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Mage Four

Exclusive to:
Rarity (レア) SS+.pngGOD.png
Max Stats
Lv:120 HP:3134 ATK:1106 DEF:1465
Lv:120 HP:3761 ATK:1327 DEF:1758 (Awoken)
Main Skill (スキル)
Randomly increases Linked Card's Skill Power
Sub Skill (子分スキル)
Bye Bye!
When Main Card has an Attack Skill, if target has less than 40% HP, grants 35% Skill Boost.
Awoken Main Skill (スキル)
Randomly increases Linked Card's Skill Power
Awoken Sub Skill (子分スキル)
'See You!
When Main Card has Attack Skill, grants 35% Skill Boost (When attack target has 40% HP or less, grants 35-45% Skill Boost instead)
Awoken Skill (覚醒スキル)
'Ta Ta!
When played in a hand and you take damage during the turn, grants 5% Damage Reduction and 20% Chance to grant +1 AGI
S.Awoken Main Skill (スキル)

S.Awoken Sub Skill (子分スキル)

S.Awoken Skill (覚醒スキル)

Super Fusion (超合体)

Fourcard.png  Mikurucard.png 
Shared by (合体カード): Four, Mikuru


Better known as the Ancient Mage's granddaughter(?!).

Four (along with Baal) marks the first set of 32-cost cards.

Main Skill

Power enhance varies from 1.8x - 2.5x @ SLv7

New rates are unknown currently, here are the old rates for reference:

Modifier 1.8x 1.9x 2.0x 2.1x 2.2x 2.3x 2.4x 2.5x
CHANCE 20% 24% 22.4% 16.8% 10.08% 4.704% 1.6128% 0.4032%

Four makes her appearance as essentially a replacement for Ifrina. Much like Ifrina, Four is a Power-Up Enhance card, but with much better stats and a gimmick; the strength of her Power-Up varies wildly on activation. This means she could be weaker than normal or much stronger. At SL7, this can range from 1.8x to 2.5x (keep in mind the standard is 2.0x). In any case, Four stands as one of the stronger Power-Up Enhance cards available in the game (along with Demeter).


Power-Up 2.40x 2.50x 2.60x 2.70x 2.80x 2.90x
Power-Up (DM/Colo) 1.55x 1.60x 1.70x 1.80x 1.90x 2.00x
  • Skill Power is randomly selected on Skill Activation. (Chance % per variable is unknown)

A lot has transpired between when Four was introduced as one of the first 32 Cost cards and now. Stronger Cards have come since then and the most recent batch of Enhance Cards have blown the old ones out of the water, including Four herself. Now finally getting an Awakening on Dragon Poker's 7th Anniversary, Four gets a nice boost in power.

Functionally, she's the same as before offering a random Power-Up boost to any Card she's Linking to. But her base Skill Power has increased significantly, now going from 2.4x to 2.9x allowing her to sit up alongside the stronger Power-Up Enhancers in Red (Laila, White King, etc.). What's more, she's also got 5 Orb Slots to play with, giving you lots of room for Orbs to slot in and take advantage of! As such, Four is much better than before and well worth Awakening if you have her.

Sub Skill

When Main Card has an Attack Skill, if target has less than 40% HP, grants 35% Skill Boost.
While a 35% Skill Boost sounds quite nice, the condition for it is less than favorable as the enemy has to be more than halfway dead for it to start taking effect.
Couple in Four's 32-cost, and she can be quite expensive as well. In short, Four's not a great sub unless you're lacking subs for other Attackers.


Awakening significantly changes Four's Sub into something more usable. She now grants a 35% Skill Boost to any Attack Card, and if the attack target's HP falls to 40% or less, then it increases to 35-45. As such, she makes a great Sub for any Attack Card in your deck!

Recommended Subcards


Four's name was determined through a contest held by Asobism.
It also has a notable reference to Death, as "four" is pronounced similar to how "death" is pronounced in Eastern Asian countries. (re: Tetraphobia)