| 0. The Fool|
| Girl, Tarot|
| Max Stats
|Lv:120 HP:3062 ATK:1133 DEF:1686|
| Main Skill (スキル)|
| Activates Linked Skill 2-4 times (Skill Power increases as the number of Turns increase)|
| Sub Skill (子分スキル)|
Journey of Freedom
| Grants 15-20% Skill Boost (Minimum and Maximum Skill Power increases by +2% after each Turn; Maxes out at 5 Turns for a 25-30% Skill Boost)|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
- 33% Chance each for change in number of Activations (2x, 3x, 4x)
- The Turn Duration resets on every Wave; So going from Wave 1 to Wave 2, the Turn Counter starts at 1 again.
- Turns passed is counted via Player Turns, not the Enemy's Turns.
Fool is a rather goofy Multiply Enhance card that gets stronger as more Turns pass by in a Dungeon. As such, she starts out quite weak at first, but by the time 3 turns pass, she's just as strong as any other Multiply Enhance and only gets stronger from there. After 15 Turns, Fool reaches her peak strength, and becomes pretty decent. But that said, she's got some major issues. First off, at least two turns have to pass by before Fool becomes powerful. Secondly, the Turn Duration resets on every wave, so you'll have to wait even more turns to power her up again. Another issue with Fool is her rate of activations; each one has a 33% chance to pop up meaning there's an equal chance to get either 2x, 3x, or 4x activations. 3x or 4x is most ideal, but getting 2x is not so great. As such, there's some risk to using Fool.
[The Fool] or The Jester is one of the 78 cards in a Tarot deck; one of the 22 Trump cards that make up the Major Arcana. The Fool is unnumbered; sometimes represented as 0 (the first) or XXII (the last) Major Arcana in decks.