| Lise the Witch|
| Max Stats
| Lv:120 HP:2174 ATK:1432 DEF:1402|
Lv:120 HP:2609 ATK:1718 DEF:1682 (Awoken)
| 28/2 |
| Main Skill (スキル)|
| 1~5x Strong Water attack and gain +DEF for the number of attacks delivered. (If player already has +5 DEF, the buffs you would have received are instead spread to the rest of the Party)|
| Sub Skill (子分スキル)|
Witch of the Water
| When main card is Blue, grants 20% Skill Boost on Straight+|
| Awoken Main Skill (スキル)|
| 1~5x Strong Water attack and gain +DEF for the number of attacks delivered. (If player already has +5 DEF, the buffs you would have received are instead spread to the rest of the Party; Minimum # of attacks executed increases for every Blue card present in the hand other than your own)|
| Awoken Sub Skill (子分スキル)|
Water Magic Barrier
| When main card is Blue, grants 20% Skill Boost on Straight+ (Grants additional +2% Skill Boost for every Blue card in the played hand)|
| Awoken Skill (覚醒スキル)|
Blue Magic Barrier
| Grants 15% Skill Boost for Water Skill cards other than your own in the played hand|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
A psuedo-buffer/elemental attacker.
- Increases DEF by 1 for every attack made. If your DEF reaches +5, the Party's DEF is buffed accordingly for every attack made.
- Awakened: For every other Water card in the played hand, the minimum amount of attacks executed increases by 1 each up to a maximum of 5 attacks.
Lise is an interesting 2-in-1 attacker/buffer. She has a 1-5x Strong Water attack and for every attack executed, you gain +1 DEF. However, if your DEF reaches +5, then the Party's DEF is buffed accordingly for every attack made. This can make her a pretty good card to utilize against Water-weak only bosses. Of course, being a 1-5x attacker, there is inherent randomness you'll have to deal with; On average, Lise will get 3x attacks off, but you could get more or less.
Awakening doesn't really change Lise up very much; apart from a sizable Stat Boost, her Main Skill remains the same but gains an additional gimmick. For every other Water card in the played hand, the minimum amount of attacks executed increases by 1 each up to a maximum of 5 attacks. This makes Lise a bit more reliable as long as other Blue cards are popping up in the hand. That said, her damage potential is very high if you can manage to get a 4x or 5x attack off. Add in a 4-Slot ATK Orb, and it makes Lise one of the strongest Water Skill cards around.
Pretty much a general 20% Skill Boost to any Water card on a Straight+.
This makes Lise pretty flexible as she can be used on any Water card. Quite good for Support cards.
Awakening increases this a bit more by granting an extra +2% Skill Boost for every Blue card in the played hand (up to an extra +10% with 5 Blue cards).