| Nikita (Little Sister)|
| Max Stats
| Lv:120 HP:2686 ATK:1404 DEF:1437|
Lv:120 HP:3223 ATK:1685 DEF:1724 (Awoken)
| 30/2 |
| Main Skill (スキル)|
| 4x Slash attack, chance to Paralyze on each hit(increased damage when target is already Paralyzed)|
| Sub Skill (子分スキル)|
| When main card's Attack skill activates, chance to give -1 AGI to target|
| Awoken Main Skill (スキル)|
| 4x Slash attack with chance to inflict Paralysis (When you or your target is Paralyzed, Skill Power increases and 50% chance to imbue attacks with Fire)|
| Awoken Sub Skill (子分スキル)|
| When Main Card has Attack Skill, grants 30% Skill Boost and 50% chance to inflict -1 AGI (For every -1 AGI the target has, grants +1% Skill Boost)|
| Awoken Skill (覚醒スキル)|
| Grants 15% Skill Boost to all Slash cards in the played hand other than your own|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Nikita is a very niche card, somewhat hampered by her inclusion in a huge fusion pool and iffy mechanics. Overall honestly mediocre, Nikita is a card that nonetheless should not be underestimated- boasting a powerful status effect, and incredibly ability to inflict it. At that, Nikita is also the proud owner of a cost of thirty, giving her rights to fitting stats, and a surprisingly ability to output damage.
Nikita revolves around paralyze, essentially- She inflicts paralyzation at a high rate and with a four hit can single out more targets than most cards, making her a great pick for paralyze support. Her main gimmick comes from repeated use however- when the target is already paralyzed, Nikita's damage increases, making her one of the strongest cards multiplier wise. The downside however is very obvious- this does not trigger mid-skill (as far as we know) and will end if the target dies, as death overrides all other status effects. Regardless, Nikita also manages to output a good chunk of damage even without the damage boost, and can hold her own.
Sadly, Nikita's fusion pool includes a lot of cards, including the powerful Mammon and the popular Gambler. This limits her use in PVE if you can not coordinate to get a non-gambler enhance, as you're betting you won't run into a gambler, and causes her to have some trouble playing into hands. At that, her damage is still somewhat mediocre without the iffy damage boost and she is in a color with a lot of strong attackers.
Overall, though, Nikita is a bit of a dark horse- and will serve you perfectly fine if you roll her.
With incredibly low multipliers, and a low base attack, Nikita's damage does not seem very impressive at first. However, having four hits makes Nikita quite a bit more capable of outputting damage, and with a solid AOE enhancer she can still wipe teams with the best of them in Colosseum. At that, post-paralyzation her damage is on par with three-hit cards, making her one of the strongest attackers in the game- so if you can find a PVE boss you can paralyze, she can go straight to town.
- When you or your target is Paralyzed, 50% chance to imbue each attack with Fire. (Elem Mod is 1.75x)
In more recent days, Nikita's been an afterthought with more and more powerful Red Slash cards being released. But with her recent Awakening, Nikita rises back up with an improved Main Skill and a sizable Stat Boost. Her normal base damage has jumped to 1.00x, putting her on par with the majority of 4x attackers running around these days. As before, her Skill Power still increases whenever a target is Paralyzed, but this now also applies while YOU are Paralyzed as well. What's more, this also gives you a 50% chance per attack to imbue it with Fire-element, allowing Nikita to bring the pain against Green enemies. Additionally, she also has 4 Orb Slots to utilize, allowing you to increase her Attack to well over 1900! As such, Nikita's improvements have done well to bring her back into the spotlight.
Essentially, a 50% chance to debuff the enemy's agility by one step. Given the low chance to inflict the debuff and the low amount of debuff, it is not a very good sub skill unless you have no better cards and wish to slap on a solid sl7 sub instead of a random R. Regardless, it is a passable stinger in PVE as debuffing agility will allow you to occasionally dodge attacks, and have cards with iffy hit rates hit more often- though having a strong debuffer like Norn do the job instead is a better idea.