Fool

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0. The Fool
Enhance.png

0.愚者
FoolSSP.png
Nicknames
Rarity (レア) SS+.pngGOD.png
Types
種族
Girl, Tarot
女の子, タロット
Max Stats
ステータス情報
Lv:120 HP:3062 ATK:1133 DEF:1686
Cost/Orbs
(コスト/オーブ)
34/
Main Skill (スキル)
Beginning Whistle
始まりの口笛
Activates Linked Skill 2-4 times (Skill Power increases as the number of Turns increase)
【合体スキル】合体したスキルの発動回数を2~4回にする(経過戦闘ターン数が多い程威力が増加)
Sub Skill (子分スキル)
Journey of Freedom
自由の旅路
Grants 15-20% Skill Boost (Minimum and Maximum Skill Power increases by +2% after each Turn; Maxes out at 5 Turns for a 25-30% Skill Boost)
スキル威力15~20%UPする(戦闘ターンが1ターン経過ごとに最低スキル威力と最大スキル威力が2%づつUPし、最大5ターン経過で25~30%UPになる)
Awoken Main Skill (スキル)
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Awoken Sub Skill (子分スキル)
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Awoken Skill (覚醒スキル)
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S.Awoken Main Skill (スキル)
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S.Awoken Sub Skill (子分スキル)
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S.Awoken Skill (覚醒スキル)
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Super Fusion (超合体)
Tarot Reading
タロットリーディング

Foolcard.png  Hierophantcard.png  Loverscard.png  Starcard.png  Strengthcard.png  Suncard.png  Temperancecard.png  Wheel of Fortunecard.png 
Shared by (合体カード): Fool, Hierophant, Lovers, Star, Strength, Sun, Temperance, Wheel of Fortune

Overview

Main Skill

SL1 SL2 SL3 SL4 SL5 SL6 SL7
1st Turn 0.40 0.45 0.50 0.55 0.60 0.65 0.70
2 Turns 0.43 0.48 0.53 0.58 0.63 0.73 0.75
3 Turns 0.46 0.51 0.56 0.61 0.66 0.76 0.80
5 Turns 0.49 0.54 0.59 0.64 0.69 0.79 0.83
10 Turns 0.52 0.57 0.62 0.67 0.72 0.82 0.85
15 Turns 0.55 0.60 0.65 0.70 0.75 0.85 0.90
  • 33% Chance each for change in number of Activations (2x, 3x, 4x)
  • The Turn Duration resets on every Wave; So going from Wave 1 to Wave 2, the Turn Counter starts at 1 again.
  • Turns passed is counted via Player Turns, not the Enemy's Turns.
Colosseum/Duel Match
1st Turn 0.20 0.25 0.30 0.35 0.40 0.45 0.50
2nd Turn 0.23 0.28 0.33 0.38 0.43 0.53 0.55
3rd Turn 0.26 0.31 0.36 0.41 0.46 0.56 0.60

Fool is a rather goofy Multiply Enhance card that gets stronger as more Turns pass by in a Dungeon. As such, she starts out quite weak at first, but by the time 3 turns pass, she's just as strong as any other Multiply Enhance and only gets stronger from there. After 15 Turns, Fool reaches her peak strength, and becomes pretty decent. But that said, she's got some major issues. First off, at least two turns have to pass by before Fool becomes powerful. Secondly, the Turn Duration resets on every wave, so you'll have to wait even more turns to power her up again. Another issue with Fool is her rate of activations; each one has a 33% chance to pop up meaning there's an equal chance to get either 2x, 3x, or 4x activations. 3x or 4x is most ideal, but getting 2x is not so great. As such, there's some risk to using Fool.

Sub Skill

Recommended Subcards

Trivia

[The Fool] or The Jester is one of the 78 cards in a Tarot deck; one of the 22 Trump cards that make up the Major Arcana. The Fool is unnumbered; sometimes represented as 0 (the first) or XXII (the last) Major Arcana in decks.