Difference between revisions of "Nana"
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Revision as of 17:10, 13 August 2014
| Demoness Nana (Big Sister)|
| Girl, Demon|
| Max Stats
|Lv:120 HP:2720 ATK:1465 DEF:1343|
| Main Skill (スキル)|
| 3x Claw attack, chance to Charm on each hit (Lifesteal X% of damage).|
| Sub Skill (子分スキル)|
Demon of Temptation
| When main card is NOT Girl, boosts its damage by 25%. Chance (33%) to self-Charm.|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Waltz of the Demons
One of the first 30 cost cards, and unofficial Archdemon, if only due to the abscence of the Archdemon she has technically taken place of, and her similar nature and time of release to Belphegor- Nana DEFINITELY earns her unofficial placement. Her stats are incredily beastly, being a 30 cost monster, and her attack is extremely powerful and overall useful in all situations.
Nana's space occupies a color with a lot of powerful attackers that have higher damage than her, such as Noel and Mammon, but she offers a unique space with her stats and most importantly offers a lifesteal to her attack. This makes her a useful card simply for survivability in PVE- something that red cards tend to lack. Her additional effect of a Charm also makes her a terror in PVP as most pubs will have no idea how to react to being charmed, and some groups are even worse about it. Overall, despite the fierce competition of Red attackers- her flexibility definitely keeps her in.
However, Nana also has the issue of a completely mediocre subskill, and an even worse problem of sharing a fusion with her assumedly official sister. While Lino is less common than Nana, she still boasts a long tradition of appearing, especially during sword weeks, and also shares her sisters dual nature in PVE. While the fusion can do surprising damage, it is not worth playing for and a problem.
Overall, a card well worth going for, and well worth having.
Short and sweet, a 3x Hit with both a Charm and Lifesteal attached to it. Nana's active is insanely powerful in both areas of play, as the lifesteal obviously scales with the damage you do, and the charm is a fairly decent chance in colosseum if you fail to murder.
The Lifesteals scaling works with all enhances, so you will typically see someone heal to full off of an AOE Nana in colosseum, and is also effected by Senjuu and Kisshoutens subskills in PVE.
Nana's subskill is mostly worthless, as while Charm can be avoided in proper groups by having someone right by you to tell you whats played, it is a Damage increase and only available to non-girl cards- Something which Scratch does not have in proper numbers. However, the boost is sizable and if you feel like sticking with someone for the rest of your life, is still on a SS card to make it maybe worth slapping off-icon.
But you should probably play her as a main deck card instead.