| Max Stats
| Lv:120 HP:2327 ATK:1282 DEF:1140|
Lv:120 HP:2792 ATK:1538 DEF:1447 (Awoken)
| 24/2 |
| Main Skill (スキル)|
| 1x Slash attack (on straight+, add 1x AOE Fire elemental damage)|
| Sub Skill (子分スキル)|
Slash Skill UP Lv4
| On straight+, boosts main card's Slash skill by 35%|
| Awoken Main Skill (スキル)|
Guren Flame Rising Sword
| 1x Slash attack, Skill Power increases for every other Red card in played hand (50% chance for attack to be imbued with Fire element)|
| Awoken Sub Skill (子分スキル)|
Slash Skill UP Lv5
| On Straight+, boosts main card's Slash skill by 35% (On Four Card+, boost by 40%)|
| Awoken Skill (覚醒スキル)|
Garnet of Passion
| When entering Boss round, applies Iron Wall to yourself|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
An old card now, Garnet debuted towards the original release of expansion SSes, and has held her throne as a worthwhile card through this entire time, seeing both play and extensive subcard use. While many more powerful slash attackers have risen, enough that it would be hard to recount them all here, Garnet can still hold together in a lower-level deck. Once her low cost holds her back too much and she needs to be replaced, she then transitions into being literally best-in-slot sub for whoever replaces her.
When playing her, however, extreme caution is needed for one thing- She will fuse into her sisters, including Peridot, one of the most in-demand enhance cards in the game. With the underwhelming nature of Radiant Gleam, this is to be avoided at all costs, as it will almost inevitably result in a far worse hand.
However, with Awakening, Garnet becomes a bit more on-par with many of the Slash cards that have passed her by.
Her Main Skill becomes much more powerful and her Sub Skill gets a nice boost. Garnet's Awakening Skill will no doubt get some use in higher difficulty dungeons, with it applying Iron Wall before a Boss Fight.
SLv1-5: Deals 1x Slash damage to one enemy.
SLv6+: Deals 1x Slash damage to one enemy. (On Straight+, add 1x AOE Fire Elemental damage)
|AOE Attack (Straight+)||0.40x||0.50x|
|AOE Attack (Full House+)||0.50x||0.60x|
- Elemental Modifier for AoE Attack is 2x on Straight+, 2.2x on Full House+
A warning about Garnet's skill- the add-on AOE damage makes her a dangerous person to bring along when hunting for rings or feeder materials, as if her skill accidentally triggers it will hit these and possibly kill them/weaken them so the AI's cards will go after them. Swap her out for someone else before hunting for these.
|DMG (1 Red Card)||2.30x|
|DMG (2 Red Cards)||2.40x|
|DMG (3 Red Cards)||2.50x|
|DMG (4 Red Cards)||2.60x|
- 50% chance to imbue attack with Fire-element (Elem Mod is 1.75x)
Garnet's Main Skill changes somewhat and tosses the useless AoE effect she previously had.
Instead, it gains the power to grow more powerful based on the # of Red cards in the hand as well as having a 50% chance to deal enhanced Fire-elemental damage.
As stated above, Garnet's sub skill is literally the best-in-slot for slash attackers. Her cost is slightly lower than average, so her potential stat offering is slightly less but at an astounding 35% bonus on straight+ the tiny difference between a 24 and a 28/30 cost card's stat boost is irrelevant, as nothing else in the game offers this level of sheer bonus. About the only competition she might find would be in Beryl, the second series of gem-girls who is cost 28 and offers a boost nearly as high. Even then, Garnet isn't per-se dethroned, especially as a lower cost means it's easier to fit other cards into your deck- merely given equal competition.
Same as before, but with the added perk of granting a 40% Skill Boost on a Four Card+ hand.
A very interesting skill, it applies Iron Wall to yourself before entering a Boss Fight.
Very useful on higher difficulty dungeons for preventing damage from a Boss' preemptive attack.