|AoE HP% Heal||9%||12%||15%||18%||21%||24%||27%|
|AoE HP% Heal (HP < 80%)||11%||14%||17%||21%||24%||26%||30%|
|AoE HP% Heal (HP < 60%)||14%||17%||20%||23%||26%||29%||32%|
|AoE HP% Heal (HP < 40%)||21%||23%||25%||27%||29%||31%||35%|
|AoE HP% Heal (HP < 20%)||26%||28%||30%||32%||34%||36%||40%|
|AoE HP% Heal (Single-Target)||9%||12%||15%||18%||21%||24%||27%|
- Sustained Heal effect Heals the Party's HP each turn for 3 Turns (5% HP from SL1-5, 10% HP from SL6+)
- When you target a single foe, the extra Heal Strength is lost, but the Party's Status Effects are cleared.
Kinmamon is a somewhat interesting Red Heal card. By default, she's basically a decent scaling Healing card, with her healing more HP as you (or your allies) get lower on HP. However, she has a gimmick where if you aim at a single foe, the extra Heal Strength is lost, but the Party's Status Effects are cleared. On the one hand, this allows you to choose whether you need extra Heals or to clear the Party's Status Effects. On the other, it's a bit of a goofy effect as you can Sub for Status Clearing.
Additionally, she can also self-apply a Sustained Heal effect pretty similar to Hibiscus that Heals the Party every turn, though the Heal is fairly low. That said...Pio already tends to do what Kinmamon does without any major downsides (except her Sustained Heal can miss).
A VERY interesting 2-in-1 Sub. Apart from the typical Damage Reduction, the more interesting part of Kinmamon's Sub is her second effect where if the Main Card is Red and has a Heal Skill, she'll activate its Skill twice on a Straight+ (very similar to the Yata no Kagami). That said, it only works on A, so if you have a good Red Heal to slap on there, Kinmamon can be pretty good.