|ATK/AGI Buff (2 Turns)||0.95||1.10||1.25||1.40||1.55||1.70||1.85|
|ATK/AGI Buff (3 Turns)||1.05||1.20||1.35||1.50||1.65||1.80||1.95|
|ATK/AGI Buff (4 Turns)||1.15||1.30||1.45||1.60||1.75||1.90||2.05|
|ATK/AGI Buff (5 Turns)||1.30||1.45||1.60||1.75||1.90||2.05||2.20|
|Sustained HP% Heal||10%||11%||12%||14%||16%||18%||20%|
- Sustained Heal effect has a 100% chance to self-apply. It activates only once at the end of the Turn it is applied.
- Sustained Heal effect has a 25% chance to wipe negative Stat Debuffs from targets.
- The Turn Duration resets on every Wave; So going from Wave 1 to Wave 2, the Turn Counter starts at 1 again.
- Turns passed is counted via Player Turns, not the Enemy's Turns.
An interesting Buff card that grows stronger as more Turns pass. Marigold can buff the Party's ATK & AGI, but that's not all. She also self-applies a Sustained Heal effect that Heals the Party at the end of the turn and has a 25% chance to wipe negative Stat Debuffs. As such, she's a handy 2-in-1 Buff & Heal card of sorts.
That said, she also has some flaws. First off, the Turn Duration resets on every wave. Secondly, the Sustained Heal may overwrite a more potentially useful Sustain Effect. It also doesn't help that it only lasts for the Turn. However, the Heal itself is quite useful as it allows you to Heal the Party AFTER the enemy attacks. The Debuff Wipe may as well be a bonus for how low of a chance it has to activate.