| Demon Lord Heltares|
| Max Stats
| Lv:120 HP:2487 ATK:1548 DEF:1492|
Lv:120 HP:2984 ATK:1858 DEF:1790 (Awoken)
| 30/1 |
| Main Skill (スキル)|
Spear of the Demon World
| 3x Stab attack, and then executes an additional Non-Elemental attack on targets that has a chance to inflict Blindness. (On Full House+, Non-Elemental attack becomes AoE and has its Damage increased)|
| Sub Skill (子分スキル)|
Demon Lord's Contract
| When Main Card's Attack Skill activates, small chance to inflict Seal.|
| Awoken Main Skill (スキル)|
Demon Spear of Ruin
| 3x Stab attack, and then executes an additional Non-Elemental attack on targets that has a chance to inflict Blindness. (If target is Blinded, Skill Power increases; On Full House+, Non-Elemental attack becomes AoE and has its Damage increased)|
| Awoken Sub Skill (子分スキル)|
Demon World's Covenant
| When Main Card has Attack Skill, grants 30% Skill Boost; 33% chance to activate additional effect with a 65% chance to inflict Seal (When target is Sealed, grants 30-40% Skill Boost)|
| Awoken Skill (覚醒スキル)|
Overseer of the Demon World
| Grants 5% Skill Boost to all Demon cards in the played hand other than your own|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Wrath of the Demon Lord
Ushering in a new dark age of powercreep, Heltares is a main card without much compare. Boasting an absurdly powerful and frightening maincard skill, 30 cost stats that while slightly mismanaged still put him above the par for most cards, Heltares' weakpoint only seems to be his imminent popularity, as his super fusion is incredibly unimpressive as a debuff with nothing attached.
Heltare's normal attack is a technical 4-hit with no actual conditions to it, except that it gets even -stronger- when played into a fullhouse- which works to benefit as it becomes AOE and you wish to avoid that in PVE sometimes, where it's less likely to happen. For more fun, the AOE final hit is still only 1 hit which will not kill most feeders, and blinds- making him aggressively nasty in colosseum. It's stupid, it's strong, there's basically no downside.
His subskill is technically a strong status effect, but who cares about him as a sub when you can run all five of your Heltares at once.
I can't really say much else, Heltares is an absurdly powerful card that will serve you well wherever with a powerful status effect and high damage.
|EXTRA HIT DMG||0.70×||0.80×||0.95×||1.05×||1.20×||1.35×||1.50×|
|AOE HIT DMG||0.80×||0.90×||1.05×||1.20×||1.35×||1.50×||1.65×|
Heltares' attack comes with an additional attack with no questions that can be made stronger, which along with his high base attack makes him a very strong damage dealer. The ability to blind makes him terrifying in Colosseum, and the additional AOE is only a slight hindrance in PVE since it can not kill feeders and is hard to activate. He's safe to play wherever.
|DMG (vs Blind Targets)||1.32×|
|AOE Non-Elemental DMG||1.75×|
Much like the power creep Heltares rode in on, it also overtook him with more and more powerful Blue Stab cards coming on to the scene. But with his recent Awakening, Heltares comes back with a vengeance with a big Stat Boost and some additions to his Skill. For the most part, it remains mostly the same with some minor improvements to Damage and Blind Chance. A nice bonus is that Heltares now does extra damage against Blinded foes, making him especially effective against foes vulnerable to Blindness.
As before, since the Blind comes after the Non-Elemental attack, it's not entirely reliable on whether it'll stick. But with his nice Stat Boost, Heltares now boasts a powerful 1858 Attack and can be increased to well over 2000+ Attack with his 3 Orb Slots. As such, Heltares has become an obscenely powerful Blue Stab card and well worth Awakening if you have him.
Seal is absurdly useful for shutting down Enhance cards in colosseum, so while I don't know why you'd make use of him as a sub, he is a perfect fit for any card that you wish to turn into a giant fuck you for the enemy team's enhancers. The seal chance is 65% before resistances.
Heltares' Sub gets a notable improvement in that now it grants a 30% Skill Boost to Attack Skills. But you have a 33% chance to activate an additional effect where Heltares will try to inflict Seal on foes (65% chance of infliction before Resistances). However, given the low chance of it happening, don't rely on it. An added bonus is that the Skill Boost jumps to 30-40% if you attack a Sealed target.