Difference between revisions of "Mystic Academy 2 - All Dispatched!"
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{{Dungeon | {{Dungeon | ||
|Name[JP]=ミスティックアカデミー2全員出動! | |Name[JP]=ミスティックアカデミー2全員出動! | ||
− | |Image=[[File:Mystic | + | |Image=[[File:Mystic Academy 2 - All Dispatched!banner.png|450px]] |
|Name[ENG]=Mystic Academy 2: All Dispatched! | |Name[ENG]=Mystic Academy 2: All Dispatched! | ||
|Type=Points Exchange | |Type=Points Exchange | ||
Line 19: | Line 19: | ||
===Waves 1 & 2=== | ===Waves 1 & 2=== | ||
*Simply defeat one of the two foes that appear to have the other flee. | *Simply defeat one of the two foes that appear to have the other flee. | ||
+ | |||
+ | ===Beast=== | ||
+ | *Beast's Preemptive Attack will attack the Party, break your Shields, and possibly inflict Paralysis, Seal, or Petrify. | ||
+ | **Evasion Shields can help avoid this attack. | ||
+ | *Similar to previous runs of this Event, Beast will give Command Instructions for the Party to follow. Failure to adhere to these will result in high damage to the Party and draw out the fight, so be careful. | ||
+ | **'''斬撃'''は分断を促す (Slash attacks stimulate Division): Don't attack Beast with Slash attacks. (Slash Cards can be played, but they can not activate.) | ||
+ | **'''液体'''は膨張を促す (Liquid stimulates Expansion) : Don't attack Beast with Strong Water attacks. (Don't activate cards like Nirvana, Magirica, etc. They can be played, but don't activate them.) | ||
+ | **'''石化'''は新たなる変異を促す (Petrification stimulates new mutations) : Beast will inflict Petrify and DMG UP to the Party; Simply make sure no one is Petrified. (Clear Petrification if it's active on anyone.) | ||
+ | **'''麻痺'''は免疫を暴走させる (Paralysis causes immunity to run away) : Beast will inflict Paralysis and DMG UP to the Party; Simply make sure no one is Paralyzed. (Clear Paralysis if it's active on anyone.) | ||
+ | **Failure to adhere to these commands will result in Beast dealing high damage, breaking the Party's Shields, inflicting random Status Effects, and Healing 50% HP. | ||
+ | *If you manage to inflict Paralysis or Petrify, this will stop Beast from issuing Commands that turn. | ||
+ | **However, repeated use of these will cause Beast to counterattack with an attack that break Shields. (Though if you're using Evasion Shields, this isn't an issue.) | ||
+ | *Beast will also use a variety of Shields, most with Overwrite Disabled attached. | ||
+ | **Bring plenty of Shield Breakers; Damage UP cards will be useless. | ||
+ | *If any of Beast's Stats are Negative at the start of a Turn, it'll Reverse them, so try not to Debuff it too much. | ||
+ | *Once Beast's Stat Total reaches +10 or higher, it'll prepare for a Release attack. | ||
+ | **The only way to stop the attack is to get Beast's Stat Total into the Negatives. | ||
+ | **Otherwise, the Release attack will deal high damage and break your Shields. | ||
+ | **Once Beast falls below 50% HP, it can Charge again after the 1st Release attack and unleash a stronger attack next turn that does 99% Max HP damage!!! | ||
+ | |||
+ | ===Super Dragon Emperor=== | ||
+ | *As with most SDE fights, this one is a little bit different than usual. | ||
+ | *Beast's Preemptive Attack will attack the Party for 99% Max HP damage, break your Shields, and inflict random Status Effects. | ||
+ | *Like before, the Command Instructions are still a part of the fight, but now their meanings are reversed. | ||
+ | **'''斬撃'''は分断を促す (Slash attacks stimulate Division): Attack Beast with Slash attacks and destroy the Evasion Shield it applies. | ||
+ | **'''液体'''は膨張を促す (Liquid stimulates Expansion) : Attack Beast with Strong Water attacks and destroy the Water Absorption Shield it applies. | ||
+ | **'''石化'''は新たなる変異を促す (Petrification stimulates new mutations) : Inflict Petrify on Beast. | ||
+ | **'''麻痺'''は免疫を暴走させる (Paralysis causes immunity to run away) : Inflict Paralysis on Beast. | ||
+ | **Failure to adhere to these commands will result in Beast dealing 99% Max HP damage, inflicting random Status Effects, and Healing 20% HP. | ||
+ | *On Turn 2, Beast will Buff +10 to all Stats and instantly Charge up for a Release attack. | ||
+ | *On Turn 3, Beast's Release attack will attack the Party for 200% HP damage and break Shields. | ||
+ | **The only way to avoid the Release attack is to reduce ALL of Beast's Stats to -5 and inflict Petrify or Paralysis!!! | ||
===Recommended Cards=== | ===Recommended Cards=== | ||
Line 37: | Line 69: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | ===Special Sub Cards=== | ||
+ | When you clear the Dungeon, one of two Sub Cards may drop from the Dungeon Chest. <br> | ||
+ | You'll need 12 copies each to evolve one fully to from SS to SSS. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | | align="center" style="background:#f0f0f0;"|'''Card''' | ||
+ | | align="center" style="background:#f0f0f0;"|'''Sub Skill Description''' | ||
+ | |- | ||
+ | | [[File:Water.png|25px]][[File:SSS.png|25px]] [[Elementals]] || When Main Card has Slash Skill, grants (20/25/30%)-40% Skill Boost; If target is a Demon, increases the Minimum Skill Boost by +5% <br> '''SSS Only:''' Grants +1 to all Stats | ||
+ | |- | ||
+ | | [[File:Fire.png|25px]][[File:SSS.png|25px]] [[Akumas]] || Grants (10-25% / 15-25% / 20-30%) Skill Boost and (33/50/100%) Chance to grant +1 to all Stats <br> When Main Card is a Demon, increases the Minimum Skill Boost by +5% | ||
+ | |} | ||
+ | *The Elementals are a pretty good Sub for any Slash card. It gives a good Skill Boost, +1 to all Stats, and you get an extra bonus vs. Demons. | ||
+ | *The Akumas are essentially like the Star Quartz and other similar Subs; It's a great Sub for Support Cards that gives a good Skill Boost and +1 to all Ststs! You also get an extra bonus if you Sub it on a Demon card, though there's only a few Demon cards that can support it. Highly recommended to grab! | ||
===Magical Feather Pens & Blank Books=== | ===Magical Feather Pens & Blank Books=== | ||
Line 138: | Line 185: | ||
| | | | ||
|- | |- | ||
− | | Defeat the Boss on TDK Difficulty in 3 Turns. || "''' | + | | Defeat the Boss on TDK Difficulty in 3 Turns. || "''' Devil Dept. Emblem '''" Title |
|- | |- | ||
− | | Clear TDK Difficulty. || "''' | + | | Clear TDK Difficulty. || "''' Magic Dept. Emblem '''" Title |
|- | |- | ||
| Clear TDK Difficulty without using a Continue. || Forehead Jewel | | Clear TDK Difficulty without using a Continue. || Forehead Jewel |
Latest revision as of 19:25, 28 February 2021
ミスティックアカデミー2全員出動! | |
---|---|
![]() | |
Name | Mystic Academy 2: All Dispatched! |
Type | Points Exchange |
History | 2/15/2021 - 3/1/2021 |
Boss | |
![]() | |
Event Cards | |
![]() ![]() ![]() ![]() | |
Feeder Materials | |
Familiar Spirits |
Contents
Dungeon Summary
Cardify Skills are Disabled.
The Boss Artificial Galaxy Dragon Beast is weak to
Paralysis and Petrify.
Fairy and Demon-type cards also deal 20% additional damage in the Dungeon.
Strategy
Waves 1 & 2
- Simply defeat one of the two foes that appear to have the other flee.
Beast
- Beast's Preemptive Attack will attack the Party, break your Shields, and possibly inflict Paralysis, Seal, or Petrify.
- Evasion Shields can help avoid this attack.
- Similar to previous runs of this Event, Beast will give Command Instructions for the Party to follow. Failure to adhere to these will result in high damage to the Party and draw out the fight, so be careful.
- 斬撃は分断を促す (Slash attacks stimulate Division): Don't attack Beast with Slash attacks. (Slash Cards can be played, but they can not activate.)
- 液体は膨張を促す (Liquid stimulates Expansion) : Don't attack Beast with Strong Water attacks. (Don't activate cards like Nirvana, Magirica, etc. They can be played, but don't activate them.)
- 石化は新たなる変異を促す (Petrification stimulates new mutations) : Beast will inflict Petrify and DMG UP to the Party; Simply make sure no one is Petrified. (Clear Petrification if it's active on anyone.)
- 麻痺は免疫を暴走させる (Paralysis causes immunity to run away) : Beast will inflict Paralysis and DMG UP to the Party; Simply make sure no one is Paralyzed. (Clear Paralysis if it's active on anyone.)
- Failure to adhere to these commands will result in Beast dealing high damage, breaking the Party's Shields, inflicting random Status Effects, and Healing 50% HP.
- If you manage to inflict Paralysis or Petrify, this will stop Beast from issuing Commands that turn.
- However, repeated use of these will cause Beast to counterattack with an attack that break Shields. (Though if you're using Evasion Shields, this isn't an issue.)
- Beast will also use a variety of Shields, most with Overwrite Disabled attached.
- Bring plenty of Shield Breakers; Damage UP cards will be useless.
- If any of Beast's Stats are Negative at the start of a Turn, it'll Reverse them, so try not to Debuff it too much.
- Once Beast's Stat Total reaches +10 or higher, it'll prepare for a Release attack.
- The only way to stop the attack is to get Beast's Stat Total into the Negatives.
- Otherwise, the Release attack will deal high damage and break your Shields.
- Once Beast falls below 50% HP, it can Charge again after the 1st Release attack and unleash a stronger attack next turn that does 99% Max HP damage!!!
Super Dragon Emperor
- As with most SDE fights, this one is a little bit different than usual.
- Beast's Preemptive Attack will attack the Party for 99% Max HP damage, break your Shields, and inflict random Status Effects.
- Like before, the Command Instructions are still a part of the fight, but now their meanings are reversed.
- 斬撃は分断を促す (Slash attacks stimulate Division): Attack Beast with Slash attacks and destroy the Evasion Shield it applies.
- 液体は膨張を促す (Liquid stimulates Expansion) : Attack Beast with Strong Water attacks and destroy the Water Absorption Shield it applies.
- 石化は新たなる変異を促す (Petrification stimulates new mutations) : Inflict Petrify on Beast.
- 麻痺は免疫を暴走させる (Paralysis causes immunity to run away) : Inflict Paralysis on Beast.
- Failure to adhere to these commands will result in Beast dealing 99% Max HP damage, inflicting random Status Effects, and Healing 20% HP.
- On Turn 2, Beast will Buff +10 to all Stats and instantly Charge up for a Release attack.
- On Turn 3, Beast's Release attack will attack the Party for 200% HP damage and break Shields.
- The only way to avoid the Release attack is to reduce ALL of Beast's Stats to -5 and inflict Petrify or Paralysis!!!
Recommended Cards
Event Cards
Point Cards
Reward | Points Needed |
![]() ![]() |
50,000 |
![]() ![]() |
20,000 |
![]() ![]() |
20,000 |
![]() ![]() |
20,000 |
Special Sub Cards
When you clear the Dungeon, one of two Sub Cards may drop from the Dungeon Chest.
You'll need 12 copies each to evolve one fully to from SS to SSS.
Card | Sub Skill Description |
![]() ![]() |
When Main Card has Slash Skill, grants (20/25/30%)-40% Skill Boost; If target is a Demon, increases the Minimum Skill Boost by +5% SSS Only: Grants +1 to all Stats |
![]() ![]() |
Grants (10-25% / 15-25% / 20-30%) Skill Boost and (33/50/100%) Chance to grant +1 to all Stats When Main Card is a Demon, increases the Minimum Skill Boost by +5% |
- The Elementals are a pretty good Sub for any Slash card. It gives a good Skill Boost, +1 to all Stats, and you get an extra bonus vs. Demons.
- The Akumas are essentially like the Star Quartz and other similar Subs; It's a great Sub for Support Cards that gives a good Skill Boost and +1 to all Ststs! You also get an extra bonus if you Sub it on a Demon card, though there's only a few Demon cards that can support it. Highly recommended to grab!
Magical Feather Pens & Blank Books
Upon logging in during the Event, you'll be given 2 Blank Book.
Whenever you complete the Dungeon, a Magical Feather Pen may drop from the Dungeon Chest.
They can be used as Universal Skill-Up Fodder, but also used to evolve a Blank Book into an
Uncontracted Summon Book.
By collecting Magical Feather Pens, you can further evolve a Uncontracted Summon Book into a specific Contracted Summon Book.
Card | Description |
![]() ![]() |
15% Skill Boost, 1% Damage Reduction |
![]() ![]() |
15-20% Skill Boost, 1% Damage Reduction |
You can evolve an Uncontracted Summon Book into a specific Contracted Summon Book using 4x Magical Feather Pen and a GOD Ring (the Element you use determines the evolution).
The individual Contracted Summon Books can be further evolved to using an additional 3x
Magical Feather Pen and 2x GOD Rings.
Thus, you need 9x Magical Feather Pen to fully evolve a
Blank Book.
The Contracted Summon Books are incredibly powerful Sub Cards, but have the unfortunate drawback of being just Lv1, meaning you won't get much of a Stat Boost from them. Regardless, they are very much worth using.
Card | Description |
![]() ![]() |
When Main Card has Buff Skill, grants (20-30/30-40)% Skill Boost, +1 (ATK / ATK & AGI), and 2% Damage Reduction against Fire attacks. |
![]() ![]() |
When Main Card has Heal Skill, grants (20-30/30-40)% Skill Boost, Heals (5/8)% HP, and 2% Damage Reduction against Water attacks. |
![]() ![]() |
When Main Card has Shield Skill, grants (20-30/30-40)% Skill Boost, +(1/2) DEF, and 2% Damage Reduction against Wood attacks. |
- Unless you have Books or Summon Books from previous Events, you can only get 2 Books fully evolved to GOD during this Event. That said, your best choices are the Heat and Aqua Summon Books.
- The Heat Summon Book is a very powerful Sub for Buff Cards and can quickly Buff up your Party. If you've been doing previous Events, you ideally want 2 of these, but even just having one is good enough if it comes down to it.
- The Aqua Summon Book is a very powerful Sub for Heal Cards and can help further Heal up your Party. Typically best used for the hardest of Dungeons, but it's not entirely critical as the gap in more recent Subs is closing. (More 36+ Cost cards are getting much better Support Subs.)
- The Rock Summon Book is a powerful Sub for Shield Cards...however, its uses are quite limited to Shield Cards with Counter Shields, and those with Heals/Stat Buffs. You're less likely to use Rock for Dungeons far less than Heat and Aqua. (It's far from useless, but its use cases are very limited in scope compared to the other two.)
Accumulated Point Rewards
Unlike most other Special Events, the Points you accumulated are split into two.
The first is an accumulated point total that keep tracks of all the Points you've gained total, while the other you can use to spend on fodder.
Once you've reached the appropriate Point Total, you can obtain the reward associated with it.
Fodder
Fodder are Magic Academy ID Cards; they give 2x EXP to all Event Cards + Iroha, Setsuna, and Kuon.
They also act as Skill-Up Fodder for
Skills. (Skill Fairy Equivalent)
Special Missions
There are Special Missions for this Dungeon that you can complete to get special rewards and Titles.
Mission | Reward |
Clear the Dungeon 7 times (Any Difficulty) | 5 Dragon Stones |
Clear the Dungeon 14 times (Any Difficulty) | 5 Dragon Stones |
Clear the Dungeon 21 times (Any Difficulty) | 5 Dragon Stones |
Clear the Dungeon 28 times (Any Difficulty) | 5 Dragon Stones |
Clear the Dungeon 35 times (Any Difficulty) | "Demon Librarian" Title |
Defeat the Boss on TDK Difficulty in 3 Turns. | " Devil Dept. Emblem " Title |
Clear TDK Difficulty. | " Magic Dept. Emblem " Title |
Clear TDK Difficulty without using a Continue. | Forehead Jewel |
Defeat the Boss on TDK Difficulty in 3+ Turns. | Forehead Jewel |
Daily Missions
There's Daily Missions for this Dungeon that you can complete to get rewards.
Mission | Reward |
Clear the Dungeon 1 Time | 1 Dragon Stone |
Clear the Dungeon 3 Times | R Ring Set |
Clear the Dungeon 5 Times | Random Special Sub Card |
- If you're Lv300 or higher, you must clear the Dungeon on Demon Difficulty or higher for it to count.
- The Sub Card offered for clearing the Dungeon 5 times is random per day.
Point Rewards
Reward | Points | Notes |
3 Black Medals | 10,000 | Obtainable up to 3 times. |
150 Dragon Medals | 7,500 | Obtainable up to 3 times. |
SS Fodder Set x7 | 100,000 | Can be obtained repeatedly. Has a total of 21 Cards. |
SS Fodder Set x35 | 500,000 | Can be obtained repeatedly. Has a total of 105 Cards. |
- While rolling the Event Fodder Gacha will give you more Fodder mats on average, the Fodder Sets give a pretty generous amount of Fodder mats and makes it easier to go through Points.
Treasure Rewards & Points Earned
Difficulty | Points Earned | Treasure Reward |
Elementary 初級 (24 STP) |
3000 | N/A |
Advanced 上級 (60 STP) |
8000 | 10 Black Medals |
Demon 鬼級 (72 STP) |
10000 | 200 Dragon Medals |
Dragon 竜級 (96 STP) |
15000 | 200 Dragon Medals |
God 神級 (114 STP) |
30000 | 20 Black Medals |
Dragon King 竜王級 (132 STP) |
45000 | 3 Goddess Fairies |
True Dragon King 真竜王級 (150 STP) |
60000 | 10 Black Medals |
Super Dragon Emperor 超竜皇級 (168 STP) |
120000 | Forehead Jewel |