| Girl, God|
| Max Stats
| Lv:120 HP:2254 ATK:1352 DEF:1402|
Lv:120 HP:2705 ATK:1623 DEF:1683 (Awoken)
| 28/1 |
| Main Skill (スキル)|
| 1x Strong Wood attack and Heals Party's HP (Heal Strength increases as the Recovery Target's HP decreases)|
| Sub Skill (子分スキル)|
Shield of the Goddess
| When Main Card's Heal Skill activates, chance to survive one fatal attack to self|
| Awoken Main Skill (スキル)|
| 1x Strong Wood attack and Heals Party's HP (Skill Power and Heal Strength increases the greater the Hand made; Heal Strength increases as the Recovery Target's HP decreases)|
| Awoken Sub Skill (子分スキル)|
'Grace of the Nile
| When Main Card has Heal Skill, grants 20-30% Skill Boost and +1 to all Stats|
| Awoken Skill (覚醒スキル)|
'Goddess of Fertility
| When played in a hand and you take damage during the turn, 50% chance to heal Party for 3% HP|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
A 2-in-1 Elemental Attacker + Healer.
Isis pulls double duty, posing as a Wood-Elemental Attacker with a built-in Healing Skill.
That said, Isis is generally most effective against Water-type enemies, but barring that, she also acts as a decent healer, even if her attack is ineffective against an enemy.
|Party HP% Healed||8%||10%||12%||14%||16%||18%||20%|
|Party HP% Healed (< 80% HP)||12%||14%||16%||18%||20%||22%||24%|
|Party HP% Healed (< 60% HP)||16%||18%||20%||22%||24%||26%||28%|
|Party HP% Healed (< 40% HP)||20%||22%||24%||26%||28%||30%||32%|
|Party HP% Healed (< 20% HP)||24%||26%||28%||30%||32%||34%||36%|
|DMG (Full House+)||1.50×|
|HP Healed (HP <= 80%)||24%||29%||35%|
|HP Healed (HP <= 60%)||28%||33%||40%|
|HP Healed (HP <= 40%)||32%||37%||45%|
|HP Healed (HP <= 20%)||36%||43%||50%|
Awakening improves Isis a little bit, giving her a decent enhancement to her Skill. She gets a Skill Power boost based on the hand made, so Isis' attack and Heals will get stronger. Similar to before, Isis attacks a foe and then Heals the Party afterwards. It's pretty decent since the Heal itself is scaling based off your allies' HP, and heals for quite a bit as a result. The only downside is that that 1x Elemental attackers don't tend to be all that strong, but the Heal goes off regardless even if the attack hits or not.
Amusingly enough, this sort of puts Isis in competition with Awakened Rouge who can also Heal the Party with her Lifesteal effect. But Isis steers more towards the Support side of things and tends to Heal for more whereas Rouge can put out more damage. That said, you can't go wrong with Awakening Isis.
Grants a chance to trigger a Resolve-type effect when the Main Card's Heal Skill activates.
This allows you to survive a fatal hit once without dying. However, since this is considered a Shield effect, it can be broken and you'll still die regardless...
Isis dumps the Resolve effect and becomes a great Sub for Heal Cards, granting a 20-30% Skill Boost and +1 to all Stats.
As such, she's a great Sub for any Heal card you may have.
Isis has a fairly useful Awakening Skill. Whenever you play her in a hand and you take damage during the turn, for every hit you take, you have a 50% chance of healing 3% HP to the Party. This can be particularly useful against multi-hitting enemies. While the heal itself may not be terribly strong, it's still quite useful for recovering damage incurred.
Isis is a goddess from the polytheistic pantheon of Egypt. She was worshiped as the ideal mother and wife as well as the patroness of nature and magic.