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1555

Property:Has sub skill description(en)

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Pages using the property "Has sub skill description(en)"

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A
Aardvark +-  +
Abyssinyan +When main card is Pharaoh or Bastet, boosts its skill by 10%  +
Accelerator +When Main Card has Attack Skill, grants 35% Skill Boost on Straight+; If you're inflicted with a Status Effect, clears it; If you're not inflicted with a Status Effect, applies 1-tick Status Reflect Shield instead  +
Accelerator (Black Wing) +When Main Card is Green and has Attack Skill, grants 35-40% Skill Boost (When you target a single foe, grants 40% Skill Boost but take 5% HP Recoil damage)  +
Acqua of the Back +When Main Card has Buff Skill, grants 20% Skill Boost and clears Status Effects  +
Ada +When Main Card's Hit Skill activates, grants 35% Skill Boost on Straight+; 10% chance to steal +1 of each Stat  +
Adramelech +When attached to a card with Red, Blue, and Green subcards, grants +1 to all Stats on Skill Activation  +
Agate Silky +When Main Card is Fire-element, boost Skill Power by 10% with a chance to recover HP.  +
Agent Fuwano +When Main Card is an Outlaw, grants 30% Skill Boost (Grants +1% Skill Boost for every Outlaw card in the played hand)  +
Agravain +When Main Card is Knight, grants +1 ATK on Skill Activation  +
Ainrare +When Main Card is A and Blue, grants 15% Damage Reduction and 10% Skill Boost (When subbed alongside a Red and Green Card, grants 30% Skill Boost)  +
Ais Wallenstein (Danmachi) +When Main Card has Slash Skill, grants 35% Skill Boost (When Subbed alongside a Red and Blue Card, grants 40% Skill Boost instead)  +
Akane +When Main Card has Attack Skill, grants 35% Skill Boost but self-inflicts Seal  +
Akane (Angel) +When Main Card has Fire Skill, grants 35% Skill Boost (When your HP is 50% or less, 50% chance to grant 40% Skill Boost instead)  +
Akane (BIOHAZARD) +When Main Card has Attack Skill, grants 35-40% Skill Boost on Straight+, but self-inflicts Zombify (When Zombified, reduces Healing received by 2%)  +
Akane (Fallen Angel) +When Main Card has Debuff Skill, grants 30% Skill Boost (When Subbed alongside a Blue and Green Card, 50% Chance to decrease all targets' Stats by -1)  +
Akaneko +When Main Card is Ninja and has Attack Skill, grants 35% Skill Boost; For every +1 ATK & AGI you have, grants +1% Skill Boost (When your ATK & AGI are +5, grants 2% Increased Healing Received)  +
Akeginu +When Main Card has Enhance Skill, grants 30% Skill Boost (When there's at least 1 Ninja card in the played hand, grants 30-35% Skill Boost instead  +
Akira Nishikiyama +When Main Card has Attack Skill, grants 30-40% Skill Boost on Straight+ (When your HP is 80% or less, increases the Minimum Skill Boost by +5%)  +
Aladdin +When enemy is Genie, boosts main card's skill by 25%  +
Alberich +When your Total Stat Value is Positive, grants 15% Skill Boost  +
Alchemy Devil +When Main Card has Hit Skill, grants 25% Skill Boost (Grants additional +3% Skill Boost for every Hit card in the played hand including your own)  +
Alcoholic Tanuki +When main card is Ninja, receive 3% less damage at all times  +
Alec +When attached to Red or Merc Storia main, skill efficacy +10%  +
Alex +When Main Card has Hit Skill, 50% chance to grant 50% Skill Boost  +
Ali Baba +When Main Card has Slash Skill, grants 35% Skill Boost (For every Red card in the played hand, grants +1% Accuracy)  +
Alia (MMX) +Receive +5% more EXP (Dungeons Only) When Main Card is Red, grants 30% Skill Boost; For every +15 Stat Total the Party has, grants +1% Skill Boost  +
Alice +When main card's Heal skill activates, chance to add damage reduction  +
Alice's Chess Knights +When Main Card has Bite Skill, grants 35-40% Skill Boost and clears your Status Effects (On Full House+, increases the Minimum Skill Boost by +3% and clears the Party's Status Effects)  +
Aliche +When Main Card has Hit Skill, grants 25-45% Skill Boost (For every +5 Stat Total you have, increases the Minimum Skill Boost by +5%)  +
Alouette & Galina +If Main Card is Even, increases ATK upon Skill activation (If Main Card is Odd, increases DEF instead.)  +
Alpha +When Main Card is Red and has Attack Skill, grants 35-40% Skill Boost on Straight+ and +1 to all Stats. If the played hand is less than a Straight, self-inflicts -1 to all Stats instead.  +
Alpha 70 +When Main Card is Duran, recovers 3% HP for the party on Skill Activation.  +
Altair +When Main Card is Red, grants 31% Skill Boost (When Subbed alongside 2 other Galaxy cards, clears Status Effects)  +
Amabie +Grants 30% Skill Boost (If you're inflicted with a Status Effect, grants 35% Skill Boost instead)  +
Amabie (B) +When Main Card has Heal Skill, grants 25-35% Skill Boost (When Subbed alongside 2 other Youkai cards, grants 30-35% Skill Bosot and +1 to all Stats instead)  +
Amamikiyo +When Main Card has Debuff Skill, grants 25-30% Skill Boost (When Subbed alongside a Red and Blue Card, grants 30% Skill Boost and 3% Increased Healing Received)  +
Amata Kihara +When Main Card is NOT a Girl, grants 25% Skill Boost and +1 to all Stats  +
Amaterasu +When main card is A, boosts its skill by 10% and receive 15% less damage at all times  +
Amaterasu (Sunbathing) +When Main Card has Enhance Skill, grants 20% Skill Boost (If there is 1 other Enhance Card in the played hand, increases to 30%; If there are 2 other Enhance Cards in the played hand, increases to 35%; If there are 3 other Enhance Cards in the played hand, increases to 45%)  +
Amaterasu (The Sun) +When Main Card has Fire Skill, grants 35% Skill Boost (Grants +1% Accuracy for every God card subbed including this one)  +
Amatsumikaboshi +When Main Card has Stab Skill, grants 35% Skill Boost (When Subbed alongside 2 other God Cards, grants 38% Skill Boost and an 80% Chance to reduce the target's AGI by -1)  +
Ame no Uzume +15% efficacy increase for Buff/Debuff skills.  +
Amnelia +When main card is A and HP is below 60%, small chance to greatly reduce damage received  +
Amon +15% Skill Boost (Grants additional 4% Skill Boost × the # of Demon cards in the played hand)  +
Ancient Mage +When Main Card's Skill Activates, grants 1.2x Power UP effect  +
Ancient Mage (Relative) +Grants 15-35% Skill Boost (When subbed alongside Ancient Mage, grants 25-35% Skill Boost)  +
Angel Face +When Main Card has Heal Skill, 40% Chance to activate its Skill 3x (When your HP is below 50%, increases Chance to 50%)  +
Angelica +When Main Card's Attack Skill activates, chance to inflict Zombify (If target is a Boss, 10% Skill Boost)  +
Aniolowski +When Main Card's Skill Activates, 33% Chance to activate it 3x (When Subbed alongside 2 other Eldritch Cards, adds additional 33% Chance to active Main Card's Skill 2x)  +
Anna (Swimsuit) +On Skill Activation, 33% chance to increase DEF/AGI, 33% chance to apply 1-tick 25% Damage Reduction Shield (Applies additional 5% Damage Reduction for every 20% HP lost)  +
Anna Allen +When attached to main with Slash skill, skill efficacy +20% (Further increases as your own HP or enemy's HP is lower, up to +38%)  +
Anna Allen (Zombie) +When attached to main with Bite skill, skill efficacy +20% (Further increases as your own HP or enemy's HP is lower, up to +38%)  +
Anne Bonny +When Main Card has Hit Skill, grants 35% Skill Boost and reduces the target's AGI by -1; Also executes additional Non-Elemental Hit attack (1.00) (For every -1 AGI the target has, increases additional Hit attack DMG by +0.10)  +
Antares ++15% skill efficacy (If your total buff value is negative or you have a Status Effect, +25% skill efficacy instead)  +
Anubis +When Main Card is A and on Five Card+, grants 60% Damage Boost  +
Anusaya +When Main Card has Bite Skill, grants 30% Skill Boost on Straight+ (On Full House+, grants +2 DEF)  +
Aphoom-Zhah +When attached to Red card, Skill Efficacy +15% (If Fthaggua is also subbed to the same card, +25% Skill Efficacy instead)  +
Aphrodite +When main card is Girl, boosts its skill by 15%  +
Aphrodite (New Year) +20% Skill Boost (When inflicted with a Status Effect, grants 25-30% Skill Boost)  +
Apollo +Boosts Fire main card's skill by 15%  +
Apricot +When Main Card's Attack Skill activates, grants 25% Skill Boost and 10% Lifesteal  +
Apsaras +Boosts main card's Enhance skill by 4%  +
Aqua (KonoSuba) +When Main Card is a God and has Attack Skill, grants 35% Skill Boost (When target is either Undead or Demon, increases to 40%)  +
Aqua (Pajamas) +Grants 30% Skill Boost (When there is at least one Undead or Demon card in the played hand including your own, grants 35% Skill Boost and +1 to all Stats)  +
Aqua Aile +-  +
Aqua Draco +Boosts Water main card's damage by 4%  +
Aqua Dragon +On straight+, boosts main card's Water skill by 25%  +
Aqua Lord +On straight+, boosts main card's Water skill by 35%  +
Aqua Silky +On straight+, boosts Heal skill by 15%  +
Aquarius +When Main Card is A, grants 15% Damage Reduction (If Main Card has a Water-type Skill, grants (6% x # of Water-type Skill cards in the played hand) Skill Boost)  +
Aquila +Boosts main card's Slash skill by 20%  +
Arc Angels +When Main Card has Hit Skill, grants 35-40% Skill Boost (If the target's AGI is higher than your own, increases the Minimum Skill Boost by +3%)  +
Arcadia +When Main Card's Skill activates, recover 8% HP and (33%) chance of nullifying next single instance of damage taken.  +
Argonaut +While equipped to a Water skill main, skill power 20% up (and another 5% for every other blue card in the hand)  +
Aria (Buff) +When attached to A or main with buff skill, +20% skill efficacy and increase healing received by 5%  +
Aria (Debuff) +When attached to A or main with debuff skill, +20% skill efficacy and increase healing received by 5%  +
Aria (Genesis) +When Main Card has Claw Skill, grants 35% Skill Boost and 5% Lifesteal (For every Claw card in the played hand, grants +1% Skill Boost)  +
Aria (Heal) +When attached to A or main with healing skill, +20% skill efficacy and increase healing received by 5%  +
Aria (Shield) +When attached to A or Shield main, +20% skill efficacy and increase healing received by 5%  +
Ariel +When Main Card has Attack Skill, grants 15% Skill Boost (Greater effect as HP decreases)  +
Aries +When Main Card is NOT a Girl, grants +1 AGI on Skill Activation  +
Artemis +When Main Card has Attack Skill and your HP is 50% or higher, grants 20% Skill Boost (Skill Boost increases as your HP increases, maxing out at 35%)  +
Arthur +When Main Card has Shield skill or is Million Arthur type, receive 4% less damage at all times  +
Ashurava +When Main Card has Hit Skill, grants 35% Skill Boost, but self-inflicts -1 DEF  +
Ashurava (Foreign) +When Main Card has Stab Skill, grants 30-40% Skill Boost (If target is inflicted with a Status Effect, increases the Minimum Skill Boost by +5%)  +
Asmodeus +When Main Card's Skill activates, chance to Charm all enemies (upon Charming, chance to severely reduce user’s own ATK)  +
Asohime +When Main Card is A, grants 15% Damage Reduction (When Main Card also has Sustain Skill, activates Skill 2x on Straight+)  +
Assault Penguin +-  +
Astaroth +When Main Card is Demon-type and its Skill activates, increases AGI (grants 4% Skill Boost for every +1 AGI)  +
Astro Boy +When attached to attacking skill, increases skill efficacy by 20%, also receive 10% recoil damage  +
Asura +When Main Card is Red and has Attack Skill, grants 35% Skill Boost on Straight+ (For every Red card in the played hand, grants additional +1% Skill Boost; When 3 or more Red cards are present, grants +1 ATK)  +
Ataxia +When main card is Dragon-type and activates skill, add a strong Fire attack  +
Athena +When HP is below 25% and main card is A, boosts damage by 25% and receive 15% less damage  +
Athena (Zeus) +When Main Card has Stab Skill, grants 30-35% Skill Boost (Grants +1 DEF and increases the Minimum Skill Boost by +1% for every God card in the hand including your own)  +
Axe Jack +Boosts Robot main card's skill by 10%  +
Axl (MMX) +When Main Card has Enhance Skill, grants 25% Skill Boost; When one ally is inflicted with a Status Effect, Heals 5% HP for the Party; When the entire Party is inflicted with Status Effects, clears them  +
Azathoth +When Main Card has Stab Skill, grants 35-40% Skill Boost and 20% chance to apply 1-tick (50%) Damage Reduction Shield (When Main Card is Eldritch, adds Counter to the Damage Reduction Shield)  +
Azazel +When Main Card has Stab Skill, grants 35% Skill Boost (Grants additional +1% Skill Boost and Accuracy for every Angel card in the played hand including your own)  +
Azi Dahaka +When Main Card is A and has Claw Skill, grants 15% Damage Reduction and 30-40% Skill Boost (For every Dragon card in the played hand, increases the minimum Skill Boost by +2% and grants +1% Accuracy)  +
Azrael +Grants 30% Skill Boost (When Subbed alongside 2 other Angel Cards, grants 35% Skill Boost instead)  +
Azzurro +When enemy is Dragon, boosts main card's skill by 25%  +
B
Baal +When Main Card is Demon-type, grants 20% Skill Boost on Straight+.  +
Babe-chan +When main card is Fire, chance of adding a Stab attack on skill activation.  +
Bahamut +When Main Card is Blue, grants 25% Skill Boost (When all 3 Subs are Blue, Heals 6000 HP)  +
Bahamut (Dragon) +When Main Card is Red, grants 20% Skill Boost (When subbed alongside 2 other Red cards, grants +1 ATK)  +
Balloon Dinosaur +When main card is Water, chance of adding a Bite attack on skill activation.  +
Balloon Fish +Boosts main card's Status skill by 4%  +
Ban +When Main Card has Hit Skill, grants 30-40% Skill Boost and 2% Increased Healing Received (For every 20% HP lost, increases the Minimum Skill Boost by +2%)  +
Banshee +When Attack Card's Skill Activates, 10% chance to Steal +1 AGI (When subbed on the same card as Wraith or Myrrh, grants 20% Skill Boost)  +
Baphomet +When main card is A, boosts main card's damage by 35% and increases damage received at all times by 15%  +
Barachiel +When Main Card is an Angel, grants 31% Skill Boost (If all of the Subbed Cards are either all Demon or Angel-type, grants 31-35% Skill Boost instead)  +
Basilisk +Boosts main card's Petrify skill by 7%  +
Bass +When Main Card is Red and has Attack Skill, grants 30% Skill Boost (Every 2 Turns, increases Skill Boost by +2%; Maxes at 40%)  +
Bastard Child +When Main Card is Eldritch, grants 10% Damage Boost  +
Bastard Children (Summer Camp) +When Main Card has Hit Skill, grants 36-40% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 36-45% Skill Boost instead)  +
Bastet +Boosts main card's Claw skill by 20%  +
Batista +When Main Card is A and HP is above 80%, high chance of avoiding Status Effects  +
Battle Neko +When main card is Million Arthur or Battle Cat type, boosts its skill by 7%  +
Bazuu +When Main Card is Girl, gives 3% Damage Reduction  +
Beat +When Main Card's Hit Skill activates, applies Counter Shield  +
Beatrice (ReZero) +When Main Card has Fire Skill, grants 35% Skill Boost (Grants +1% Accuracy for each Red Card Subbed on this Card)  +
Beelzebub +Boosts main card's Attack skill by 15% (chance for +1 ATK/DEF/AGI)  +
Behemoth +When main card's attack skill activates, skill efficacy +10-25% (small chance to reduce incoming damage by 5%)  +
Belial +When Main Card is a Demon, grants 10% Skill Boost (For every Demon card in the played hand, grants +5% Skill Boost)  +
Bell & Hestia (Danmachi) +When Main Card is Blue and has Slash Skill, grants 25-45% Skill Boost (Every 2 Turns, increases the Minimum Skill Boost by +3%; Maxes at 40-45% Skill Boost after 10 Turns)  +
Belle Starr +When Main Card has Hit Skill, grants 35% Skill Boost (When target has an active Shield effect, grants 40% Skill Boost and attacks are guaranteed to hit)  +
Belphegor +When you are Asleep, grants 50% Damage Reduction  +
Belphegor (Halloween) +When skill activates, 20% chance to give +1 to all stats  +
Beowulf +When HP is below 70%, boosts main card's damage by 30%  +
Berith +When Main Card is Demon, grants 20-25% Skill Boost and +1 DEF (For every +1 DEF, increases the Minimum and Maximum Skill Boost by +2%)  +
Beryl +Increase main card's Slash or Claw skill efficacy by 28% on a straight+  +
Betobeto-san +When Main Card's Skill Activates, grants +1 AGI (When AGI is +5, applies Iron Wall)  +
Billy the Kid +When Main Card has Enhance Skill, grants 20-35% Skill Boost (For every Outlaw Card Subbed on the Main Card including this one, increases the Minimum Skill Boost by +5%)  +
Bird Shipman +Boosts main card's Shield skill by 7%  +
Bishamonten +On Straight+, Skill Efficacy +15% and ATK +1  +
Bivouac +When Main Card has Wood Skill, grants 20% Skill Boost (Grants +5% Skill Boost for each Green card in the played hand)  +
Black Bishop +When Main Card has Enhance Skill, grants 20-35% Skill Boost but incur 5% HP Recoil damage (For every 20% HP lost, increases the Minimum Skill Boost by +3% and the Recoil Damage by +1%)  +
Black Jack +Healing skill power efficacy +15%  +
Black King +When Main Card is A, grants 15% Damage Reduction; When Main Card is A and Debuff, grants 30% Skill Boost (Colosseum Only: For every 20% HP lost, grants +1% Damage Reduction)  +
Black Knight +When Main Card has Stab Skill, grants 25-45% Skill Boost (For every +5 Stat Total you have, increases the Minimum Skill Boost by +5%)  +
Black Pawn +When Main Card has Slash Skill, grants 35% Skill Boost and +2 ATK (When your ATK is -3 or lower, grants 40% Skill Boost and wipes your ATK Debuff)  +
Black Queen +When Main Card has Slash Skill, grants 35% Skill Boost and clears Status Effects (When NOT inflicted with a Status Effect, grants 35-40% Skill Boost)  +
Black Riding Hood +When Main Card has Buff or Debuff Skill, 33% chance to activate its Main Skill twice (On Straight+, grants 10-30% Skill Boost)  +
Black Riding Hood (Maid) +Grants 20-30% Skill Boost (When Main Card is Red, increases the Minimum Skill Boost by +5%; When Subbed alongside 2 other Red Cards, grants 3% Status Avoidance)  +
Black Riding Hood (New Year) +When Main Card has Hit Skill, grants 35-40% Skill Boost (When your Stat Total is +5 or higher, grants 40% Skill Boost)  +
Black Rook +When Main Card has Attack Skill, grants 35% Skill Boost (33% chance per attack to increase Skill Boost to 45%)  +
Blackbeard +When Main Card's Skill is NOT Enhance, grants 10-25% Skill Boost  +
Blood-Sucking Rabbit +When Main Card has Buff Skill, grants 20-30% Skill Boost (For every +1 AGI, increases Minimum Skill Boost by +2%)  +
Blue Goblin +Boosts Water main card's damage by 4%  +
Blue Knight +Attack Skill Efficacy +10%  +
Blue Marron +-  +
Blue Onihiko +When Main Card has Attack Skill, grants 30-35% Skill Boost; For every +1 DEF you have, increases the Minimum Skill Boost by +1% (When Subbed alongside Red Onisuke, grants +2 DEF)  +
Blue Pixie +Boosts main card's Heal skill by 4%  +
Blue Soldier +Boosts Fire main card's damage by 4%  +
Blue Wyvern +Boosts Water main card's Attack skill by 6%  +
Bois de Justice +When Main Card has Debuff Skill, grants 25-35% Skill Boost (For every Debuff Card in the played hand including your own, increases the Minimum Skill Boost by +2%)  +
Bone Beast +Boosts Undead main card's damage by 6%  +
Bowan +When Main Card is Genie, grants 15% Damage Boost  +
Braiking Boss +When main card is A or Robot, grants 20% Skill Boost (Chance to increase all stats by 1)  +
Bream Cannon +Boosts Water main card's Attack skill by 6%  +
Brigid +When Main Card has Fire Skill, grants 35% Skill Boost and +1 ATK (For every +1 ATK, grant +1% Lifesteal)  +
Brulee +On Straight+, chance to inflict Poison and when Main Card's Skill Activates  +
Brutal D +When Main Card is Red and has Attack Skill, grants 20-40% Skill Boost  +
Bruto +When under Darkness, boosts main card's damage by 35%  +
Brynhildr +When attack skill triggers, give +1 DEF (For every DEF, skill efficacy +7%)  +
BubbleMan +When Main Card is Blue, grants 15-30% Skill Boost. If all Subs on the Main Card are Blue, 20-30% Skill Boost instead.  +
Bugbear (Danmachi) +When Main Card is Red, grants 20-25% Skill Boost (When subbed alongside 2 other Red Cards, grants 20-30% Skill Boost instead)  +
Bull Demon King +When Green Card's Skill activates, grants +1 ATK (If Princess Iron Fan is also subbed, grants +2 ATK instead)  +
Burn Kid +Boosts Robot main card's damage by 10%  +
Buzzcock +When Main Card is Slash and you or your target is Taunted, grants 40% Skill Boost  +
Byakhee +When Main Card is Eldritch, grants 20% Skill Boost (When Main Card is Eldritch and has Attack Skill, grants 35% Skill Boost)  +
Byakko +When attached to attack skill, deal additional Claw attack (Damage increases on Full House+)  +
C
COC Old Rulers +When Main Card has Attack Skill, grants 35% Skill Boost and 50% Chance to grant +1 to all Stats (Grants +1% Skill Boost for every +1 ATK/DEF/AGI Buff you have)  +
Cactus +-  +
Calamity Jane +When Main Card has Hit Skill, grants 0-60% Skill Boost and attacks are guaranteed to hit (When Main Card is also an Outlaw, grants 0-70% Skill Boost instead)  +
Calling Crab +-  +
Campaign Girl Pirates +When Main Card has Hit Skill, grants 0-50% Skill Boost and attacks are guaranteed to hit (For every +25 Stat Total the Party has, increases the Minimum Skill Boost by +5%)  +
Cancer +When Attack skill activates, if your Stat Total is Negative, 40% chance to reset your Stats to 0.  +
Canna +When Main Card is A, grants 15% Damage Reduction; For every 25% HP lost, grants +3% Increased Healing Received.  +
Canodumb +When Main Card has Hit Skill, grants 25% Skill Boost (30% on Straight+)  +
Canon +When Main Card has Hit Skill, grants 35% Skill Boost  +
Capricorn +On Skill Activation, Heals 5% HP and 33% chance to clear Status Effects and apply Status Immunity Shield.  +
Capt. Santa & Lise +When Main Card has Debuff Skill, grants 30% Skill Boost (When Subbed alongside 2 other Girl Cards, 50% Chance to inflict -1 to all Stats on the target)  +
Captain Santa +When Main Card has Enhance Skill, grants 20-30% Skill Boost (For every ally inflicted with Status Effects, the minimum Skill Boost increased by +2%)  +
Captain Tail +Boosts main card's Hit skill by 8%  +
Captive Boss & Kitty +Grants 15% Skill Boost (When there's another Outlaw card Subbed alongside this one, grants 20% Skill Boost instead)  +
Carbuncle +When main card is A, receive +5 SP on every hand (only applicable in dungeons)  +
Carmilla +When Main Card has Bite Skill, grants 35-40% Skill Boost but self-inflicts Charm  +
Carol +When Main Card has Attack Skill and is NOT Blue, grants 30-40% Skill Boost, 20% Chance to apply Sustained Debuff effect to target that attempts to inflict Taunt (33% chance) and and -1 AGI each turn for 2 turns  +
Casca +Grants 20% Skill Boost (For every 1 Turn that passes, grants additional +1% Skill Boost and Heals 2% HP; Maxes at 5 Turns for a 25% Skill Boost and 10% HP Heal)  +
Casshern +If main card is Robot-type or Slash-skill, give slight heal and have a chance to survive if damaged for more than current HP upon skill execution  +
Cassiel +When Main Card is Angel, grants 15% Skill Boost (When an Angel card other than your own is played in a hand, grants 20% Skill Boost and +1 AGI)  +
Cassowary +-  +
Cat Sith +Boosts main card's damage by 10-30%  +
Cat Sith (New Year) +When Main Card has Attack Skill, grants 0-60% Skill Boost  +
Cat Swordsman +Boosts main card's Slash skill by 8%  +
Cat Titan +When main card is A, boosts its skill by 10% and receive 3% less damage at all times (for every +ATK, add 3% to skill boost and damage reduction bonus)  +
Cater +When attached to A or Merc Storia main, increases skill efficacy +10%  +
Cattleya +When Main Card has Hit Skill, grants 35% Skill Boost and 2% Accuracy (When target's HP is 70% or lower, executes additional Hit attack; If 40% or lower, also executes additional Claw attack)  +
Cavai +Boosts God main card's damage by 15%  +
Cave +When Main Card is Girl and has Buff Skill, grants 25% Skill Boost and Heals 5% HP (For every +1 ATK, increases Heal by +1%)  +
Cave Thieves +When Main Card has Hit Skill, grants 30-35% Skill Boost (If target is inflicted with a Status Effect, grants 35% Skill Boost)  +
Cerberus +When Main Card has Bite Skill, grants 35% Skill Boost (When 3 or more Bite cards including your own are present in the Hand, grants 40% Skill Boost instead)  +
Cerberus (BIOHAZARD) +When Main Card's Skill Activates, grants +1 AGI  +
Ceres +20% Skill Efficacy when attached to Heal-skill Main Card  +
Chamomile +When Main Card is A and Green, grants 15% Damage Reduction; On Straight+, grants 25% Skill Boost (If Main Card has Attack Skill, 35% Skill Boost instead)  +
Chantico +When Main Card has Bite Skill, grants 0-60% Skill Boost and attacks are guaranteed to hit  +
Chaotic Four +When Main Card is an Eldritch and has Bite Skill, grants 35% Skill Boost (When Subbed alongside 2 other Eldritch cards, grants 40% Skill Boost instead)  +
Chariot +When Main Card's Skill activates, grants +1 DEF; If target does not have a Shield active, 50% chance to apply 20% Damage Reduction Shield  +
Charlotte +When main card's Attack skill activates, chance to give -1 ATK/DEF to enemy  +
Charming Otter +-  +
Chaud & ProtoMan +When Main Card has Slash Skill, grants 35% Skill Boost (Grants +1 ATK; At +5 ATK, grants 5% Accuracy)  +
Chelsea +When main card is NOT Girl, boosts its damage by 20%  +
Chelsea & Sherry (Beast Hunters) +When Main Card has Hit Skill, grants 35-40% Skill Boost (When the target has higher ATK than your own, increases the Minimum Skill Boost by +3%)  +
Chen Xiong +When Main Card is A, grants 10% Skill Boost and 3% Damage Reduction (For every +1 AGI, grants +3% Skill Boost and Damage Reduction)  +
Cherry Brothers +-  +
Cherub +When attached to God or Angel, Skill Efficacy +15% (On Straight+, Skill Efficacy +20%)  +
Chibiclops +15% Skill Boost (15-30% on Straight+, 20-30% on Full House+)  +
Chicchi +When Main Card is Chicking or Aquila, increases ATK on Skill Activation  +
Chicking +When Main Card's Shield Skill activates, Heals some HP (6%)  +
Chidori +When Main Card has Attack Skill, grants 25% Skill Boost (If Tsubame is subbed, grants an additional +3% Skill Boost per +1 AGI)  +
Chikuma Koshirou +When Main Card has Attack Skill, grants 30-40% Skill Boost on Straight+ (When the Main Card or attack target is a Ninja, increases the Minimum Skill Boost by +5%)  +
Chimera +Boosts main card's Claw skill by 15%  +
Chitose +When Main Card has Wood Skill, grants 20-30% Skill Boost on Straight+, 1% Damage Reduction against Wood attacks  +
Chloe +When main card is Sirona, boosts her skill by 50%  +
Chocolat +When Main Card is a Girl, grants +1 ATK or AGI on Skill Activation (When Main Card is NOT a Girl, clears Status Effects instead)  +
Chocolatte +When Main Card is Red, grants 25% Skill Boost (When Subbed alongside a Blue & Green Card, grants 30% Skill Boost instead)  +
Choux Crimson +When Main Card's Skill activates, recovers 3% HP. (If Soprano Mousse or Parfait are subbed on the same card, also grants +1 ATK)  +
Chris +When Main Card's Skill Activates, grants +1 AGI; At +5 AGI, applies a strong Counter + Damage Reduction (50%) Shield.  +
Chrome +When Main Card is Undead and has Attack Skill, grants 35-40% Skill Boost; For every 30% HP lost, gain additional 2% Lifesteal  +
Chun +When Main Card has Bite Skill, grants 35-40% Skill Boost (When the target's DEF is higher than your own, increases the Minimum Skill Boost by +3%)  +
Chupacabra +On Skill Activation, 33% chance to activate Skill twice (If subbed alongside two other UMA cards, adds an extra 40% chance to activate Skill three times instead)  +
Churanda +When attached to A or Merc Storia main, reduces damage taken at all times by 3%  +
Claire +When Main Card is A, grants 15% Damage Reduction and 5% Status Avoidance (For every 20% HP lost, grants additional 4% Status Avoidance)  +
Clare +When enemy is Undead, boosts main card's skill by 25%  +
Clare (Wrestler) +When Main Card has Heal, Shield, or Debuff Skill, grants 25-35% Skill Boost (When you target a single foe, increases the Minimum Skill Boost to 30%, but self-inflicts 5% HP Recoil Damage)  +
Clover +When Main Card's Skill activates, 20% chance to recover 5% HP to the Party  +
Cockatrice +-  +
Coco +When Main Card has Claw Skill, grants 35% Skill Boost (When 3 or more Claw cards including your own are present in the hand, grants 40% Skill Boost)  +
Coeurl Wolf +When HP is below 50%, boosts main card's damage by 30%  +
Colt +If main card is Blue, on straight+ increase skill efficacy per Blue card in hand (modifier = 7% * {number of blue cards})  +
Colt (Surprise) +When Main Card is Red, grants 10% Skill Boost (When Subbed alongside Surprise, 50% chance to Prevent Enhance Linking)  +
Conductor +When Main Card is Red, increases Healing received by 3%; 25% Skill Boost on Straight+  +
Corpse of Boiling Sand +When main card is Pharaoh or Bastet, boosts its damage by 10%  +
Count Mecha +When Main Card's Skill Activates, 50% chance to grant +1 to any negative Stat (On Full House+, grants +1 to all Stats)  +
Count Mecha's Subordinate +When Main Card has Attack Skill, grants 20% Skill Boost on Straight+ (On Full House+, grants +1 to all Stats)  +
Coyote +When your HP is below 25%, grants 40% Damage Boost  +
Crab Priest +When Main Card has Slash Skill, grants 30-35% Skill Boost (If target is inflicted with a Status Effect, grants 35% Skill Boost)  +