Kirara
Ice Princess Kirara 氷姫キララ | |
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Nicknames | Kirara |
Exclusive to: | Event Dungeon |
Rarity (レア) | ![]() ![]() |
Types 種族 |
None なし |
Max Stats ステータス情報 |
Lv:100 HP:2012 ATK:863 DEF:1214 Lv:120 HP:2418 ATK:1037 DEF:1459 (Awoken) |
Cost/Orbs (コスト/オーブ) |
28/2 32/4(Awoken) |
Main Skill (スキル) Crystal Wall of Ice 氷壁クリスタル | |
Chance to apply Damage Reduction Shield to self that has a chance to reduce damage received for 3 turns 3ターンの間ダメージを確率で軽減 | |
Sub Skill (子分スキル) Clearance クリアランス | |
When Main Card is Blue and its Skill Activates, clears Status Effects 親分が水属性のとき追加で状態異常回復 | |
Awoken Main Skill (スキル) Icicle Wall 氷柱アイスウォール | |
Chance to apply Damage Reduction Shield to the Party that has a chance to reduce damage received for 3 turns 味方全体を確率で3ターンの間ダメージ軽減状態にし、受けるダメージを確率で軽減する | |
Awoken Sub Skill (子分スキル) Freezing Cure フリージングキュア | |
When Main Card is Blue and its Skill Activates, clears Status Effects and grants +1 DEF 親分が水属性の時、スキル発動時に追加で状態異常を回復、防御力1段階上昇 | |
Awoken Skill (覚醒スキル) Rabbit Heal ラビットヒール | |
When played in a hand and you take damage during the turn, 50% chance to heal the Party for 5% HP 役に絡んだターンにダメージを受けると確率(50%)で味方全体のHPを5%回復する | |
Super Fusion (超合体) Ultimate Crystal Wall of Ice 絶対氷壁クリスタル | |
Contents
Overview
Main Skill
SL1 | SL2 | SL3 | SL4 | SL5 | |
Shield Chance | 50% | 60% | 70% | 80% | 90% |
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Damage Reduction | 50% | 55% | 60% | 65% | 70% |
- If the Shield is applied, it lasts for 3 Turns.
- There's a 50% Chance per attack that the Shield will activate and reduce damage. (It's similar to how Alice's Shield works.)
A supremely goofy Shield card, Kirara takes a page from Alice's book and self-applies a powerful Damage Reduction Shield...with the catch that it only works 50% of time on hit. As such, it's wildly unreliable unless a foe attack multiple times not to mention a completely selfish Skill. On the plus side, it does last 3 Turns at least. Beyond that, this is pretty awful.
Awakened
SL5 | SL6 | SL7 | |
Shield Chance | 70% | 80% | 90% |
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Damage Reduction | 60% | 65% | 70% |
- If the Shield is applied, it lasts for 3 Turns.
- There's a 50% Chance per attack that the Shield will activate and reduce damage. (It's similar to how Alice's Shield works.)
Awakening now makes Kirara's Skill AoE and applies it to the entire Party. However, much of the same issues still persist from before, making it unreliable despite the nice Damage Reduction.
Sub Skill
The only actual reason you'd want to use Kirara. She clears Status Effects as long as your Card is Blue and your Skill Activates, making her a pretty nice Sub all considered.
Awakening doesn't even really change it aside from adding +1 DEF when it goes off.
Awakening Skill
This one bears mentioning as it's similar to some other Awakened cards, but with a much higher chance of activating. When played in a hand and you take damage during the turn, Kirara has a 50% chance to heal the Party for 5% HP for every attack that hits you. This can lead to fun stuff against multi-hitting foes (or in Duel Match for instance).