apply Sustained Buff effect that increases ATK/AGI for 2 turns  +
Elsa (ReZero) +When Main Card is Girl and has Attack Skill, grants 35% Skill Boost on Straight+; If below 70% HP, grants +1 ATK (If below 50% HP, grants +2 ATK; If below 30% HP, grants +1 AGI)  +
Elsa Allen +When attached to main with Slash skill, skill efficacy +35% but deals recoil damage to self  +
Elsa Allen (Zombie) +When attached to main with Bite skill, skill efficacy +35% but deals recoil damage to self  +
Elusa +When Main Card has Attack Skill, grants 35% Skill Boost but self-inflicts Sleep  +
Elven Archer +When Main Card has Enhance Skill, grants 30% Skill Boost (When a Red, Green, and Blue card are present in the hand other than your own, grants 30-35% Skill Boost instead)  +
Elven Mage +On Skill Activation, grants 0-50% Skill Boost (Every 2 Turns, increases the Maximum Skill Boost by +2%; Maxes at 0-60% Skill Boost)  +
Ema Skye +Grants 25-35% Skill Boost and +1 to all Stats (20% Chance to grant +2 to all Stats instead)  +
Emeraldes +When Main Card is a Girl and has an Attack Skill, grants 20-40% Skill Boost and grants +1 AGI (For every +1 AGI, the minimum Skill Boost increases by +3%)  +
Emeth +When Main Card has a Heal or Shield Skill, grants 20-30% Skill Boost (When subbed alongside a Red card, grants +1 ATK; When subbed alongside a Blue card, Heals 5% HP)  +
Emilia (Bride) +When Main Card is Red, grants 30% Skill Boost (When you target a single foe, grants 30-35% Skill Boost instead, but incur 5% HP Recoil damage)  +
Emilia (ReZero) +When Main Card has Heal Skill, 33% Chance to Prevent Enhance Linking (Heals 5% HP and grants +1 DEF/AGI; When HP is 40% or lower, Heals for 10% HP instead)  +
Emily +When HP is below 70%, main card's Shield skill gains additional Heal effect  +
Emily (Gig) +On Skill activation, Heals 5% HP (Adds additional +2% HP for every 30% HP lost)  +
Emma +When attached to main with Claw skill, +18% skill efficacy (On Straight+, +35% skill efficacy instead)  +
Emperor +When Main Card is Slash, grants 35% Skill Boost on Straight+; if your Stat Total is >= +1 and the target's Stat Total is negative, grants 40% Skill Boost instead  +
Empress +When Main Card is A, grants 15% Damage Reduction and 5% Status Avoidance (When Main Card is A and NOT a Girl, increases Healing received by 5%)  +
Ena +When Main Card is Claw, grants 35% Skill Boost on Straight+; If the target is Asleep, attacks are guaranteed to hit.  +
Ent +Boosts main card's Enhance skill by 7%  +
Ent (Christmas) +On straight+, boosts main card's damage against Water enemies by 18%  +
Enzegaru +When Main Card is Merc Storia or Angel, grants +1 AGI  +
Erik & Marsh +When Main Card has Stab Skill, grants 36% Skill Boost (When Main Card is also an Eldritch, grants 40% Skill Boost instead)  +
Erika +When Main Card has Enhance or Debuff Skill, grants 20-30% Skill Boost and grants +1 to all Stats  +
Erika (Resort) +When Main Card is A, grants 15% Damage Reduction; When Attack Skill activates, it is guaranteed to hit  +
Eris (KonoSuba) +Grants 25-35% Skill Boost (Colosseum Only: For every 30% HP lost, grants +1% Damage Reduction)  +
Eros +When Main Card is Girl, grants 30% Skill Boost; On Straight+, 33% chance to grant 35% Skill Boost instead (When Main Card has Attack Skill, 33% chance per attack executed to grant 35% Skill Boost)  +
Eru +When main card is A or Million Arthur type, boosts its skill by 20%  +
Eruha +When attached to Slash Main, +25% Skill Efficacy on Straight+ (+30% Skill Efficacy instead on Full House+)  +
Erymanthus +When Main Card has Attack Skill, grants 30% Skill Boost and 50% chance to reduce AGI by 1 on Straight+  +
Escargot +-  +
Espada +When Main Card's Skill Activates, 50% chance to give +1 AGI (When Main Card is Victoria, 33% chance to clear Status Effects when Skill Activates)  +
Estelle +On Skill Activation, 33% chance to activate Skill 2x; On Straight+, grants +1 ATK (When your ATK is Positive, grants an additional 40% chance to activate Skill 3x)  +
Eternal Warrior +When Main Card has Stab Skill, grants 35% Skill Boost; When Subbed alongside 2 other Hero Cards, grants 35-40% Skill Boost instead.  +
Everlasting Summer Magical Girls +Grants 25% Skill Boost (When target is Charmed, grants 30-35% Skill Boost instead)  +
Exorcist XIII +When Main Card has Bite Skill, grants 35% Skill Boost; When the target has an active Shield, attacks are guaranteed to hit (When the target doesn't have an active Shield, grants 40% Skill Boost instead)  +
Exorcist XIII (B) +When Main Card has Bite Skill, grants 35% Skill Boost (50% Chance to grant 40% Skill Boost instead; 100% Chance if your HP is 50% or lower)  +
Explorer Motorov +When Main Card has Attack Skill, grants 30-40% Skill Boost on Straight+; If the target is an Eldritch, increases the Minimum Skill Boost by +5%  +
F
Faboras +When attached to fire card, skill efficacy +15% (For every other fire card in played hand, increase skill efficacy by 5% each for a max of +35%)  +
Fafnir +When Main Card is Dragon and has an Attack Skill, grants 30-40% Skill Boost and +1 DEF (Increases the minimum Skill Boost by +1% for every +1 DEF)  +
Fafnir (Attendant) +When Main Card has Attack Skill, grants 30-35% Skill Boost (When Subbed alongside Surtr, grants 30-40% Skill Boost instead)  +
Fafnir (New Year) +When Main Card is Dragon and has Attack Skill, grants 30-35% Skill Boost and +1 ATK (For every +1 ATK, increases maximum Skill Boost by +1%)  +
Falco +When main card's Attack skill activates and HP is above 80%, add 1x Slash attack  +
Fam Taos +When attached to Claw main card, +35% skill power on Straight+. If target has higher DEF buffs than your own, +40% skill power instead.  +
Farnese +When Main Card has Sustain, Heal, or Shield Skill, 33% chance to not link with Enhance Cards (If subbed alongside a Red and Green card, grants 20% Skill Boost)  +
Fasolt +When Main Card has Hit Skill, grants 25% Skill Boost on Straight+; gives -1 DEF/AGI but grants +2 ATK  +
Fasolt (Dragon) +When Main Card is Dragon and has an Attack Skill, grants 30-40% Skill Boost and +1 AGI (Increases the minimum Skill Boost by +1% for every +1 AGI)  +
Fata +Skill Efficiency 15% UP on Straight+ (If Main Card is Lefa, increase her # of heals to 5 and chance to apply Iron Wall)  +
Fata & Lefa +Grants 30% Skill Boost (Grants +1% Skill Boost for every Fairy card Subbed on the Main Card including this one)  +
Fear Rare +When Main Card is A, receive 5% more EXP (EXP UP effect only active in Dungeons; When Main Card is Red, grants 10% Damage Reduction)  +
Felt (ReZero) +When Main Card is Green and A, grants 15% Damage Reduction; If also an Attack Card, grants 35% Skill Boost on Straight+ (For every 20% HP lost, gain additional +1% Skill Boost)  +
Fenrir +When Main Card's Attack Skill activates, grants 20% Skill Boost (If target is God-type, chance to increase ATK and AGI)  +
Fermier +When Main Card has Claw Skill, grants 36% Skill Boost (When target is Paralyzed, grants 36-40% Skill Boost instead)  +
Fiamma of the Right +When Main Card has Attack Skill, grants 38% Skill Boost and 20% Chance to wipe the target's Stats respectively  +
Filia +When attached to Green or Merc Storia main, skill efficacy +10%  +
Fimbul +When main card is Dragon, activates skill, and HP is higher than 70%, add a strong Water attack  +
Fire Beetle +-  +
Fire Butterfly +Boosts Fire main card's damage by 4%  +
Fire Caterpillar +-  +
Firepecker +-  +
Flame Aile +-  +
Flame Draco +Boosts Fire main card's damage by 4%  +
Flame Dragon +On straight+, boosts main card's Fire skill by 25%  +
Flame Essence +When main card is Fire-type, 10%-20% Damage Boost  +
Flame Lizard +On straight+, boosts main card's Bite skill by 25%  +
Flame Lord +On straight+, boosts main card's Fire skill by 35%  +
Flame Shaman +Boosts main card's Status skill by 4%  +
Flame Silky +Boosts main card's Heal skill by 7%  +
FlameMan +When Main Card is Red, grants 15-30% Skill Boost. If all Subs on the Main Card are Red, 20-30% Skill Boost instead.  +
Flamer +Boosts Fire main card's Attack skill by 6%  +
Flamethrower Man +When Main Card is Red and has Attack Skill, grants 30-40% Skill Boost and executes an additional Strong Fire attack (For every Red card in the played hand, grants +1% Skill Boost and increases the Strong Fire attack damage; maxes at 1.50x)  +
Flamigo +When main card's skill is Heal, Shield or Enhance, boosts it by 7%  +
Flamme +Boosts main card's Fire skill by 15%  +
Flamme (Halloween) +When main card is A and Fire element, receive 10% less damage from Wood enemies  +
Flamme (New Year) +On Skill Activation, 20% chance to grant +1 ATK to the Party (Increases to 40% when subbed on the same card as Merrow (New Year))  +
Floppa +When Main Card has Attack Skill, grants 15% Skill Boost with a 20% chance to inflict Confusion  +
Floyd +When Main Card has Water Skill, grants 20-30% Skill Boost on Straight+, 1% Damage Reduction against Water attacks  +
Fluffy +When Main Card has Attack Skill, grants 15% Skill Boost and 20% chance to inflict Charm  +
Flying Fish +-  +
Flying Star +-  +
Fool +Grants 15-20% Skill Boost (Minimum and Maximum Skill Power increases by +2% after each Turn; Maxes out at 5 Turns for a 25-30% Skill Boost)  +
Foreba +When attached to wood card, skill efficacy +15% (For every other wood card in played hand, increase skill efficacy by 5% each for a max of +35%)  +
Forest Aile +-  +
Forest Draco +Boosts Wood main card's damage by 4%  +
Forest Dragon +On straight+, boosts main card's Wood skill by 25%  +
Forest Lord +On Straight+, boosts main card's Shield skill by 20%  +
Forest Silky +Boosts main card's Heal skill by 7%  +
Former Shopkeeper +When Main Card is Undead, 10% Skill Boost  +
Formless Spawn +When main card is Eibon or an Eldritch-type, grants 10% Skill Boost.  +
Fortune Cat +When main card is A, receive 20% more Gold (only applicable in dungeons)  +
Four +When Main Card has an Attack Skill, if target has less than 40% HP, grants 35% Skill Boost.  +
Four (Angel) +15% Skill Boost; On Straight+, grants +1 DEF & AGI  +
Four (Beast) +On Skill Activation, grants 20% Skill Boost (On Straight+, grants 25% Skill Boost instead)  +
Four (Circus) +On Skill Activation, grants 15% Skill Boost and 3% Increased Healing received (On Straight+, grants 25% Skill Boost)  +
Four (Costume) +15% Skill Boost; On Straight+, grants +1 ATK  +
Four (Dragon) +When Main Card has Attack Skill, grants 30-40% Skill Boost on Straight+ (When the attack target's HP is 50% or less, increases the Minimum Skill Boost by +5%)  +
Four (Explorer) +Grants 20% Skill Boost and 1% Increased Healing Received (When Subbed alongside Four's Important Picture Book, Heals 5% HP)  +
Four (Fallen Angel) +15% Skill Boost; On Straight+, grants +1 ATK and DEF (On Full House+, grants +1 to all Stats)  +
Four (Kimono) ++0-20% Skill Efficacy for attached card  +
Four (Pierrot) +On Skill Activation, grants 10-30% Skill Boost and 3% Status Avoidance (On Straight+, grants 20-30% Skill Boost; 50% chance to grant +1 to all Stats)  +
Franken +Upon activation of main card's skill, chance to activate a counter-attack on the next damage received.  +
Frankuma Cub +When Main Card has Bite Skill, grants 35% Skill Boost but self-inflicts Blindness  +
Frankuma Cub (New Year) +When Main Card has Attack Skill, grants 30% Skill Boost (When inflicted with a Status Effect, grants 40% Skill Boost instead)  +
Frankumastein +When Main Card has Claw Skill, grants 35% Skill Boost but self-inflicts Confusion  +
Frankumastein (New Year) +When Main Card has Debuff Skill, grants 20-30% Skill Boost and 50% chance to Heal 5% HP for the Party  +
Franziska von Karma +When Main Card has Hit Skill, grants 35% Skill boost and 5% Lifesteal (When Subbed alongside a Red and Blue Card, increases Skill Boost to 38%)  +
Freya +When Main Card is Girl, grants 20% Skill Boost on Straight+ (Grants additional +1% Skill Boost & Heals +2% HP for every Girl card in the played hand)  +
Fthaggua +When attached to Red card, Skill Efficacy +15% (If Aphoom-Zhah is also subbed to the same card, +25% Skill Efficacy instead)  +
Furaribi +When Main Card is Youkai, grants 20% Skill Boost and 33% chance to grant +1 ATK to the Party  +
Fuu +When attached to Merc Storia or Angel-type, AGI +1 on skill activation (On Full House+, AGI +2 instead)  +
Fuujin +When main is Water type or Raijin, on Straight+, increase damage by 25% (when Raijin, adds Non-Elemental damage and chance of Paralysis)  +
G
Gabriel +When Main Card is Red or Angel-type, remove Status Effects (When Main Card is Red and Angel-type, increases ATK by 1.)  +
Gaheris +When Main Card is Knight, grants +1 DEF on Skill Activation  +
Gaia +When Main Card is Red, grants 30% Skill Boost (When Subbed alongside 2 other God & Girl Cards, grants 35% Skill Boost instead)  +
Galahad +When Main Card has Slash Skill, grants 25% Skill Boot with a chance to reduce the target's DEF  +
Galand +When Main Card has Attack Skill, grants 35% Skill Boost; But if made hand is less than Straight, self-inflicts Petrify  +
Galvin +When Main Card's Attack Skill activates, grants 20% Skill Boost, but has chance to give -1 ATK/DEF to self  +
Galvin (Wrestler) +When Main Card is Ninja and has Attack Skill, grants 35% Skill Boost on Straight+ (For every 20% HP the target loses, grants +1% Skill Boost)  +
Gambler +When Main Card is A and has Enhance Skill, grants 10-25% Skill Boost  +
Gambler (Flame) +When Main Card has Claw Skill, grants 36% Skill Boost (When target has less than 40% HP, grants 36-45% Skill Boost instead)  +
Gambler (Halloween) +When Main Card is Blue, grants 20-30% Skill Boost (When you target a specific foe, grants 20-40% Skill Boost instead, but self-inflicts 10% HP Recoil damage)  +
Gambler (Young) +When Main Card is Green, grants 25% Skill Boost (When Subbed alongside 2 other Green Cards, grants 30% Skill Boost and +1 ATK/AGI)  +
Gang Sheep +On straight+, boosts main card's Hit skill by 25%  +
Ganymean Soldiers +When Main Card is Duran, assaults the enemy with a 3x Hit attack on Skill Activation  +
Gaoh +Boosts Chen Xiong's skill by 20%  +
Gareth +When Main Card is Knight, grants +1 AGI on Skill Activation  +
Garlic Boy +When main card is Wood element, boosts its damage against Fire enemies by 20%  +
Garnet +On straight+, boosts main card's Slash skill by 35%  +
Garnet (New Year) +When Main Card is Red, grants 20% Skill Boost (For every God card in the played hand, grants +2% Skill Boost)  +
Gashadokuro +When Main Card's Attack Skill activates, grants 35% Skill Boost, but inflicts Zombify on self.  +
Gatchaman +If boss is robot or hit type attack, add fire hit attack when its skill activates (stronger when hp is low)  +
Gawain +On Straight+ and attached to Red main card, damage increased by 25%  +
Gazon Silky +When Main Card is Wood-element, boost Skill Power by 10% with a chance to recover HP.  +
Gehenna +When main card is on 4, grants 35% Damage Boost and 10% Damage Reduction  +
Geirolul +When attached to main with Stab skill, +10% skill efficacy (On Straight+, +25% skill efficacy instead)  +
Gemini +When skill is activated, gives +1 ATK or +1 DEF (Low chance to buff both ATK and DEF as well)  +
Gemini (Festival) +On Skill Activation, grants 20% Skill Boost; Also grants +1 ATK/DEF when there is a Red and Blue card in the played hand including your own  +
Genbu +When attached to a non-Girl Main card, gives +1 DEF on skill activation (If already at +5 DEF, then grants a 1 tick 25% damage reduction shield)  +
Gene P +When main's attack skill triggers, +15% skill efficacy (If your HP is below 50%, +25% skill efficacy instead)  +
General Goro +12% Skill Boost (20% Skill Boost if there is a Fire, Water, and Wood card in the played hand)  +
General Jinjur +When Main Card has Debuff Skill, grants 20-30% Skill Boost (For every Blue Card in the played hand including your own, increases the Minimum Skill Boost by +1%)  +
General King Kong +When Main Card has Stab Skill, grants 15% Skill Boost; 35% on Straight+ (When your HP is 20% or less, grants 5% Damage Reduction)  +
Genesis +When Main Card is Dragon and has Attack Skill, grants 40% Skill Boost (When any Dragon cards other than your own are in the played hand, buffs any of your Stats)  +
Gennosuke Kouga +When Main Card has Slash Skill, grants 36% Skill Boost; 33% chance to grant 40-45% Skill Boost instead  +
Genos +When Main Card is Red and has Attack Skill, grants 35% Skill Boost; gives the Party +1 ATK on Straight+ (+2 ATK on Full House+)  +
Genos (Circus) +When Main Card has Slash Skill, grants 35% Skill Boost; When your ATK & AGI are at +5, becomes 40% instead (On Straight+, grants +1 ATK/AGI)  +
Gerald +When attached to Merc Storia or Robot-type, Skill Efficacy +15% (On Straight+, Skill Efficacy +20% instead)  +