Eternal Camelot
永遠のキャメロット | |
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Name | Eternal Camelot |
Type | Points Exchange |
History | 12/4/2017 - 12/18/2017 2/11/2019 - 2/25/2019 |
Boss | |
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Event Cards | |
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Feeder Materials | |
Banquet Set |
Contents
Dungeon Summary
Cardify Skills are disabled.
First two waves consist of Event Cards.
The bosses, Mordred and Merlin (Dragon Prophet) are weak to
,
, and Taunt
Knight Cards will deal additional 1.2x damage as well.
Merlin will rarely replace Mordred as the Boss on Demon difficulty and higher. If you defeat him, you'll earn additional Points!
2nd Run
The Dungeon itself remains mostly the same, but the number of available Difficulties have been reduced due to it running concurrently with the Beginning of Camelot Event.
Strategy
Mordred
- Mordred will appear along with King Arthur (Holy Sword) for the Boss Fight.
- King Arthur will help assist you in the fight by attacking Mordred (for 1% of his HP) and Healing the Party (~2%).
- There's no point trying to aim at or kill King Arthur; he's got 20 Million HP and can Heal himself for around half his HP.
- Once Mordred is defeated, he'll strike King Arthur a fatal blow, defeating him instantly.
- Mordred's Preemptive Attack will attack the Party, wipe your Shields, and may inflict Poison.
- Quite a few of Mordred's attacks will attempt to inflict Debuffs. Status Reflect can greatly help out with this.
- Mordred can also sometimes inflict Strong Poison or Zombify; be sure to clear those Status Effects quickly as Mordred will sometimes follow-up with an additional attack against any ally with Status Effects!
- He can occasionally apply Damage UP to random Party members.
- Mordred will also Buff himself every turn (he'll occasionally apply a Sustained Buff effect) as well as frequently applying a Damage Reduction or Strong Counter Shield.
- If Mordred's Stats get too high, he'll prepare a Nuke attack for the next turn (watch for Yellow text); If you manage to inflict Taunt on Morded, you prevent it from occurring!
- As with a lot of Bosses, Status Reflect is highly recommended as it can bounce Mordred's Debuffs right back at him, greatly crippling him.
Dragon Prophet Merlin
- For his Preemptive Attack, Merlin will attack the Party, break Shields, and inflict multiple random Status Effects. He'll also apply a Damage Reduction Shield and a Sustained Buff effect.
- Merlin will also spawn two Dragon Phantoms that flank him. They will attack the Party with Debuffs and Status Effects.
- Attacks:
- 1st Turn: AoE Attack + Heavy Debuffs (-3 to all Stats)
- 2nd Turn: AoE Attack + Debuffs (-2 to all Stats) + Seal
- 3rd Turn: AoE Attack + Debuffs (-1 to all Stats)
- 4th Turn: The Phantom adds its Power to Merlin and he attacks the Party for their Max HP in damage. (Instant Death)
- These need to be destroyed ASAP as if any one of the Phantoms is left alive after 4 Turns, Merlin will nuke the Party and INSTANTLY KILL everyone!
- Merlin will resummon the Phantoms after a number of Turns, so it's in your best interest to destroy them as soon as they appear.
- Attacks:
- Merlin will mostly just sit back and not do a whole lot while the Phantoms are active. He'll occasionally toss out some Debuffs or inflict Damage UP or a Sustained Debuff effect.
- While the Phantoms are active, Merlin will typically have on a powerful Damage Reduction Shield (Iron Wall on higher difficulties); Unless you Taunt Merlin or use Shield Breakers, you won't be doing much damage to him. (Taunting Merlin allows you to bypass his Shield.)
- Once the Phantoms are gone and Merlin's alone, he'll assault the Party with a nasty barrage of Debuffs and Status Effects. He can also occasionally break Shields, so beware!
- Status Immunity and Reflect are vital to have, due to the immense amount of Debuffs and Status Effects thrown around in the fight. Cards that can wipe or reverse Debuffs are also equally important to have on hand as Merlin and the Phantoms can quickly reduce your Stats into the negatives.
- Merlin can also be quite the challenge on lower difficulties if you run into him.
True Dragon King & King Difficulty
- Agravain, Gaheris, and Gareth appear on Wave 1. (Preemptive)
- Mordred and Lancelot (Holy Grail) appear on Wave 2. (Preemptive)
- This is pretty similar to the fight on God/Dragon King difficulty.
- Lancelot takes on King Arthur's role for this fight, attacking Mordred and Healing the Party.
- Merlin appears on the Boss Wave. (Preemptive)
- The fight for the most part is a slightly more difficult version of the fight on previous difficulties.
- As before, getting rid of the Phantoms is the highest priority since it's instant death if you don't kill them off by the end of their 4th Turn.
- Quite a few of Merlin's attacks will break Shields, so be prepared for lots of Debuffs and Status Effects.
Recommended Cards
- Red Claw: Palamedes, Nana, Emma, etc.
- Taunt Cards: Adramelech, Palamedes, Girim, etc.
- Shield Breakers
- Status Clearing
- Status Reflect/Immunity
- Debuff Clear/Reversal
Event Cards
Point Cards
Reward | Points Needed |
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50,000 |
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20,000 |
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20,000 |
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20,000 |
Special Sub Cards
When you clear the Dungeon, one of three special Sub Cards may drop from the Dungeon Chest.
You'll need 12 copies each to evolve one fully to from SS to SSS.
Card | Sub Skill Description |
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When Main Card is Knight and has Attack Skill, grants (30/30-35/35%) Skill Boost on Straight+ (If inflicted with a Status Effect, grants (35/35/40%) Skill Boost instead and clears that Status Effect) |
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When Main Card is a Knight, grants (10/15/20%) Skill Boost. (Grants additional 3/4/5% Skill Boost x the # of Knight cards in the played hand) |
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When Main Card has Buff Skill, grants (10/15/20%) Skill Boost. (Grants additional 4% Skill Boost x the # of Dragon cards in the played hand) |
Fodder
Fodder are Banquet Sets. They give 2x EXP to all related Event Cards including Palamedes and Guinevere.
They also act as Skill-Up Fodder for
Skills. (Skill Fairy Equivalent)
Special Missions
You can earn a Title if you manage to beat the Dungeon on King difficulty.
Mission | Reward |
Clear the Boss Fight on King Difficulty | "Eternal King" Title |
Treasure Rewards & Points Earned
Difficulty | Points Earned | Treasure Reward |
Elementary 初級 (24 STP) |
3000 | N/A |
Intermediate 中級 (42 STP) |
5500 | N/A |
Advanced 上級 (60 STP) |
8000 | 10 Black Medals |
Demon 鬼級 (72 STP) |
10000 | 200 Dragon Medals |
Thunder 雷級 (84 STP) |
12500 | 10 Black Medals |
Dragon 竜級 (96 STP) |
15000 | 200 Dragon Medals |
God 神級 (114 STP) |
30000 | 10 Black Medals |
Dragon King 竜王級 (132 STP) |
45000 | 3x Goddess Fairies (Fire) |
True Dragon King 真・竜王級 (150 STP) |
90000 | 10 Black Medals |
2nd Run
Difficulty | Points Earned | Treasure Reward |
Soldier 兵士級 (24 STP) |
3000 | 10 Black Medals |
Follower 従者級 (60 STP) |
8000 | 200 Dragon Medals |
Knight 騎士級 (72 STP) |
10000 | 10 Black Medals |
Aristocrat 貴族級 (96 STP) |
15000 | 200 Dragon Medals |
Prince 諸侯級 (132 STP) |
45000 | 3x Goddess Fairies |
King キング級 (168 STP) |
45000 | Forehead Jewel |