Various Bug Fixes from the last Patches. (3.0.3 & 3.0.4)
A new fancy "Now Loading..." prompt has replaced the previous one that popped up every time something had to be loaded.
Can now toggle whether you want Deck/SP Deck Selection ON/OFF when you enter Dungeons.
Changed up Treasure Rewards for Normal Dungeons.
You can now get several SP Skills upon completing the Tutorial. (Skill Guarantee & Shuffle 1-4)
Normal Dungeon Treasure # 7,9,13,17,20 have been changed to 5 Dragon Stones each. (These previously had the aforementioned SP Skills.)
This was done to help newer players get access to common SP Skills more quickly.
The Warehouse has been expanded by another 1000 slots! (You still have to pay for the space.)
New Type: Fairy
This has been retroactively added to LOTS of older Cards (such as Skill Fairies, Aria, Titania, etc. and so forth).
If you choose to select ON only for Deck but OFF for SP Deck, SP deck will change even you set it as OFF.
Various Bug Fixes from the last Patch mostly.
Fixed Line Spacing for Buffs, Debuffs, Status Effects, and Shields text effects.
Colosseum now properly show the Enhance Bonus; If no Bonus is Present, it'll simply show as "なし" (None).
Modified CPU Players to increase the chance they make Full House hands.
Medal Reimbursement is slated for Orb Removers (on 2/14).
Evo Mats can now be bought directly from the Evolution Screen again.
Challenge Dungeons now properly check for required Deck Power.
Fixed Bug allowing you to see Enemy Team's Chat in Colo.
Push Notifications work again.
The Phone header being displayed is now fixed for most devices.
Material Warehouse has been increased to 300 Unique Cards to address an issue when Evolving/Awakening a Card when you've hit the Limit on Unique Material Cards.
The core issue is slated to be fixed at a later date.
New "Underground" PvP Feature added
This acts as a solo-based PvP function. It's currently implemented in a Beta state.
It acts pretty similar to Colosseum in how it's supposed to operate.
You can earn "Death Medals" for participating in the Underground. You can use these to purchase things from the Duel Medal Shop. (Nothing is currently implemented that requires Death Medals.)
Enhance Skills have been added to the rotation of Super Effective Skills for Colosseum bouts.
These will be added alongside the usual rotation of a Physical Skill and Status Skill, rotating between the different Enhance types.
In the case of Hybrid Enhancers, this will only be effective for the type of Enhance Skill being used. (i.e. If Power-Up in in the rotation, only Power-Up will get the extra boost if used.)
Weak Point Search added
This is now a default feature in Dungeons, which eliminates the use of the "Weak Point Search" SP Skill. It will be removed at a later date.
This now means if you have the "Weak Point Search" SP Skill in your SP Deck, it essentially does nothing.
In addition, since this was a Reward from Normal Dungeons, the Treasure Reward has been changed to 5 Dragon Stones. (You can claim this even if you already got Weak Point Search previously.)
You can now create up to 5 separate SP Decks for use in either Dungeons or Colosseum/Underground!
You can also rename these Decks as appropriate.
Free Chat and Group Chat functions improved
Improved Card Management
You can now select up to 50 Cards when Selling them or putting them in the Warehouse!
Added "Auto Select" button which will automatically select up to 50 Cards (from the top of the screen) that can be sold. After that, the button becomes "All Release" and all automatically selected Cards will be sold after hitting the button.
Improved Warehouse Functions
Added Auto Select and Auto Release buttons (see above).
Improve Material Warehouse Functions
Can now select up to 50 Cards at a time.
Added Auto Select/Release buttons.
Is now possible to sell a max of 50 (there's added min/max buttons) of a specific Material at one time if necessary.
Adjusted the icons on Cards that indicate whether they can Evolve or Awaken.
Function Improvement for Special Dungeons/Content
At the Start of Special Dungeons and Colo/Underground, you can now switch Decks/SP Decks as necessary.
Tower Dungeon Improvements
Set function for Host to set a "Continuous" run or not.
Removed the "Intrusion OK" button.
Detach Orbs removed from the game.
You can now remove Orbs from Cards freely.
As a result, Detach Orbs have been removed from the Medal Shop.
Any Detach Orbs you have will be be reimbursed. (100 Dragon Medals per Detach Orb)
Improved CPU Functionality
Made it more likely for CPU to make Straights and increased the chance for the CPU to make a Three Card hand when there's a One Pair present.
Can now select Continuous Gacha Rolls for more Gachas.
Can now sell "S or Less" Cards when rolling the Gacha.
Added Confirmation Screen for evolving Cards like Rico and Josie at Lv120 that had extra Forms added after the fact.
This is confirm that if you evolve the Card, you can't revert it and you won't get credit for it in the Card Album as stated previously.
Other various unlisted fixes.
The Material Warehouse has been upgraded!
You can now store up to 200 Unique Material Cards and up to 9999 of each!
You can withdraw up to 50 Material Cards at a time (can still only deposit 20 at a time though...)
Any SS or higher rarity Cards you obtain from Normal/Rare Gachas will automatically lock now.
Cards with a base rarity of GOD/DRA now award 10 Dragon Stones from the Card Album instead of 5 like before.
Excludes certain Serial Code Cards such as Tsukuyomi (Wood), Lefa, and Fata.
Max Warehouse Capacity has been increased by +800 (You still have to purchase the extra Slots with Stones. Max is now 2000.)
New Type: Constellation
This has been retroactively added to older Cards (such as the Zodiac series and so forth).
Super MAX Gacha and 40 Cost Cards added
Super MAX Gacha is pretty similar to the GDR Max Gachas, with it being 11-Roll only and you have a 1/7 Chance to get the featured Card on rolling an SS Card.
In addition, the Super MAX Gacha has its own Cards exclusive only to it. They can not be rolled via other Gacha or through SS Gacha Tickets.
The 40 Cost Cards exclusive to the Super MAX Gacha can be obtained repeatedly. (Unlike the GDR Cards.)
New Type: Kungfu
This has been retroactively added to older Cards (such as Meiling, Ham Han, Chen Xiong, etc. and so forth).
New Type: Magical Girl
This has been retroactively added to older Cards (such as Ran, Akane, etc. and so forth).
All Event Cards (SS or higher) will now automatically Lock when you obtain them.
Daily Missions added for Event Dungeons.
New Type: Outlaw
This has been retroactively added to LOTS of older Cards (such as Coyote, Emliy, etc. and so forth).
Fixed issue with Shrine Maiden Medea not showing up in the Card Album.
Fixed issue with not being able to swipe left/right when viewing specific Cards.
Fixed issue with Android Devices not showing Duel Match bonuses.
Fix the bug that searching card sometimes take too much time
Fix the bug that prevent Mecha Rico and Mecha Josie to put in Colo and Duel Match.
SS Gold Marrone will no longer automatically lock when received.(I don't know why you want to lock it since it meant to be sold anyway.)
Dungeon Tracking Counter is now back.
Fix the bug with the cards with "Party's total HP condition check" (Like Venus)
Fix the bug that sometimes the "Back" button is shown at the bottom of screen.
Fix "Taunt/Rage" effect showing in the correct place
Fix the bug that cause "!" mark when your friend doing dungeon not working properly.
Treasure Box is now displayed properly.
Stone cracking effect when you're Petrified now display properly.
Zeus Sub Cards had their Rarity reversed; this has been fixed.
Nimue & Nyanko's Rarity became GOD (Original rarity was DRA). This has been fixed.
Syr Flover's Skill had an unlisted bonus; it also wipes Enemy Buffs when your Stat Total is Negative. This has been fixed to appear on the Card now.
However, since this came so late, the Collab Gacha couldn't be extended, so another Card will be released later with a similar Main Skill.
Some UI Elements don't disappear when you try to join with a Friend but then press the Back button too soon.
New Functions added:
Fullscreen now supported properly (for most devices).
Main Screen changed to display currently ongoing Event Dungeons
SP Gauge removed from Main Display (it hasn't served a purpose in years); replaced with a Warehouse Stock counter. (No clue why.)
Battle Screens now properly supported in Portrait Mode; Battle Screen setting added in Configuration Settings.
This can be swapped On/Off to swap from Compatible to Normal.
Materials earned from various Gachas (Normal, Material, Special Dungeon, etc.) can now directly enter the Material Warehouse when rolled. (A great fix!)
This also applies to the Fodder Sets you can get from Event Dungeons.
The Forehead Jewel can now be put in the Material Warehouse. (Still technically doesn't show up as a Material Card though when sorting.)
Elements are now displayed for Cards you receive in your Rewards Box.
Push Notifications for Android Devices now work properly again.
Reduced Loading Time when booting the Game.
(Unlisted) Overall game performance somewhat improved. (But numerous things are broken though.)
Dungeon Chest is not properly displaying after clearing a Dungeon. (You are still getting Cards/Rewards though.)
Numerous Skills for certain Cards are not functioning properly.
Mission Tracking is currently not working. (For Missions that have a required # of stuff.)
Materials can't be evolved in the Material Warehouse.
Awakened Gigas can put into the Material Warehouse, but not taken back. (Why you would do this is beyond me.)
Reverted previous changes from 2.5.7; The Enemy Team's Cards are now visible again regardless of completing your Team's Hand.
Plans to revamp Colosseum in future updates; they have 3 ideas:
1. Colosseum - Party Mode: Made to participate easily even when Solo.
2. Colosseum - Ranking Mode: Plans to improve and adjust the past Colosseum mode (regarding Ranking anyways).
3. Colosseum - Championship Mode: Mode to create Teams in Group Chat and compete for Points
HP For Colosseum has been doubled from what it previously was.
New Shield Effect added: Overwrite Disabled
This means a Shield cannot be overwritten by Damage UP effects. However, it is vulnerable to being Broken or Bypassed.
This is denoted by the Shield having a Lock icon on it.
New Type: Guardian
New Type: Chess
New Type: Galaxy
Switch Evolution added
This allows a Card to swap back and forth between different Forms. (Unlike Split Evolution where you're stuck to one Form for good.)
Maximum Warehouse Capacity increased by 200. (You still have to spend Stones to get the space.) 9/21/18
Maximum Deck Capacity increased by 100. (You still have to spend Stones to get the space.)
Introduced GOD Gold Bullion Marrones.
New Missions Added
Added Hidden Missions for clearing specific Floors in the Tower Dungeon 25/50/75/100 times.
Rare Medals added
Rare Medals can be obtained and exchanged for various things:
Costume Evolution Materials: These allow certain Cards to evolve to a "Costume" form when they hit Lv120. Stats, Skills, and Skill Lv are retained and the Card's Max HP is increased by 150.
GOD Skill Fairy: These special Skill Fairies allow for a 100% Chance at a Skill Lv Up! (There's one for each Skill Type.)
Currently, they can be obtained when rolling Special MAX Gachas. They are also planned to be given out as rewards in the future.
Fixed issue with Don Koala where his Sub Skill was activating even with Girl cards. It now works properly.
Fixed issues regarding Evolving Cards in the Material Warehouse.
Fixed an issue with Status Effect Skill Orbs not activating properly.
Fixed an issue with Cards that have Skills that activate effects on bypassing Shields. These Skill didn't interact properly with Damage UP effects; now their additional effects will activate when hitting Damage UP Shields.
This affects cards such as: Dr. Hugo, Elsa Allen, Yuki-onna, Jane (Awakened), Amaterasu (The Sun), etc.
GDR Rarity Introduced
Cards that are capable of evolving to GDR act much differently than previous cards.
For starters, you can only possess ONE of any given GDR Card (meaning you can't have Dupes of them).
In order to evolve these Cards, you'll need to obtain a Dupe of that Card.
Cards that are capable of evolving to GDR start out at GOD Rarity, Lv120, and Skill Lv5.
Upon getting a 2nd Copy of the Card, it will evolve to GOD II and increase to Skill Lv6.
Upon getting a 3rd Copy of the Card, it will evolve to GOD III and increase to Skill Lv7.
Upon getting a 4th Copy of the Card, it will evolve to GOD IV and increase to Skill Lv8.
Upon getting a 5th Copy of the Card, it will evolve to GDR and increase to Skill Lv9.
Should you get a 6th Copy of the Card, it will be converted into an SS Gacha Ticket.
Currently, GDR Cards can NOT be rolled through SS Gacha Tickets.
They can however be rolled from special GDR MAX Gachas or special Selection Gachas.
Gold and PP removed from the Dungeon Chest (when clearing an Event Dungeon). As a result, the Drop Rate on Evolution Rings from the Dungeon Chest has increased.
Maximum Warehouse Capacity increased by 100. (You still have to spend Stones to get the space.)
Maximum Deck Capacity increased by 100. (You still have to spend Stones to get the space.)
An additional Training Slot has been added! (You still have to pay 10 Dragon Stones to unlock it.)
CPU Decks in Special Dungeons have been improved. (No more crappy decks.)
Treasure in Normal Dungeons is now guaranteed to drop. No more running a Normal Dungeon 5+ times for that one Treasure drop.
"Further" (Second) Awakening added.
Super EXP Dungeon added permanently to the game.
Material Warehouse added
This acts pretty similar to the existing Warehouse except it's for Material Cards only (Evolution Rings, Skill Fairies, Marrones, Fodder, etc.)
The Material Warehouse can hold up to 999 of any one Material Card and the limit on the Material Warehouse is 100 Unique Material Cards.
Any Material Cards you get from Dungeons or your Mailbox will go directly into the Material Warehouse.
Added Continuous Gacha Rolls
This lets you set a continuous number for rolling the Rare Gacha for a specific Element (just single rolls). The max continuous rolls is 10.
Added Jump Button to Tower Dungeon screen that lets you jump to the highest floor you've reached.
Added Off/On Switch for displaying BETs in Dungeons. This can be toggled on your Profile.
Added Off/On Switch for greatly increasing Super Fusion animation speed. This can be toggled on your Profile.
Added Number of Clears for Dungeons on the actual Dungeon Listing now (you don't have to click on the Dungeon to see it anymore).
Added Tracking to some Special Missions for keeping track of the # of Clears required (notably for Tower Dungeon).
W-Link Icon added
When W-Link is activated in a Dungeon now, a "W" icon will appear on the Card.
Extra Sort Options added
The Sort Options has had its display changed up a bit.
Extra Sort Options have been added to where you can sort by Race/Type and Alphabetical order.
Added Displays to the Battle Button on the Main Screen to indicate when Colosseum & Duel Match are taking place and if they're currently active.
The display of the Enemy Team's Cards has been changed to where their Cards will not appear to you unless your Team's Cards have all been played.
Issue with with evolving Mats in the Material Warehouse; You can evolve Mats, but they may not show up correctly until you Refresh the screen.
Issue with buying Mats from Medal Shop; When you buy Mats from the Medal Shop, it may show you've purchased two, but you still only have the one. You'll need to back out and go back into the Evolution Screen to get it to display correctly.
Rolling Fodder from the relevant Special Event Fodder Gachas will NOT automatically go into the Material Warehouse. This is slated to be fixed in a later app update.
Dorapo Anniversary Vol. 2 Groundwork laid.
Various UI Changes (most minor)
35 and 38 Cost Cards have been introduced!
However, this doesn't mean the existing 35 Cost (Whale Cards) will be put into the Special 9 Gachas.
A new Difficulty has been added for Special Dungeons: 超竜皇級 (Super Dragon Emperor)
This is an even harder difficulty than the existing True Dragon King difficulty.
Orb Conversion Added
This allows you to choose a Base Orb and fuse it with up to 4 other Orbs of the same Rarity to change it to another Orb of the same or higher Rarity.
To clarify, the chance of getting a higher Rarity Orb is determined by the # of Orbs used; This currently maxes at 25% with 4 Orbs.
This costs a fairly significant amount of Gold to do as well.
Challenge Dungeon Changes
Challenge Dungeon Room function added; allows you to join or create Rooms similar to the Tower Dungeon to recruit people for CDs.
Point System added; This allows you to earn Points for clearing Challenge Dungeons. These can be used to obtain specific Awakening Materials on the Event Page. (Also acts as Bad Luck Protection basically.)
50P - Demon
100P - Dragon
150P - God
200P - Dragon King
Free Chat added
This allows you to create Chat Rooms for the different Dungeons (Special Dungeons, Challenge Dungeons, Tower Dungeons, Colo/DM, etc.) or other various things.
Added Button to Sort Cards that you haven't collected Dragon Stones from yet. (So you don't have to search the entire Album anymore.)
Stamina will now overflow when you Level Up now. (Before, you lost the overflow STP when you Leveled.)
If the overflow STP reaches over 3000, it becomes truncated after 3001+.
GJ Button added to Results Screen in Tower Dungeon
Added Buttons on the Title Screen that link to Asobism's Website and Dragon Poker's Twitter Account.
Corrected issue with Damage UP/Debuff effects in regards to Status Reflect/Immunity Shields.
Corrected issue with some Sustained Debuff effects in regards to Absorption Shields.
Corrected major issue with Debuff Reversal for Mayl & Roll (among other issues).
New Type: UMA
Level Cap increased to 400.
Maximum Warehouse Capacity increased by 100. (You still have to spend Stones to get the space.)
Item Shop Card Packages lowered to 80 Dragon Stones from 100. (If you already purchased them beforehand, you'll be refunded the difference.)
Implemented Evolution Branching for existing Cards.
This means if an additional Evolution Branch is added to a Card in the future that you already own, you can choose to evolve it to the other Branch if it's already at Lv120.
However, evolving a card in this manner will NOT add it to the Card Album. (You'd need another copy of the base card and evolve it directly to the other branch.)
New Type: Castle&Dragon
GJ System Added
Gain GJ Points from Players when you complete Dungeons. These Points can be used to roll a Special GJ Gacha that spits out Material Cards (Gold Marrones, Gem Marrones, Skill Fairies, & Rings).
Players that are Lv150 or lower can receive Bonus Rank-EXP when higher-level Players give them GJ Points.
Players that are higher than Lv150 can receive additional GJ Points from Lv150 or lower Players.
Unbreakable Shield Specification
The "Unbreakable" Shield effect has been changed to (破壊＆貫通不可), which indicates simply that the active Shield is both Unbreakable and Impenetrable. (i.e. The active Shield cannot be broken or bypassed.)
This was apparently done since the initial Unbreakable effect confused people into thinking Shield Bypassers got past it. They did not.
New Type: Hero
This Type has been retroactively added to several old Cards.
Issue regarding Debuffers with Damage UP effects (Daji, Pierrot Four); Damage UP doesn't take total priority over the Debuff effect despite occurring at the same time, meaning the Debuff can be bounced/blocked by Shields until it's overwritten with Damage UP. This will be fixed on the next App Update.
Type/Race Special Effect
Damage inflicted by a specific Type of Card in a specific Special Dungeon will have their damage increased by 1.2x.
e.g. A Knight card would deal 1.2x more damage in a Special Dungeon where specified.
Fixed cards other than Enhance cards not activating while Sealed even if it was SG'd.
Fixed TS808 and Cronos type-0's Main Skills not working properly; Sub cards would not activate from the Main Skill.
Max Capacity Increases
Level Cap increased to 375
Deck Capacity increased by 50
Warehouse Capacity increased by 200
Orb Capacity increased by 100
Player HP for Annihilation and Defense Battles increased to 75000 HP from 55000 HP.
Damage Boost of "Super Effective" Skills increased to 1.5x from 1.25x
Fixed an issue with Cards that had Status Resistance Orbs equipped.
Introduced new Passkey Method that can be used that utilizes Customer-based passwords (that you set).
2.3.2 / 2.3.3 (11/18/2016)
Duel Medals added as reward for Duel Match
Release Orb cost reduced to 100 Dragon Medals
37 Cost Cards introduced
2.3.0 / 2.3.1 (8/14/2016)
New "Battle" Button added to Home Screen.
Duel Match added; options for it added in Group Chat.
Various text/number/bug fixes
Max Inventory Upgrade capacity increased by 100.
Max Warehouse Upgrade capacity increased by 200.
Boost Tickets added
Added EXP Boost, SP Boost, and SDP Boost tickets that invoke the respective effect when consumed (These take priority over using Dragon Stones.)
Skill Info Change
Changed Skill Info layout for Cards on the Gacha screen; now you can see a Card's Skills before/after Awakening in different tabs.
BIOHAZARD Collab Groundwork laid
Various Bug Fixes
Level Cap increased to 350
New Skill Type: Sustain
Topaz has been changed retroactively to Sustain from Shield.
Sustained Buff/Debuff/Heal effects no longer take up a Shield effect, but rather, are their own separate effects now that coexist with Shields. They also don't break from Shield Breaking effects.
Stamina Refresh Change
Stamina remaining carries over on Refresh now, extending past your max STP; Example: If you have 100 Max Stamina and you have 10 Stamina left, on the Refresh, you'd have 110 Stamina. (If you level up, this doesn't apply.)
Free Colosseum Tickets Added; You now get 4 free tickets per day during the Colosseum Season to enter the Colosseum without consuming Stamina.
Colosseum Rewards modified; More Dragon Medals earned for first two wins instead of first two matches.
Colosseum Matchmaking logic modified
Amount of Fame loss in matches has been modified for certain Classes.
PassKey changes with Account Transfers; PassKey is now automatically re-issued on Transfer.
Medal Shop Cards with Colosseum-specific Sub Skills have had that restriction removed (except for Gilbert).
34 Cost Cards added
Deck slots increased from 5 to 10
Decks can now be named
Sub Cards can now be selected up to three at a time (instead of one at a time before; you can still do that if you wish)
New filters added when selecting Sub Cards
The new filters can help you select Sub Cards by filtering relevant attributes such as Skill Efficacy, Damage, Recovery, etc.
"Favorite" card system added
You can now mark your cards as "favorite" in the card selection screen by hitting the "lock" icon. Cards marked as favorite cannot be sold.
You can now overwrite Orbs in cards that already have Orbs socketed in them. Take care as any overwritten orbs are permanently lost!
You can now clear your game cache with a button on the topright of the title screen. Try clearing your cache if you have problems with gameplay/stability. Clearing your cache will not delete your account (but you should make a backup passkey just in case)
Storage method for images has been changed. This should result in a lowered storage space usage for Dragon Poker.
Player CPU logic changed
In Dungeons and Colosseum, when a player turns into a CPU, the CPU will now only play a card that was in the player's hand before he turned into a CPU. (This applies to the first turn it happens; on subsequent turns, it returns to default CPU logic)
Basically, this means you can't cheese hands anymore by trying to cut your connection.
A proper 5 card straight will beat 4 card straights (IE 34567 will beat 4567 or 44567)
Low and high straights with Aces are differentiated, ie A2345 is the lowest value straight and 10JQKA is the highest)
Added a function to passively train your cards. Send out your cards for a set amount of time to level them up. You can spend stones to increase the EXP gain and/or decrease the amount of time it spends training. It costs 10 stones for one additional training slot.
You can send cards out for training in 3, 6, or 12 hour intervals. Sending cards out for training gets the card XP and can also grant you items. The items you can get depend on where you send the card out for training.
You can also get a bonus if you meet a friend's card in the same location you're training at.
Cards can still be used as normal while they are training.
12 hour intervals do not necessarily yield the best items. It may be better to do multiple smaller intervals.
Added a button to sell cards of rarity R and below while rolling in Gachas.
2.1.5 / 2.1.6 (7/25/2015)
Level Cap increased to 325
Normal dungeons up to 40* have been added
Skill Data fully implemented for all Cards
CPU Logic Modified
Warehouse feature added; the Warehouse allows you to store cards away out of your Deck. Its initial capacity starts at 50 and can be expanded further with Dragon Stones.
Level cap increased to 300
Normal dungeons up to 37* have been added
Super Weekday Ring Dungeon changes
Dungeons have been moved to their own separate area in the Special Dungeons tab
Ring capture rates have been boosted from 2x to 3x
CPUs will no longer have Enhance cards in their deck in these dungeons
Rings are immune to all status effects except Charm
16* ring dungeon has been added which has two SS Rings in the final wave
There are now minimum deck power requirements to enter higher difficulty dungeons