| Jeanne the Holy Maiden|
| Girl, Knight|
| Max Stats
| Lv:120 HP:2244 ATK:1377 DEF:1387|
Lv:120 HP:2693 ATK:1652 DEF:1664 (Awoken)
| 27/1 |
| Main Skill (スキル)|
Cross-Sword of the Holy Light
| 2x Slash attack, chance to Confuse (on straight+, chance to gain 3x Iron Wall for that turn)|
| Sub Skill (子分スキル)|
Goddess' Divine Protection
| When HP is below 25%, add small Heal to main card's skill|
| Awoken Main Skill (スキル)|
Shining Holy Cross-Sword
| 2x Slash attack, chance to Confuse (Chance to gain 3x Iron Wall for that turn; On Straight+, increases the Party's DEF)|
| Awoken Sub Skill (子分スキル)|
Oracle of the Goddess
| On Skill Activation, heals 8% HP; if target's HP is below 25%, 50% chance to apply 1-tick Iron Wall|
| Awoken Skill (覚醒スキル)|
Divine Protection of the Light
| Grants 10% Skill Boost when there is a Shield or Slash card other than your own in the played hand|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Goddess of Victory
A Blue Slash card that's been around for a long time, Jeanne's seen her fair share of use. Notably, Jeanne tends to shine a bit in Events where bosses are weak to Slash or Confusion. Prior to SL6, Jeanne's Main Skill is a simple 1x Slash attack with a chance to Confuse. Her GOD evo and SL6+ improved on this by modifying her Main Skill to a 2x Slash attack and adding a chance to self-apply a 3-tick Iron Wall on Straight+. Sub-wise, Jeanne's pretty questionable, only adding a small heal if your HP is very low.
Fortunately, Awakening did work some wonders with Jeanne, giving her a significant stat boost and giving her even more utility than before. (Not to mention giving her a better Sub Skill.) Her Main Skill changes slightly in that the Iron Wall chance is now unconditional and she can increase the Party's DEF on a Straight+. Her Sub gets an improvement as well, offering an 8% HP heal and possibly applying an Iron Wall on low HP targets. Stat-wise, Awakened Jeanne has pretty good all-around stats; good HP and excellent Attack and Defense.
In short, Jeanne's a pretty great card with quite a bit of utility; Confusion, self Iron Wall, and even a Buffer now with Awakening.
Skill Lv1-5: 1x Slash attack with a chance to inflict Confusion.
Skill Lv6+: 2x Slash attack with a chance to inflict Confusion. (Chance on Straight+ to apply 3x Iron Wall for the turn.)
|Iron Wall Chance||50%||60%|
Not many changes to Jeanne's Main Skill.
The Iron Wall loses the Straight+ requirement while Jeanne gains the ability to buff the Party's DEF on a Straight+ instead.
|Iron Wall Chance||60%|
|DEF Buff Chance||100%|
A bit of an iffy Sub Skill. When your HP is below 25%, Jeanne adds a small Heal on Skill Activation.
Unfortunately, given the dire requirements (and the heal not being substantial), Jeanne's not a great sub.
Awakening improves Jeanne's Sub Skill quite a bit. Now she heals 8% HP on Skill Activation, offering a small, if decent heal.
But if a target's HP is below 25%, then you get a 50% chance to apply a 1-tick Iron Wall.
As such, Jeanne can be put to good use on Support Cards.
Jeanne is most likely based off of the historic figure, Jeanne d'Arc (better known as Joan of Arc).