Difference between revisions of "Ham Han"

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|Name(en)=Ham Han
 
|Name(en)=Ham Han
 
|Name(ja)=ハム・ハン
 
|Name(ja)=ハム・ハン
|Nicknames(en)=ham
+
|Nicknames(en)=Ham
 
|Image=Ham HanSSP.png
 
|Image=Ham HanSSP.png
 
|Element=Fire
 
|Element=Fire
Line 8: Line 8:
 
|Base Rarity=SS+
 
|Base Rarity=SS+
 
|Max Rarity=GOD
 
|Max Rarity=GOD
|Types(en)=None
+
|Types(en)=Kungfu
|Types(ja)=なし
+
|Types(ja)=功夫
 
|Level=120
 
|Level=120
 
|HP=2104
 
|HP=2104
Line 15: Line 15:
 
|DEF=1503
 
|DEF=1503
 
|Cost=28
 
|Cost=28
|Main Skill(en)=Attack and Speed, as One
+
|Orb Socket=2
|Main Skill Description(en)=ATK/AGI+1 (spread to allies on straight+). Chance to apply DEF-1 to user.
+
|Main Skill(en)=Attack and Speed as One
 +
|Main Skill Description(en)=Increases your ATK/AGI, but chance to also reduce your DEF (ATK/AGI Buff spreads to Party on Straight+).
 
|Main Skill(ja)=攻早一体
 
|Main Skill(ja)=攻早一体
 
|Main Skill Description(ja)=自分の攻撃力・素早さを上昇させるが、確率で使用者の防御力が減少してしまう(ストレート以上で全体化)
 
|Main Skill Description(ja)=自分の攻撃力・素早さを上昇させるが、確率で使用者の防御力が減少してしまう(ストレート以上で全体化)
 
|Sub Skill(en)=Self-Energize
 
|Sub Skill(en)=Self-Energize
|Sub Skill Description(en)=Chance to apply a 1.5x Power-Up Enhance to main card's skill.
+
|Sub Skill Description(en)=Chance to apply a 1.5x Power-Up Enhance effect on Skill Activation (Prevents Enhance Linking if it activates)
 
|Sub Skill(ja)=自己活性化
 
|Sub Skill(ja)=自己活性化
 
|Sub Skill Description(ja)=親分のスキル発動時、確率でスキルを威力UPする(合体スキルとは合体しない)
 
|Sub Skill Description(ja)=親分のスキル発動時、確率でスキルを威力UPする(合体スキルとは合体しない)
 
|Super Fusion(en)=Mental Concentration
 
|Super Fusion(en)=Mental Concentration
 
|Super Fusion(ja)=精神統一
 
|Super Fusion(ja)=精神統一
 +
|Awoken=Yes
 +
|Awoken Level=120
 +
|Awoken HP=2525
 +
|Awoken ATK=1682
 +
|Awoken DEF=1804
 +
|Awoken Cost=32
 +
|Awoken Orb Socket=4
 +
|Awoken Main Skill(en)=True Attack and Speed as One
 +
|Awoken Main Skill Description(en)=Increases the Party's ATK/AGI, but chance to self-inflict -1 DEF (When your DEF is Negative, increases the Party's DEF as well; DEF Buff increases the lower your DEF is)
 +
|Awoken Main Skill(ja)=真・攻早一体
 +
|Awoken Main Skill Description(ja)=味方全体の攻撃力・素早さを上昇させるが、確率で自分の防御力1段階減少(自分の防御力がマイナスの時、追加で味方全体の防御力を上昇する。上昇する値は自分の防御力が低い程増加)
 +
|Awoken Sub Skill(en)=True Self-Energize
 +
|Awoken Sub Skill Description(en)=50% Chance to apply a 1.5x Power-Up Enhance effect on Skill Activation (Prevents Enhance Linking if it activates)
 +
|Awoken Sub Skill(ja)=真・自己活性化
 +
|Awoken Sub Skill Description(ja)=親分のスキル発動時、確率(50%)でスキルを威力UPする(1.5倍)
 +
|Awoken Skill(en)=Pig-Lin Temple Kenpo
 +
|Awoken Skill Description(en)=When entering Boss Wave, applies Iron Wall
 +
|Awoken Skill(ja)=豚林寺拳法
 +
|Awoken Skill Description(ja)=ボス戦開始時、鉄壁状態で開始する
 +
|S.Awoken=No
 
}}
 
}}
 
==Overview==
 
==Overview==
 
Ham is a bit of an oddball when it comes to buff cards. He's one of the few cards that can buff the party's attack
 
Ham is a bit of an oddball when it comes to buff cards. He's one of the few cards that can buff the party's attack
with his main skill, sharing this distinction with the likes of Eru, Baphomet, and Aphrodite. Ham carves out his own niche
+
with his main skill, sharing this distinction with the likes of '''[[Eru]]''', '''[[Baphomet]]''', and '''[[Aphrodite]]'''. Ham carves out his own niche
 
by buffing both attack and agility, easily being able to supply +2 to both with a single 15% subcard boost.
 
by buffing both attack and agility, easily being able to supply +2 to both with a single 15% subcard boost.
 
While this sounds like a fantastic deal there are some drawbacks, for starters he can only buff the party's attack and agility on straight+ which is often easier said than done. The other and possibly more dire drawback is that Ham has a chance of inflicting a defense debuff on you, and while the chance of getting and amount the debuff actually inflicts decreases with skill level most players
 
While this sounds like a fantastic deal there are some drawbacks, for starters he can only buff the party's attack and agility on straight+ which is often easier said than done. The other and possibly more dire drawback is that Ham has a chance of inflicting a defense debuff on you, and while the chance of getting and amount the debuff actually inflicts decreases with skill level most players
Line 34: Line 55:
 
   
 
   
 
That isn't to say you can't work around said debuff however as there are several subcard options to negate defense debuffs.
 
That isn't to say you can't work around said debuff however as there are several subcard options to negate defense debuffs.
Since he does have the ability to spread on straight+ he has the option to subcard Xebec, giving the party an additional +1
+
Since he does have the ability to spread on straight+ he has the option to subcard '''[[Xebec]]''', giving the party an additional +1
defense and canceling out the potential debuff in the process. Diamond would also be an acceptable substitute while
+
defense and canceling out the potential debuff in the process. '''[[Diamond]]''' would also be an acceptable substitute while
also providing the 15% boost neccisary to push Ham to +2 on his main buffs, although her buff is a tossup between agility
+
also providing the 15% boost necessary to push Ham to +2 on his main buffs, although her buff is a tossup between agility
 
and defense while also requiring a straight or better to activate.
 
and defense while also requiring a straight or better to activate.
 
   
 
   
 
In short Ham is most certainly a card that won't be on many players wishlists. While the attack boost is certainly noticeable
 
In short Ham is most certainly a card that won't be on many players wishlists. While the attack boost is certainly noticeable
the agility boost is a bit less so unless you're planning on using cards with low hitrates or enjoy having a chance to
+
the agility boost is a bit less so unless you're planning on using cards with low hit rates or enjoy having a chance to
 
dodge enemy attacks. If either of those fit your criteria however, Ham is your pig-man.
 
dodge enemy attacks. If either of those fit your criteria however, Ham is your pig-man.
  
 
==Main Skill==
 
==Main Skill==
{|
+
{| class="wikitable"
 
!||SL1||SL2||SL3||SL4||SL5||SL6||SL7
 
!||SL1||SL2||SL3||SL4||SL5||SL6||SL7
 
|-
 
|-
 
|AGI/ATK BUFF||0.85 (+1?)||1 (+1)||1.15 (+1)||1.3 (+1)||1.45 (+1)||1.6(+1)||1.75(+1)
 
|AGI/ATK BUFF||0.85 (+1?)||1 (+1)||1.15 (+1)||1.3 (+1)||1.45 (+1)||1.6(+1)||1.75(+1)
 
|-
 
|-
|DEF DEBUFF||-2||-2||-2||-2||-2||-2||-1
+
|DEF DEBUFF||-2||-2||-2||-2||-1||-1||-1
 
|-
 
|-
 
|DEBUFF CHANCE||100%||90%||80%||70%||60%||50%||40%
 
|DEBUFF CHANCE||100%||90%||80%||70%||60%||50%||40%
 
|}
 
|}
  
As noted, Sl7 is extremely important- Allowing you to hit +2 on both stats with a +15%, reducing the debuff to levels negatable by Xebec or Diamond and only 40%, and looking like far less of a complete scrub, beyond running Ham. Noted, this attack also shifts to AOE on straight+, buffing the entire team and spreading all effects.
+
As noted, Sl7 is extremely important- Allowing you to hit +2 on both stats with a +15% Skill Boost, and reducing the DEF Debuff to levels negatable by Xebec or Diamond with only a 40% chance of occurring, and looking like far less of a complete scrub beyond running Ham. Noted, this Skill also shifts to AOE on Straight+, buffing the entire Party and spreading all effects.
 +
 
 +
===Awakened===
 +
{| class="wikitable"
 +
!||SL7
 +
|-
 +
|AGI/ATK Buff||1.75
 +
|-
 +
|DEF Debuff||-1
 +
|-
 +
|Debuff Chance||40%
 +
|}
 +
*Increases the Party's DEF if your DEF is Negative.
 +
*DEF Buff is based on the Buff needed to get you back to 0. So if you're at -4 DEF for example, the Party is Buffed for +4 DEF.
 +
*If the DEF Debuff sends your DEF below 0, the Party's DEF is Buffed as a result.
 +
 
 +
As with many other older Cards, Ham Han was looking a bit old in the tooth with numerous other Red Buff cards being released, most of which tended outshine him. Fortunately, Awakening gives Ham Han some nice improvements by making his Buff inherently AoE now. The DEF Debuff unfortunately still remains, but it's still a relatively low chance to occur. However, an extra bonus Ham Han gets is that he can also Buff the Party's DEF if your DEF is Negative. The DEF Buff is based on how much DEF you need to get back to 0, making it particularly strong if your DEF is very low. As such, Ham Han has the potential to Buff all of the Party's Stats if the right conditions are met.
  
 
==Sub Skill==
 
==Sub Skill==
Ham as a subcard is almost as much of an oddball as he is a main card. While having a 20(?)% chance to activate a 1.5x
+
Ham as a subcard is almost as much of an oddball as he is a main card. While having a 20% chance to activate a 1.5x
 
power boost does seem attractive, it will leave your card out of any potential skill links in the team's hand. This
 
power boost does seem attractive, it will leave your card out of any potential skill links in the team's hand. This
 
can actually work in your favor if you have Ham equipped to a non-attacking card however as it will leave any potential
 
can actually work in your favor if you have Ham equipped to a non-attacking card however as it will leave any potential
 
skill links available for your teams attacking cards, oddly enough this also makes Ham a suitable subcard for himself. In the end it's up to you to decide if the relatively low activation rate is worth losing out on a potentially more powerful link.
 
skill links available for your teams attacking cards, oddly enough this also makes Ham a suitable subcard for himself. In the end it's up to you to decide if the relatively low activation rate is worth losing out on a potentially more powerful link.
 +
 +
===Awakened===
 +
Ham Han's Sub is pretty much the same as before, but now the activation chance has jumped to a whopping 50%! <br>
 +
Needless to say, this makes him considerably more useful than before, with the low 20% chance.
 +
 +
As before, Ham can be used to help Prevent Enhance Linking...in this case, giving a 1.5x Power-Up Enhance effect.<br>
 +
This can be particularity useful for Shield Cards as it can directly boost the chances of Shields being applied.
 +
 +
As with other cards that Prevent Enhance Linking, you'll want to probably stack similar subs to up your chances of it activating.<br>
 +
This also makes having Ham dupes quite attractive now. 2 on a Card will increase your chances up to 75% and 3 up to around 87%. (Due to the Chance% being multiplicative, not additive.)
 +
 +
==Awakening Skill==
 +
A very interesting skill, it applies Iron Wall to yourself before entering a Boss Fight. <br>
 +
Very useful on higher difficulty dungeons for preventing damage from a Boss' preemptive attack.
  
 
==Recommended Subcards==
 
==Recommended Subcards==
 
+
[[File:Xebeccard.png|100px|link=Xebec]][[File:Cronoscard.png|100px|link=Cronos]][[File:Diamondcard.png|100px|link=Diamond]][[File:Apollocard.png|100px|link=Apollo]][[File:Lokicard.png|100px|link=Loki]]<br>
 +
[[File:Blackbeardcard.png|100px|link=Blackbeard]][[File:Ham Hancard.png|100px|link=Ham_Han]]
  
 
==Trivia==
 
==Trivia==

Latest revision as of 06:02, 12 October 2019


Ham Han
Buff.png

ハム・ハン
Ham HanSSP.png
Nicknames Ham
Rarity (レア) SS+.pngGOD.png
Types
種族
Kungfu
功夫
Max Stats
ステータス情報
Lv:120 HP:2104 ATK:1402 DEF:1503
Lv:120 HP:2525 ATK:1682 DEF:1804 (Awoken)
Cost/Orbs
(コスト/オーブ)
28/2
32/4(Awoken)
Main Skill (スキル)
Attack and Speed as One
攻早一体
Increases your ATK/AGI, but chance to also reduce your DEF (ATK/AGI Buff spreads to Party on Straight+).
自分の攻撃力・素早さを上昇させるが、確率で使用者の防御力が減少してしまう(ストレート以上で全体化)
Sub Skill (子分スキル)
Self-Energize
自己活性化
Chance to apply a 1.5x Power-Up Enhance effect on Skill Activation (Prevents Enhance Linking if it activates)
親分のスキル発動時、確率でスキルを威力UPする(合体スキルとは合体しない)
Awoken Main Skill (スキル)
True Attack and Speed as One
真・攻早一体
Increases the Party's ATK/AGI, but chance to self-inflict -1 DEF (When your DEF is Negative, increases the Party's DEF as well; DEF Buff increases the lower your DEF is)
味方全体の攻撃力・素早さを上昇させるが、確率で自分の防御力1段階減少(自分の防御力がマイナスの時、追加で味方全体の防御力を上昇する。上昇する値は自分の防御力が低い程増加)
Awoken Sub Skill (子分スキル)
True Self-Energize
真・自己活性化
50% Chance to apply a 1.5x Power-Up Enhance effect on Skill Activation (Prevents Enhance Linking if it activates)
親分のスキル発動時、確率(50%)でスキルを威力UPする(1.5倍)
Awoken Skill (覚醒スキル)
Pig-Lin Temple Kenpo
豚林寺拳法
When entering Boss Wave, applies Iron Wall
ボス戦開始時、鉄壁状態で開始する
S.Awoken Main Skill (スキル)
'
'

S.Awoken Sub Skill (子分スキル)
'
'

S.Awoken Skill (覚醒スキル)
'
'

Super Fusion (超合体)
Mental Concentration
精神統一

Ham Hancard.png  Lao Hucard.png  Lee Longcard.png 
Shared by (合体カード): Ham Han, Lao Hu, Lee Long

Overview

Ham is a bit of an oddball when it comes to buff cards. He's one of the few cards that can buff the party's attack with his main skill, sharing this distinction with the likes of Eru, Baphomet, and Aphrodite. Ham carves out his own niche by buffing both attack and agility, easily being able to supply +2 to both with a single 15% subcard boost. While this sounds like a fantastic deal there are some drawbacks, for starters he can only buff the party's attack and agility on straight+ which is often easier said than done. The other and possibly more dire drawback is that Ham has a chance of inflicting a defense debuff on you, and while the chance of getting and amount the debuff actually inflicts decreases with skill level most players often feel better off taking one of the other more reliable buff cards over Ham.

That isn't to say you can't work around said debuff however as there are several subcard options to negate defense debuffs. Since he does have the ability to spread on straight+ he has the option to subcard Xebec, giving the party an additional +1 defense and canceling out the potential debuff in the process. Diamond would also be an acceptable substitute while also providing the 15% boost necessary to push Ham to +2 on his main buffs, although her buff is a tossup between agility and defense while also requiring a straight or better to activate.

In short Ham is most certainly a card that won't be on many players wishlists. While the attack boost is certainly noticeable the agility boost is a bit less so unless you're planning on using cards with low hit rates or enjoy having a chance to dodge enemy attacks. If either of those fit your criteria however, Ham is your pig-man.

Main Skill

SL1 SL2 SL3 SL4 SL5 SL6 SL7
AGI/ATK BUFF 0.85 (+1?) 1 (+1) 1.15 (+1) 1.3 (+1) 1.45 (+1) 1.6(+1) 1.75(+1)
DEF DEBUFF -2 -2 -2 -2 -1 -1 -1
DEBUFF CHANCE 100% 90% 80% 70% 60% 50% 40%

As noted, Sl7 is extremely important- Allowing you to hit +2 on both stats with a +15% Skill Boost, and reducing the DEF Debuff to levels negatable by Xebec or Diamond with only a 40% chance of occurring, and looking like far less of a complete scrub beyond running Ham. Noted, this Skill also shifts to AOE on Straight+, buffing the entire Party and spreading all effects.

Awakened

SL7
AGI/ATK Buff 1.75
DEF Debuff -1
Debuff Chance 40%
  • Increases the Party's DEF if your DEF is Negative.
  • DEF Buff is based on the Buff needed to get you back to 0. So if you're at -4 DEF for example, the Party is Buffed for +4 DEF.
  • If the DEF Debuff sends your DEF below 0, the Party's DEF is Buffed as a result.

As with many other older Cards, Ham Han was looking a bit old in the tooth with numerous other Red Buff cards being released, most of which tended outshine him. Fortunately, Awakening gives Ham Han some nice improvements by making his Buff inherently AoE now. The DEF Debuff unfortunately still remains, but it's still a relatively low chance to occur. However, an extra bonus Ham Han gets is that he can also Buff the Party's DEF if your DEF is Negative. The DEF Buff is based on how much DEF you need to get back to 0, making it particularly strong if your DEF is very low. As such, Ham Han has the potential to Buff all of the Party's Stats if the right conditions are met.

Sub Skill

Ham as a subcard is almost as much of an oddball as he is a main card. While having a 20% chance to activate a 1.5x power boost does seem attractive, it will leave your card out of any potential skill links in the team's hand. This can actually work in your favor if you have Ham equipped to a non-attacking card however as it will leave any potential skill links available for your teams attacking cards, oddly enough this also makes Ham a suitable subcard for himself. In the end it's up to you to decide if the relatively low activation rate is worth losing out on a potentially more powerful link.

Awakened

Ham Han's Sub is pretty much the same as before, but now the activation chance has jumped to a whopping 50%!
Needless to say, this makes him considerably more useful than before, with the low 20% chance.

As before, Ham can be used to help Prevent Enhance Linking...in this case, giving a 1.5x Power-Up Enhance effect.
This can be particularity useful for Shield Cards as it can directly boost the chances of Shields being applied.

As with other cards that Prevent Enhance Linking, you'll want to probably stack similar subs to up your chances of it activating.
This also makes having Ham dupes quite attractive now. 2 on a Card will increase your chances up to 75% and 3 up to around 87%. (Due to the Chance% being multiplicative, not additive.)

Awakening Skill

A very interesting skill, it applies Iron Wall to yourself before entering a Boss Fight.
Very useful on higher difficulty dungeons for preventing damage from a Boss' preemptive attack.

Recommended Subcards

Xebeccard.pngCronoscard.pngDiamondcard.pngApollocard.pngLokicard.png
Blackbeardcard.pngHam Hancard.png

Trivia