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Revision as of 08:51, 10 February 2018 by Ultratech (talk | contribs) (Sub Skill)
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Exclusive to:
Rarity (レア) SS+.pngGOD.png
Girl, God
女の子, 神
Max Stats
Lv:120 HP:2129 ATK:1382 DEF:1500
Lv:120 HP:2555 ATK:1658 DEF:1800 (Awoken)
Main Skill (スキル)
Flames of Confusion
3x Strong Fire attack with chance to inflict Confusion (Skill Power increases the more Buffs you or the target has)
Sub Skill (子分スキル)
Peace and Prosperity
10% Skill Boost and 5% Increased Healing Received
Awoken Main Skill (スキル)
Hellfire of Confusion
3x Strong Fire attack with chance to inflict Confusion (Skill Power increases the more Buffs you or the target has; If target is Confused, executes additional Strong Fire attack)
Awoken Sub Skill (子分スキル)
10% Skill Boost and 5% Increased Healing Received (On Straight+, grants 20% Skill Boost instead; When your HP is 50% or below, grants 5-10% Increased Healing Received)
Awoken Skill (覚醒スキル)
Dance of the Five Festivals
When there is more than one Red card in the played hand other than your own, grants 15% Skill Boost
S.Awoken Main Skill (スキル)

S.Awoken Sub Skill (子分スキル)

S.Awoken Skill (覚醒スキル)

Super Fusion (超合体)

Bastetcard.png  Guardiancard.png  Kisshoutencard.png  Mercuriuscard.png  Patriciacard.png  Saficard.png 
Shared by (合体カード): Bastet, Guardian, Kisshouten, Mercurius, Patricia, Safi


Kisshouten is of the moment, probably one of the best Elemental cards for raw damage- which is saying a surprising amount, actually. With the achievement of an easy conditional for increased damage, Kisshouten is capable of putting out large numbers with surprisingly little effort. The catch of course, is that this damage is significantly less against non-grass monsters, and almost neglible against blue monsters. However, against green monsters Kisshouten is incredibly powerful and should not be underestimated.

Kisshouten's main flaws however are a somewhat limited pool of subs (There are only two S monster that will boost her), a lackluster stat setup (sub 1400 attack, mediocre hp, and too much defense), and inclusion in a pool with an enhance card she would desire as a PVE pubstar (Mercurius). Her damage is also optimally based around buffs, so events where your allies are not willing to buff you and the boss does not will drastically weaken her. None the less, her fusion is not particularly bad (Refresh is rather handy), and her stats somewhat even out in the end due to the absurd multiplier stackup her skill achieves.

Kisshouten's main draw however should be green events, and there is no real advantage to playing her outside of those except to trigger refresh easily on status-based events. Please also read Volklingen to understand how he works as a sub.

Main Skill

DMG 0.80x 0.80x 0.80x 0.80x 0.80x 0.80x 0.80x
ELEM MOD 2x 2.2x 2.4x 2.7x 3x 3.4x 3.8x
CONFUSE CHANCE 30% 32% 34% 38% 43% 48% 55%
  • DMG is increased by +0.02 (up to +0.10) per +1 to ATK/DEF/AGI (as per the highest stat).

Kisshouten's active is straight up damage in all forms, and being Elemental is also only effective damage versus green targets- She will do absolute shit all versus red or blue targets, and this should be made very very clear. You also desire buffs to reach effective damage, as without you are very very unlikely to do as much as you desire.

None the less, once you've achieved the two conditions of having a green target and having significant buffs on the field- Kisshouten goes straight to town. These modifiers are relatedly, mostly PVE-based, so Kisshouten is a card I would suggest replacing for colosseum.


DMG 0.80x
Elem Mod 3.8x
Confuse Chance 55%
Fire Attack 1.00x
Fire Attack
Elem Mod
  • DMG is increased by +0.02 (up to +0.10) per +1 to ATK/DEF/AGI (as per the highest stat).
  • Executes additional Strong Fire attack if target is Confused.

Awakening increases Kisshouten's abilities, giving her a nice Stat Boost and giving her a little bonus to her Skill. Now she can execute an additional Strong Fire attack if target is Confused. Otherwise, her Skill is exactly the same as before, and that's not a bad thing. As before, Kisshouten grows stronger the more Buffs you or your target has, allowing her to reach a max 0.90x multiplier on her Skill. Before, this helped though Kisshouten's Attack was subpar. With her increased Attack now as well as 4 Orb Slots, you can increase her Attack up to over 1900, making her a relatively powerful Fire Skill card! As such, Kisshouten's worth Awakening if you have her.

Sub Skill

While underwhelming with such a low buff- Kisshouten's 10% skill boost is still general, which works in it's favor. She makes a fine off-icon sub on many support cards, since their S subs have generally underwhelming numbers. She is especially effective on healing cards, since she also boosts them with her bonus 5% on incoming healing- which is also a nice defensive perk, as it applies to your ally's heals on you as well.

Overwhelmingly, if you're going to make a sub out of Kisshouten make it a support card, or a card you have nothing better on. She fits anywhere you can't do better on, really.

She is also an acceptable fire elemental icon sub, just due to their scarcity and her SS skill level and level providing significant stats.


Kisshouten remains mostly the same as before, but with some extra bonuses. On Straight+, you now get a 20% Skill Boost and if your HP dips below 50%, the Increased Healing Received may get an increase up to 10%. As such, she's a relatively useful Support Sub.

Recommended Subcards

Flame Lordcard.pngApollocard.pngVolklingencard.pngKisshoutencard.png}
Flame Dragoncard.pngFlammecard.png


Kisshouten is based on the Hindu deity Lakshmi.