Odin, God of Magic
|Name||Odin, God of Magic|
|History||11/04/2013 - 11/25/2013|
06/30/2014 - 07/14/2014 (2nd run)
08/03/2015 - 08/17/2015 (3rd run)
Dungeon consists of three waves. In the first two, capture-able trash monsters and white crystal feeder materials will appear.
The third wave will have Odin and a random selection of either his helpers (Hugimuni, Sleipnir, Geri and Freki), white crystal feeders, or purple/blue/yellow gem feeders.
The helpers and feeders are capture-able in the final wave, although the helpers are difficult to capture due to their resistance and tendency to run away after a few turns.
Odin is weak to and Taunt
The boss fight itself is a typical damage race, as Odin has some nasty status effects and attacks if the battle drags out too long.
If Taunted, he will act as if he was silenced and waste turns doing normal single hit attacks to the player that taunted him.
If a Flush is played, Odin will counter with an AoE paralyze attack. Additionally, Odin may also use an AoE blind attack during normal play.
Odin's main gimmick is his Rune Charges. Odin will often get a Rune Charge and if it hits Lv3, he'll unleash an incredibly powerful attack.
However, if you can manage to Taunt him, Odin will dump all his charges. As such, having cards that can inflict Taunt is important for higher difficulties.
Cards such as Vulcan, Satan, Loki, and Thor are pretty handy here.
Fenrir may sometimes replace Odin as the boss. He's weak to and Paralysis.
Fenrir can inflict Blindness and debuffs as well as buffing, healing and clearing status on himself.
It's recommended to defeat him quickly to avoid a prolonged battle.
If you manage to defeat Fenrir, you'll get additional Points for clearing the dungeon.
Odin can be obtained for 50,000 P
Fenrir can be obtained for 100,000 P
Hugimuni can be obtained for 20,000 P
Additionally, the Jewel of Sealing and Jewel of Healing can be obtained for 50,000 P each.
Gems and Customizing Odin
Odin is the featured DRA card for this event and can be heavily customized depending on which of his helpers you subcard to him. On his own as a main card, Odin's active skill does not do much since it is a single hit stab attack. As a subcard, Odin is a highly recommended pickup due to his 15% unconditional increase to enhance skills as well as a 5% reduction to incoming damage active at all times.
To augment Odin's active skill, you must evolve his helpers and subcard them to Odin. You may customize the helpers' abilities by evolving them with certain colored gems. You can use the following gems with corresponding effects for the first evolution.
Blue - Confuse
Purple - Poison
Yellow - Petrify
This will unlock their second evolution, which will require a different set of colored gems and grant a different set of abilities. Note that these gems are not capture-able and must be purchased in the medal shop.
Red - Seal
Green - Heal
Additionally, each of Odin's helpers have an inherent enhancement that they grant to Odin after they achieve first evolution.
Hugimuni - Power up
Sleipnir - AoE
Geri and Freki - Multiple attack
- 3 Black Medals for 10000, 20000, and 30000 P each.
- 150 Dragon Medals for 5000, 7500, and 10000 P each.
- Each reward is only redeemable once.
- 上級 (60 stam): 10 Black Medals
- 鬼級 (78 stam): 200 Dragon Medals
- 竜級 (96 stam): 10 Black Medals
- 神級 (114 stam): 200 Dragon Medals
- 竜王級 (132 stam): 5 Black Medals
- 真竜王 (150 stam): 5 Black Medals