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One of the first 30 cost cards, and unofficial Archdemon, if only due to the abscence of the Archdemon she has technically taken place of, and her similar nature and time of release to '''[[Belphegor]]'''- Nana DEFINITELY earns her unofficial placement. Her stats are incredily beastly, being a 30 cost monster, and her attack is extremely powerful and overall useful in all situations.
Nana's space occupies a color with a lot of powerful attackers that have higher damage than her, such as '''[[Noel]]''' and '''[[Mammon]]''', but she offers a unique space with her stats and most importantly offers a lifesteal to her attack. This makes her a useful card simply for survivability in PVE- something that red cards tend to lack. Her additional effect of a Charm also makes her a terror in PVP as most pubs will have no idea how to react to being charmed, and some groups are even worse about it. Overall, despite the fierce competition of Red attackers- her flexibility definitely keeps her in.
However, Nana also has the issue of a completely mediocre subskill, and an even worse problem of sharing a fusion with her assumedly official sister. While '''[[Lino]]''' is less common than Nana, she still boasts a long tradition of appearing, especially during sword weeks, and also shares her sisters dual nature in PVE. While the fusion can do surprising damage, it is not worth playing for and a problem.
Overall, a card well worth going for, and well worth having.
Short and sweet, a 3x Hit with both a Charm and Lifesteal attached to it. Nana's active is insanely powerful in both areas of play, as the lifesteal obviously scales with the damage you do, and the charm is a fairly decent chance in colosseum if you fail to murder.
The Lifesteals scaling works with all enhances, so you will typically see someone heal to full off of an AOE Nana in colosseum, and is also effected by '''[[Senjuu]]''' and '''[[Kisshouten|Kisshouten's]]''' subskills in PVE.
*If target is Charmed, executes additional Non-Elemental attack with 50% chance to Steal +1 ATK.
With the advent of power creep and more powerful Red Claw cards busting onto the scene, the once strong Nana became an afterthought. But with her recent Awakening, Nana gets a substantial Stat Boost and rises back into a position of power once again. Nana's Main Skill doesn't change too much; it remains mostly the same but the Lifesteal increases to 25% and if you manage to Charm a foe, she'll execute an additional Non-Elemental attack with a 50% chance to Steal +1 ATK. With her Stat Boost, she now has a strong 1758 Attack and it can be increased even further with her 3 Orb Slots allowing her to gain well over 1900+ Attack! Needless to say, if you manage to have Nana, she's well worth Awakening!
Nana's subskill is mostly worthless, as while Charm can be avoided in proper groups by having someone right by you to tell you whats played, it is a Damage increase and only available to non-girl cards- Something which Scratch does not have in proper numbers. However, the boost is sizable and if you feel like sticking with someone for the rest of your life, is still on a SS card to make it maybe worth slapping off-icon.
But you should probably play her as a main deck card instead.
Nana trades in the Damage Boost for a stronger Skill Boost, but her Sub is otherwise the same as before. This makes her a great Sub for Support cards, but you do run a small 33% chance to self-inflict Charm, so use some caution. That said, Charm isn't the worst thing you can inflict on yourself as your allies can still help you play cards. (Just don't sub her on any AoE Support cards or you risk Charming your allies!)
[[File:Monkey_Kingcard.png|100px|link=Monkey King]][[File:Bastetcard.png|100px|link=Bastet]][[File:Cait_Sithcard.png|100px|link=Cait Sith]]<br>
[[File:Horn_Tigercard.png|100px|link=Horn Tiger]][[File:Hungry_Pandacard.png|100px|link=Hungry Panda]][[File:Chimeracard.png|100px|link=Chimera]]
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