| Dragoon Princess Noel|
| Girl, Knight|
| Max Stats
| Lv:120 HP:2199 ATK:1658 DEF:1152|
Lv:120 HP:2638 ATK:1990 DEF:1382 (Awoken)
| 28/1 |
| Main Skill (スキル)|
Dragon Lance Paralyze
| 3x Stab attack, chance to Paralyze|
| Sub Skill (子分スキル)|
| When self is paralyzed, boosts main card's damage by 35%|
| Awoken Main Skill (スキル)|
Flame Dragon Lance Lightning
| 3x Stab attack, chance to inflict Paralysis (When target is Paralyzed, executes an additional strong Fire-elemental attack)|
| Awoken Sub Skill (子分スキル)|
| Grants 20% Skill Boost (If you are Paralyzed, grants 30% Skill Boost)|
| Awoken Skill (覚醒スキル)|
| When you are Paralyzed, grants 10% Skill Boost|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Dragoons of Annihilation
Noel has the highest Attack stat in the entire game, and the heavily considered best attacking skill-type in the entire game.
That's it, you are now an expert on Noel.
In seriousness, Noel is an absolutely FRIGHTENING card, boasting a powerful attacking stat and skill, which comes with the nasty after-effect of paralyze if you fail to kill the target. Her damage is quite simply one of the highest in the game, only matched by other monstrous cards such as Coyote and Blinguin, but coming with a scary status effect as well.
Her only downsides would be a completely worthless sub-skill, a mediocre fusion alongside some fairly common cards, and a stat total that will leave you somewhat squishy in wake of her absolutely monstrous attack.
Overall, a card completely worth rolling for and definitely worth putting in your deck. Her competition includes the powerful Mammon, and she exists in one of the best attacking colors in the game, but her damage is so absurd she can easily fight her way over most of them.
There are basically only two results if Noel goes off, she will either completely destroy you or leave you paralyzed and ripe for the picking. Her numbers are similar to other cards with a status effect and three-hit attack, only bolstered by her ridiculous stats, giving her some of the highest damage output in the game.
Her attack is best used for sheer damage, as while her rate of paralyzation is good, you can't paralyze people who are dead and Noel is very good at inflicting death. Paralyze is none the less, one of the best status effects and inflicting it when behind can win you the game, if maybe at the cost of one of your strongest attackers in the team.
|DMG (3x ATK)||1.20|
|Fire Attack Elem Mod||3x|
Noel gets some nice improvements with Awakening, gaining a massive Attack boost as well as being able to execute an additional Fire-elemental attack if she manages to Paralyze a foe. That said, Noel remains as deadly as ever, capable of causing major damage when she hits.
While a boost comparable to the NUMBERS of high level subs such as Walrus, the boost is damage, which has a lower increase than skill boost. At that, being paralyzed is never a situation you want to be in and limits your ability to draw the cards that has this very specific boost.
Couple this with the loss of Noel as a main card, and I kind of wonder why you're even reading this.
Noel trades in the Damage Boost for a 20% Skill Boost, making her a pretty good sub for Support Cards. But should you be Paralyzed, the Skill Boost increases to 30%! That said, the extra boost is situational at best, but can be useful against foes who love to inflict Paralysis.