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{| class="wikitable" | align="center" style="background:#f0f0f0;"| | align="center" style="background:#f0f0f0;"|'''SL1''' | align="center" style="background:#f0f0f0;"|'''SL2''' | align="center" style="background:#f0f0f0;"|'''SL3''' | align="center" style="background:#f0f0f0;"|'''SL4''' | align="center" style="background:#f0f0f0;"|'''SL5''' |- !| Shield Chance |50%||60%||70%||80%||90% |- !| Damage Reduction |50%||55%||60%||65%||70% |- |} *If the Shield is applied, it lasts for 3 Turns. *There's a 50% Chance per attack that the Shield will activate and reduce damage. (It's similar to how [[Alice]]'s Shield works.) A supremely goofy Shield card, Kirara takes a page from [[Alice]]'s book and self-applies a powerful Damage Reduction Shield...with the catch that it only works 50% of time on hit. As such, it's wildly unreliable unless a foe attack multiple times not to mention a completely selfish Skill. On the plus side, it does last 3 Turns at least. Beyond that, this is pretty awful. ===Awakened=== {| class="wikitable" | align="center" style="background:#f0f0f0;"| | align="center" style="background:#f0f0f0;"|'''SL5''' | align="center" style="background:#f0f0f0;"|'''SL6''' | align="center" style="background:#f0f0f0;"|'''SL7''' |- !| Shield Chance |70%||80%||90% |- !| Damage Reduction |60%||65%||70% |- |} *If the Shield is applied, it lasts for 3 Turns. *There's a 50% Chance per attack that the Shield will activate and reduce damage. (It's similar to how [[Alice]]'s Shield works.) Awakening now makes Kirara's Skill AoE and applies it to the entire Party. However, much of the same issues still persist from before, making it unreliable despite the nice Damage Reduction.
The only actual reason you'd want to use Kirara. She clears Status Effects as long as your Card is Blue and your Skill Activates, making her a pretty nice Sub all considered. Awakening doesn't even really change it aside from adding +1 DEF when it goes off. ==Awakening Skill== This one bears mentioning as it's similar to some other Awakened cards, but with a much higher chance of activating. When played in a hand and you take damage during the turn, Kirara has a 50% chance to heal the Party for 5% HP for every attack that hits you. This can lead to fun stuff against multi-hitting foes (or in Duel Match for instance).
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