Difference between revisions of "Emily"
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Revision as of 16:48, 13 August 2014
| Emily the Hitman|
| Max Stats
|Lv:120 HP:2354 ATK:1102 DEF:1553|
| Main Skill (スキル)|
| Chance for party to gain a damage-reducing Counter, providing one Counterattack (Increase the rate of success, damage reduction, and potency of counterattack when target's HP is low)|
| Sub Skill (子分スキル)|
| When HP is below 70%, main card's Shield skill gains additional Heal effect|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
The literal definition of a Henchman, Emily's main worth is limited almost entirely to her Subcard skill, and also situationally so.
As a Main card Emily brings some attractive defense and stats to the table, but an almost entirely mediocre skill that will miss you most the time, and not do nearly enough to save you when it hits. Being naturally AOE however, opens her up as a Chronos/Xebec carrier, changing her skill from a simple useless pile to a non-conditionless +1/+1. And herself to the table, and you've got a very, very, bad Dryad wannabee. Other third slot options do exist, but I imagine are cards you would prefer to main deck instead of her.
Her subcard skill is also very iffy at first- a simple 10% heal is not very much, and it does not proc at times when you would get nearly enough mileage out of it. However, it stacks upon itself, so if you end up with a pile of Emily, you suddenly have a 30% heal on your shield card. Sizable, but not nearly enough compared to an actual healer- and should be reserved for shield cards that boast a very large reason to main deck (Such as on an Athena for her fusion if you can reliably proc it).
Overall, thoroughly mediocre, and definitely a Henchman.
(Due to restrictions in available data, it is currently impossible to determine the actual chance of success of this ability)
Emily's main ability is to grant the entire party a chance to activate a counter attack based on their HP at the time of activation. After SL6-7, it gains a scaling factor. The numbers aren't mind-blowing, but they scale decently well for what the ability does (since counter will reflect the damage of the original attack, not the reduced damage from the shielding effect). Additionally, Emily has value as one of the few cards that can inherently spread Cronos and Xebec's subskill abilities, so if nothing else she definitely has that working in her favor.
Grants a 10% Heal upon the activation of a Shield skill (if you are under 70% HP). Unfortunately, this ability has very limited value as in most cases you'll want to be using boosters or other cards instead on what few Shield users you may be running. Notably, if the Shield skill affects the party so will the heal, so this does have some limited value on cards like Athena and Whale.