Emily
Emily the Hitman 殺し屋エミリー | |
---|---|
![]() | |
Nicknames | Eyepatch |
Exclusive to: | |
Rarity (レア) | ![]() ![]() |
Types 種族 |
Girl 女の子 |
Max Stats ステータス情報 |
Lv:120 HP:2354 ATK:1102 DEF:1553 |
Cost/Orbs (コスト/オーブ) |
28/ |
Main Skill (スキル) Murderous Reaction マーダーリアクト | |
Chance for party to gain a damage-reducing Counter, providing one Counterattack (Increase the rate of success, damage reduction, and potency of counterattack when target's HP is low) 味方全員に迎撃&軽減を発動し、一度だけ反撃する(対象のHPが低い程、成功率・軽減率・威力が上昇する) | |
Sub Skill (子分スキル) Hitman's Nostrum 殺し屋の秘薬 | |
When HP is below 70%, main card's Shield skill gains additional Heal effect HPが70%以下で親分の防御スキル発動時、追加でHP回復 | |
Super Fusion (超合体) Death Scorpion! デススコルピオン! | |
Overview
Main Skill
(Due to restrictions in available data, it is currently impossible to determine the actual chance of success of this ability)
SL1 | SL2 | SL3 | SL4 | SL5 | |
---|---|---|---|---|---|
COUNTER DMG | 20% | 25% | 32% | 40% | 50% |
SL6 | SL7 | |
---|---|---|
COUNTER DMG[HP≤100%] | 50% | 50% |
SHIELD[HP≤100%] | 10% | 20% |
COUNTER DMG[HP≤80%] | 50% | 55% |
SHIELD[HP≤80%] | 20% | 30% |
COUNTER DMG[HP≤60%] | 55% | 60% |
SHIELD[HP≤60%] | 30% | 40% |
COUNTER DMG[HP≤40%] | 60% | 65% |
SHIELD[HP≤40%] | 40% | 50% |
COUNTER DMG[HP≤20%] | 65% | 70% |
SHIELD[HP≤20%] | 50% | 60% |
Emily's main ability is to grant the entire party a chance to activate a counter attack based on their HP at the time of activation. After SL6-7, it gains a scaling factor. The numbers aren't mind-blowing, but they scale decently well for what the ability does (since counter will reflect the damage of the original attack, not the reduced damage from the shielding effect). Additionally, Emily has value as one of the few cards that can inherently spread Cronos and Xebec's subskill abilities, so if nothing else she definitely has that working in her favor.
Sub Skill
Grants a 10% Heal upon the activation of a Shield skill (if you are under 70% HP). Unfortunately, this ability has very limited value as in most cases you'll want to be using boosters or other cards instead on what few Shield users you may be running. Notably, if the Shield skill affects the party so will the heal, so this does have some limited value on cards like Athena and Whale.