Emily

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Emily the Hitman
Shield.png

殺し屋エミリー
EmilySS.png
Nicknames Eyepatch
Rarity (レア) SS.pngGOD.png
Types
種族
Girl, Outlaw
女の子, アウトロー
Max Stats
ステータス情報
Lv:120 HP:2354 ATK:1102 DEF:1553
Lv:120 HP:2825 ATK:1322 DEF:1864 (Awoken)
Cost/Orbs
(コスト/オーブ)
28/2
33/4(Awoken)
Main Skill (スキル)
Murderous Reaction
マーダーリアクト
Chance for party to gain a damage-reducing Counter, providing one Counterattack (Increase the rate of success, damage reduction, and potency of counterattack when target's HP is low)
味方全員に迎撃&軽減を発動し、一度だけ反撃する(対象のHPが低い程、成功率・軽減率・威力が上昇する)
Sub Skill (子分スキル)
Hitman's Nostrum
殺し屋の秘薬
When HP is below 70%, main card's Shield skill gains additional Heal effect
HPが70%以下で親分の防御スキル発動時、追加でHP回復
Awoken Main Skill (スキル)
Death Reflection
デスリフレクション
Chance to apply 2-tick Damage Reduction + Strong Counter Shield to Party; If target's HP is 40% or less, Heals them for an additional 20% HP (As ally target's HP decreases, Shield Chance, Damage Reduction, and Counter Strength increases)
味方全体を確率で2回までダメージ軽減&迎撃を行い、対象のHPが40%以下の時追加でHPを20%回復する(対象のHPが低い程、成功率・軽減率・威力が上昇する)
Awoken Sub Skill (子分スキル)
Assassin's Nostrum
暗殺者の秘薬
When Main Card's Shield Skill activates and your HP is 75% or less, Heals 10% HP and grants +1 ATK
親分の防御スキル発動時、対象のHPが75%以下でHP10%回復、攻撃力1段階上昇
Awoken Skill (覚醒スキル)
Death Game
デスゲーム
When played in a hand and you take damage during the turn, 33% chance to grant +1 ATK to the Party
役に絡んだターンにダメージを受けると、確率(33%)で味方全体の攻撃力を1段階上昇する
S.Awoken Main Skill (スキル)
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S.Awoken Sub Skill (子分スキル)
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S.Awoken Skill (覚醒スキル)
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Super Fusion (超合体)
Death Scorpion!
デススコルピオン!

Emilycard.png  Galvincard.png  Gamblercard.png  Mammoncard.png  Nikitacard.png 
Shared by (合体カード): Emily, Galvin, Gambler, Mammon, Nikita

Overview

The literal definition of a Henchman, Emily's main worth is limited almost entirely to her Subcard skill, and also situationally so.

As a Main card Emily brings some attractive defense and stats to the table, but an almost entirely mediocre skill that will miss you most the time, and not do nearly enough to save you when it hits. Being naturally AOE however, opens her up as a Cronos/Xebec carrier, changing her skill from a simple useless pile to a unconditional +1atk/+1def. And herself to the table, and you've got a very, very, bad Dryad wannabee. Other third slot options do exist, but I imagine are cards you would prefer to main deck instead of her.

Her subcard skill is also very iffy at first- a simple 10% heal is not very much, and it does not proc at times when you would get nearly enough mileage out of it. However, it stacks upon itself, so if you end up with a pile of Emily, you suddenly have a 30% heal on your shield card. Sizable, but not nearly enough compared to an actual healer- and should be reserved for shield cards that boast a very large reason to main deck (Such as on an Athena for her fusion if you can reliably proc it).

Overall, thoroughly mediocre, and definitely a Henchman.

Main Skill

  • Skill Lv1-5: Chance to apply Counter Shield to Party (As your HP decreases, Shield Chance increases)
  • Skill Lv6+: Chance to apply 1-tick Damage Reduction + Counter Shield to Party (As target's HP decreases, Shield Chance, Damage Reduction, and Counter Strength increases)

(It is currently assumed that the rate of accuracy at SL7 is [<Missing HP%>*2])

SL1 SL2 SL3 SL4 SL5
COUNTER DMG 20% 25% 32% 40% 50%


SL6 SL7
COUNTER DMG [HP≤100%] 50% 50%
SHIELD [HP≤100%] 10% 20%
COUNTER DMG[HP≤80%] 50% 55%
SHIELD [HP≤80%] 20% 30%
COUNTER DMG[HP≤60%] 55% 60%
SHIELD [HP≤60%] 30% 40%
COUNTER DMG[HP≤40%] 60% 65%
SHIELD [HP≤40%] 40% 50%
COUNTER DMG[HP≤20%] 65% 70%
SHIELD [HP≤20%] 50% 60%

Emily's main ability is to grant the entire party a chance to activate a counter attack based on their HP at the time of activation. After SL6-7, it gains a scaling factor. The numbers aren't mind-blowing, but they scale decently well for what the ability does (since counter will reflect the damage of the original attack, not the reduced damage from the shielding effect). Additionally, Emily has value as one of the few cards that can inherently spread Cronos and Xebec's subskill abilities, so if nothing else she definitely has that working in her favor.


Awakening

SL7
Damage Reduction (HP > 80%) 40%
Damage Reduction (HP < 80%) 50%
Damage Reduction (HP < 60%) 60%
Damage Reduction (HP < 40%) 70%
Damage Reduction (HP < 20%) 80%
HP% Heal (When HP <= 40%) 20%
  • Chance to apply Counter + Damage Reduction Shield is roughly assumed to be [<Missing HP%>*2].
  • When below 50% HP, Counter + Damage Reduction Shield has a 100% chance to be applied.

Emily's Shield remains mostly the same as before, only now it has 2 ticks and has much higher Damage Reduction to boot. That said, Emily shares a similar problem with Diamond and Athena in that the chance for her Shield to be applied is tied to your HP, making it somewhat unreliable unless you're near or below half HP. But her Counterattack is relatively strong and can be boosted with Enhance Cards, which also boosts the chances of her Shield applying.

Sub Skill

Grants a 10% Heal upon the activation of a Shield skill (if you are under 70% HP). Unfortunately, this ability has very limited value as in most cases you'll want to be using boosters or other cards instead on what few Shield users you may be running. Notably, if the Shield skill affects the party so will the heal, so this does have some limited value on cards like Athena and Whale.

Awakening does little to change this other than increasing the threshold to 75% HP and giving a +1 ATK Buff in the process.

Recommended Subcards

Xebeccard.pngCronoscard.pngDiamondcard.pngEmilycard.png

Trivia